Jump to content

Problema comanda /park


aurelian99

Recommended Posts

Am o problema la comanda /park, cand dau /park se parcheaza masina dar la /v -> findcar imi arata checkpoint altundeva, cum fac sa rezolv?

Aceasta este comanda /park

CMD:park(playerid, params[])
{
	if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi prima data.");
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You are not in your vehicle.");
	new engine,lights,alarm,doors,bonnet,boot,objective;
	new Float:x,Float:y,Float:z,Float:a,getcarid;
	getcarid = GetPlayerVehicleID(playerid);
	new interiorr = GetPlayerInterior(playerid),
	virtuall = GetPlayerVirtualWorld(playerid);
	GetVehiclePos(getcarid, x, y, z);
	GetVehicleZAngle(getcarid, a);
	if(IsPlayerConnected(playerid))
	{
		if(getcarid == personalcar[0][playerid] || getcarid == personalcar[1][playerid] || getcarid == personalcar[2][playerid] || getcarid == personalcar[3][playerid] || getcarid == personalcar[4][playerid] || getcarid == personalcar[5][playerid])
		{
			new Float:health2;
			new string[128];
			GetVehicleHealth(getcarid, health2);
			if(health2 < 500.0 || (vehEngine[getcarid] == 1 && !IsABike(getcarid))) return SCM(playerid,COLOR_GREY,"You need to stop the engine first. Also, your car needs to be reapaired first (more than 500 car health).");
			CarInfo[OwnedVeh(getcarid)][cLocationx] = x;
			CarInfo[OwnedVeh(getcarid)][cLocationy] = y;
			CarInfo[OwnedVeh(getcarid)][cLocationz] = z;
			CarInfo[OwnedVeh(getcarid)][cAngle] = a;
			if(getcarid == personalcar[0][playerid])
			{
				DestroyVehicle(personalcar[0][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[0][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pPcarkeyx);
				return 1;
			}
			else if(getcarid == personalcar[1][playerid])
			{
				DestroyVehicle(personalcar[1][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[1][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pmotokeyx);
				return 1;
			}
			else if(getcarid == personalcar[2][playerid])
			{
				DestroyVehicle(personalcar[2][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[2][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pprcarkeyx);
				return 1;
			}
			else if(getcarid == personalcar[3][playerid])
			{
				DestroyVehicle(personalcar[3][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[3][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pprcarkey2x);
				return 1;
			}
			else if(getcarid == personalcar[4][playerid])
			{
				DestroyVehicle(personalcar[4][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[4][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pPPluscarkeyx);
				return 1;
			}
			else if(getcarid == personalcar[5][playerid])
			{
				DestroyVehicle(personalcar[5][playerid]);
				new created = OwnedVeh(getcarid);
				OwnedVeh(getcarid) = 0;
				new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000);
				UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]);
				Gas[car] = CarInfo[created][cGas];
				OwnedVeh(car) = created;
				personalcar[5][playerid] = car;
				SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]);
				SetVehicleHealth(car, health2);
				LinkVehicleToInterior(car, interiorr);
				SetVehicleVirtualWorld(car, virtuall);
				vehEngine[car] = 0;
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective);
				SetPVarInt(playerid, "Engine", 0);
				vUpdate(OwnedVeh(car),cLocationxx);
				vUpdate(OwnedVeh(car),cLocationyx);
				vUpdate(OwnedVeh(car),cLocationzx);
				vUpdate(OwnedVeh(car),cAnglex);
				ModVehicle(car);
				SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v.");
				Update(playerid, pPPluscarkey2x);
				return 1;
			}
		}
		else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You are not in your vehicle.");
	}
	return 1;
}

public: locatecar

public LocateCar(car,playerid)
{
    new Float:x,Float:y,Float:z,Float:xx,Float:yy,Float:zz,Float: distance,string[256];
	GetVehiclePos(car, x, y, z);
	GetPlayerPos(playerid, xx, yy, zz);
	SetPlayerCheckpoint(playerid, x, y, z, 4);
	gPlayerCheckpointStatus[playerid] = CHECKPOINT_LOCATE;
	distance = GetDistanceBetweenPoints(xx,yy,zz,x,y,z);
	format(string,sizeof(string),"Mergi la punctul rosu de pe minimap pentru a ajunge la masina ta. Distanta: %.0fm.",distance);
	SendClientMessage(playerid,COLOR_YELLOW,string);
	return 1;
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.