Jump to content

Question

Posted

Cand vreau sa compilez primesc erorile acestea:

25yty5j.png

Liniile cu probleme:

3284 si 3285:

[pawn]     GivePlayerCash(i, value);

    GivePlayerCash(i, value);[/pawn]

3313:

[pawn]     GivePlayerCash(i, value);[/pawn]

3349 si 3350:

[pawn]             SafeResetPlayerWeapons(i);

            SafeGivePlayerWeapon(i, 29, 999);[/pawn]

3377:

[pawn]             SafeResetPlayerWeapons(i);[/pawn]

4002:

[pawn]     if(PlayerToPoint(50,playerid,885.863952,-2068.306396,12.895313) || PlayerToPoint(50,playerid,786.746582,-2067.982910,12.898412) || PlayerToPoint(50,playerid,886.083618,-2207.429687,12.895313) || PlayerToPoint(50,playerid,786.681030,-2207.446044,12.895313))[/pawn]

4014:

[pawn]     if(PlayerToPoint(3.0,playerid,847.6656,-1043.4241,25.4944) || PlayerToPoint(3.0,playerid,2127.5808,2378.2695,10.8203) || PlayerToPoint(3.0,playerid,-2649.418212,381.443420,6.159250))[/pawn]

4038:

[pawn]        if(PlayerToPoint(25.0,playerid,20.5627,-103.7291,1005.2578) || PlayerToPoint(25.0,playerid,203.9068,-41.0728,1001.8047))[/pawn]

4042:

[pawn] else if(PlayerToPoint(30.0,playerid,214.4470,-7.6471,1001.2109) || PlayerToPoint(50.0,playerid,161.3765,-83.8416,1001.8047))[/pawn]

4054:

[pawn] if(PlayerToPoint(6.0,playerid,1004.0070,-939.3102,42.1797) || PlayerToPoint(6.0,playerid,1944.3260,-1772.9254,13.3906))[/pawn]

4058:

[pawn] else if(PlayerToPoint(6.0,playerid,-90.5515,-1169.4578,2.4079) || PlayerToPoint(6.0,playerid,-1609.7958,-2718.2048,48.5391))[/pawn]

4062:

[pawn] else if(PlayerToPoint(6.0,playerid,-2029.4968,156.4366,28.9498) || PlayerToPoint(8.0,playerid,-2408.7590,976.0934,45.4175))[/pawn]

4066:

[pawn] else if(PlayerToPoint(5.0,playerid,-2243.9629,-2560.6477,31.8841) || PlayerToPoint(8.0,playerid,-1676.6323,414.0262,6.9484))[/pawn]

4070:

[pawn] else if(PlayerToPoint(6.0,playerid,2202.2349,2474.3494,10.5258) || PlayerToPoint(10.0,playerid,614.9333,1689.7418,6.6968))[/pawn]

4074:

[pawn] else if(PlayerToPoint(8.0,playerid,-1328.8250,2677.2173,49.7665) || PlayerToPoint(6.0,playerid,70.3882,1218.6783,18.5165))[/pawn]

4078:

[pawn] else if(PlayerToPoint(8.0,playerid,2113.7390,920.1079,10.5255) || PlayerToPoint(6.0,playerid,-1327.7218,2678.8723,50.0625))[/pawn]

4082:

[pawn] else if(PlayerToPoint(8.0,playerid,656.4265,-559.8610,16.5015) || PlayerToPoint(6.0,playerid,656.3797,-570.4138,16.5015))[/pawn]

4094:

[pawn]     if(PlayerToPoint(1.0,playerid,403.8266,-2088.7598,7.8359) || PlayerToPoint(1.0,playerid,398.7553,-2088.7490,7.8359))[/pawn]

4102:

[pawn] else if(PlayerToPoint(1.0,playerid,383.4157,-2088.7849,7.8359) || PlayerToPoint(1.0,playerid,374.9598,-2088.7979,7.8359))[/pawn]

4106:

[pawn] else if(PlayerToPoint(1.0,playerid,369.8107,-2088.7927,7.8359) || PlayerToPoint(1.0,playerid,367.3637,-2088.7925,7.8359))[/pawn]

4110:

[pawn] else if(PlayerToPoint(1.0,playerid,362.2244,-2088.7981,7.8359) || PlayerToPoint(1.0,playerid,354.5382,-2088.7979,7.8359))[/pawn]

4122:

[pawn]     if(PlayerToPoint(3.0,playerid,369.9786,-4.0798,1001.8589))[/pawn]

4126:

[pawn]     else if(PlayerToPoint(3.0,playerid,376.4466,-60.9574,1001.5078) || PlayerToPoint(3.0,playerid,378.1215,-57.4928,1001.5078))[/pawn]

4130:

[pawn] else if(PlayerToPoint(3.0,playerid,374.1185,-113.6361,1001.4922) || PlayerToPoint(3.0,playerid,377.7971,-113.7668,1001.4922))[/pawn]

1 answer to this question

Recommended Posts

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.