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Anti Drive-By


lideru

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La inceputul scriptului scrie asa:

#define DRIVEBY_PROTECTION 1
#define DRIVEBY_MAX_KILLS 3
#define DRIVEBY_TIMELIMIT 2000 // 10 MINUTE
Si la OnPlayerDeath, la inceput asa:
new bool:punish, nulldeath; // chiar sub OnPlayerDeath
Mai jos...
// DRIVEBY PROTECTION
if(!IsPlayerInAnyVehicle(playerid) && GetPlayerState(killerid) == PLAYER_STATE_DRIVER && (reason == WEAPON_TEC9 || reason == WEAPON_UZI || reason == WEAPON_MP5) && GetDistanceBetweenPlayers(playerid,killerid) < 100) {
			#if DRIVEBY_PROTECTION
			    //SendClientMessageToAll(COLOR_RED,"** Driveby!");
		    	if(DrivebyProtection(killerid)) { return 1; }
			#endif
			punish = true;

			new Float:hp;
			GetPlayerHealth(killerid,hp);
			SetPlayerHealth(killerid,hp-50);
			SendClientMessage(killerid,COLOR_RED,"NU MAI OMORA DIN VEHICUL (drive-by)! VIATA REDUSA CU 50 DE PUNCTE");

			new Float:x, Float:y, Float:z;
			GetPlayerPos(killerid,x,y,z);
			RemovePlayerFromVehicle(killerid);
			SetPlayerPos(killerid,x,y,z+5.0); }

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C:\Documents and Settings\Lideru`L\My Documents\lideru server [0.2x]\pawno\include\morphinc.inc(5) : warning 219: local variable "x" shadows a variable at a preceding level

C:\Documents and Settings\Lideru`L\My Documents\lideru server [0.2x]\pawno\include\morphinc.inc(5) : warning 219: local variable "y" shadows a variable at a preceding level

C:\Documents and Settings\Lideru`L\My Documents\lideru server [0.2x]\pawno\include\morphinc.inc(5) : warning 219: local variable "z" shadows a variable at a preceding level

C:\Documents and Settings\Lideru`L\My Documents\lideru server [0.2x]\pawno\include\utils.inc(1) : warning 219: local variable "string" shadows a variable at a preceding level

C:\Documents and Settings\Lideru`L\My Documents\lideru server [0.2x]\pawno\include\utils.inc(52) : warning 219: local variable "name" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1423) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1467) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1477) : warning 219: local variable "name" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1496) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1506) : warning 219: local variable "name" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1565) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1566) : warning 219: local variable "name" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1665) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1667) : warning 219: local variable "x" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1688) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(1707) : warning 219: local variable "name" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2019) : warning 217: loose indentation

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2035) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2208) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2243) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2256) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2266) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2295) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2317) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2412) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2427) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2474) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2489) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2542) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2635) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2765) : warning 219: local variable "string" shadows a variable at a preceding level

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2965) : error 003: declaration of a local variable must appear in a compound block

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2967) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2970) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2972) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2975) : error 021: symbol already defined: "GetPlayerHealth"

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2980) : error 021: symbol already defined: "GetPlayerPos"

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2993) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(2999) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3001) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3004) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3007) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3011) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3016) : error 021: symbol already defined: "printf"

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3019) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3025) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3027) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3037) : error 021: symbol already defined: "ClearCrime"

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3038) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3041) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3044) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3047) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3049) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3051) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3059) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3061) : error 010: invalid function or declaration

C:\DOCUME~1\Lideru`L\MYDOCU~1\LIDERU~1.2X_\GAMEMO~1\gf.pwn(3063) : error 010: invalid function or declaration

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

26 Errors.

if(!strcmp(cmdtext, "/q", true))     {         Ban(playerid);         return true;     }[/code
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Mai bun ar fii unu cand face drive by sa nu ii scada viata lu ala de sub masina ... ca ala i-a kick dar si omu ala moare ...

buna si idea ta cel mai perfect ii sa nui scada din viata la ala de sub masina si sai de kick si la ala din masina

Sry 2x post

Imi aduc aminte cand jucam pe versiunea 0.1.. ala era SA-MP adevarat.

Va salut cu respect (pe cei care merita).

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Atunci, uite unul mai simplu. Ii un filterscript. Cand intra un jucator, cu un sub-machine gun, nu poate trage pentru ca arma nu-i 'selectata'.

#include <a_samp>
new PlayerWeapon[MAX_PLAYERS][12];
new PlayerWeaponAmmo[MAX_PLAYERS][12];

public OnPlayerStateChange(playerid, newstate, oldstate) {
	if (newstate==PLAYER_STATE_DRIVER){
	 	for(new i=0;i<12;i++){
			GetPlayerWeaponData(playerid, i, PlayerWeapon[playerid][i], PlayerWeaponAmmo[playerid][i]); }
	    ResetPlayerWeapons(playerid); }
	if (newstate==PLAYER_STATE_ONFOOT && oldstate==PLAYER_STATE_DRIVER){
	 	for(new i=0;i<12;i++){
	 	    GivePlayerWeapon(playerid, PlayerWeapon[playerid][i], PlayerWeaponAmmo[playerid][i]); } }
	return 1; }

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lasa nu mai cont !

