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Shoo7eR

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  1. Asta e GM 99% BUGGED m-am uitat la tot. Felicitarile mele ca ai facut rost de el.
  2. Am rezolvat am adaugat asa la functie: public OnPlayerCommandPerformed(playerid, cmdtext[], success) { if(!success) SendClientMessage(playerid, COLOR_WHITE, "SERVER: Unknown command."); // asta e ce am adaugat new string[512]; new sendername[MAX_PLAYER_NAME]; new cmd[256]; new idx; cmd = strtok(cmdtext, idx); new tmp[256], glasseid, skin, id; return 1; // asta e ce am adaugat
  3. Am rezolvat am adaugat asa la functie: public OnPlayerCommandPerformed(playerid, cmdtext[], success) { if(!success) SendClientMessage(playerid, COLOR_WHITE, "SERVER: Unknown command."); // asta e ce am adaugat new string[512]; new sendername[MAX_PLAYER_NAME]; new cmd[256]; new idx; cmd = strtok(cmdtext, idx); new tmp[256], glasseid, skin, id; return 1; // asta e ce am adaugat
  4. Nu am OnPlayerCommandText in GM. Trebuie sa adaug functia? Ma ajuti te rog?
  5. Salut am un GameMode care utilizeaza mysql. Problema mea este ca nu stiu cum sa fac ca sa arate "Server: Unknown Command" cand un anumit player scrie o comanda gresita. Putin ajutor va rog?
  6. adica cel care foloseste comanda sa o poata folosi daca are ori ce nivel mai mare si egal cu 2? Dar sa o poata folosi o singura data?
  7. if(strcmp(cmd, "/levelup", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pLevel] == 2) { PlayerInfo[playerid][pLevel] += 1; GivePlayerMoney(playerid, 200000); SendClientMessage(playerid, COLOR_LIGHTBLUE, " Felicitari, ai primit Level 3 + $300,0000 "); } else { SendClientMessage(playerid, COLOR_LIGHTGREEN, " Trebuie sa ai level 2 pentru a folosi aceasta comanda."); } } return 1; } Foloseste asta pentru un gm fara mysql. Modifici dupa placul tau.
  8. Si care este problema? ca nu inteleg? Nu merge comanda sau ce?
  9. Si dialog 12346, daca ai nevoie Sunt puse in locuri diferite si o sa la pun pe rand: { if(gPlayerAccount[i] == 1 && gPlayerLogged[i] == 0) { new loginname[64]; new loginstring[128]; GetPlayerName(i,loginname,64); format(loginstring,sizeof(loginstring),"{FFFFFF}Bun venit, {F81414} %s\n{FFFFFF}Introdu parola:",loginname); ShowPlayerDialog(i,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); } new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FFFFFF}Bun venit, {F81414}%s \n \n{FFFFFF}Introdu parola:",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); SendClientMessage(playerid, 0xFF7171FF, "{CCCCCC}Contul tau a fost inregistrat, te poti loga acum."); } } return 1; } public OnPlayerRequestClass(playerid, classid) { PlayerInfo[playerid][pModel] = Peds[classid][0]; if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid]!= 1) { ClearChatbox(playerid, 10); if (gPlayerAccount[playerid]!= 0) { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FFFFFF}Bun venit, {F81414}%s \n \n{FFFFFF}Introdu parola:",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); }
  10. if(dialogid == 12346 || dialogid == 12347) { if(strlen(inputtext)) { new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); Encrypt(tmppass); OnPlayerLogin(playerid,tmppass); } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{DA0000}Parola gresita! \n \n{FFFFFF}Va rugam introduceti parola corecta:",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); gPlayerLogTries[playerid] += 1; format(string, sizeof(string), "{DA0000}ATENTIE: {f2f2f2}Daca introduci parola gresit de [4] ori vei primi ban pe ip. Incercari: %d/4.", gPlayerLogTries[playerid]); SendClientMessage(playerid, COLOR_WHITE, string); if(gPlayerLogTries[playerid] == 4) { Kick(playerid); } } } if(dialogid == 999) {
  11. public OnPlayerRegister(playerid, password[]) { if(IsPlayerConnected(playerid)) { new string3[32]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "users/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255); new var[32]; format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); PlayerInfo[playerid][pSpawnLoc] = 1; format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 32, "Loan=%d\n",PlayerInfo[playerid][pLoan]);fwrite(hFile, var); format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var); format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var); format(var, 32, "WhisperColor=%d\n",PlayerInfo[playerid][pWhisperColor]);fwrite(hFile, var); format(var, 32, "GiftPoints=%d\n",PlayerInfo[playerid][pGiftPoint]);fwrite(hFile, var); format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 32, "Contracts=%d\n",PlayerInfo[playerid][pContracts]);fwrite(hFile, var); format(var, 32, "ContractFails=%d\n",PlayerInfo[playerid][pContractFails]);fwrite(hFile, var); format(var, 32, "LicenseTime=%d\n",PlayerInfo[playerid][pLicenseTime]);fwrite(hFile, var); format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var); format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 32, "TriviaReward=%d\n",PlayerInfo[playerid][pTriviaReward]);fwrite(hFile, var); format(var, 32, "TriviaSkill=%d\n",PlayerInfo[playerid][pTriviaSkill]);fwrite(hFile, var); format(var, 32, "MathReward=%d\n",PlayerInfo[playerid][pMathReward]);fwrite(hFile, var); format(var, 32, "MathSkill=%d\n",PlayerInfo[playerid][pMathSkill]);fwrite(hFile, var); format(var, 32, "VibePoints=%d\n",PlayerInfo[playerid][pVibePoints]);fwrite(hFile, var); format(var, 32, "Coins=%d\n",PlayerInfo[playerid][pCoins]);fwrite(hFile, var); format(var, 32, "Acces=%d\n",PlayerInfo[playerid][pAcces]);fwrite(hFile, var); format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 32, "Downs=%d\n",PlayerInfo[playerid][pDowns]);fwrite(hFile, var); format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 