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Problema Hiddens
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Question
Madalin.
Salut, am si eu o problema, mereu cand cumperi hidden nu se salveaza pe masina cand ii dai tow, cod ==>
CMD:carcolor(playerid, params[])
{
if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi prima data.");
new car = GetPlayerVehicleID(playerid), cct = OwnedVeh(GetPlayerVehicleID(playerid));
if(PlayerInfo[playerid][pJailed] > 0 || PlayerInfo[playerid][pWantedLevel] >= 1) return SendClientMessage(playerid, COLOR_GREY, "Nu poti folosi comanda daca ai wanted sau esti in jail.");
if(PlayerInfo[playerid][pHiddenColor] <= 0) return Error(playerid, "Nu ai o culoare hidden, foloseste /freecarcolor.");
if(OwnedVeh(car) == -1) return Error(playerid, "Nu esti intr-un vehiculul personal care iti apartine.");
if(CarInfo[cct][cOwned] != PlayerInfo[playerid][pSQLID]) return Error(playerid, "Acesta nu este vehiculul tau.");
{
GetPlayerPos(playerid, pPos[playerid][0], pPos[playerid][1], pPos[playerid][2]);
pInteriorID[playerid] = GetPlayerInterior(playerid), pVirtual[playerid] = GetPlayerVirtualWorld(playerid);
SetVehiclePos(car, -1948.0808, 258.7329, 40.7669);
SetVehicleVirtualWorld(car, playerid+1);
SetPlayerVirtualWorld(playerid, playerid+1);
SetPlayerCameraPos(playerid, -1956.2145, 261.2427, 42.3533);
SetPlayerCameraLookAt(playerid, -1955.2532, 260.9547, 42.1530);
SetVehicleZAngle(car, 46.4705);
InShop[playerid] = 1;
TextDrawShowForPlayer(playerid, HiddTD[0]);
TextDrawShowForPlayer(playerid, HiddTD[1]);
TextDrawShowForPlayer(playerid, HiddTD[2]);
TextDrawShowForPlayer(playerid, HiddTD[3]);
TextDrawShowForPlayer(playerid, HiddTD[4]);
PlayerTextDrawShow(playerid, HiddTDs[0]);
PlayerTextDrawShow(playerid, HiddTDs[1]);
PlayerTextDrawShow(playerid, HiddTDs[2]);
SelectTextDraw(playerid, 0xFF0000FF);
PlayerTextDrawSetString(playerid, HiddTDs[0], "Color 1: 128");
PlayerTextDrawSetString(playerid, HiddTDs[2], "Color 2: 128");
pColor1[playerid] = 128;
pColor2[playerid] = 128;
ChangeVehicleColor(GetPlayerVehicleID(playerid), pColor2[playerid], pColor2[playerid]);
}
return 1;
}
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