Motanul Posted April 5, 2011 Report Share Posted April 5, 2011 Salut , am si eu o problema si anume atunci cand omor pe cineva nu primesc wanted :| . Aveti vreo idee de la ce este ? Wantedul este cam asa :public OnPlayerDeath(playerid, killerid, reason) { new name[MAX_PLAYER_NAME]; new string[256]; //new dmessage[128]; //new deathreason[20]; new playercash; new victimteam; new Float:px,Float:py,Float:pz; new killerteam; victimteam = gTeam[playerid]; killerteam = gTeam[killerid]; gPlayerSpawned[playerid] = 0; GetPlayerName(playerid, name, sizeof(name)); PlayerInfo[playerid][pLocal] = 255; GetPlayerPos(playerid, px, py, pz); if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11) { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } new caller = Mobile[playerid]; if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, " The line just went dead...."); CellTime[caller] = 0; CellTime[playerid] = 0; Mobile[caller] = 255; } Mobile[playerid] = 255; CellTime[playerid] = 0; } ClearCrime(playerid); if(PlayerPaintballing[playerid] != 0) { PlayerPaintballKills[killerid] ++; if(PlayerPaintballKills[killerid] > PaintballWinnerKills) { new killer[MAX_PLAYER_NAME]; PaintballWinner = killerid; PaintballWinnerKills = PlayerPaintballKills[killerid]; GetPlayerName(killerid, killer, sizeof(killer)); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerPaintballing[i] != 0) { format(string, sizeof(string), "* %s is in the lead with %d Kills.",killer,PaintballWinnerKills); SendClientMessage(i, COLOR_WHITE, string); } } } } return 1; } if(GettingCK[playerid] < 999 || OnCK[playerid] < 999) { if(IsPlayerConnected(killerid)) { if(GettingCK[killerid] < 999 || OnCK[playerid] < 999) { new killer[MAX_PLAYER_NAME]; new dier[MAX_PLAYER_NAME]; GetPlayerName(playerid, dier, sizeof(dier)); GetPlayerName(killerid, killer, sizeof(killer)); format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier); CKLog(string); PlayerInfo[playerid][pCK] = 1; if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; } else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; } if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; } else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; } KickPlayer[playerid] = 1; } } } if(PlayerInfo[playerid][pHeadValue] > 0) { if(IsPlayerConnected(killerid)) { if(gTeam[killerid] == 1 || PlayerInfo[killerid][pLeader] == 8) { if(GoChase[killerid] == playerid) { ConsumingMoney[killerid] = 1; new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]); format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]); SendFamilyMessage(8, COLOR_YELLOW, string); PlayerInfo[playerid][pHeadValue] = 0; GotHit[playerid] = 0; GetChased[playerid] = 999; GoChase[killerid] = 999; } } } } if(victimteam >= 4) { if(IsPlayerConnected(killerid)) { new slice = 100; //$100 playercash = GetPlayerMoney(playerid); if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points if(SafeTime[playerid] <= 0) { if(gTeam[killerid] != gTeam[playerid]) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2; } else { PlayerInfo[killerid][pKills]++; } PlayerInfo[playerid][pKills]--; } } if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4)) { slice = 0; } if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill { slice = 0; } if (playercash > 0) { GivePlayerMoney(playerid, -slice); } else { slice = slice+500; } GivePlayerMoney(killerid, slice); PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0); if (((gTeam[killerid]) == 3) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } } else if (victimteam == 2) { if(IsPlayerConnected(killerid)) { PlayerInfo[playerid][pKills]--; if (gTeam[killerid] == 2)//cops kill cop { //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(playerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else { //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason); } if (gTeam[killerid] >= 3) { WantedPoints[killerid] += 2; //+ 2 wanted points if(reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2; } else { PlayerInfo[killerid][pKills]++; } WantedPoints[killerid]+=2; } //BroadCast(COLOR_RED, string); } } else if (victimteam == 3) { if(IsPlayerConnected(killerid)) { if ((gTeam[killerid]) == 2)//cops kill civ { if(WantedLevel[playerid] < 1) { //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } } else { //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason); WantedPoints[killerid] += 2; } if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } //BroadCast(COLOR_RED, string); } } if(PlayerInfo[killerid][pMember] == 5 || PlayerInfo[killerid][pLeader] == 5) { if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s La Cosa Nostra has killed %s Yakuza and recivied 1500$.",killer,name); SendLCNMessage(COLOR_1GREEN, string); format(string,128,"* %s Yakuza was killed by %s La Cosa Nostra.",name,killer); SendYKZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 6 || PlayerInfo[killerid][pLeader] == 6) { if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Yakuza has killed %s La Cosa Nostra and recivied 1500$.",killer,name); SendYKZMessage(COLOR_1GREEN, string); format(string,128,"* %s La Cosa Nostra was killed by %s Yakuza.",name,killer); SendLCNMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 12 || PlayerInfo[killerid][pLeader] == 12) { if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Bloods has killed %s Crips and recivied 1500$.",killer,name); SendBZMessage(COLOR_1GREEN, string); format(string,128,"* %s Crips was killed by %s Bloods.",name,killer); SendCZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 13 || PlayerInfo[killerid][pLeader] == 