aurelian99
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Everything posted by aurelian99
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Da , dar eu nu vreau neapărat Farmer eu vreau un tutorial cum sa faci job-uri cu timer cum e Farmer pe bugged dacă îmi poți sau dacă nu lasă pe altcineva.
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Salut sa-mp.ro Imi puteti da un exemplu cum sa fac un job pe time adica cum e farmer pe bugged? In modul cat mai simplu posibil , nu vreau sa ma complic.
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Dar tu care mi l-ai recomanda?
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Salut SA-MP ROMANIA As dori sa ma apuc de un proiect serios si nu stiu sa fac sistemul de case/biz-uri imi puteti da un gamemode bun pentru a incepe un proiect dar sa fie mysql si sa aiba case/biz-uri
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Nu este de la localizare, cand dau /park nu mai merge nimic la masina adica nu pot pune vip pe ea , nu pot sa ii dau unstuck vehicle nu pot sa fac nimic.
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Am o problema la comanda /park, cand dau /park se parcheaza masina dar la /v -> findcar imi arata checkpoint altundeva, cum fac sa rezolv? Aceasta este comanda /park CMD:park(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi prima data."); if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You are not in your vehicle."); new engine,lights,alarm,doors,bonnet,boot,objective; new Float:x,Float:y,Float:z,Float:a,getcarid; getcarid = GetPlayerVehicleID(playerid); new interiorr = GetPlayerInterior(playerid), virtuall = GetPlayerVirtualWorld(playerid); GetVehiclePos(getcarid, x, y, z); GetVehicleZAngle(getcarid, a); if(IsPlayerConnected(playerid)) { if(getcarid == personalcar[0][playerid] || getcarid == personalcar[1][playerid] || getcarid == personalcar[2][playerid] || getcarid == personalcar[3][playerid] || getcarid == personalcar[4][playerid] || getcarid == personalcar[5][playerid]) { new Float:health2; new string[128]; GetVehicleHealth(getcarid, health2); if(health2 < 500.0 || (vehEngine[getcarid] == 1 && !IsABike(getcarid))) return SCM(playerid,COLOR_GREY,"You need to stop the engine first. Also, your car needs to be reapaired first (more than 500 car health)."); CarInfo[OwnedVeh(getcarid)][cLocationx] = x; CarInfo[OwnedVeh(getcarid)][cLocationy] = y; CarInfo[OwnedVeh(getcarid)][cLocationz] = z; CarInfo[OwnedVeh(getcarid)][cAngle] = a; if(getcarid == personalcar[0][playerid]) { DestroyVehicle(personalcar[0][playerid]); new created = OwnedVeh(getcarid); OwnedVeh(getcarid) = 0; new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000); UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]); Gas[car] = CarInfo[created][cGas]; OwnedVeh(car) = created; personalcar[0][playerid] = car; SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]); SetVehicleHealth(car, health2); LinkVehicleToInterior(car, interiorr); SetVehicleVirtualWorld(car, virtuall); vehEngine[car] = 0; GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective); SetPVarInt(playerid, "Engine", 0); vUpdate(OwnedVeh(car),cLocationxx); vUpdate(OwnedVeh(car),cLocationyx); vUpdate(OwnedVeh(car),cLocationzx); vUpdate(OwnedVeh(car),cAnglex); ModVehicle(car); SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v."); Update(playerid, pPcarkeyx); return 1; } else if(getcarid == personalcar[1][playerid]) { DestroyVehicle(personalcar[1][playerid]); new created = OwnedVeh(getcarid); OwnedVeh(getcarid) = 0; new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000); UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]); Gas[car] = CarInfo[created][cGas]; OwnedVeh(car) = created; personalcar[1][playerid] = car; SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]); SetVehicleHealth(car, health2); LinkVehicleToInterior(car, interiorr); SetVehicleVirtualWorld(car, virtuall); vehEngine[car] = 0; GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective); SetPVarInt(playerid, "Engine", 0); vUpdate(OwnedVeh(car),cLocationxx); vUpdate(OwnedVeh(car),cLocationyx); vUpdate(OwnedVeh(car),cLocationzx); vUpdate(OwnedVeh(car),cAnglex); ModVehicle(car); SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v."); Update(playerid, pmotokeyx); return 1; } else if(getcarid == personalcar[2][playerid]) { DestroyVehicle(personalcar[2][playerid]); new created = OwnedVeh(getcarid); OwnedVeh(getcarid) = 