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comanda /duty


Mihai94TDI

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va salut, cum as putea face la aceasta comanda /duty ca atunci cand un jucator sa pus duty off sa ramana asa pana cand se face el iar duty on? 

 

Spoiler

CMD:duty(playerid, params[])
{
    CheckCommandStatus(playerid, "duty");
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to log in first.");
    if(IsPlayerConnected(playerid))
    {
        if(PlayerInfo[playerid][pGunLic] == 0) return SendClientMessage(playerid, COLOR_WHITE,"{FFB870}Nu ai licenta de Arme.");
        new house = PlayerInfo[playerid][pPhousekey],string[200],sendername[MAX_PLAYER_NAME];
        GetPlayerName(playerid, sendername, sizeof(sendername));
        if(IsACop(playerid))
        {
            if(PlayerInfo[playerid][pLocal] == house || IsPlayerInRangeOfPoint(playerid, 150.0, 245.8297,112.4436,1003.2188) || IsPlayerInRangeOfPoint(playerid, 150.0, 236.3031,162.9478,1003.0300))
            //if(InHouse[playerid] > 0 || IsPlayerInRangeOfPoint(playerid, 100.0, DynamicFactions[1][fcX], DynamicFactions[1][fcY], DynamicFactions[1][fcZ]) || IsPlayerInRangeOfPoint(playerid, 100.0, DynamicFactions[2][fcX], DynamicFactions[2][fcY], DynamicFactions[2][fcZ]) || IsPlayerInRangeOfPoint(playerid, 100.0, DynamicFactions[3][fcX], DynamicFactions[3][fcY], DynamicFactions[3][fcZ]) || IsPlayerInRangeOfPoint(playerid, 100.0, DynamicFactions[8][fcX], DynamicFactions[8][fcY], DynamicFactions[8][fcZ]))
            {
                if(GetPlayerInterior(playerid) != 0)
                {
                    if(OnDuty[playerid] == 0)
                    {
                           if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                         {
                              format(string, sizeof(string), "* Ofiterul %s s-a echipat cu vesta anti-glont si armele pentru misiune.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            GivePlayerWeaponEx(playerid, 24, 500);
                            GivePlayerWeaponEx(playerid, 3, 1);
                            GivePlayerWeaponEx(playerid, 41, 500);
                            GivePlayerWeaponEx(playerid, 29, 1000);
                            GivePlayerWeaponEx(playerid, 31, 1000);
                            SetPlayerArmourEx(playerid, 100);
                               SetPlayerHealthEx(playerid, 100);
                               SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
                            OnDuty[playerid] = 1;
                        }
                        if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
                        {
                              format(string, sizeof(string), "* Agentul %s s-a echipat cu vesta anti-glont si armele pentru misiune.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            GivePlayerWeaponEx(playerid, 24, 500);
                            GivePlayerWeaponEx(playerid, 3, 1);
                            GivePlayerWeaponEx(playerid, 41, 500);
                            GivePlayerWeaponEx(playerid, 29, 1000);
                            GivePlayerWeaponEx(playerid, 31, 1000);
                            SetPlayerArmourEx(playerid, 100);
                            SetPlayerHealthEx(playerid, 100);
                            SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
                            OnDuty[playerid] = 1;
                        }
                        if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
                        {
                              format(string, sizeof(string), "* Militarul %s s-a echipat cu vesta anti-glont si armele pentru misiune", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            GivePlayerWeaponEx(playerid, 24, 500);
                            GivePlayerWeaponEx(playerid, 41, 500);
                            GivePlayerWeaponEx(playerid, 29, 1000);
                            GivePlayerWeaponEx(playerid, 31, 1000);
                            SetPlayerArmourEx(playerid, 100);
                            SetPlayerHealthEx(playerid, 100);
                            SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
                            OnDuty[playerid] = 1;
                        }
                    }
                    else if(OnDuty[playerid]==1)
                    {
                        format(string, sizeof(string), "* %s a pus Insigna si Pistoalele in Dulap.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        OnDuty[playerid] = 0;
                        SetPlayerArmourEx(playerid, 0);
                        ResetPlayerWeaponsEx(playerid);
                        ResetPlayerWeapons(playerid);
                        SetPlayerSkin(playerid, PlayerInfo[playerid][pSecSkin]);
                    }
                }
                   else
                {
                    SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Nu va aflati intr-o Casa / HQ.");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Nu va aflati intr-o Casa / HQ.");
                return 1;
            }
        }
        else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLocal] == house)
        {
            if(IsPlayerInRangeOfPoint(playerid, 50.0, 1494.7902,1306.6029,1093.2947))
            {
                if(PlayerInfo[playerid][pMember] != 14) return SendClientMessage(playerid, COLOR_LIGHTRED, "Nu esti paramedic.");
                if(OnDutymedic[playerid] == 0)
                {
                    format(string, sizeof(string), "* Medic %s a luat un set de sanatate si un stingator de incendiu din valiza lui.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeaponEx(playerid, 42, 1000);
                    OnDutymedic[playerid] = 1;
                }
                else if(OnDutymedic[playerid] > 0)
                {
                    format(string, sizeof(string), "* %s pune setul tau de sanatate si extinctorul de incendiu in dulap..", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    OnDutymedic[playerid] = 0;
                }
            }
           }
    }
    return 1;
}

comanda e functionala numai ca atunci cand sunt duty off si cineva imi da kill la respawn ma da duty off cu skin de pd cum as putea face dupa ce ma omoara cineva sa ramana cu acelasi skin de duty off?

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