Ok, si cum modific SetPlayerCriminal ? :| [pawn]public SetPlayerCriminal(playerid,declare,reason[]) {//example: SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); if(IsPlayerConnected(playerid)) { PlayerInfo[playerid][pCrimes] += 1; new points = WantedPoints[playerid]; new turned[MAX_PLAYER_NAME]; new turner[MAX_PLAYER_NAME]; new turnmes[128]; new wantedmes[128]; strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255); GetPlayerName(playerid, turned, sizeof(turned)); if (declare == 255) { format(turner, sizeof(turner), "Neidentificat"); strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255); } else { if(IsPlayerConnected(declare)) { GetPlayerName(declare, turner, sizeof(turner)); strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255); strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255); strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255); } } new wlevel; format(turnmes, sizeof(turnmes), "Ai comis o infractiune [%s]. Reclamant: %s.",reason,turner); SendClientMessage(playerid, COLOR_LIGHTRED, turnmes); if(points > 0) { new yesno; if(points >= 2 && points <= 3) { if(WantedLevel[playerid] != 1) { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; } } else if(points >= 4 && points <= 5) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1; } } else if(points >= 6 && points <= 7) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; } } else if(points >= 8 && points <= 9) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } } else if(points >= 10 && points <= 11) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } } else if(points >= 12 && points <= 13) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } } else if(points >= 14 && points <= 15) { if(WantedLevel[playerid] != 7) { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; } } else if(points >= 16 && points <= 17) { if(WantedLevel[playerid] != 8) { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; } } else if(points >= 18 && points <= 19) { if(WantedLevel[playerid] != 9) { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; } } else if(points >= 20 && points <= 21) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } } if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } } if(yesno) { format(wantedmes, sizeof(wantedmes), "Nivel urmarire curent: %d",wlevel); SendClientMessage(playerid, COLOR_YELLOW, wantedmes); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 2||PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 3||PlayerInfo[pLeader] == 3) { format(cbjstore, sizeof(turnmes), "Dispecer: Toate unitatile: Reclamant: %s",turner); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); format(cbjstore, sizeof(turnmes), "Dispecer: Infractiune: %s, Suspect: %s",reason,turned); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); } } } } } }//not connected }[/pawn]