0; new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000); UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]); Gas[car] = CarInfo[created][cGas]; OwnedVeh(car) = created; personalcar[2][playerid] = car; SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]); SetVehicleHealth(car, health2); LinkVehicleToInterior(car, interiorr); SetVehicleVirtualWorld(car, virtuall); vehEngine[car] = 0; GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective); SetPVarInt(playerid, "Engine", 0); vUpdate(OwnedVeh(car),cLocationxx); vUpdate(OwnedVeh(car),cLocationyx); vUpdate(OwnedVeh(car),cLocationzx); vUpdate(OwnedVeh(car),cAnglex); ModVehicle(car); SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v."); Update(playerid, pprcarkeyx); return 1; } else if(getcarid == personalcar[3][playerid]) { DestroyVehicle(personalcar[3][playerid]); new created = OwnedVeh(getcarid); OwnedVeh(getcarid) = 0; new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000); UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]); Gas[car] = CarInfo[created][cGas]; OwnedVeh(car) = created; personalcar[3][playerid] = car; SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]); SetVehicleHealth(car, health2); LinkVehicleToInterior(car, interiorr); SetVehicleVirtualWorld(car, virtuall); vehEngine[car] = 0; GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective); SetPVarInt(playerid, "Engine", 0); vUpdate(OwnedVeh(car),cLocationxx); vUpdate(OwnedVeh(car),cLocationyx); vUpdate(OwnedVeh(car),cLocationzx); vUpdate(OwnedVeh(car),cAnglex); ModVehicle(car); SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v."); Update(playerid, pprcarkey2x); return 1; } else if(getcarid == personalcar[4][playerid]) { DestroyVehicle(personalcar[4][playerid]); new created = OwnedVeh(getcarid); OwnedVeh(getcarid) = 0; new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000); UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]); Gas[car] = CarInfo[created][cGas]; OwnedVeh(car) = created; personalcar[4][playerid] = car; SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]); SetVehicleHealth(car, health2); LinkVehicleToInterior(car, interiorr); SetVehicleVirtualWorld(car, virtuall); vehEngine[car] = 0; GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective); SetPVarInt(playerid, "Engine", 0); vUpdate(OwnedVeh(car),cLocationxx); vUpdate(OwnedVeh(car),cLocationyx); vUpdate(OwnedVeh(car),cLocationzx); vUpdate(OwnedVeh(car),cAnglex); ModVehicle(car); SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v."); Update(playerid, pPPluscarkeyx); return 1; } else if(getcarid == personalcar[5][playerid]) { DestroyVehicle(personalcar[5][playerid]); new created = OwnedVeh(getcarid); OwnedVeh(getcarid) = 0; new car = CreateVehicle(CarInfo[created][cModel],CarInfo[created][cLocationx],CarInfo[created][cLocationy],CarInfo[created][cLocationz]+1.0,CarInfo[created][cAngle],CarInfo[created][cColorOne],CarInfo[created][cColorTwo],500000); UpdateVehicleDamageStatus(car, CarInfo[created][cDamage1], CarInfo[created][cDamage2], CarInfo[created][cDamage3], CarInfo[created][cDamage4]); Gas[car] = CarInfo[created][cGas]; OwnedVeh(car) = created; personalcar[5][playerid] = car; SetVehicleNumberPlate(car, CarInfo[OwnedVeh(car)][cLicense]); SetVehicleHealth(car, health2); LinkVehicleToInterior(car, interiorr); SetVehicleVirtualWorld(car, virtuall); vehEngine[car] = 0; GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[PlayerInfo[playerid][pPcarkey]][cLock],bonnet,boot,objective); SetPVarInt(playerid, "Engine", 0); vUpdate(OwnedVeh(car),cLocationxx); vUpdate(OwnedVeh(car),cLocationyx); vUpdate(OwnedVeh(car),cLocationzx); vUpdate(OwnedVeh(car),cAnglex); ModVehicle(car); SendClientMessage(playerid, COLOR_WHITE, "Masina parcata. Pentru a respawna masina aici, foloseste /v."); Update(playerid, pPPluscarkey2x); return 1; } } else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You are not in your vehicle."); } return 1; } public: locatecar public LocateCar(car,playerid) { new Float:x,Float:y,Float:z,Float:xx,Float:yy,Float:zz,Float: distance,string[256]; GetVehiclePos(car, x, y, z); GetPlayerPos(playerid, xx, yy, zz); SetPlayerCheckpoint(playerid, x, y, z, 4); gPlayerCheckpointStatus[playerid] = CHECKPOINT_LOCATE; distance = GetDistanceBetweenPoints(xx,yy,zz,x,y,z); format(string,sizeof(string),"Mergi la punctul rosu de pe minimap pentru a ajunge la masina ta. Distanta: %.0fm.",distance); SendClientMessage(playerid,COLOR_YELLOW,string); return 1; }
