Jump to content
  • 0

Cum pun interiorul unei mape la /createhouse


KripToN.

Question

Recommended Posts

  • 0
Acum 2 minute, WopsS a spus:

E bine cel cu SetInteriorCamera.

Asta e nu?

 

stock SetInteriorCamera(playerid) {
    new string[256];
    format(string, sizeof(string), "interior id: %d", SInterior[playerid]);
    PlayerTextDrawSetString(playerid, ShopTDs[0], string);
    PlayerTextDrawShow(playerid, ShopTDs[0]);
    new i = SInterior[playerid]-1;
    SetPlayerPos(playerid, InteriorPos[0], InteriorPos[1], InteriorPos[2]);

    if(SInterior[playerid] == 1) SetPlayerCameraPos(playerid, 226.6298, 1292.9222, 1084.1265), SetPlayerCameraLookAt(playerid, 225.8987, 1292.2417, 1083.6882), SetPlayerInterior(playerid, 1);
    if(SInterior[playerid] == 2) SetPlayerCameraPos(playerid, 2285.6091, -1134.0924, 1051.5907), SetPlayerCameraLookAt(playerid, 2284.9370, -1134.8314, 1051.4012), SetPlayerInterior(playerid, 11);
    if(SInterior[playerid] == 3) SetPlayerCameraPos(playerid, 326.8593, 1477.6793, 1085.2574), SetPlayerCameraLookAt(playerid, 327.1747, 1478.6263, 1085.0721), SetPlayerInterior(playerid, 15);
    if(SInterior[playerid] == 4) SetPlayerCameraPos(playerid, -51.7679, 1403.2477, 1086.7109), SetPlayerCameraLookAt(playerid, -51.3880, 1404.1694, 1086.4764), SetPlayerInterior(playerid, 8);
    if(SInterior[playerid] == 5) SetPlayerCameraPos(playerid, 301.3609, 311.8316, 1003.6948), SetPlayerCameraLookAt(playerid, 301.7389, 310.9072, 1003.6548), SetPlayerInterior(playerid, 4);
    if(SInterior[playerid] == 6) SetPlayerCameraPos(playerid, 2305.6182, -1211.9570, 1051.2274), SetPlayerCameraLookAt(playerid, 2306.5337, -1211.5588, 1050.8679), SetPlayerInterior(playerid, 6);
    if(SInterior[playerid] == 7) SetPlayerCameraPos(playerid, 2234.6445, -1111.8185, 1051.3431), SetPlayerCameraLookAt(playerid, 2234.1465, -1110.9523, 1051.1779), SetPlayerInterior(playerid, 5);
    if(SInterior[playerid] == 8) SetPlayerCameraPos(playerid, 2261.9775, -1133.6704, 1051.4977), SetPlayerCameraLookAt(playerid, 2262.1741, -1134.6493, 1051.3431), SetPlayerInterior(playerid, 10);
    if(SInterior[playerid] == 9) SetPlayerCameraPos(playerid, 2215.8022, -1076.6887, 1052.4047), SetPlayerCameraLookAt(playerid, 2214.8125, -1076.5696, 1052.2395), SetPlayerInterior(playerid, 1);
    if(SInterior[playerid] == 10) SetPlayerCameraPos(playerid, 267.8929, 304.8710, 1000.8421), SetPlayerCameraLookAt(playerid, 268.8906, 304.9142, 1000.6469), SetPlayerInterior(playerid, 2);
    if(SInterior[playerid] == 11) SetPlayerCameraPos(playerid, 245.2803, 307.2553, 1000.2034), SetPlayerCameraLookAt(playerid, 245.4770, 306.2764, 999.9384), SetPlayerInterior(playerid, 1);
    // medium
    if(SInterior[playerid] == 12) SetPlayerCameraPos(playerid, 231.6437, 1186.1727, 1081.5111), SetPlayerCameraLookAt(playerid, 231.8882, 1187.1407, 1081.3771), SetPlayerInterior(playerid, 3);
