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Ajutor scripting.


KiNGzOR

Question

Salut,as dorii si eu sa ma ajutati sa imi spuneti la comanda asta cum as putea sa pun sa nu conteze levelul,ci sa poata sa o foloseasca doar odata,si odata ce o folosesc sa nu mai poata sa le scrie asa "Ai luat deja cadoul de Mos Craciun",si odata ce foloseste comanda sa se dea pe comanda /o adica anunt pentru tot serverul "%s a luat cadoul de Mos Craciun" %s fiind inlocuit cu numele jucatorului.

Comanda:

CMD:moscraciun(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(IsPlayerConnected(playerid))
     {
         if(BonusActiv > 0)
         {
             if(PlayerInfo[playerid][pScore] <= 4)
             {
                 GiveMoney(playerid, 30000000);
                 PlayerInfo[playerid][pScore] += 5;
                 PlayerInfo[playerid][pDiamonds] = 100;
                 SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
                 SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
                 SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!");
                 SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!");
                 SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!");
                 SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
            }
            else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai luat deja cadoul de Mos Craciun !");
        }
    }
    return 1;
}

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Daca vrei sa nu conteze level-ul trebuie sa faci o noua variabila ce se salveaza in baza de date/folder-ul player-ului.

Poftim comanda care arata un mesaj global atunci cand cineva primeste cadoul.

	CMD:moscraciun(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(!BonusActiv) return 1;
    if(PlayerInfo[playerid][pScore] > 4) return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai luat deja cadoul de Mos Craciun !");
    new name[24], string[100];
    GetPlayerName(playerid, name, 24);
    GiveMoney(playerid, 30000000);
    PlayerInfo[playerid][pScore] += 5;
    PlayerInfo[playerid][pDiamonds] = 100;
    SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
    SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
    SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
    format(string, 100, "%s a primit cadoul de la Mos Craciun!", name);
    SendClientMessageToAll(COLOR_WHITE, string);
    return 1;
} 
	

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Just now, iSkull said:

Daca vrei sa nu conteze level-ul trebuie sa faci o noua variabila ce se salveaza in baza de date/folder-ul player-ului.

Poftim comanda care arata un mesaj global atunci cand cineva primeste cadoul.

 


	CMD:moscraciun(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(!BonusActiv) return 1;
    if(PlayerInfo[playerid][pScore] > 4) return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai luat deja cadoul de Mos Craciun !");
    new name[24], string[100];
    GetPlayerName(playerid, name, 24);
    GiveMoney(playerid, 30000000);
    PlayerInfo[playerid][pScore] += 5;
    PlayerInfo[playerid][pDiamonds] = 100;
    SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
    SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
    SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
    format(string, 100, "%s a primit cadoul de la Mos Craciun!", name);
    SendClientMessageToAll(COLOR_WHITE, string);
    return 1;
} 
	

 

Am rezolvat,am facut o variabila numita pMosCraciun si am facut asa comanda:

CMD:moscraciun(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(IsPlayerConnected(playerid)) { if(BonusActiv > 0) { if(pInfo[playerid][pMosCraciun] == 1 ) return SendClientMessage(playerid, -1, "Ai folosit deja comanda. Nu o mai poti folosi"); GiveMoney(playerid, 30000000); PlayerInfo[playerid][pScore] += 5; PlayerInfo[playerid][pDiamonds] = 100; SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------"); SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!"); SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!"); SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!"); SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------"); pInfo[playerid][pMosCraciun] = 1; } } return 1; }

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CMD:moscraciun(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(IsPlayerConnected(playerid))
     {
         if(BonusActiv > 0)
         {
                 if(pInfo[playerid][pMosCraciun] == 1 ) return SendClientMessage(playerid, -1, "Ai folosit deja comanda. Nu o mai poti folosi");
                 GiveMoney(playerid, 30000000);
                 PlayerInfo[playerid][pScore] += 5;
                 PlayerInfo[playerid][pDiamonds] = 100;
                 SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
                 SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
                 SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!");
                 SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!");
                 SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!");
                 SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
        pInfo[playerid][pMosCraciun] = 1;
        }
    }
    return 1;
}

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	CMD:moscraciun(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(!BonusActiv) return 1;
    if(PlayerInfo[playerid][pMosCraciun] == 1) return SendClientMessage(playerid, -1, "Ai folosit deja comanda. Nu o mai poti folosi");
    new name[24], string[75];
    GetPlayerName(playerid, name, 24);
    GiveMoney(playerid, 30000000);
    PlayerInfo[playerid][pScore] += 5;
    PlayerInfo[playerid][pDiamonds] = 100;
    SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
    SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
    SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
    PlayerInfo[playerid][pMosCraciun] = 1;
    format(string, 75, "%s a primit cadoul de la Mos Craciun!", name);
    SendClientMessageToAll(COLOR_WHITE, string);
    return 1;
} 
	

Fii mai atent, "pInfo" nu tine locul lui PlayerInfo, acela e enum-ul + mai citeste inainte sa postezi.

Edited by iSkull
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48 minutes ago, iSkull said:

	CMD:moscraciun(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(!BonusActiv) return 1;
    if(PlayerInfo[playerid][pMosCraciun] == 1) return SendClientMessage(playerid, -1, "Ai folosit deja comanda. Nu o mai poti folosi");
    new name[24], string[75];
    GetPlayerName(playerid, name, 24);
    GiveMoney(playerid, 30000000);
    PlayerInfo[playerid][pScore] += 5;
    PlayerInfo[playerid][pDiamonds] = 100;
    SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
    SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
    SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!");
    SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------");
    PlayerInfo[playerid][pMosCraciun] = 1;
    format(string, 75, "%s a primit cadoul de la Mos Craciun!", name);
    SendClientMessageToAll(COLOR_WHITE, string);
    return 1;
} 
	

Fii mai atent, "pInfo" nu tine locul lui PlayerInfo, acela e enum-ul + mai citeste inainte sa postezi.

Mersi.

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