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Motanul

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  1. Te referi la : public SetPlayerCriminal(playerid,declare,reason[]) {//example: SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); if(IsPlayerConnected(playerid)) { PlayerInfo[playerid][pCrimes] += 1; new points = WantedPoints[playerid]; new turned[MAX_PLAYER_NAME]; new turner[MAX_PLAYER_NAME]; new turnmes[128]; new wantedmes[128]; new wlevel; strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255); GetPlayerName(playerid, turned, sizeof(turned)); if (declare == 255) { format(turner, sizeof(turner), "Unknown"); strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255); } else { if(IsPlayerConnected(declare)) { GetPlayerName(declare, turner, sizeof(turner)); strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255); strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255); strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255); } } format(turnmes, sizeof(turnmes), "You've commited a Crime ( %s ). Reporter: %s.",reason,turner); SendClientMessage(playerid, COLOR_1RED, turnmes); new wanted = GetPlayerWantedLevel(playerid); SetPlayerWantedLevel(playerid, wanted + 1); if(points > 0) { new yesno; new giveplayerid; new Stars; if(points == 3) { if(WantedLevel[playerid] != 1) SetPlayerWantedLevel(giveplayerid,Stars+1); { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; } } else if(points >= 4 && points <= 5) { if(WantedLevel[playerid] != 2) SetPlayerWantedLevel(giveplayerid,Stars+2); { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1; } } else if(points >= 6 && points <= 7) { if(WantedLevel[playerid] != 3) SetPlayerWantedLevel(giveplayerid,Stars+3); { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; } } else if(points >= 8 && points <= 9) { if(WantedLevel[playerid] != 4) SetPlayerWantedLevel(giveplayerid,Stars+4); { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } } else if(points >= 10 && points <= 11) { if(WantedLevel[playerid] != 5) SetPlayerWantedLevel(giveplayerid,Stars+5); { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } } else if(points >= 12 && points <= 13) { if(WantedLevel[playerid] != 6) SetPlayerWantedLevel(giveplayerid,Stars+6); { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } } else if(points >= 14 && points <= 15) { if(WantedLevel[playerid] != 7) SetPlayerWantedLevel(giveplayerid,Stars+7); { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; } } else if(points >= 16 && points <= 17) { if(WantedLevel[playerid] != 8) SetPlayerWantedLevel(giveplayerid,Stars+8); { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; } } else if(points >= 18 && points <= 19) { if(WantedLevel[playerid] != 9) SetPlayerWantedLevel(giveplayerid,Stars+9); { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; } } else if(points >= 20 && points <= 21) { if(WantedLevel[playerid] != 10) SetPlayerWantedLevel(giveplayerid,Stars+10); { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } } if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } } if(yesno) { format(wantedmes, sizeof(wantedmes), "Current Wanted Level: %d", wlevel); SendClientMessage(playerid, COLOR_YELLOW, wantedmes); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pMember] == 1||PlayerInfo[i][pLeader] == 1 || PlayerInfo[i][pMember] == 2||PlayerInfo[i][pLeader] == 2 || PlayerInfo[i][pMember] == 3||PlayerInfo[i][pLeader] == 3) { format(cbjstore, sizeof(turnmes), "HQ: All Units APB: Reporter: %s",turner); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); format(cbjstore, sizeof(turnmes), "HQ: Crime: %s, Suspect: %s",reason,turned); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); } } } } } }//not connected } Daca nu la ce te referi ...
  2. Salut , am si eu o problema si anume atunci cand omor pe cineva nu primesc wanted :| . Aveti vreo idee de la ce este ? Wantedul este cam asa : public OnPlayerDeath(playerid, killerid, reason) { new name[MAX_PLAYER_NAME]; new string[256]; //new dmessage[128]; //new deathreason[20]; new playercash; new victimteam; new Float:px,Float:py,Float:pz; new killerteam; victimteam = gTeam[playerid]; killerteam = gTeam[killerid]; gPlayerSpawned[playerid] = 0; GetPlayerName(playerid, name, sizeof(name)); PlayerInfo[playerid][pLocal] = 255; GetPlayerPos(playerid, px, py, pz); if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11) { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } new caller = Mobile[playerid]; if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, " The line just went dead...."); CellTime[caller] = 0; CellTime[playerid] = 0; Mobile[caller] = 255; } Mobile[playerid] = 255; CellTime[playerid] = 0; } ClearCrime(playerid); if(PlayerPaintballing[playerid] != 0) { PlayerPaintballKills[killerid] ++; if(PlayerPaintballKills[killerid] > PaintballWinnerKills) { new killer[MAX_PLAYER_NAME]; PaintballWinner = killerid; PaintballWinnerKills = PlayerPaintballKills[killerid]; GetPlayerName(killerid, killer, sizeof(killer)); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerPaintballing[i] != 0) { format(string, sizeof(string), "* %s is in the lead with %d Kills.",killer,PaintballWinnerKills); SendClientMessage(i, COLOR_WHITE, string); } } } } return 1; } if(GettingCK[playerid] < 999 || OnCK[playerid] < 999) { if(IsPlayerConnected(killerid)) { if(GettingCK[killerid] < 999 || OnCK[playerid] < 999) { new killer[MAX_PLAYER_NAME]; new