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Problema case.


Bogdan's

Question

Problema intalnita (descriere): Am facut ca la factiuni bizuri si case sa intre cand playerul apasa f sau enter,ok,la factiuni si bizuri le-am rezolvat,dar la case ma omoara,nu stiu ce sa ii mai fac.M-a ajutat Adrian Petre in prima faza dar s-au buguit din nou nu stiu din ce cauza.
Ero(area / rile) / warning-(ul / urile): Nu am nici o eroare in gm.
Liniile de cod / sursa / script-ul: Asta am la iesirea pe tasta:

//=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-exit-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    if ((newkeys==KEY_SECONDARY_ATTACK))
    {
 if(IsPlayerConnected(playerid))
 {
            for(new i = 0; i <sizeof(HouseInfo); i++)
            {
                //printf("House :%d",i);
        if (PlayerToPoint(1.5, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz]))
 {
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]);
                PlayerInfo[playerid][pInt] = 0;
                PlayerInfo[playerid][pLocal] = 999;
                SetCameraBehindPlayer(playerid);
                SetPlayerVirtualWorld(playerid,0);
            if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1)
             {
                            if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1)
                            {
                                SetPlayerHealth(playerid,100.0);
                                SetPlayerArmour(playerid,100.0);
                                return 1;
                            }
                            if(HouseInfo[hHel] == 1)
                            {
                                SetPlayerHealth(playerid,100.0);
                                return 1;
                            }
                            if(HouseInfo[hArm] == 1)
                            {
                                SetPlayerArmour(playerid,100.0);
                                return 1;
                            }
                    }
                }
            }
            for(new i = 0; i <sizeof(BizzInfo); i++)
            {
                //printf("Bizz :%d",i);
                if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ]))
                {
                if(GetPlayerVirtualWorld(playerid) == i+99)
                {
                        SetPlayerInterior(playerid,0);
                        PlayerInfo[playerid][pInt] = 0;
                        SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]);
                        PlayerInfo[playerid][pLocal] = 999;
                        SetPlayerVirtualWorld(playerid, 0);
                        OnPlayerExitFood(playerid)
                    }
                }
            }
            new carid = GetPlayerVehicleID(playerid);
            if (IsABus(carid))
            {
                TogglePlayerControllable(playerid, 1);
                //GangZoneHideForPlayer(playerid, buszoneeast);
                //GangZoneHideForPlayer(playerid, buszonewest);
                RemovePlayerFromVehicle(playerid);
                if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
            }
            if (IsASweeper(carid))
            {
                TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
            }
            if(IsAHarvest(carid))
            {
            if (carid != 0)
                {
                    SetVehicleToRespawn(carid);
                }
                if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
                {
                    FarmerPickup[playerid][0]--;
                }
            TogglePlayerControllable(playerid, 1);
            RemovePlayerFromVehicle(playerid);
            FarmerVar[playerid] = 0;
            DisablePlayerRaceCheckpoint(playerid);

            }
            if(IsASmuggleCar(carid))
            {
            if(carid != 0)
            {
            SetVehicleToRespawn(carid);
            }
            TogglePlayerControllable(playerid, 1);
            RemovePlayerFromVehicle(playerid);
            SmugglerWork[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            }
            if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
             {
        TogglePlayerControllable(playerid, 1);
        RemovePlayerFromVehicle(playerid);
        }
        if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
        TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
            }
            if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
            {
                TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
            }
            else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
            {
            SetPlayerInterior(playerid,0);
                SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
                PlayerInfo[playerid][pInt] = 0;
                PlayerInfo[playerid][pLocal] = 999;
            }
            else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
            {
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
            }
            else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
            {
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
            }
            else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
            {
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
            }

            else if(NoFuel[playerid] == 1)
            {
            TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
                NoFuel[playerid] = 0;
            }
}
        }

