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problema comanda /v


anakin29

Question

Buna ziua am si eu o problema mare am un sistem de /v park,sell,sellto,etc si numi merge cand scriu /v park imi arata /v park,sell,sellto,etc si cand dau /v sell imi arata /v park,sell,sellto,etc tot ce fac asta imi arata /v park,sell,sellto,etc ma puteti ajuta va rog ? ce am gresit in comanda?

[pawn] if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis

{

    if(IsPlayerConnected(playerid))

    {

        if(gPlayerLogged[playerid] == 0)

        {

            SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

            return 1;

        }

        new x_nr[64];

        if(!strlen(x_nr))

        {

        SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color");

            return 1;

        }

        if(strcmp(x_nr,"sell",true) == 0)

        {

            if(IsAtDealership(playerid))

            {

                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])

                {

                    GetPlayerName(playerid, sendername, sizeof(sendername));

                    new ownvehkey;

                    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; }

                    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }

                    else { return 1; }

                    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)

                    {

                        new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;

                        new Float:x,Float:y,Float:z;

                        new Float:a;

                        CarInfo[ownvehkey][cOwned] = 0;

                        strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);

                        GivePlayerMoney(playerid,carsellprice);

                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

                        format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);

                        GameTextForPlayer(playerid, string, 10000, 3);

                        GetVehiclePos(ownvehkey, x, y, z);

                        GetVehicleZAngle(ownvehkey, a);

                        CarInfo[ownvehkey][cLocationx] = x;

                        CarInfo[ownvehkey][cLocationy] = y;

                        CarInfo[ownvehkey][cLocationz] = z;

                        CarInfo[ownvehkey][cAngle] = a;

                        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { PlayerInfo[playerid][pPcarkey1] = 999; }

                        else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; }

                        RemovePlayerFromVehicle(playerid);

                        TogglePlayerControllable(playerid, 1);

                        if(PlayerInfo[playerid][pLocal] == ownvehkey)

                        {

                            SetPlayerInterior(playerid,0);

                            SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);

                            PlayerInfo[playerid][pInt] = 0;

                        }

                        OnPropUpdate();

                        OnPlayerUpdateEx(playerid);

                        DestroyVehicle(ownvehkey);

CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);

                        return 1;

                    }

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it! ");

                    return 1;

                }

            }

            else

            {

                SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");

                return 1;

            }

        }

        else if(strcmp(x_nr,"sellto",true) == 0)

        {

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])

{

    GetPlayerName(playerid, sendername, sizeof(sendername));

    new ownvehkey;

                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; }

                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }

        else { return 1; }

    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

    SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

    return 1;

}

giveplayerid = ReturnUser(tmp);

if(IsPlayerConnected(giveplayerid))

{

if(giveplayerid != INVALID_PLAYER_ID)

{

    if(ProxDetectorS(8.0, playerid, giveplayerid))

      {

    if(PlayerInfo[giveplayerid][pPcarkey1] == 999)

    {

            tmp = strtok(cmdtext, idx);

            if(!strlen(tmp))

            {

                SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

                return 1;

            }

            new price;

            price = strval(tmp);

            if(price < 1 || price > 1500000)

            {

                SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");

                return 1;

            }

            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

      format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);

        SendClientMessage(playerid, COLOR_WHITE, string);

        format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);

        SendClientMessage(giveplayerid, COLOR_WHITE, string);

        OwnableCarOffer[giveplayerid] = playerid;

        OwnableCarID[giveplayerid] = ownvehkey;

        OwnableCarPrice[giveplayerid] = price;

        return 1;

        }

        else if(PlayerInfo[giveplayerid][pPcarkey2] == 999)

        {

            tmp = strtok(cmdtext, idx);

            if(!strlen(tmp))

            {

                SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

                return 1;

            }

            new price;

            price = strval(tmp);

            if(price < 1 || price > 1500000)

            {

                SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");

                return 1;

            }

            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

      format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);

        SendClientMessage(playerid, COLOR_WHITE, string);

        format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);

        SendClientMessage(giveplayerid, COLOR_WHITE, string);

        OwnableCarOffer[giveplayerid] = playerid;

        OwnableCarID[giveplayerid] = ownvehkey;

        OwnableCarPrice[giveplayerid] = price;

        return 1;

        }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  Player is not near you ! ");

        return 1;

    }

}

}

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  This is not your car");

        return 1;

    }

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it");

    return 1;

}

        }

        else if(strcmp(x_nr,"park",true) == 0)

        {

            new Float:x,Float:y,Float:z;

new Float:a;

new carid;

new getcarid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey1]; }

else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

else { return 1; }

getcarid = GetPlayerVehicleID(playerid);