dier[MAX_PLAYER_NAME]; GetPlayerName(playerid, dier, sizeof(dier)); GetPlayerName(killerid, killer, sizeof(killer)); format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier); CKLog(string); PlayerInfo[playerid][pCK] = 1; if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; } else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; } if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; } else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; } KickPlayer[playerid] = 1; } } } if(PlayerInfo[playerid][pHeadValue] > 0) { if(IsPlayerConnected(killerid)) { if(gTeam[killerid] == 1 || PlayerInfo[killerid][pLeader] == 8) { if(GoChase[killerid] == playerid) { ConsumingMoney[killerid] = 1; new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]); format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]); SendFamilyMessage(8, COLOR_YELLOW, string); PlayerInfo[playerid][pHeadValue] = 0; GotHit[playerid] = 0; GetChased[playerid] = 999; GoChase[killerid] = 999; } } } } if(victimteam >= 4) { if(IsPlayerConnected(killerid)) { new slice = 100; //$100 playercash = GetPlayerMoney(playerid); if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points if(SafeTime[playerid] <= 0) { if(gTeam[killerid] != gTeam[playerid]) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2; } else { PlayerInfo[killerid][pKills]++; } PlayerInfo[playerid][pKills]--; } } if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4)) { slice = 0; } if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill { slice = 0; } if (playercash > 0) { GivePlayerMoney(playerid, -slice); } else { slice = slice+500; } GivePlayerMoney(killerid, slice); PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0); if (((gTeam[killerid]) == 3) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } } else if (victimteam == 2) { if(IsPlayerConnected(killerid)) { PlayerInfo[playerid][pKills]--; if (gTeam[killerid] == 2)//cops kill cop { //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(playerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else { //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason); } if (gTeam[killerid] >= 3) { WantedPoints[killerid] += 2; //+ 2 wanted points if(reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2; } else { PlayerInfo[killerid][pKills]++; } WantedPoints[killerid]+=2; } //BroadCast(COLOR_RED, string); } } else if (victimteam == 3) { if(IsPlayerConnected(killerid)) { if ((gTeam[killerid]) == 2)//cops kill civ { if(WantedLevel[playerid] < 1) { //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } } else { //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason); WantedPoints[killerid] += 2; } if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } //BroadCast(COLOR_RED, string); } } if(PlayerInfo[killerid][pMember] == 5 || PlayerInfo[killerid][pLeader] == 5) { if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s La Cosa Nostra has killed %s Yakuza and recivied 1500$.",killer,name); SendLCNMessage(COLOR_1GREEN, string); format(string,128,"* %s Yakuza was killed by %s La Cosa Nostra.",name,killer); SendYKZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 6 || PlayerInfo[killerid][pLeader] == 6) { if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Yakuza has killed %s La Cosa Nostra and recivied 1500$.",killer,name); SendYKZMessage(COLOR_1GREEN, string); format(string,128,"* %s La Cosa Nostra was killed by %s Yakuza.",name,killer); SendLCNMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 12 || PlayerInfo[killerid][pLeader] == 12) { if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Bloods has killed %s Crips and recivied 1500$.",killer,name); SendBZMessage(COLOR_1GREEN, string); format(string,128,"* %s Crips was killed by %s Bloods.",name,killer); SendCZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 13 || PlayerInfo[killerid][pLeader] == 13) { if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Crips has killed %s Bloods and recivied 1500$.",killer,name); SendCZMessage(COLOR_1GREEN, string); format(string,128,"* %s Bloods was killed %s Crips.",name,killer); SendBZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 14 || PlayerInfo[killerid][pLeader] == 14) { if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Nortenos has killed %s Surenos and recivied 1500$.",killer,name); SendNTMessage(COLOR_1GREEN, string); format(string,128,"* %s Surenos was killed by %s Nortenos.",name,killer); SendSTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } if(PlayerInfo[killerid][pMember] == 15 || PlayerInfo[killerid][pLeader] == 15) { if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s Surenos has killed %s Nortenos and recivied 1500$.",killer,name); SendSTMessage(COLOR_1GREEN, string); format(string,128,"* %s Nortenos was killed by %s Surenos.",name,killer); SendNTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 1500); return 1; } } else if (victimteam == 1) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); // Civ kill if ((gTeam[killerid]) == 2)//cops kill civ { //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else if ((gTeam[killerid]) == 1)//med kill civ { //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else { //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason); } if (((gTeam[killerid]) == 4) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } //BroadCast(COLOR_RED, string); } } if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2) { SetPlayerFree(playerid,killerid, "Got Killed"); } killerid = INVALID_PLAYER_ID; SetPlayerColor(playerid,COLOR_GRAD2); return 1; }
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