    if(SInterior[playerid] == 13) SetPlayerCameraPos(playerid, 487.8189, 1398.1814, 1082.1277), SetPlayerCameraLookAt(playerid, 488.1149, 1399.1350, 1082.0073), SetPlayerInterior(playerid, 2);
    if(SInterior[playerid] == 14) SetPlayerCameraPos(playerid, 17.5855, 1341.0245, 1087.9324), SetPlayerCameraLookAt(playerid, 18.5301, 1341.3497, 1087.7039), SetPlayerInterior(playerid, 10);
    if(SInterior[playerid] == 15) SetPlayerCameraPos(playerid, -282.8742, 1469.5415, 1086.3295), SetPlayerCameraLookAt(playerid, -283.7869, 1469.9467, 1086.2946), SetPlayerInterior(playerid, 15);
    if(SInterior[playerid] == 16) SetPlayerCameraPos(playerid, -261.3119, 1453.3258, 1086.6284), SetPlayerCameraLookAt(playerid, -262.2391, 1453.6963, 1086.4338), SetPlayerInterior(playerid, 4);
    if(SInterior[playerid] == 17) SetPlayerCameraPos(playerid, 86.9224, 1322.4597, 1086.1943), SetPlayerCameraLookAt(playerid, 86.5379, 1323.3815, 1086.0942), SetPlayerInterior(playerid, 9);
    if(SInterior[playerid] == 18) SetPlayerCameraPos(playerid, 2320.5571, -1025.0186, 1051.2029), SetPlayerCameraLookAt(playerid, 2320.2698, -1024.0619, 1051.3535), SetPlayerInterior(playerid, 9);
    if(SInterior[playerid] == 19) SetPlayerCameraPos(playerid, 2491.5051, -1696.2813, 1015.5330), SetPlayerCameraLookAt(playerid, 2492.0032, -1697.1469, 1015.3875), SetPlayerInterior(playerid, 3);
    if(SInterior[playerid] == 20) SetPlayerCameraPos(playerid, 2195.4080, -1200.0920, 1049.8566), SetPlayerCameraLookAt(playerid, 2194.8584, -1200.9266, 1049.6566), SetPlayerInterior(playerid, 6);
    if(SInterior[playerid] == 21) SetPlayerCameraPos(playerid, 376.9280, 1416.3525, 1082.3102), SetPlayerCameraLookAt(playerid, 375.9368, 1416.4741, 1082.1262), SetPlayerInterior(playerid, 15);
    if(SInterior[playerid] == 22) SetPlayerCameraPos(playerid, 2262.5979, -1211.7606, 1049.7876), SetPlayerCameraLookAt(playerid, 2261.6389, -1211.4824, 1049.5773), SetPlayerInterior(playerid, 10);
    if(SInterior[playerid] == 23) SetPlayerCameraPos(playerid, 445.7094, 1396.8407, 1086.2308), SetPlayerCameraLookAt(playerid, 445.9051, 1397.8197, 1085.9220), SetPlayerInterior(playerid, 2);
    if(SInterior[playerid] == 24) SetPlayerCameraPos(playerid, 386.4680, 1470.9492, 1081.3369), SetPlayerCameraLookAt(playerid, 385.4917, 1471.1572, 1081.1287), SetPlayerInterior(playerid, 15);
    if(SInterior[playerid] == 25) SetPlayerCameraPos(playerid, 21.8199, 1403.2657, 1085.2496), SetPlayerCameraLookAt(playerid, 22.0875, 1404.2279, 1085.0442), SetPlayerInterior(playerid, 5);
    if(SInterior[playerid] == 26) SetPlayerCameraPos(playerid, 2364.7788, -1134.1288, 1051.4226), SetPlayerCameraLookAt(playerid, 2365.0901, -1133.1803, 1051.2433), SetPlayerInterior(playerid, 8);
