for(new b = 1; b < sizeof(BizzInfo); b++)
{
if(IsPlayerInRangeOfPoint(playerid, 50.0, 2306.5564,-16.3045,26.7496))
{
TogglePlayerControllable(playerid, 0);
for(new i = 0; i < 31; i++)
{
PlayerTextDrawShow(playerid, RobBank[playerid]);
PlayerTextDrawHide(playerid, RobBank[playerid][3]);
RobSecunde[playerid] = 10;
if(PlayerInfo[playerid][pPremiumAccount] == 0)
{
PlayerInfo[playerid][pRob] -= 10;
}
else if(PlayerInfo[playerid][pPremiumAccount] == 1)
{
PlayerInfo[playerid][pRob] -= 8;
}
}
}
else return SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa fi in interiorul banci pentru a porni un jaf.");
}
Trebuie sa fie asa
if(IsPlayerInRangeOfPoint(playerid, 50.0, 2306.5564,-16.3045,26.7496))
{
TogglePlayerControllable(playerid, 0);
for(new i = 0; i < 31; i++)
{
PlayerTextDrawShow(playerid, RobBank[playerid]);
PlayerTextDrawHide(playerid, RobBank[playerid][3]);
}
RobSecunde[playerid] = 10;
if(PlayerInfo[playerid][pPremiumAccount] == 0)
{
PlayerInfo[playerid][pRob] -= 10;
}
else if(PlayerInfo[playerid][pPremiumAccount] == 1)
{
PlayerInfo[playerid][pRob] -= 8;
}
Update(playerid, pRobx);
}
else return SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa fi in interiorul banci pentru a porni un jaf.");
Am sos acea iteratie inutila si am scos bucata de cod unde setezi punctele de rob din din acea iteratie de 31.