Jump to content

Recommended Posts

Posted

Am o problema la comanda /park, cand dau /park se parcheaza masina dar la /v -> findcar imi arata checkpoint altundeva, cum fac sa rezolv?

Aceasta este comanda /park

CMD:park(playerid, params[])
{
	if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi prima data.");
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You are not in your vehicle.");
	new engine,lights,alarm,doors,bonnet,boot,objective;
	new Float:x,Float:y,Float:z,Float:a,getcarid;
	getcarid = GetPlayerVehicleID(playerid);
	new interiorr = GetPlayerInterior(playerid),
	virtuall = GetPlayerVirtualWorld(playerid);
	GetVehiclePos(getcarid, x, y, z);
	GetVehicleZAngle(getcarid, a);
	if(IsPlayerConnected(playerid))
	{
		if(getcarid == personalcar[0][playerid] || getcarid == personalcar[1][playerid] || getcarid == personalcar[2][playerid] || getcarid == personalcar[3][playerid] || getcarid == personalcar[4][playerid] || getcarid == personalcar[5][playerid])
		{
			new Float:health2;
			new string[128];
			GetVehicleHealth(getcarid, health2);
			if(health2 < 500.0 || (vehEngine[getcarid] == 1 && !IsABike(getcarid))) return SCM(playerid,COLOR_GREY,"You need to stop the engine first. Also, your car needs to be reapaired first (more than 500 car health).");
			CarInfo[OwnedVeh(getcarid)][cLocationx] = x;
			CarInfo[OwnedVeh(getcarid)][cLocationy] = y;
			CarInfo[OwnedVeh(getcarid)][cLocationz] = z;
			CarInfo[OwnedVeh(getcarid)][cAngle] = a;
			if(getcarid == personalcar[0][playerid])
			{
				DestroyVehicle(personalcar[0][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[0][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pPcarkeyx);
				return 1;
			}
			else if(getcarid == personalcar[1][playerid])
			{
				DestroyVehicle(personalcar[1][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[1][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pmotokeyx);
				return 1;
			}
			else if(getcarid == personalcar[2][playerid])
			{
				DestroyVehicle(personalcar[2][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[2][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pprcarkeyx);
				return 1;
			}
			else if(getcarid == personalcar[3][playerid])
			{
				DestroyVehicle(personalcar[3][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[3][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pprcarkey2x);
				return 1;
			}
			else if(getcarid == personalcar[4][playerid])
			{
				DestroyVehicle(personalcar[4][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[4][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pPPluscarkeyx);
				return 1;
			}
			else if(getcarid == personalcar[5][playerid])
			{
				DestroyVehicle(personalcar[5][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[5][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pPPluscarkey2x);
				return 1;
			}
		}
		else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You are not in your vehicle.");
	}
	return 1;
}

public: locatecar

public LocateCar(car,playerid)
{
    new Float:x,Float:y,Float:z,Float:xx,Float:yy,Float:zz,Float: distance,string[256];
	GetVehiclePos(car, x, y, z);
	GetPlayerPos(playerid, xx, yy, zz);
	SetPlayerCheckpoint(playerid, x, y, z, 4);
	gPlayerCheckpointStatus[playerid] = CHECKPOINT_LOCATE;
	distance = GetDistanceBetweenPoints(xx,yy,zz,x,y,z);
	format(string,sizeof(string),"Mergi la punctul rosu de pe minimap pentru a ajunge la masina ta. Distanta: %.0fm.",distance);
	SendClientMessage(playerid,COLOR_YELLOW,string);
	return 1;
}

 

Posted

Da-mi comanda de localizare a vehiculului, adica cea care foloseste LocateCar.

242086.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.