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Posted

#function UpdateProgress(playerid, bar) {
    if(PlayerInfo[playerid][pShowProgress][bar] == 0) return 1;
    new string[64];
    switch(bar) {
        case 0: {
            format(string, sizeof(string), "Level: %d-%d (%d/%d RP)", PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pLevel]+1, PlayerInfo[playerid][pExp], PlayerInfo[playerid][pLevel]*levelexp);
            PlayerTextDrawSetString(playerid, HudTD[bar], string);
            PlayerTextDrawShow(playerid, HudTD[bar]);
            SetPlayerProgressBarMaxValue(playerid, HudProgress[playerid][bar], PlayerInfo[playerid][pLevel]*levelexp);
            SetPlayerProgressBarValue(playerid, HudProgress[playerid][bar], PlayerInfo[playerid][pExp]);
            SetPlayerProgressBarColor(playerid, HudProgress[playerid][bar], GetHudColor3(PlayerInfo[playerid][pShowProgress][0]));    
        }
        case 1: {
            if(PlayerInfo[playerid][pJob] != 0) {
                new job = PlayerInfo[playerid][pJob]; 
                if(GetPlayerSkill(playerid) == 5) format(string, sizeof(string), "Job %s: Skill maxim (%d)", JobInfo[job][jName], GetPlayerSkill(playerid), JobPoints(playerid), GetNeedPoints(playerid, job));
                else format(string, sizeof(string), "Job %s: %d-%d (%d/%d)", JobInfo[job][jName], GetPlayerSkill(playerid), GetPlayerSkill(playerid)+1, JobPoints(playerid), GetNeedPoints(playerid, job));
                PlayerTextDrawSetString(playerid, HudTD[bar], string);
                PlayerTextDrawShow(playerid, HudTD[bar]);
                
                if(GetPlayerSkill(playerid) == 5) SetPlayerProgressBarMaxValue(playerid, HudProgress[playerid][bar], 0);
                else SetPlayerProgressBarMaxValue(playerid, HudProgress[playerid][bar], GetNeedPoints(playerid, job));
                
                SetPlayerProgressBarValue(playerid, HudProgress[playerid][bar], JobPoints(playerid));
                SetPlayerProgressBarColor(playerid, HudProgress[playerid][bar], GetHudColor3(PlayerInfo[playerid][pShowProgress][1]));    
            }
            else return DestroyProgress(playerid, bar);
        }
    }
    ShowPlayerProgressBar(playerid, HudProgress[playerid][bar]);
    return 1;
}
 

 

EORIRLE:

C:\Users\doaga\Desktop\blacknoir gm\gamemodes\doagaw.pwn(27228) : error 025: function heading differs from prototype
C:\Users\doaga\Desktop\blacknoir gm\gamemodes\doagaw.pwn(27228) : error 025: function heading differs from prototype
C:\Users\doaga\Desktop\blacknoir gm\gamemodes\doagaw.pwn(27228) : error 021: symbol already defined: "UpdateProgress"
C:\Users\doaga\Desktop\blacknoir gm\gamemodes\doagaw.pwn(27228) : fatal error 107: too many error messages on one line

Posted
#function UpdateProgress(playerid, bar) {

>>

forward UpdateProgress(playerid, bar);
public UpdateProgress(playerid, bar) {

 

Posted
1 hour ago, Pa4enka said:
#function UpdateProgress(playerid, bar) {

>>

forward UpdateProgress(playerid, bar);
public UpdateProgress(playerid, bar) {

 

what do u mean?

Posted

Replace your code section with my code.

I want to remove legacy from your code. This is important to get to the core of your problem.

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