13) { if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Crips has killed %s Bloods and recivied 1500$.",killer,name); SendCZMessage(COLOR_1GREEN, string); format(string,128,"* %s Bloods was killed %s Crips.",name,killer); SendBZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 14 || PlayerInfo[killerid][pLeader] == 14) { if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Nortenos has killed %s Surenos and recivied 1500$.",killer,name); SendNTMessage(COLOR_1GREEN, string); format(string,128,"* %s Surenos was killed by %s Nortenos.",name,killer); SendSTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 15 || PlayerInfo[killerid][pLeader] == 15) { if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Surenos has killed %s Nortenos and recivied 1500$.",killer,name); SendSTMessage(COLOR_1GREEN, string); format(string,128,"* %s Nortenos was killed by %s Surenos.",name,killer); SendNTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } else if (victimteam == 1) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); // Civ kill if ((gTeam[killerid]) == 2)//cops kill civ { //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else if ((gTeam[killerid]) == 1)//med kill civ { //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else { //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason); } if (((gTeam[killerid]) == 4) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } //BroadCast(COLOR_RED, string); } } if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2) { SetPlayerFree(playerid,killerid, "Got Killed"); } killerid = INVALID_PLAYER_ID; SetPlayerColor(playerid,COLOR_GRAD2); return 1; } Link to comment Share on other sites More sharing options...
LaZ Posted April 5, 2011 Report Share Posted April 5, 2011 Ai folosit SetPlayerWantedLevel ? Link to comment Share on other sites More sharing options...
Motanul Posted April 5, 2011 Author Report Share Posted April 5, 2011 Te referi la :public SetPlayerCriminal(playerid,declare,reason[]) {//example: SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); if(IsPlayerConnected(playerid)) { PlayerInfo[playerid][pCrimes] += 1; new points = WantedPoints[playerid]; new turned[MAX_PLAYER_NAME]; new turner[MAX_PLAYER_NAME]; new turnmes[128]; new wantedmes[128]; new wlevel; strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255); GetPlayerName(playerid, turned, sizeof(turned)); if (declare == 255) { format(turner, sizeof(turner), "Unknown"); strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255); } else { if(IsPlayerConnected(declare)) { GetPlayerName(declare, turner, sizeof(turner)); strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255); strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255); strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255); } } format(turnmes, sizeof(turnmes), "You've commited a Crime ( %s ). Reporter: %s.",reason,turner); SendClientMessage(playerid, COLOR_1RED, turnmes); new wanted = GetPlayerWantedLevel(playerid); SetPlayerWantedLevel(playerid, wanted + 1); if(points > 0) { new yesno; new giveplayerid; new Stars; if(points == 3) { if(WantedLevel[playerid] != 1) SetPlayerWantedLevel(giveplayerid,Stars+1); { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; } } else if(points >= 4 && points <= 5) { if(WantedLevel[playerid] != 2) SetPlayerWantedLevel(giveplayerid,Stars+2); { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1; } } else if(points >= 6 && points <= 7) { if(WantedLevel[playerid] != 3) SetPlayerWantedLevel(giveplayerid,Stars+3); { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; } } else if(points >= 8 && points <= 9) { if(WantedLevel[playerid] != 4) SetPlayerWantedLevel(giveplayerid,Stars+4); { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } } else if(points >= 10 && points <= 11) { if(WantedLevel[playerid] != 5) SetPlayerWantedLevel(giveplayerid,Stars+5); { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } } else if(points >= 12 && points <= 13) { if(WantedLevel[playerid] != 6) SetPlayerWantedLevel(giveplayerid,Stars+6); { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } } else if(points >= 14 && points <= 15) { if(WantedLevel[playerid] != 7) SetPlayerWantedLevel(giveplayerid,Stars+7); { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; } } else if(points >= 16 && points <= 17) { if(WantedLevel[playerid] != 8) SetPlayerWantedLevel(giveplayerid,Stars+8); { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; } } else if(points >= 18 && points <= 19) { if(WantedLevel[playerid] != 9) SetPlayerWantedLevel(giveplayerid,Stars+9); { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; } } else if(points >= 20 && points <= 21) { if(WantedLevel[playerid] != 10) SetPlayerWantedLevel(giveplayerid,Stars+10); { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } } if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } } if(yesno) { format(wantedmes, sizeof(wantedmes), "Current Wanted Level: %d", wlevel); SendClientMessage(playerid, COLOR_YELLOW, wantedmes); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pMember] == 1||PlayerInfo[i][pLeader] == 1 || PlayerInfo[i][pMember] == 2||PlayerInfo[i][pLeader] == 2 || PlayerInfo[i][pMember] == 3||PlayerInfo[i][pLeader] == 3) { format(cbjstore, sizeof(turnmes), "HQ: All Units APB: Reporter: %s",turner); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); format(cbjstore, sizeof(turnmes), "HQ: Crime: %s, Suspect: %s",reason,turned); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); } } } } } }//not connected }Daca nu la ce te referi ... Link to comment Share on other sites More sharing options...
