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Problema seif mafii


CoSmInUuTzZ

Question

Salut , am si eu o problema , normal cand se da payday si esti lider la o mafie iti baga in seif 3k pe teritoriu de ex daca ai 7 teritorii iti baga 21 k , mie doar imi arata ca imi baga dar cand dau /fbalance imi arata 0...

[pawn]    public SyncTime()

    {

    new string[64];

    new tmphour;

    new tmpminute;

    new tmpsecond;

    gettime(tmphour, tmpminute, tmpsecond);

    FixHour(tmphour);

    tmphour = shifthour;

    if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))

    {

    format(string, sizeof(string), "{a9c4e4}Acum este ora {ee5555}%d {a9c4e4}.",tmphour+1);

    BroadCast(COLOR_YELLOW,string);

    ghour = tmphour;

    PayDay();

    if(GangInfo[1][gHours] >= 1) GangInfo[1][gHours] --;

    if(GangInfo[2][gHours] >= 1) GangInfo[2][gHours] --;

    if(GangInfo[3][gHours] >= 1) GangInfo[3][gHours] --;

    if(GangInfo[4][gHours] >= 1) GangInfo[4][gHours] --;

    if(GangInfo[5][gHours] >= 1) GangInfo[5][gHours] --;

    if(GangInfo[6][gHours] >= 1) GangInfo[6][gHours] --;

    if(GangInfo[7][gHours] >= 1) GangInfo[7][gHours] --;

    if(GangInfo[8][gHours] >= 1) GangInfo[8][gHours] --;

    if(GangInfo[9][gHours] >= 1) GangInfo[9][gHours] --;

    if(GangInfo[10][gHours] >= 1) GangInfo[10][gHours] --;

    if(GangInfo[11][gHours] >= 1) GangInfo[11][gHours] --;

    if(GangInfo[12][gHours] >= 1) GangInfo[12][gHours] --;

    if(GangInfo[13][gHours] >= 1) GangInfo[13][gHours] --;

    if(GangInfo[14][gHours] >= 1) GangInfo[14][gHours] --;

    if(GangInfo[15][gHours] >= 1) GangInfo[15][gHours] --;

    if(GangInfo[16][gHours] >= 1) GangInfo[16][gHours] --;

    if(GangInfo[17][gHours] >= 1) GangInfo[17][gHours] --;

    if(GangInfo[18][gHours] >= 1) GangInfo[18][gHours] --;

    for(new b=5; b<=30; b++)

    {

      if(BizzInfo[bOwned] == 1) BizzInfo[bTill] += 500;

    }

    for(new n=0; n<sizeof(GangInfo); n++)

    {

    if(GangInfo[n][gFaction] != 0) DynamicFactions[GangInfo[n][gFaction]][fBank] += 1000;

    }

    if (realtime)

    {

    SetWorldTime(tmphour);

    }

    }

    }[/pawn]

Uitati si synctime...

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