vladmoisii7 Posted May 4, 2018 Posted May 4, 2018 Va rog sa-mi spuneti cu as putea rezolva acest bug.
laurentiu2k18 Posted May 14, 2018 Posted May 14, 2018 Inlocuieste functia DespawnVehicle cu asta function DespawnVehicle(carid) { new dbid = FindSpawnID(carid); if(CarInfo[dbid][Spawned] != 0 && IsVehicleOccupied(CarInfo[dbid][Spawned])){return 1;} else{DestroyPlayerCar(dbid); printf("Vehicle %d despawned. [db: %d]", carid, dbid);} return 1; } si problema este rezolvata lasi un raply daca iti merge. 1
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