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Ajutor!!


MMC3

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Asa deci ala e DIALOG !

Si trebuie sa faci asa :

sus

#define DIALOG_HOLD 2233

[pawn]public OnPlayerCommandText(playerid, cmdtext[])

{

if(!strcmp(cmdtext, "/hobj", true))

{

    ShowPlayerDialog(playerid, DIALOG_HOLD, 2, "Holding object", "Obiect 1\nObiect 2\nObiect 3\nObiect 4\nObiect 5\nObiect 6 \nObiect 7 \nObiect 8\nObiect 9 \nObiect 10\nObiect 11\nNext", "Select", "Close");

    return 1;

}

return 1;

}

[/pawn]

Dupa:

[pawn]

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

if(dialogid==DIALOG_HOLD)

{

if(response)

{

if(listitem==0)

{

//Set Player atached bla bla bla.......

}

if(listitem==1)

{

//Set Player atached bla bla bla.......

                                          }

if(listitem==2)

{

//Set Player atached bla bla bla.......

}

if(listitem==3)

{

//Set Player atached bla bla bla.......

}

if(listitem==4)

{

//Set Player atached bla bla bla.......

}

if(listitem==5)

{

//Set Player atached bla bla bla.......

}

if(listitem==6)

{

//Set Player atached bla bla bla.......

}

if(listitem==7)

{

//Set Player atached bla bla bla.......

}

if(listitem==8)

{

//Set Player atached bla bla bla.......

}

if(listitem==9)

{

//Set Player atached bla bla bla.......

}

if(listitem==10)

{

//Set Player atached bla bla bla.......

                                          }

if(listitem==11)//NEXT

            {

    ShowPlayerDialog(playerid, DIALOG_HOLD2, 2, "Holding object", "Obiect 1\nObiect 2\nObiect 3\nObiect 4\nObiect 5\nObiect 6 \nObiect 7 \nObiect 8\nObiect 9 \nObiect 10\nObiect 11\nInapoi", "Select", "Close");

}

return 1;

}

if(dialogid==DIALOG_HOLD2)

{

if(response)

{

if(listitem==0)

{

//Set Player atached bla bla bla.......

}

if(listitem==1)

{

//Set Player atached bla bla bla.......

                                          }

if(listitem==2)

{

//Set Player atached bla bla bla.......

}

if(listitem==3)

{

//Set Player atached bla bla bla.......

}

if(listitem==4)

{

//Set Player atached bla bla bla.......

}

if(listitem==5)

{

//Set Player atached bla bla bla.......

}

if(listitem==6)

{

//Set Player atached bla bla bla.......

}

if(listitem==7)

{

//Set Player atached bla bla bla.......

}

if(listitem==8)

{

//Set Player atached bla bla bla.......

}

if(listitem==9)

{

//Set Player atached bla bla bla.......

}

if(listitem==10)

{

//Set Player atached bla bla bla.......

                                          }

if(listitem==11)//BACK

                                          {

                            ShowPlayerDialog(playerid, DIALOG_HOLD, 2, "Holding object", "Obiect 1\nObiect 2\nObiect 3\nObiect 4\nObiect 5\nObiect 6 \nObiect 7 \nObiect 8\nObiect 9 \nObiect 10\nObiect 11\nInapoi", "Select", "Close");

}

}

return 1;

}

return 1;

}[/pawn]

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