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Am facut exact ca in tutorial si nu imi apar pluginurile de la notepad++
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Este bine daca pun asa: { if(PlayerInfo[playerid][pPremiumPoints] < 100)return SCM(playerid, -1, "Nu ai suficiente puncte premium."); if(IsABike(OwnedVeh(personalcar[0][playerid])))return SCM(playerid, -1, "Nu poti face o bicicleta vehicul VIP"); if(IsABoat(OwnedVeh(personalcar[0][playerid])))return SCM(playerid, -1, "Nu poti face o barca vehicul VIP"); if(IsAPlane(OwnedVeh(personalcar[0][playerid])))return SCM(playerid, -1, "Nu poti face un avion/elicopter vehicul VIP"); if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 411 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 560 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 541) SCM(playerid, COLOR_LIGHTBLUE, "Your vehicle was been upgraded to VIP."); CarInfo[OwnedVeh(personalcar[0][playerid])][cVIP] = 1; vUpdate(OwnedVeh(personalcar[0][playerid]), cVIPx); PlayerInfo[playerid][pPremiumPoints] -= 100; Update(playerid, pPremiumPointsx); } Am facut asa , nu imi da errori dar tot poti pune vip pe orice masina si iti i-a puncte premium.
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Buna seara/ziua Nu mai stiu cum sa fac cand nu e masina de ex infernus sa nu te lase sa o poti upgrada vip iar cand e sa iti fie upgradata ca si vip direct , dar vreau la infernus , bullet , sultan nu doar la 1 . Aceta este codul pe care eu il am la upgrade vip { if(PlayerInfo[playerid][pPremiumPoints] < 100)return SCM(playerid, -1, "Nu ai suficiente puncte premium."); if(IsABike(OwnedVeh(personalcar[0][playerid])))return SCM(playerid, -1, "Nu poti face o bicicleta vehicul VIP"); if(IsABoat(OwnedVeh(personalcar[0][playerid])))return SCM(playerid, -1, "Nu poti face o barca vehicul VIP"); if(IsAPlane(OwnedVeh(personalcar[0][playerid])))return SCM(playerid, -1, "Nu poti face un avion/elicopter vehicul VIP"); SCM(playerid, COLOR_LIGHTBLUE, "Your vehicle was been upgraded to VIP."); CarInfo[OwnedVeh(personalcar[0][playerid])][cVIP] = 1; vUpdate(OwnedVeh(personalcar[0][playerid]), cVIPx); PlayerInfo[playerid][pPremiumPoints] -= 100; Update(playerid, pPremiumPointsx); }
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Descriere tutorial: Am comanda /v spawn cum o scot si sa dea masinile toate cand intri pe server si cand iesi sa ti le i-a .... script: if( !strcmp( sParam, "spawn", true ) ) { if( !HaveOwnableVeh( playerid ) ) return SendClientMessage( playerid, -1, "Tu nu ai nicio masina personala" ); gszString[ 0 ] = EOS; format( gszString, 556, "Slot 1: %s%s\nSlot 2: %s%s\nSlot 3: %s%s", ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_CAR ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_CAR ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR ] ][ vModel ] ) ), ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_BIKE ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_BIKE ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_BIKE ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_BIKE ] ][ vModel ] ) ), ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_OTHERS ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_OTHERS ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_OTHERS ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_OTHERS ] ][ vModel ] ) ) ); if( P_DATA[ playerid ][ PSlot1 ] != 0 ) { format( gszString, 556, "%s\nSlot 4: %s%s", gszString, ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_CAR2 ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_CAR2 ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR2 ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR2 ] ][ vModel ] ) ) ); } if( P_DATA[ playerid ][ PSlot2 ] != 0 ) { format( gszString, 556, "%s\nSlot 5: %s%s", gszString, ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_CAR3 ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_CAR3 ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR3 ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR3 ] ][ vModel ] ) ) ); } ShowPlayerDialog( playerid, D_SpawnVeh, DIALOG_STYLE_LIST, "Select vehicle for spawn", gszString, "OK", "Close" ); return 1; } Ps: Am scris repede.. Edit: Cine ma ajuta are +1
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Merci, a mers!