Iar asta am la iesirea pe comanda /exit care e intre /**/


for(new i = 0; i <sizeof(HouseInfo); i++)
            {
                //printf("House :%d",i);
                if (PlayerToPoint(3, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz]))
                {
                if(GetPlayerVirtualWorld(playerid) == i)
                {
                            SetPlayerInterior(playerid, 0);
                            SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]);
                            PlayerInfo[playerid][pInt] = 0;
                            PlayerInfo[playerid][pLocal] = 999;
                            SetCameraBehindPlayer(playerid);
                            SetPlayerVirtualWorld(playerid,0);
                            if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1)
                            {
                                SetPlayerHealth(playerid,99.0);
                                SetPlayerArmour(playerid,99.0);
                                return 1;
                            }
                            if(HouseInfo[hHel] == 1)
                            {
                                SetPlayerHealth(playerid,100.0);
                                return 1;
                            }
                            if(HouseInfo[hArm] == 1)
                            {
                                SetPlayerArmour(playerid,99.0);
                                return 1;
                            }
                    }
                }
            }
            for(new i = 0; i <sizeof(BizzInfo); i++)
            {
                //printf("Bizz :%d",i);
                if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ]))
                {
                if(GetPlayerVirtualWorld(playerid) == i+99)
                {
                        SetPlayerInterior(playerid,0);
                        PlayerInfo[playerid][pInt] = 0;
                        SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]);
                        PlayerInfo[playerid][pLocal] = 999;
                        SetPlayerVirtualWorld(playerid, 0);
                        OnPlayerExitFood(playerid)
                    }
                }
            }
            new carid = GetPlayerVehicleID(playerid);
            if (IsABus(carid))
            {
                TogglePlayerControllable(playerid, 1);
                //GangZoneHideForPlayer(playerid, buszoneeast);
                //GangZoneHideForPlayer(playerid, buszonewest);
                RemovePlayerFromVehicle(playerid);
                if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
            }
            if (IsASweeper(carid))
            {
                TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
            }
            if(IsAHarvest(carid))
            {
            if (carid != 0)
                {
                    SetVehicleToRespawn(carid);
                }
                if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
                {
                    FarmerPickup[playerid][0]--;
                }
            TogglePlayerControllable(playerid, 1);
            RemovePlayerFromVehicle(playerid);
            FarmerVar[playerid] = 0;
            DisablePlayerRaceCheckpoint(playerid);

            }
            if(IsADrugHarvest(carid))
            {
            if (carid != 0)
            {
            SetVehicleToRespawn(carid);
            }
            if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
            {
            DrugFarmerPickup[playerid][0]--;
            }
            TogglePlayerControllable(playerid, 1);
            RemovePlayerFromVehicle(playerid);
            DrugFarmerVar[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            }
            if(IsASmuggleCar(carid))
            {
            if(carid != 0)
            {
            SetVehicleToRespawn(carid);
            }
            TogglePlayerControllable(playerid, 1);
            RemovePlayerFromVehicle(playerid);
            SmugglerWork[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            }
            if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
             {
        TogglePlayerControllable(playerid, 1);
        RemovePlayerFromVehicle(playerid);
        }
        if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
        TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
            }
            if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
            {
                TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
            }
            else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
            {
            SetPlayerInterior(playerid,0);
                SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
                PlayerInfo[playerid][pInt] = 0;
                PlayerInfo[playerid][pLocal] = 999;
            }
            else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
            {
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
            }
            else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
            {
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
            }
            else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
            {
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
            }
            else if(NoFuel[playerid] == 1)
            {
            TogglePlayerControllable(playerid, 1);
                RemovePlayerFromVehicle(playerid);
                NoFuel[playerid] = 0;
            }
        }
        return 1;
    }

Comanda /enter:


for(new i = 0; i < sizeof(HouseInfo); i++)
      {
        if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]))
        {
          //printf("Found House :%d",i);
          if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0)
          {
            SetPlayerVirtualWorld(playerid, i);
              SetPlayerInterior(playerid,HouseInfo[hInt]);
            SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]);
            GameTextForPlayer(playerid, "~w~Bun venit acasa", 5000, 1);
            PlayerInfo[playerid][pInt] = HouseInfo[hInt];
            PlayerInfo[playerid][pLocal] = i+500;
            return 1;
          }
          else
          {
            GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1);
            return 1;
          }
        }
      }
      for(new i = 0; i < sizeof(BizzInfo); i++)
      {
        if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]))
        {
          //printf("Found House :%d",i);
          if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost])
          {
            if(PlayerInfo[playerid][pPbiskey] != i)
            {
              if(BizzInfo[bLocked] == 1)
              {
                GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1);
                return 1;
              }
              if(i == 6 || i == 7 || i == 8)
              {
                OnPlayerEnterFood(playerid, 3)
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
              }
              if(i == 25)
              {
                OnPlayerEnterFood(playerid, 2)
                SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
                SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
                PlayerInfo[playerid][pLocal] = 25+99;
                SetPlayerVirtualWorld(playerid, 25+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
              }
              if(i == 2)
              {
                OnPlayerEnterFood(playerid, 1)
                SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
                SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
                PlayerInfo[playerid][pLocal] = 2+99;
                SetPlayerVirtualWorld(playerid, 2+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
              }
              if(i == 24)
              {
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                return 1;
              }
              if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23)
              {
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
              }
              SafeGivePlayerMoney(playerid,-BizzInfo[bEntranceCost]);
              format(string, sizeof(string), "~r~-$%d~n~~w~scrie /exit~n~pentru a iesi", BizzInfo[bEntranceCost]);
              BizzInfo[bTill] += BizzInfo[bEntranceCost];
              OnPropUpdate();
              GameTextForPlayer(playerid, string, 5000, 3);
            }
            if(i == 6 || i == 7 || i == 8)
            {
                OnPlayerEnterFood(playerid, 3)
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
            }
            if(i == 25)
            {
                OnPlayerEnterFood(playerid, 2)
                SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
                SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
                PlayerInfo[playerid][pLocal] = 25+99;
                SetPlayerVirtualWorld(playerid, 25+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
            }
            if(i == 2)
            {
                OnPlayerEnterFood(playerid, 1)
                SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
                SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
                PlayerInfo[playerid][pLocal] = 2+99;
                SetPlayerVirtualWorld(playerid, 2+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
            }
            if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24)
            {
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
            }
            SetPlayerInterior(playerid,BizzInfo[bInterior]);
            SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
            PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
            PlayerInfo[playerid][pLocal] = i+99;
            SetPlayerVirtualWorld(playerid, i+99);
            new dood[MAX_PLAYER_NAME];
            GetPlayerName(playerid, dood, sizeof(dood));
            format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, BizzInfo[bEntranceCost], i);
            printf("%s", string);
            PayLog(string);
            //PlayerInfo[playerid][pLocal] = i;
            return 1;
          }
          else
          {
            GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1);
            return 1;
          }
        }
      }
      for(new i = 0; i < sizeof(SBizzInfo); i++)
      {
        if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ]))
        {
          if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost])
          {
            if(PlayerInfo[playerid][pPbiskey] != i)
            {
              if(SBizzInfo[sbLocked] == 1)
              {
                GameTextForPlayer(playerid, "~r~Inchis", 5000, 1);
                return 1;
              }
              SafeGivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]);
              gSpentCash[playerid] = GetPlayerMoney(playerid);
              SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost];
              new dood[MAX_PLAYER_NAME];
              GetPlayerName(playerid, dood, sizeof(dood));
              format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, SBizzInfo[sbEntranceCost], i);
              printf("%s", string);
              PayLog(string);
              OnPropUpdate();
              return 1;
            }
          }
          else
          {
            GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1);
            return 1;
          }
        }
      }
    }
    return 1;
  }

Comanda la buton enter.