32, "MuteTime=%d\n",PlayerInfo[playerid][pMuteTime]);fwrite(hFile, var); format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 32, "Pills=%d\n",PlayerInfo[playerid][pPills]);fwrite(hFile, var); format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var); format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var); format(var, 128, "DDManager=%d\n",PlayerInfo[playerid][pDM]);fwrite(hFile, var); format(var, 128, "GGManager=%d\n",PlayerInfo[playerid][pGGDM]);fwrite(hFile, var); format(var, 128, "MGManager=%d\n",PlayerInfo[playerid][pMGDM]);fwrite(hFile, var); format(var, 128, "pggKills=%d\n",PlayerInfo[playerid][pggKills]);fwrite(hFile, var); format(var, 128, "pggKills2=%d\n",PlayerInfo[playerid][pggKills2]);fwrite(hFile, var); format(var, 128, "pggDeaths=%d\n",PlayerInfo[playerid][pggDeaths]);fwrite(hFile, var); format(var, 128, "pggLevel=%d\n",PlayerInfo[playerid][pggLevel]);fwrite(hFile, var); format(var, 128, "pInGG=%d\n",PlayerInfo[playerid][pInGG]);fwrite(hFile, var); format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var); format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var); format(var, 64, "CashStolen=%d\n",PlayerInfo[playerid][pCashStolen]);fwrite(hFile, var); format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var); format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var); format(var, 32, "AD=%d\n",PlayerInfo[playerid][pAD]);fwrite(hFile, var); format(var, 32, "ClubLeader=%d\n",PlayerInfo[playerid][pClubLeader]);fwrite(hFile, var); format(var, 32, "ClubRank=%d\n",PlayerInfo[playerid][pClubRank]);fwrite(hFile, var); format(var, 32, "Wipe=%d\n",PlayerInfo[playerid][pWipe]);fwrite(hFile, var); format(var, 32, "TransferState=%d\n",PlayerInfo[playerid][pTransferState]);fwrite(hFile, var); format(var, 32, "AdminSec=%d\n",PlayerInfo[playerid][pSec]);fwrite(hFile, var); format(var, 32, "TicketCasino=%d\n",TicketCasino[playerid]);fwrite(hFile, var); format(var, 32, "WarKills=%d\n",PlayerInfo[playerid][pWarKills]);fwrite(hFile, var); format(var, 32, "WarDeaths=%d\n",PlayerInfo[playerid][pWarDeaths]);fwrite(hFile, var); format(var, 32, "SpawnLoc=%d\n",PlayerInfo[playerid][pSpawnLoc]);fwrite(hFile, var); format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 32, "NFS=%d\n",PlayerInfo[playerid][pNFS]);fwrite(hFile, var); format(var, 32, "Club Leader=%d\n",PlayerInfo[playerid][pClubLeader]);fwrite(hFile, var); format(var, 32, "Club Member=%d\n",PlayerInfo[playerid][pClubMember]);fwrite(hFile, var); format(var, 32, "Club Rank=%d\n",PlayerInfo[playerid][pClubRank]);fwrite(hFile, var); format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 32, "CompMission=%d\n",PlayerInfo[playerid][pCompMission]);fwrite(hFile, var); format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 32, "MissionSkill=%d\n",PlayerInfo[playerid][pMissionSkill]);fwrite(hFile, var); format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); format(var, 32, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid]!= 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var); format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 32, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var); format(var, 32, "FacWarns=%d\n",PlayerInfo[playerid][pFACWarns]);fwrite(hFile, var); format(var, 32, "Acces Warns=%d\n",PlayerInfo[playerid][pAWarns]);fwrite(hFile, var); format(var, 32, "Leader Warns=%d\n",PlayerInfo[playerid][pLWarns]);fwrite(hFile, var); format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var); format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 32, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var); fclose(hFile); new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FFFFFF}Bun venit, {F81414}%s \n \n{FFFFFF}Introdu parola:",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); SendClientMessage(playerid, 0xFF7171FF, "{CCCCCC}Contul tau a fost inregistrat, te poti loga acum."); } } return 1; } public OnPlayerUpdateEx(playerid) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid]) { new string3[32]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "users/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { new var[32]; format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 32, "Loan=%d\n",PlayerInfo[playerid][pLoan]);fwrite(hFile, var); format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var); format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var); format(var, 32, "WhisperColor=%d\n",PlayerInfo[playerid][pWhisperColor]);fwrite(hFile, var); format(var, 32, "GiftPoints=%d\n",PlayerInfo[playerid][pGiftPoint]);fwrite(hFile, var); format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 32, "Contracts=%d\n",PlayerInfo[playerid][pContracts]);fwrite(hFile, var); format(var, 32, "ContractFails=%d\n",PlayerInfo[playerid][pContractFails]);fwrite(hFile, var); format(var, 32, "LicenseTime=%d\n",PlayerInfo[playerid][pLicenseTime]);fwrite(hFile, var); format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 32, "VibePoints=%d\n",PlayerInfo[playerid][pVibePoints]);fwrite(hFile, var); format(var, 32, "Coins=%d\n",PlayerInfo[playerid][pCoins]);fwrite(hFile, var); format(var, 32, "Acces=%d\n",PlayerInfo[playerid][pAcces]);fwrite(hFile, var); format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var); format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 32, "TriviaReward=%d\n",PlayerInfo[playerid][pTriviaReward]);fwrite(hFile, var); format(var, 32, "TriviaSkill=%d\n",PlayerInfo[playerid][pTriviaSkill]);fwrite(hFile, var); format(var, 32, "MathReward=%d\n",PlayerInfo[playerid][pMathReward]);fwrite(hFile, var); format(var, 32, "MathSkill=%d\n",PlayerInfo[playerid][pMathSkill]);fwrite(hFile, var); format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 