Jump to content
  • 0

Cum facs a crez un obiect din comanda,si sa-l distrug cu alta?


calin1996

Question

7 answers to this question

Recommended Posts

[pawn]if (strcmp(cmdtext, "/createobjects", true)==0)

{

new Float:x Float:y , FLoat:z;

GetPlayerPos(playerid,x,y,z);

CreateObject(playerid,18893,x,y,z,0, 0, 0);

return 1;

}[/pawn]

[pawn]if (strcmp(cmdtext, "/destroyobjects", true)==0)

{

DestroyObject(objectid);

return 1;

}[/pawn]

Link to comment
Share on other sites

[pawn]D:\Lucru\srvr1\gamemodes\1.pwn(27589) : error 001: expected token: ";", but found "-label-"

D:\Lucru\srvr1\gamemodes\1.pwn(27589) : warning 221: label name "Float" shadows tag name

D:\Lucru\srvr1\gamemodes\1.pwn(27589) : error 017: undefined symbol "y"

D:\Lucru\srvr1\gamemodes\1.pwn(27589) : warning 215: expression has no effect

D:\Lucru\srvr1\gamemodes\1.pwn(27590) : error 017: undefined symbol "y"

D:\Lucru\srvr1\gamemodes\1.pwn(27591) : error 017: undefined symbol "y"

D:\Lucru\srvr1\gamemodes\1.pwn(27589) : warning 203: symbol is never used: "Float"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

4 Errors.

[/pawn]

Link to comment
Share on other sites

[pawn]D:\Lucru\srvr1\gamemodes\1.pwn(27589) : error 001: expected token: ";", but found "-label-"

D:\Lucru\srvr1\gamemodes\1.pwn(27589) : warning 221: label name "Float" shadows tag name

D:\Lucru\srvr1\gamemodes\1.pwn(27589) : error 017: undefined symbol "y"

D:\Lucru\srvr1\gamemodes\1.pwn(27591) : error 017: undefined symbol "y"

D:\Lucru\srvr1\gamemodes\1.pwn(27592 -- 27593) : error 001: expected token: ",", but found "return"

D:\Lucru\srvr1\gamemodes\1.pwn(27597) : error 017: undefined symbol "objectid"

D:\Lucru\srvr1\gamemodes\1.pwn(27589) : warning 203: symbol is never used: "Float"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

5 Errors.

[/pawn]

Link to comment
Share on other sites

http://www.2shared.com/fadmin/27940073/16ec26b2/objectss.pwn.html

[pawn]public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp(cmdtext, "/createobjects", true)==0)

{

new Float:X,Float:Y,Float:Z;

GetPlayerPos(playerid,X,Y,Z);

CreateObject(playerid,18893,X,Y,Z,0, 0, 0);

return 1;

}

if (strcmp(cmdtext, "/destroyobjects", true)==0)

{

new Float:X,Float:Y,Float:Z;

GetPlayerPos(playerid,X,Y,Z);

CreateObject(playerid,18893,X,Y,Z,0, 0, 0);

return 1;

}

return 0;

}[/pawn]

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.