GetPlayerName(playerid, playername, sizeof(playername));

GetVehiclePos(carid, x, y, z);

//GetPlayerFacingAngle(playerid, a);

GetVehicleZAngle(carid, a);

if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

{

  if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999)

{

SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

return 1;

}

if(getcarid == carid)

{

CarInfo[carid][cLocationx] = x;

CarInfo[carid][cLocationy] = y;

CarInfo[carid][cLocationz] = z;

CarInfo[carid][cAngle] = a;

format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");

GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);

OnPropUpdate();

OnPlayerUpdateEx(playerid);

DestroyVehicle(carid);

CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

      TogglePlayerControllable(playerid, 1);

return 1;

  }

}

        }

        else if(strcmp(x_nr,"lock1",true) == 0)

        {

                new keycar = PlayerInfo[playerid][pPcarkey1];

                if(keycar != 999)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    foreach(Player, i)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    foreach(Player, i)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate();

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 1");

                    return 1;

                }

        }

        else if(strcmp(x_nr,"lock2",true) == 0)

        {

                new keycar = PlayerInfo[playerid][pPcarkey2];

                if(keycar != 999)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    foreach(Player, i)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    foreach(Player, i)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate();

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");

                    return 1;

                }

        }

        else if(strcmp(x_nr,"color",true) == 0)

        {

            if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999)

        {

            SendClientMessage(playerid, COLOR_GREY,"  You don't have a vehicle to respray.");

            return 1;

        }

        if(GetPlayerMoney(playerid) < 1000)

        {

            SendClientMessage(playerid, COLOR_GREY,"  You don't have enough money for vehicle respray.");

            return 1;

        }

        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 && color1 > 126)

{

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");

return 1;

}

new color2;

color2 = strval(tmp);

if(color2 < 0 && color2 > 126)

{

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

new vehid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { vehid = PlayerInfo[playerid][pPcarkey1]; }

else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }

else { return 1; }

        if(IsPlayerInVehicle(playerid, vehid))

        {

        CarInfo[vehid][cColorOne] = color1;

                CarInfo[vehid][cColorTwo] = color2;

                GivePlayerMoney(playerid, -1000);

                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);

                ChangeVehicleColor(vehid, color1, color2);

                OnPropUpdate();

OnPlayerUpdateEx(playerid);

return 1;

    }

        else

        {

            SendClientMessage(playerid, COLOR_GREY,"  You are not in your vehicle.");

            return 1;

        }

        }

        else if(strcmp(x_nr,"buy",true) == 0)

        {

            if(IsAnOwnableCar(idcar))

            {

                if(PlayerInfo[playerid][pLevel] < 6)

    {

                    SendClientMessage(playerid, COLOR_GREY, "You need to be level 6 to buy a vehicle!");

                    return 1;

    }

    if(PlayerInfo[playerid][pPcarkey1] == 999) { }

    else if(PlayerInfo[playerid][pPcarkey2] == 999) { }

    else { SendClientMessage(playerid, COLOR_GREY, "Ai Deja 2 Masini"); return 1; }

if(CarInfo[idcar][cOwned]==1)

{

    SendClientMessage(playerid, COLOR_WHITE, "Cineva mai detine aceasta masina");

    return 1;

}

if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])

{

    if(PlayerInfo[playerid][pPcarkey1] == 999) { PlayerInfo[playerid][pPcarkey1] = idcar; }

    else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }

    else { return 1; }

CarInfo[idcar][cOwned] = 1;

GetPlayerName(playerid, sendername, sizeof(sendername));

strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);

GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);

PlayerPlayMusic(playerid);

GameTextForPlayer(playerid, "~r~~h~Congratulations~n~~y~~h~Don't forget to /v park it!", 5000, 3);

SendClientMessage(playerid, COLOR_WHITE, "Felicitari ti-ai cumparat o noua masina!");

SendClientMessage(playerid, COLOR_WHITE, "Scrie /carhelp pentru manualul masini.");

TogglePlayerControllable(playerid, 1);

//SendClientMessage(playerid, COLOR_YELLOW2, "Acum poti porni motorul masinii apasand pe butonul cu care sari.");

//gEngine[playerid] = 0;

//engineOn[GetPlayerVehicleID(playerid)] = false;

DateProp(playerid);

OnPropUpdate();

OnPlayerUpdateEx(playerid);

return 1;

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "You don't have enough cash with you ! ");

    return 1;

}

            }

        }

        else

        {

            SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color");

            return 1;

        }

    }

    return 1;

}[/pawn]

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