32, "Downs=%d\n",PlayerInfo[playerid][pDowns]);fwrite(hFile, var); format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 32, "MuteTime=%d\n",PlayerInfo[playerid][pMuteTime]);fwrite(hFile, var); format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 32, "Pills=%d\n",PlayerInfo[playerid][pPills]);fwrite(hFile, var); format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var); format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var); format(var, 128, "DDManager=%d\n",PlayerInfo[playerid][pDM]);fwrite(hFile, var); format(var, 128, "GGManager=%d\n",PlayerInfo[playerid][pGGDM]);fwrite(hFile, var); format(var, 128, "MGManager=%d\n",PlayerInfo[playerid][pMGDM]);fwrite(hFile, var); format(var, 128, "pggKills=%d\n",PlayerInfo[playerid][pggKills]);fwrite(hFile, var); format(var, 128, "pggKills2=%d\n",PlayerInfo[playerid][pggKills2]);fwrite(hFile, var); format(var, 128, "pggDeaths=%d\n",PlayerInfo[playerid][pggDeaths]);fwrite(hFile, var); format(var, 128, "pggLevel=%d\n",PlayerInfo[playerid][pggLevel]);fwrite(hFile, var); format(var, 128, "pInGG=%d\n",PlayerInfo[playerid][pInGG]);fwrite(hFile, var); format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var); format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var); format(var, 64, "CashStolen=%d\n",PlayerInfo[playerid][pCashStolen]);fwrite(hFile, var); format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var); format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var); format(var, 32, "ClubLeader=%d\n",PlayerInfo[playerid][pClubLeader]);fwrite(hFile, var); format(var, 32, "ClubRank=%d\n",PlayerInfo[playerid][pClubRank]);fwrite(hFile, var); format(var, 32, "AD=%d\n",PlayerInfo[playerid][pAD]);fwrite(hFile, var); format(var, 32, "Wipe=%d\n",PlayerInfo[playerid][pWipe]);fwrite(hFile, var); format(var, 32, "TransferState=%d\n",PlayerInfo[playerid][pTransferState]);fwrite(hFile, var); format(var, 32, "AdminSec=%d\n",PlayerInfo[playerid][pSec]);fwrite(hFile, var); format(var, 32, "TicketCasino=%d\n",TicketCasino[playerid]);fwrite(hFile, var); format(var, 32, "CompMission=%d\n",PlayerInfo[playerid][pCompMission]);fwrite(hFile, var); format(var, 32, "WarKills=%d\n",PlayerInfo[playerid][pWarKills]);fwrite(hFile, var); format(var, 32, "WarDeaths=%d\n",PlayerInfo[playerid][pWarDeaths]);fwrite(hFile, var); format(var, 32, "SpawnLoc=%d\n",PlayerInfo[playerid][pSpawnLoc]);fwrite(hFile, var); format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 32, "NFS=%d\n",PlayerInfo[playerid][pNFS]);fwrite(hFile, var); format(var, 32, "Club Leader=%d\n",PlayerInfo[playerid][pClubLeader]);fwrite(hFile, var); format(var, 32, "Club Member=%d\n",PlayerInfo[playerid][pClubMember]);fwrite(hFile, var); format(var, 32, "Club Rank=%d\n",PlayerInfo[playerid][pClubRank]);fwrite(hFile, var); format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 32, "MissionSkill=%d\n",PlayerInfo[playerid][pMissionSkill]);fwrite(hFile, var); format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 32, "Bounty=%d\n",PlayerInfo[playerid][pBounty]);fwrite(hFile, var); format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid]!= 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var); format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 32, "FacWarns=%d\n",PlayerInfo[playerid][pFACWarns]);fwrite(hFile, var); format(var, 32, "Acces Warns=%d\n",PlayerInfo[playerid][pAWarns]);fwrite(hFile, var); format(var, 32, "Leader Warns=%d\n",PlayerInfo[playerid][pLWarns]);fwrite(hFile, var); format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var); if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; } format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 32, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var); fclose(hFile); } } } return 1; } public OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[64]; new string[128]; new playersip[24]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); GetPlayerIp(playerid, playersip, sizeof(playersip)); format(string2, sizeof(string2), "users/%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile, PassData, sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp, "Key", true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ], val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile, Data, sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key, "Level", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "Loan" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoan] = strval( val ); } if( strcmp( key, "AdminLevel", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key, "HelperLevel", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); } if( strcmp( key, "DonateRank", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); } if( strcmp( key, "UpgradePoints", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key, "ConnectedTime", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Contracts" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContracts] = strval( val ); } if( strcmp( key , "ContractFails" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractFails] = strval( val ); } if( strcmp( key, "LicenseTime", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLicenseTime] = strval( val ); } if( strcmp( key, "Registered", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key, "VibePoints", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVibePoints] = strval( val ); } if( strcmp( key, "Coins", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCoins] = strval( val ); } if( strcmp( key, "Acces", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAcces] = strval( val ); } if( strcmp( key, "Sex", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key, "Age", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); } if( strcmp( key, "Origin", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key, "CK", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key, "Muted", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key, "Respect", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key, "Money", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key, "Bank", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key, "Crimes", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key, "Kills", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key, "Deaths", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key, "Arrested", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key, "Downs", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDowns] = strval( val ); } if( strcmp( key, "WantedDeaths", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key, "Phonebook", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key, "LottoNr", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key, "Fishes", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key, "BiggestFish", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key, "Job", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key, "Paycheck", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key, "HeadValue", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key, "Jailed", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key, "JailTime", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key, "MuteTime", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); } if( strcmp( key, "Materials", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key, "Drugs", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key, "Pills", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPills] = strval( val ); } if( strcmp( key, "PillsTime", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPillsTime] = strval( val ); } if( strcmp( key, "SafeMats", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); } if( strcmp( key, "SafeDrugs", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); } if( strcmp( key, "DDManager", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDM] = strval( val ); } if( strcmp( key, "GGManager", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGGDM] = strval( val ); } if( strcmp( key, "MGManager", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMGDM] = strval( val ); } if( strcmp( key, "GGKills", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggKills] = strval( val ); } if( strcmp( key, "GGKills2", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggKills2] = strval( val ); } if( strcmp( key, "GGDeaths", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggDeaths] = strval( val ); } if( strcmp( key, "GGLevel", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggLevel] = strval( val ); } if( strcmp( key, "InGG", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInGG] = strval( val ); } if( strcmp( key, "Punish", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPunish] = strval( val ); } if( strcmp( key, "VirWorld", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); } if( strcmp( key, "Rob", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strval( val ); } if( strcmp( key, "CashStolen", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCashStolen] = strval( val ); } if( strcmp( key, "WantedLevel", true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); } if( strcmp( key, "WantedPoints", true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); } if( strcmp( key, "CompMission", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCompMission] = strval( val ); } if( strcmp( key, "WhisperColor", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWhisperColor] = strval( val ); } if( strcmp( key, "GiftPoints", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGiftPoint] = strval( val ); } if( strcmp( key, "AD", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAD] = strval( val ); } if( strcmp( key, "Wipe", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWipe] = strval( val ); } if( strcmp( key, "TransferState", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTransferState] = strval( val ); } if( strcmp( key, "AdminSec", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSec] = strval( val ); } if( strcmp( key, "TicketCasino", true ) == 0 ) { val = ini_GetValue( Data ); TicketCasino[playerid] = strval( val ); } if( strcmp( key, "ClubRank", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubRank] = strval( val ); } if( strcmp( key, "ClubMember", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubMember] = strval( val ); } if( strcmp( key, "ClubLeader", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubLeader] = strval( val ); } if( strcmp( key, "WarKills", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarKills] = strval( val ); } if( strcmp( key, "WarDeaths", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarDeaths] = strval( val ); } if( strcmp( key, "SpawnLocation", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawnLoc] = strval( val ); } if( strcmp( key, "Leader", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key, "Member", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key, "FMember", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key, "Rank", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key, "Char", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key, "NFS", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNFS] = strval( val ); } if( strcmp( key, "Club Leader", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubLeader] = strval( val ); } if( strcmp( key, "Club Member", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubMember] = strval( val ); } if( strcmp( key, "Club Rank", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubRank] = strval( val ); } if( strcmp( key, "ContractTime", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key, "DetSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key, "SexSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key, "BoxSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key, "LawSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key, "MechSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key, "JackSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key, "CarSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key, "NewsSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key, "DrugsSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key, "MissionSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionSkill] = strval( val ); } if( strcmp( key , "TriviaSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTriviaSkill] = strval( val ); } if( strcmp( key , "MathSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMathSkill] = strval( val ); } if( strcmp( key, "CookSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key, "FishSkill", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key, "pSHealth", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key, "pHealth", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key, "Int", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key, "Local", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key, "Bounty", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBounty] = strval( val ); } if( strcmp( key, "Team", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key, "Model", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key, "PhoneNr", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key, "House", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key, "Bizz", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key, "Pos_x", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key, "Pos_y", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key, "Pos_z", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key, "CarLic", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key, "FlyLic", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key, "BoatLic", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key, "FishLic", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key, "GunLic", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key, "Gun1", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key, "Gun2", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key, "Gun3", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key, "Gun4", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key, "Ammo1", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key, "Ammo2", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key, "Ammo3", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key, "Ammo4", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key, "CarTime", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key, "PayDay", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key, "PayDayHad", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key, "CDPlayer", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); } if( strcmp( key, "Wins", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key, "Loses", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key, "AlcoholPerk", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key, "DrugPerk", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key, "MiserPerk", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key, "PainPerk", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key, "TraderPerk", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key, "Tutorial", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key, "Mission", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key, "Warnings", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key, "FacWarns", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFACWarns] = strval( val ); } if( strcmp( key, "Acces Warns", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); } if( strcmp( key, "Leader Warns", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLWarns] = strval( val ); } if( strcmp( key, "Adjustable", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); } if( strcmp( key, "Fuel", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key, "Married", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key, "MarriedTo", true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key, "Locked", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FF0000}Parola gresita!\n \n{FFFFFF}Va rugam introduceti parola corecta:",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); fclose(UserFile); format(loginstring, 256, "{FF6600}LOGIN: {DB0000}%s (%s) {FF6600}a gresit parola la logare", loginname, playersip); ABroadCast(COLOR_YELLOW2,loginstring,1); gPlayerLogTries[playerid] += 1; format(string, sizeof(string), "{DA0000}ATENTIE: {f2f2f2}Daca introduci parola gresit de [4] ori vei primi ban pe ip. Incercari: %d/4.", gPlayerLogTries[playerid]); SendClientMessage(playerid, COLOR_WHITE, string); if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1;
  12. Nu inteleg, la ce te referi?
  13. Am o problema, nu sunt un scripter destul de experimentat. Am un gamemode godfather am scriptat destul de mult in el dar nu stiu cum sa rezolv o problema. Ma conectez si pot sa ma loghez cu orice parola, chiar daca aceasta e gresita. Cum pot rezolva?
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