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Wanted dupa relog.


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Faci o variabila noua pWante la enum-ul de la PlayerInfo. Dupa creezi si la OnPlayerUpdate, OnPlayerLogin, OnPlayerRegister. Modifici comenzile care tineau de vechea variabila inlocuid PlayerInfo[playerid][pWanted]

 

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Ok, si cum modific SetPlayerCriminal ? :|

[pawn]public SetPlayerCriminal(playerid,declare,reason[])

{//example: SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");

if(IsPlayerConnected(playerid))

{

    PlayerInfo[playerid][pCrimes] += 1;

    new points = WantedPoints[playerid];

new turned[MAX_PLAYER_NAME];

new turner[MAX_PLAYER_NAME];

new turnmes[128];

new wantedmes[128];

strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255);

GetPlayerName(playerid, turned, sizeof(turned));

if (declare == 255)

{

format(turner, sizeof(turner), "Neidentificat");

strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);

}

else

{

    if(IsPlayerConnected(declare))

    {

GetPlayerName(declare, turner, sizeof(turner));

strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);

strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255);

strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255);

}

}

new wlevel;

format(turnmes, sizeof(turnmes), "Ai comis o infractiune [%s]. Reclamant: %s.",reason,turner);

SendClientMessage(playerid, COLOR_LIGHTRED, turnmes);

if(points > 0)

{

    new yesno;

if(points >= 2 && points <= 3) { if(WantedLevel[playerid] != 1) { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; } }

else if(points >= 4 && points <= 5) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1;  } }

else if(points >= 6 && points <= 7) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; } }

else if(points >= 8 && points <= 9) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } }

else if(points >= 10 && points <= 11) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } }

else if(points >= 12 && points <= 13) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } }

else if(points >= 14 && points <= 15) { if(WantedLevel[playerid] != 7) { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; } }

else if(points >= 16 && points <= 17) { if(WantedLevel[playerid] != 8) { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; } }

else if(points >= 18 && points <= 19) { if(WantedLevel[playerid] != 9) { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; } }

else if(points >= 20 && points <= 21) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } }

if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } }

if(yesno)

{

format(wantedmes, sizeof(wantedmes), "Nivel urmarire curent: %d",wlevel);

SendClientMessage(playerid, COLOR_YELLOW, wantedmes);

for(new i = 0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

    if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 2||PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 3||PlayerInfo[pLeader] == 3)

    {

format(cbjstore, sizeof(turnmes), "Dispecer: Toate unitatile: Reclamant: %s",turner);

SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);

format(cbjstore, sizeof(turnmes), "Dispecer: Infractiune: %s, Suspect: %s",reason,turned);

SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);

}

}

}

}

}

}//not connected

}[/pawn]

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