if(newkeys==KEY_SECONDARY_ATTACK)
  {
    if(IsPlayerConnected(playerid))
    {
      for(new i = 0; i < sizeof(HouseInfo); i++)
      {
        if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]))
        {
          //printf("Found House :%d",i);
          if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0)
          {
            SetPlayerVirtualWorld(playerid, i);
              SetPlayerInterior(playerid,HouseInfo[hInt]);
            SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]);
            GameTextForPlayer(playerid, "~w~Bun venit acasa", 5000, 1);
            PlayerInfo[playerid][pInt] = HouseInfo[hInt];
            PlayerInfo[playerid][pLocal] = i+500;
            return 1;
          }
          else
          {
            GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1);
            return 1;
          }
        }
      }
      for(new i = 0; i < sizeof(BizzInfo); i++)
      {
        if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]))
        {
          //printf("Found House :%d",i);
          if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost])
          {
            if(PlayerInfo[playerid][pPbiskey] != i)
            {
              if(BizzInfo[bLocked] == 1)
              {
                GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1);
                return 1;
              }
              if(i == 6 || i == 7 || i == 8)
              {
                OnPlayerEnterFood(playerid, 3)
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
              }
              if(i == 25)
              {
                OnPlayerEnterFood(playerid, 2)
                SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
                SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
                PlayerInfo[playerid][pLocal] = 25+99;
                SetPlayerVirtualWorld(playerid, 25+99);
                format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
              }
              if(i == 2)
              {
                OnPlayerEnterFood(playerid, 1)
                SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
                SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
                PlayerInfo[playerid][pLocal] = 2+99;
                SetPlayerVirtualWorld(playerid, 2+99);
                format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
              }
              if(i == 24)
              {
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                return 1;
              }
              if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23)
              {
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
              }
              SafeGivePlayerMoney(playerid,-BizzInfo[bEntranceCost]);
              format(string, sizeof(string), "~r~-$%d~n~~w~Apasa ENTER~n~pentru a iesi", BizzInfo[bEntranceCost]);
              BizzInfo[bTill] += BizzInfo[bEntranceCost];
              OnPropUpdate();
              GameTextForPlayer(playerid, string, 5000, 3);
            }
            if(i == 6 || i == 7 || i == 8)
            {
                OnPlayerEnterFood(playerid, 3)
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
            }
            if(i == 25)
            {
                OnPlayerEnterFood(playerid, 2)
                SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
                SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
                PlayerInfo[playerid][pLocal] = 25+99;
                SetPlayerVirtualWorld(playerid, 25+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
            }
            if(i == 2)
            {
                OnPlayerEnterFood(playerid, 1)
                SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
                SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
                PlayerInfo[playerid][pLocal] = 2+99;
                SetPlayerVirtualWorld(playerid, 2+99);
                format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
            }
            if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24)
            {
                SetPlayerInterior(playerid,BizzInfo[bInterior]);
                SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
                PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
                PlayerInfo[playerid][pLocal] = i+99;
                SetPlayerVirtualWorld(playerid, i+99);
                format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi");
                GameTextForPlayer(playerid, string, 5000, 3);
                OnPropUpdate();
                return 1;
            }
            SetPlayerInterior(playerid,BizzInfo[bInterior]);
            SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]);
            PlayerInfo[playerid][pInt] = BizzInfo[bInterior];
            PlayerInfo[playerid][pLocal] = i+99;
            SetPlayerVirtualWorld(playerid, i+99);
            new dood[MAX_PLAYER_NAME];
            GetPlayerName(playerid, dood, sizeof(dood));
            format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, BizzInfo[bEntranceCost], i);
            printf("%s", string);
            PayLog(string);
            //PlayerInfo[playerid][pLocal] = i;
            return 1;
          }
          else
          {
            GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1);
            return 1;
          }
        }
      }
      for(new i = 0; i < sizeof(SBizzInfo); i++)
      {
        if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ]))
        {
          if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost])
          {
            if(PlayerInfo[playerid][pPbiskey] != i)
            {
              if(SBizzInfo[sbLocked] == 1)
              {
                GameTextForPlayer(playerid, "~r~Inchis", 5000, 1);
                return 1;
              }
              SafeGivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]);
              gSpentCash[playerid] = GetPlayerMoney(playerid);
              SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost];
              new dood[MAX_PLAYER_NAME];
              GetPlayerName(playerid, dood, sizeof(dood));
              format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, SBizzInfo[sbEntranceCost], i);
              printf("%s", string);
              PayLog(string);
              OnPropUpdate();
              return 1;
            }
          }
          else
          {
            GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1);
            return 1;
          }
        }
      }
    }
  }

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