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KiNGzOR

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  1. Am facut tot si tot nu merge
  2. Am si eu o problema la panel: https://imgur.com/a/MBkj8Va
  3. Am facut asa,insa acum este un bug. Daca pun suma,acum chiar daca o are zice ca nu o are. Edit: Te rog ajuta-ma!
  4. Ai discord sa-ti dau tot sistemul?
  5. Pai si nu poti edita dialogul ca sa mearga?
  6. Mai este disponibil? Daca da,add discord Mos.KiNGZoR#4862
  7. KiNGzOR

    Problema

    Salut baieti,am si eu o problema cu forumul.Am bagat ipb frumos pe filezilla si bam,cand intru pe site,nu merge site-ul. Imi da ce e mai jos,am bagat ipb frumos,tot.Site-ul:http://www.kingpanel.podserver.info/forum/ This page isn’t working www.kingpanel.podserver.info is currently unable to handle this request. HTTP ERROR 500
  8. Fratilor stiti de ce cand aleg de exemplu /addhouse 0 sau /addhouse 1 sau /addhouse 2,zice ca e unknown command,insa alea sunt asa : 0 - small,1 - medium,2 - big. Poza: https://imgur.com/a/36VnvVG Comanda: CMD:addhouse(playerid, params[]) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 7) { new ivInt,Float:IntPos[3], inter,Float:pX,Float:pY,Float:pZ,string[128],PropertyString[256],query[500], text, sendername[25]; if(sscanf(params, "i",text)) return SendClientMessage(playerid, COLOR_WHITE, "{FF0000}Usage: {FFFFFF}/addhouse <Size - 0/1/2> 0 = small, 1 = medium, 2 = big"); if(text >= 3) return SendClientMessage(playerid, COLOR_ERROR, "Unknown Size"); GetPlayerPos(playerid, pX, pY, pZ); SetPVarFloat(playerid, "pHeX", pX); SetPVarFloat(playerid, "pHeY", pY); SetPVarFloat(playerid, "pHeZ", pZ); if(text == 0) { ivInt = random(5); if(ivInt == 0)IntPos[0] = 223.20, IntPos[1] = 1287.08, IntPos[2] = 1082.14, inter = 1; else if(ivInt == 1)IntPos[0] = 2283.04, IntPos[1] = -1140.28, IntPos[2] = 1050.90, inter = 11; else if(ivInt == 2)IntPos[0] = 446.90, IntPos[1] = 506.35, IntPos[2] = 1001.42, inter = 12; else if(ivInt == 3)IntPos[0] = 328.05, IntPos[1] = 1477.73, IntPos[2] = 1084.44, inter = 15; else if(ivInt == 4)IntPos[0] = 223.20, IntPos[1] = 1287.08, IntPos[2] = 1082.14, inter = 1; else if(ivInt == 5)IntPos[0] = -42.59, IntPos[1] = 1405.47, IntPos[2] = 1084.43, inter = 8; } else if(text == 1) { ivInt = random(5)+6; if(ivInt == 6)IntPos[0] = 235.34, IntPos[1] = 1186.68, IntPos[2] = 1080.26, inter = 3; else if(ivInt == 7)IntPos[0] = 24.04, IntPos[1] = 1340.17, IntPos[2] = 1084.38, inter = 10; else if(ivInt == 8)IntPos[0] = -283.44, IntPos[1] = 1470.93, IntPos[2] = 1084.38, inter = 15; else if(ivInt == 9)IntPos[0] = -260.49, IntPos[1] = 1456.75, IntPos[2] = 1084.37, inter = 4; else if(ivInt == 10)IntPos[0] = 377.15, IntPos[1] = 1417.41, IntPos[2] = 1081.33, inter = 15; } else if(text == 2) { ivInt = random(5)+11; if(ivInt == 11)IntPos[0] = 2324.53, IntPos[1] = -1149.54, IntPos[2] = 1050.71, inter = 12; else if(ivInt == 12)IntPos[0] = 1260.64, IntPos[1] = -785.37, IntPos[2] = 1091.91, inter = 5; else if(ivInt == 13)IntPos[0] = 140.17, IntPos[1] = 1366.07, IntPos[2] = 1083.65, inter = 5; else if(ivInt == 14)IntPos[0] = 234.19, IntPos[1] = 1063.73, IntPos[2] = 1084.21, inter = 6; else if(ivInt == 15)IntPos[0] = 225.68, IntPos[1] = 1021.45, IntPos[2] = 1084.02, inter = 7; else if(ivInt == 16)IntPos[0] = 226.30, IntPos[1] = 1114.24, IntPos[2] = 1080.99, inter = 5; } new i = housess+1; mysql_format(SQL, query, sizeof(query), "INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('AdmBot', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')"); mysql_tquery(SQL, query, "", ""); HouseInfo[hID] = i; HouseInfo[hEntrancex] = GetPVarFloat(playerid, "pHeX"); HouseInfo[hEntrancey] = GetPVarFloat(playerid, "pHeY"); HouseInfo[hEntrancez] = GetPVarFloat(playerid, "pHeZ"); HouseInfo[hExitx] = IntPos[0]; HouseInfo[hExity] = IntPos[1]; HouseInfo[hExitz] = IntPos[2]; format(HouseInfo[hOwner], 64, "AdmBot"); format(HouseInfo[hDiscription], 64, "House"); HouseInfo[hValue] = 100000000; HouseInfo[hHel] = 0; HouseInfo[hInterior] = inter; HouseInfo[hLock] = 0; HouseInfo[hOwned] = 0; HouseInfo[hRent] = 500; HouseInfo[hRentabil] = 1; HouseInfo[hTakings] = 0; HouseInfo[hLevel] = 10; HouseInfo[hVirtual] = housess+1; mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d',`Value`='%d',`Level`='%d' WHERE `ID`='%d'",HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz],HouseInfo[hInterior],HouseInfo[hVirtual],HouseInfo[hValue],HouseInfo[hLevel],i); mysql_tquery(SQL,query,"",""); DestroyDynamic3DTextLabel(HouseLabel); format(PropertyString, sizeof(PropertyString),"{FFFFFF}House {FF0000}%d \n{FF0000}This house is for sale(/buyhouse) ! \n{FFFFFF}Description: {FF0000}%s \n{FFFFFF}Price: {FF0000}$%s \n{FFFFFF}Level: {FF0000}%d",i,HouseInfo[hDiscription],FormatNumber(HouseInfo[hValue]),HouseInfo[hLevel]); HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x09FF00CC,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0); DestroyDynamicPickup(HousePickup); HousePickup = CreateDynamicPickup(1273, 23, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]); if(ivInt >= 0 && ivInt <=5) { mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `InteriorType` = 0 WHERE `ID`='%d'",i); mysql_tquery(SQL,query,"",""); } else if(ivInt >= 6 && ivInt <=10) { mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `InteriorType` = 1 WHERE `ID`='%d'",i); mysql_tquery(SQL,query,"",""); } else if(ivInt >= 11 && ivInt <=16) { mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `InteriorType` = 2 WHERE `ID`='%d'",i); mysql_tquery(SQL,query,"",""); } SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]); housess++; format(string,sizeof(string),"[Casa] %d a fost creata cu succes.!",i); SendClientMessage(playerid, COLOR_YELLOW, string); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "[Admin] %s: a creat o noua casa ID %d", sendername, i); ABroadCast(COLOR_ADMCHAT, string, 1); } else return SendClientMessage(playerid, COLOR_ERROR, AdminOnly); } return 1; }
  9. Asa faci frate... Ai zis ca nu o sa il pui pe net. EDIT: Esti chiar nesimtit,ce am vorbit noi? Ca nu o sa-l pui,oricum am adaugat eu mai multe sisteme.
  10. CMD:moscraciun(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(IsPlayerConnected(playerid)) { if(BonusActiv > 0) { if(pInfo[playerid][pMosCraciun] == 1 ) return SendClientMessage(playerid, -1, "Ai folosit deja comanda. Nu o mai poti folosi"); GiveMoney(playerid, 30000000); PlayerInfo[playerid][pScore] += 5; PlayerInfo[playerid][pDiamonds] = 100; SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------"); SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!"); SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!"); SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!"); SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------"); pInfo[playerid][pMosCraciun] = 1; } } return 1; }
  11. Am rezolvat,am facut o variabila numita pMosCraciun si am facut asa comanda: CMD:moscraciun(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(IsPlayerConnected(playerid)) { if(BonusActiv > 0) { if(pInfo[playerid][pMosCraciun] == 1 ) return SendClientMessage(playerid, -1, "Ai folosit deja comanda. Nu o mai poti folosi"); GiveMoney(playerid, 30000000); PlayerInfo[playerid][pScore] += 5; PlayerInfo[playerid][pDiamonds] = 100; SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------"); SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!"); SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!"); SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!"); SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------"); pInfo[playerid][pMosCraciun] = 1; } } return 1; }
  12. Salut,as dorii si eu sa ma ajutati sa imi spuneti la comanda asta cum as putea sa pun sa nu conteze levelul,ci sa poata sa o foloseasca doar odata,si odata ce o folosesc sa nu mai poata sa le scrie asa "Ai luat deja cadoul de Mos Craciun",si odata ce foloseste comanda sa se dea pe comanda /o adica anunt pentru tot serverul "%s a luat cadoul de Mos Craciun" %s fiind inlocuit cu numele jucatorului. Comanda: CMD:moscraciun(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(IsPlayerConnected(playerid)) { if(BonusActiv > 0) { if(PlayerInfo[playerid][pScore] <= 4) { GiveMoney(playerid, 30000000); PlayerInfo[playerid][pScore] += 5; PlayerInfo[playerid][pDiamonds] = 100; SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------"); SendClientMessage(playerid, COLOR_RED, "Ai primit $30,000,000 cadou de la Mos Craciun!"); SendClientMessage(playerid, COLOR_BLUE, "Ai primit 5 level up-uri de la Mos Craciun!"); SendClientMessage(playerid, COLOR_YELLOW, "Ai primit 100 diamonds cadou de la Mos Craciun!"); SendClientMessage(playerid, COLOR_WHITE, "--------------------------[Mos Craciun]---------------------------------"); } else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai luat deja cadoul de Mos Craciun !"); } } return 1; }
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