Jump to content
  • 0

Ajutor comanda lock fara switchkey


DarkC97

Question

Salutare, de ceva timp tot incerc sa fac comanda de /lock sa mearga fara /switchkey adica cand sunt langa masina mea sa nu mai dau intruna switch key ca sa o pot inchide si sa nu inchid motorul s-au alceva.

Aceasta este comanda din pawn,sper sa ma putetii ajuta

[pawn]  if(strcmp(cmd, "/lock", true) == 0)

  {

  new query[128];

          if(SwitchKey[playerid] == 1)

          {

            new carid = PlayerData[playerid][pPcarkey];

            if(CarData[carid][cLockk] == 0)

            {

                    SendClientMessage(playerid, COLOR_GRAD1, "{ffffff}Ai {ff0000}inchis {ffffff}masina.");

              PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

              CarData[carid][cLockk] = 1;

              VehLocked[carid+PreVehicle] = 1;

              GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

              SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective);

              format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d",CarData[carid][cLockk], carid);

            mysql_query(query);

                return 1;

            }

            else

            {

                SendClientMessage(playerid, COLOR_GRAD1, "{ffffff}Ai {00ff3b}deschis {ffffff}masina.");

              PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

                CarData[carid][cLockk] = 0;

                VehLocked[carid+PreVehicle] = 0;

              GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

              SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective);

        format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

            mysql_query(query);

                return 1;

            }

        }

        if(SwitchKey[playerid] == 2)

          {

            new carid = PlayerData[playerid][pPcarkey2];

            if(CarData[carid][cLockk] == 0)

            {

                SendClientMessage(playerid, COLOR_GRAD1, "{ffffff}Ai {ff0000}incuiat {ffffff}motocicleta.");

              PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

              CarData[carid][cLockk] = 1;

              VehLocked[carid+PreVehicle] = 1;

              GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

              SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective);

            format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

            mysql_query(query);

                return 1;

            }

            else

            {

                SendClientMessage(playerid, COLOR_GRAD1, "{ffffff}Ai {00ff3b}deschis {ffffff}motocicleta.");

              PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

                CarData[carid][cLockk] = 0;

                VehLocked[carid+PreVehicle] = 0;

              GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

              SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective);

              format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

            mysql_query(query);

                return 1;

            }

        }

        if(SwitchKey[playerid] == 3)

          {

            new carid = PlayerData[playerid][pPcarkey3];

            if(CarData[carid][cLockk] == 0)

            {

                SendClientMessage(playerid, COLOR_GRAD1, "{ffffff}Ai {ff0000}incuiat {ffffff}barca/avionul.");

              PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

              CarData[carid][cLockk] = 1;

              VehLocked[carid+PreVehicle] = 1;

              GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

              SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective);

                        format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

            mysql_query(query);

                return 1;

            }

            else

            {

                SendClientMessage(playerid, COLOR_GRAD1, "{ffffff}Ai {00ff3b}deschis {ffffff}barca/avionul.");

              PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

                CarData[carid][cLockk] = 0;

                VehLocked[carid+PreVehicle] = 0;

              GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

              SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective);

                        format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

            mysql_query(query);

                return 1;

            }

        }

        else if(SwitchKey[playerid] == 4)

        {

            new carid = HireCar[playerid];

            if(CarLocked[HireCar[playerid]] == 0)

            {

                SendClientMessage(playerid, COLOR_GRAD1, "{ffffff}Ai {ff0000}incuiat {ffffff}masina.");

              PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

              CarLocked[HireCar[playerid]] = 1;

              VehLocked[carid] = 1;

              GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective);

              SetVehicleParamsEx(carid,engine,lights,alarm,1,bonnet,boot,objective);

                return 1;

            }

            else

            {

                    SendClientMessage(playerid, COLOR_GRAD1, "{ffffff}Ai {00ff3b}deschis {ffffff}masina.");

              PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

                CarLocked[HireCar[playerid]] = 0;

                VehLocked[carid] = 0;

              GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective);

              SetVehicleParamsEx(carid,engine,lights,alarm,0,bonnet,boot,objective);

                return 1;

            }

        }

       

        else

        {

            SendClientMessage(playerid, COLOR_PURPLE, "Nu ai chei pe acest slot,scrie /switchkey!");

              return 1;

        }

  }

 

[/pawn]

Link to comment
Share on other sites

9 answers to this question

Recommended Posts

Poti face comenzile de exemplu /lock1 /lock2 /lock3

nu ai inteles intrebarea, ma refeream cum sa fac sa inchid doar vehicolul de langa care sunt, adica daca sunt la 4 metri de masina si dau lock sa o inchida pe aia ,daca sunt la 4m de moto lafel iar daca sunt mai departe sa nu faca nimic si asta doar comanda /lock nu lock1/2 etc

Link to comment
Share on other sites

Aaaaa pai asa

for(new v=1;v<MAX_VEHICLES;v++)
{
    new Float:x, Float:y, Float:z;
    GetVehiclePos(v, x,y,z);
    if(IsPlayerInRangeOfPoint(playerid, 4.0, x,y,z))
    {
        if(VehLocked[v] == 1)
        {
             VehLocked[v] = 0;break;
        }
        else if(VehLocked[v] == 0)
        {
             VehLocked[v] = 1;break;
        }
    }
}

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Link to comment
Share on other sites

for(new v=1;v<MAX_VEHICLES;v++)//incepe sa numere de la 1 la maximul vehiculelor
{
    new Float:x, Float:y, Float:z;//definim variabilele x,y,z
    GetVehiclePos(v, x,y,z);//stocam coordonatele vehicului v(1,2,3,....MAX_VEHICLEs)
    if(IsPlayerInRangeOfPoint(playerid, 4.0, x,y,z))//intrebam daca jucatorul este aproape de coordonatele vehicululuii
    {//daca da urmeaza
        if(VehLocked[v] == 1)//daca vehiculul este inchis
        {
             VehLocked[v] = 0;break;//il deschidem
        }
        else if(VehLocked[v] == 0)//daca vehiculul este deschis
        {
             VehLocked[v] = 1;break;//il inchide
        }
    }
}

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.