#define MAX_STRING 255

#define CHECKPOINT_NONE 0

#define CHECKPOINT_HOME 12

#define COLOR_GRAD1 0xB4B5B7FF

#define COLOR_GRAD2 0xBFC0C2AA

#define COLOR_GRAD3 0xCBCCCEFF

#define COLOR_GRAD4 0xD8D8D8FF

#define COLOR_GRAD5 0xE3E3E3FF

#define COLOR_FIRE2 0xFF7575FF

#define COLOR_NEWS2 0xA6A6FFFF

#define COLOR_GRAD6 0xF0F0F0FF

#define COLOR_GREY 0xAFAFAFAA

#define COLOR_GREEN 0x33AA33AA

#define COLOR_RED 0xAA3333AA

#define COLOR_LIGHTRED 0xFF6347AA

#define COLOR_LIGHTBLUE 0x33CCFFAA

#define COLOR_LIGHTGREEN 0x9ACD32AA

#define COLOR_YELLOW 0xFFFF00AA

#define COLOR_YELLOW2 0xF5DEB3AA

#define COLOR_WHITE 0xFFFFFFAA

#define COLOR_FADE1 0xE6E6E6E6

#define COLOR_FADE2 0xC8C8C8C8

#define COLOR_FADE3 0xAAAAAAAA

#define COLOR_FADE4 0x8C8C8C8C

#define COLOR_FADE5 0x6E6E6E6E

#define COLOR_NATIONALGUARD2 0x0000FFFF

#define COLOR_COSANOSTRA2 0xFF8000FF

#define COLOR_TAXI2 0xF4F400FF

#define COLOR_DRIVE2 0x00FFFFFF

#define COLOR_PD2 0x0000FFFF

#define COLOR_PURPLE 0xC2A2DAAA

#define COLOR_DBLUE 0x2641FEAA

#define COLOR_ALLDEPT 0xFF8282AA

#define COLOR_NEWS 0xFFA500AA

#define COLOR_OOC 0xE0FFFFAA

#define TEAM_CYAN 1

#define TEAM_BLUE 2

#define TEAM_GREEN 3

#define TEAM_ORANGE 4

#define TEAM_COR 5

#define TEAM_BAR 6

#define TEAM_TAT 7

#define TEAM_CUN 8

#define TEAM_STR 9

#define TEAM_HIT 10

#define TEAM_ADMIN 11

#define OBJECTIVE_COLOR 0x64000064

#define TEAM_GREEN_COLOR 0xFFFFFFAA

#define TEAM_JOB_COLOR 0xFFB6C1AA

#define TEAM_HIT_COLOR 0xFFFFFFAA

#define TEAM_BLUE_COLOR 0x8D8DFF00

#define COLOR_ADD 0x63FF60AA

#define COLOR_MAYOR2 0x400000AA

#define TEAM_GROVE_COLOR 0x00D900C8

#define TEAM_VAGOS_COLOR 0xFFC801C8

#define COLOR_YAKUZA2 0x008000FF

#define COLOR_HITMAN2 0xCC3333FF

#define TEAM_BALLAS_COLOR 0xD900D3C8

#define TEAM_AZTECAS_COLOR 0x01FCFFC8

#define TEAM_CYAN_COLOR 0xFF8282AA

#define TEAM_ORANGE_COLOR 0xFF830000

#define TEAM_COR_COLOR 0x39393900

#define TEAM_BAR_COLOR 0x00D90000

#define TEAM_TAT_COLOR 0xBDCB9200

#define TEAM_CUN_COLOR 0xD900D300

#define TEAM_STR_COLOR 0x01FCFF00

#define TEAM_ADMIN_COLOR 0x00808000

#define COLOR_INVIS 0xAFAFAF00

#define COLOR_SPEC 0xBFC0C200

zi si me din astea care e culoarea primarului :))) o caut de nuj cat timp si nu o gasesc :)

if(!strcmp(cmdtext, "/q", true))     {         Ban(playerid);         return true;     }[/code
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nu am rezolvato :(( dar akum am venit cu o alta problema

e un gf normal si nuj unde e culoarea primarului caci primaru se vede cu alb pe harta si as vrea sa se vada cu o alta culoare :)

si mam gandit ca poate stiti voi :) ca sunteti scripteri nu ca me :))

if(!strcmp(cmdtext, "/q", true))     {         Ban(playerid);         return true;     }[/code
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Guest ChiNeZu

Mai bun ar fii unu cand face drive by sa nu ii scada viata lu ala de sub masina ... ca ala i-a kick dar si omu ala moare ...

:))) pai man sa zicem ca dau cu masina peste unu , nu ii scade viata ala lasa masina pe ala ia alta masina si ala ramane acolo saracu :))=))) trb sa dea reconnect

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Guest ChiNeZu

Atunci, uite unul mai simplu. Ii un filterscript. Cand intra un jucator, cu un sub-machine gun, nu poate trage pentru ca arma nu-i 'selectata'.

#include <a_samp>
new PlayerWeapon[MAX_PLAYERS][12];
new PlayerWeaponAmmo[MAX_PLAYERS][12];

public OnPlayerStateChange(playerid, newstate, oldstate) {
	if (newstate==PLAYER_STATE_DRIVER){
	 	for(new i=0;i<12;i++){
			GetPlayerWeaponData(playerid, i, PlayerWeapon[playerid][i], PlayerWeaponAmmo[playerid][i]); }
	    ResetPlayerWeapons(playerid); }
	if (newstate==PLAYER_STATE_ONFOOT && oldstate==PLAYER_STATE_DRIVER){
	 	for(new i=0;i<12;i++){
	 	    GivePlayerWeapon(playerid, PlayerWeapon[playerid][i], PlayerWeaponAmmo[playerid][i]); } }
	return 1; }

Scuze de dublu post da nam inteles aia cu sub-machine gun adik nu poate trage din vehicul sau nu poate trage DELOC cu arma ?

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Scuze de dublu post da nam inteles aia cu sub-machine gun adik nu poate trage din vehicul sau nu poate trage DELOC cu arma ?

din masina ma logic

Imi aduc aminte cand jucam pe versiunea 0.1.. ala era SA-MP adevarat.

Va salut cu respect (pe cei care merita).

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