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Posted

[glow=red,2,300]CountDown Command[/glow]

[glow=red,2,300]Descriere:[/glow]

E o simpla comanda pentru a da start la un event sau un antrenament la fac?iuni .......

El nu se vede la to?i playerii de pe server ci doar în jurul playerului care a activat-o.

  • Când dai startu la un event nu mai pierzi atâta timp sa ape?i pe butoane .

[glow=red,2,300]Script:[/glow]

La #define CountDownDistance pune?i distanta la care sa se vada, eu am pus 10.0 .

#include <a_samp>

#define CountDownDistance 10.0

new	pTimer[MAX_PLAYERS];
new	nCountDown[MAX_PLAYERS];

forward CountDownStart(playerid);
forward ShowCountDown(Float:radi, playerid, string[]);

public OnPlayerConnect(playerid)
{
    nCountDown[playerid] = 4;
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/start", cmdtext, true, 10) == 0)
	{
		if(nCountDown[playerid] != 4)
		{
			SendClientMessage(playerid, 0xB4B5B7FF, "* E deja pornit timeru *");
			return 1;
		}
		nCountDown[playerid]--;
		ShowCountDown(CountDownDistance, playerid, "~g~Pe Locuri !!!");
		pTimer[playerid] = SetTimerEx("CountDownStart",1000,1,"i",playerid);
		return 1;
	}
	return 0;
}

public CountDownStart(playerid)
{
	if(nCountDown[playerid] == 3)
	{
		ShowCountDown(CountDownDistance, playerid, "~g~3");
		nCountDown[playerid]--;
	}
	else if(nCountDown[playerid] == 2)
	{
		ShowCountDown(CountDownDistance, playerid, "~b~2");
		nCountDown[playerid]--;
	}
	else if(nCountDown[playerid] == 1)
	{
		ShowCountDown(CountDownDistance, playerid, "~r~1");
		nCountDown[playerid]--;
	}
	else if(nCountDown[playerid] == 0)
	{
		ShowCountDown(CountDownDistance, playerid, "~r~GO ~y~GO ~b~GO");
		KillTimer(pTimer[playerid]);
		nCountDown[playerid] = 4;
	}
	return 1;
}

public ShowCountDown(Float:radi, playerid, string[])
{
	if(IsPlayerConnected(playerid))
	{
		new Float:posx, Float:posy, Float:posz;
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i))
			{
				GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz);
				if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
				{
					GameTextForPlayer(i, string, 2000, 4);
				}
				else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
				{
					GameTextForPlayer(i, string, 2000, 4);
				}
				else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
				{
					GameTextForPlayer(i, string, 2000, 4);
				}
				else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
				{
					GameTextForPlayer(i, string, 2000, 4);
				}
				else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
				{
					GameTextForPlayer(i, string, 2000, 4);
				}
			}
		}
	}
	return 1;
}

Nu e mare lucru da pentru încep?tori e bun .

i0418xcttya707ofg.jpg

  • 2 weeks later...
  • 2 months later...
Posted

mdea

nush dak esti bou...da crek esti:D

slabule

copile ai maxim 11 ani si faci fite acuma si te dai in basini. hai mars ca nu am vazut de la tine nimic. fa tu ceva si comenteaza atuncea. nu ai tu dreptul sa il faci bou si slab. te-ai uitat la tine macar ? vai mama ta si cum a spus starxd mai si faci ca retardul 3xpost pentru ca  nu te duce capu sa citesti si tu regulamentul.

I'm back haha !

Posted

nush dak esti bou...da crek esti:D

ba tu la cine ragi ?

Limbaj de mes, copil aurolac!

Membrii ca asta trebuie sa dispara,dar lasa ca iti discut una in particular!

rszadc33936a6e246e39ea2.png

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