    if(SInterior[playerid] == 27) SetPlayerCameraPos(playerid, 2237.0874, -1080.0449, 1049.6121), SetPlayerCameraLookAt(playerid, 2237.3455, -1079.0806, 1049.4729), SetPlayerInterior(playerid, 2);
    if(SInterior[playerid] == 28) SetPlayerCameraPos(playerid, 294.5133, 1472.1792, 1081.0778), SetPlayerCameraLookAt(playerid, 294.7190, 1473.1558, 1080.9685), SetPlayerInterior(playerid, 15);
    if(SInterior[playerid] == 29) SetPlayerCameraPos(playerid, 220.7936, 1139.6627, 1083.8789), SetPlayerCameraLookAt(playerid, 221.0227, 1140.6345, 1083.6494), SetPlayerInterior(playerid, 4);
    if(SInterior[playerid] == 30) SetPlayerCameraPos(playerid, -69.9296, 1350.8909, 1081.0660), SetPlayerCameraLookAt(playerid, -69.7377, 1351.8710, 1080.7916), SetPlayerInterior(playerid, 6);
    if(SInterior[playerid] == 31) SetPlayerCameraPos(playerid, 259.8786, 1237.9282, 1085.5304), SetPlayerCameraLookAt(playerid, 260.2392, 1238.8597, 1085.1702), SetPlayerInterior(playerid, 9);
    if(SInterior[playerid] == 32) SetPlayerCameraPos(playerid, 2469.2764, -1699.1567, 1014.5864), SetPlayerCameraLookAt(playerid, 2468.3062, -1698.9172, 1014.3065), SetPlayerInterior(playerid, 2);
    // big
    if(SInterior[playerid] == 33) SetPlayerCameraPos(playerid, 136.0863, 1364.8931, 1086.5968), SetPlayerCameraLookAt(playerid, 136.4150, 1365.8356, 1086.3867), SetPlayerInterior(playerid, 5);
    if(SInterior[playerid] == 34) SetPlayerCameraPos(playerid, 225.1230, 1021.7136, 1084.7102), SetPlayerCameraLookAt(playerid, 225.5872, 1022.5983, 1084.5348), SetPlayerInterior(playerid, 7);
    if(SInterior[playerid] == 35) SetPlayerCameraPos(playerid, 231.2208, 1063.1127, 1085.9523), SetPlayerCameraLookAt(playerid, 231.6671, 1064.0059, 1085.5946), SetPlayerInterior(playerid, 6);
    if(SInterior[playerid] == 36) SetPlayerCameraPos(playerid, 225.9759, 1115.1960, 1081.7931), SetPlayerCameraLookAt(playerid, 226.9668, 1115.0742, 1081.6378), SetPlayerInterior(playerid, 5);
    return 1;
}

function ShowShopTDs(playerid) {
    TextDrawShowForPlayer(playerid, ShopTD[0]);
    TextDrawShowForPlayer(playerid, ShopTD[1]);
    PlayerTextDrawShow(playerid, ShopTDs[0]);
    PlayerTextDrawShow(playerid, ShopTDs[1]);
    TextDrawShowForPlayer(playerid, ShopTD[4]);
    PlayerTextDrawSetString(playerid, ShopTDs[0], "Interior id: 1");
    PlayerTextDrawShow(playerid, ShopTDs[0]);
    SelectTextDraw(playerid, 0xFF0000FF);
    return 1;
}

function HideShopTDs(playerid) {
    TextDrawHideForPlayer(playerid, ShopTD[0]);
    TextDrawHideForPlayer(playerid, ShopTD[1]);
    PlayerTextDrawHide(playerid, ShopTDs[0]);
    PlayerTextDrawHide(playerid, ShopTDs[1]);
    TextDrawHideForPlayer(playerid, ShopTD[4]);
    CancelSelectTextDraw(playerid);
    return 1;
}
 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.