Motanul Posted April 7, 2011 Author Report Share Posted April 7, 2011 Ma poate ajuta si pe mine cineva ? Link to comment Share on other sites More sharing options...
TzAkS Posted April 7, 2011 Report Share Posted April 7, 2011 Te referi la :public SetPlayerCriminal(playerid,declare,reason[]) {//example: SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); if(IsPlayerConnected(playerid)) { PlayerInfo[playerid][pCrimes] += 1; new points = WantedPoints[playerid]; new turned[MAX_PLAYER_NAME]; new turner[MAX_PLAYER_NAME]; new turnmes[128]; new wantedmes[128]; new wlevel; strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255); GetPlayerName(playerid, turned, sizeof(turned)); if (declare == 255) { format(turner, sizeof(turner), "Unknown"); strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255); } else { if(IsPlayerConnected(declare)) { GetPlayerName(declare, turner, sizeof(turner)); strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255); strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255); strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255); } } format(turnmes, sizeof(turnmes), "You've commited a Crime ( %s ). Reporter: %s.",reason,turner); SendClientMessage(playerid, COLOR_1RED, turnmes); new wanted = GetPlayerWantedLevel(playerid); SetPlayerWantedLevel(playerid, wanted + 1); if(points > 0) { new yesno; new giveplayerid; new Stars; if(points == 3) { if(WantedLevel[playerid] != 1) SetPlayerWantedLevel(giveplayerid,Stars+1); { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; } } else if(points >= 4 && points <= 5) { if(WantedLevel[playerid] != 2) SetPlayerWantedLevel(giveplayerid,Stars+2); { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1; } } else if(points >= 6 && points <= 7) { if(WantedLevel[playerid] != 3) SetPlayerWantedLevel(giveplayerid,Stars+3); { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; } } else if(points >= 8 && points <= 9) { if(WantedLevel[playerid] != 4) SetPlayerWantedLevel(giveplayerid,Stars+4); { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } } else if(points >= 10 && points <= 11) { if(WantedLevel[playerid] != 5) SetPlayerWantedLevel(giveplayerid,Stars+5); { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } } else if(points >= 12 && points <= 13) { if(WantedLevel[playerid] != 6) SetPlayerWantedLevel(giveplayerid,Stars+6); { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } } else if(points >= 14 && points <= 15) { if(WantedLevel[playerid] != 7) SetPlayerWantedLevel(giveplayerid,Stars+7); { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; } } else if(points >= 16 && points <= 17) { if(WantedLevel[playerid] != 8) SetPlayerWantedLevel(giveplayerid,Stars+8); { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; } } else if(points >= 18 && points <= 19) { if(WantedLevel[playerid] != 9) SetPlayerWantedLevel(giveplayerid,Stars+9); { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; } } else if(points >= 20 && points <= 21) { if(WantedLevel[playerid] != 10) SetPlayerWantedLevel(giveplayerid,Stars+10); { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } } if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } } if(yesno) { format(wantedmes, sizeof(wantedmes), "Current Wanted Level: %d", wlevel); SendClientMessage(playerid, COLOR_YELLOW, wantedmes); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pMember] == 1||PlayerInfo[i][pLeader] == 1 || PlayerInfo[i][pMember] == 2||PlayerInfo[i][pLeader] == 2 || PlayerInfo[i][pMember] == 3||PlayerInfo[i][pLeader] == 3) { format(cbjstore, sizeof(turnmes), "HQ: All Units APB: Reporter: %s",turner); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); format(cbjstore, sizeof(turnmes), "HQ: Crime: %s, Suspect: %s",reason,turned); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); } } } } } }//not connected } Daca nu la ce te referi ... Pentru asta trebuie sa ai si la public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new string[256]; new plname[MAX_PLAYER_NAME]; GetPlayerName(playerid, plname, sizeof(plname)); format(string, sizeof(string), "%s a intrat in vehicul.", plname); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4) { if (IsACopCar(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {} else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz); new wanted = GetPlayerWantedLevel(playerid); SetPlayerWantedLevel(playerid, wanted + 1); } } if (IsAnAmbulance(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { } else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing An Ambulance"); } } } return 1; } Link to comment Share on other sites More sharing options...
-=[Vyorel]=- Posted April 7, 2011 Report Share Posted April 7, 2011 Probleme Godfather ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez. Link to comment Share on other sites More sharing options...
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Motanul
Salut , am si eu o problema si anume atunci cand omor pe cineva nu primesc wanted :| . Aveti vreo idee de la ce este ? Wantedul este cam asa :
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