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Problema intalnita (descriere): Am descarcat gamemode UNNIC si imi da urmatoarele errori:Ero(area / rile) / warning-(ul / urile): D:\SERVER.UNNIC\gamemodes\yq10571.pwn(5417) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(6513) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(6663) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(14506) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(14510) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(15200) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(15236) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(39820) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(39821) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(45983) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(45984) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(46001) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(46002) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(46018) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(46019) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(46035) : warning 217: loose indentation D:\SERVER.UNNIC\gamemodes\yq10571.pwn(46036) : warning 217: loose indentation Liniile de cod / sursa / script-ul(obligatoriu): 5417: if(PlayerInfo[playerid][pWantedLevel] >= 1) { new price = PlayerInfo[playerid][pWantedLevel] * 1000; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsACop(i) && CrimInRange(30.0, playerid,i)) { new string[512]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pJailTime] = (PlayerInfo[playerid][pWantedLevel])*(150); format(string, sizeof(string), "Dispecer: %s a intrat in jail [%d puncte wanted] deoarece a folosit comanda /quit in perimetrul unui politist!", sendername, PlayerInfo[playerid][pWantedLevel]); SendRadioMessage(1, TEAM_BLUE_COLOR, string); SendRadioMessage(2, TEAM_BLUE_COLOR, string); SendRadioMessage(3, TEAM_BLUE_COLOR, string); format(string, sizeof(string), "Jucatorul %s a intrat in jail (posibil /quit cu wanted) si ai primit %s$!", sendername, FormatNumber(price)); SCM(i, COLOR_WHITE, string); GivePlayerCash(i, price); GivePlayerCash(playerid, -price); WantedPoints[playerid] = 0; PlayerInfo[playerid][pWantedLevel] = 0; SetPlayerWantedLevel(playerid, 0); Update(playerid,pWantedLevelx); Update(playerid,pJailedx); Update(playerid,pJailTimex); Update(i, pCashx); Update(playerid, pCashx); } } } 6513: new Float:xx1,Float:yy1,Float:zz1; GetPlayerPos(playerid,xx1,yy1,zz1); new factiuneid; factiuneid = PlayerInfo[playerid][pMember]; if(IsPlayerInArea(playerid, 1440.428, -1741.078, 1622.964, -1595.012)) // lspd { if(IsACop(playerid) && PlayerInfo[damagedid][pWantedLevel] > 0) { return 1; } if(InWar[factiuneid] == 1) { return 1; } if(GoChase[playerid] != 999) { return 1; 6663: if(tazer[playerid] == 1 && IsACop(playerid) && weaponid == 24) { if(IsACop(damagedid)) return SendClientMessage(playerid, 0xFFB870FF, "Nu puteti utiliza tazer-ul pe politisti."); if(PlayerCuffed[damagedid] == 1) return SendClientMessage(playerid, 0xFFB870FF, "Acest jucator este deja electrocutat."); if(PlayerInfo[damagedid][pSleeping] == 1) return SendClientMessage(playerid, 0xFFB870FF, "Jucator electrocutat"); if(GetDistanceBetweenPlayers(playerid,damagedid) < 15) { new string[126],sendername[25],giveplayer[25]; GetPlayerName(playerid,sendername,sizeof(sendername)); GetPlayerName(damagedid,giveplayer,sizeof(giveplayer)); format(string, sizeof(string), "* Ai fost electrocutat de %s pentru 8 secunde.", sendername); SendClientMessage(damagedid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You tazed %s for 8 seconds.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s shoots with his tazer at %s, and tazed him.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(damagedid, "~r~~h~Tazed", 2500, 3); TogglePlayerControllable(damagedid, 0); PlayerCuffed[damagedid] = 1; PlayerCuffedTime[damagedid] = 8; SetPlayerHealthEx(damagedid,100); } } } } return 1; } toate errorile sunt la fel , daca ma puteti ajuta sa le rezolv....Imagini / Video (optional): nu am .....Ati incercat sa rezolvati singur?: Nu stiu cum.....
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Salut, Dupa cum bine spune si numele topicului am nevoie de un scripter care sa ma ajute cu un server de samp. Server-ul va fi de durata si ceva serios, nu ceva facut in bataie de joc , dar scripterul va ajuta si la populare Pot oferi functia de admin pe server, si acces ftp! Caut oameni seriosi!
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Problema intalnita (descriere): Vreau sa iau un dealership care este pe dialog dintr-un gamemode godfather , si vreau sa il bag in altul cum fac? Ero(area / rile) / warning-(ul / urile): -Liniile de cod / sursa / script-ul(obligatoriu): -Imagini / Video (optional): - Ati incercat sa rezolvati singur?: Da