andrein2 Posted June 25, 2013 Report Share Posted June 25, 2013 Imi da o eroare la anti lag shoot si la fast event nu apare cati bani primesteAnti lag Shoot[pawn]C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44463) : error 029: invalid expression, assumed zeroC:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44463) : error 017: undefined symbol "damagedid"C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44465) : warning 219: local variable "string" shadows a variable at a preceding levelC:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44468) : error 017: undefined symbol "damagedid"C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44470) : error 017: undefined symbol "weaponid"C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44471) : error 017: undefined symbol "amount"C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44476) : warning 225: unreachable codePawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase5 Errors.[/pawn]Si la fast event[pawn] if(Answered == 0) { new idx; tmp = strtok(text, idx); if ((strcmp(FastString, tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen(FastString))) { Answered = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "{DC0C0C}Fast Event: {FFFFFF}%s a castigat fast-eventul si a primit $%d!", sendername); OOCNews(COLOR_LIGHTBLUE, string); new randrd = 1000 + random(500); GivePlayerCash(playerid, randrd); return 0; } }[/pawn] Link to comment Share on other sites More sharing options...
DarkyTheAngel Posted June 25, 2013 Report Share Posted June 25, 2013 Sunt singurul care vede ca a pus un callback in alt callback ? Link to comment Share on other sites More sharing options...
andrein2 Posted June 25, 2013 Author Report Share Posted June 25, 2013 Spunemi terog unde este gresit sa vad ca nu sunt expert ca voi Edit: Am rezolvat l-am mutat dar imi da eroarea asta acum[pawn]C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(4008) : error 021: symbol already defined: "OnPlayerGiveDamage"[/pawn][pawn]public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { new string[128], victim[MAX_PLAYER_NAME], attacker[MAX_PLAYER_NAME]; new weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); GetPlayerName(damagedid, victim, sizeof (victim)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); format(string, sizeof(string), "%s has made %.0f damage to %s, weapon: %s", attacker, amount, victim, weaponname); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }[/pawn] Link to comment Share on other sites More sharing options...
DarkyTheAngel Posted June 25, 2013 Report Share Posted June 25, 2013 Spunemi terog unde este gresit sa vad ca nu sunt expert ca voi Edit: Am rezolvat l-am mutat dar imi da eroarea asta acum[pawn]C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(4008) : error 021: symbol already defined: "OnPlayerGiveDamage"[/pawn][pawn]public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { new string[128], victim[MAX_PLAYER_NAME], attacker[MAX_PLAYER_NAME]; new weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); GetPlayerName(damagedid, victim, sizeof (victim)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); format(string, sizeof(string), "%s has made %.0f damage to %s, weapon: %s", attacker, amount, victim, weaponname); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }[/pawn]Insfarsit, te-ai luminat.Acea eroare vrea sa spuna ca, callback-ul este definit de mai multe ori. Link to comment Share on other sites More sharing options...
andrein2 Posted June 25, 2013 Author Report Share Posted June 25, 2013 Am editat si acum am eroarea aceasta[pawn]C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(4006) : warning 225: unreachable codePawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase1 Warning.[/pawn][pawn]public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid){ if(Tazer[playerid] == 1 && GetPlayerWeapon(playerid) == TAZE_WEAPON) { new Float:health,losehp; GetPlayerHealth(damagedid,health); losehp = TAZE_LOSEHP; if(Tazed[damagedid] == 1) return 1; new Float:x, Float:y, Float:z; GetPlayerPos(damagedid, x, y, z); ClearAnimations(damagedid); TogglePlayerControllable(damagedid, 0); ApplyAnimation(damagedid,"PED","KO_skid_front",4.1,0,1,1,1,0); ApplyAnimation(damagedid,"PED","KO_skid_front",4.1,0,1,1,1,0); SetTimerEx("TazedRemove", TAZE_TIMER, 0, "i", damagedid); Tazed[damagedid] = 1; if(losehp) {} else SetPlayerHealth(damagedid, health+amount); } return 1; { new string[128], victim[MAX_PLAYER_NAME], attacker[MAX_PLAYER_NAME]; new weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); GetPlayerName(damagedid, victim, sizeof (victim)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); format(string, sizeof(string), "%s has made %.0f damage to %s, weapon: %s", attacker, amount, victim, weaponname); SendClientMessageToAll(0xFFFFFFFF, string); } return 1;}[/pawn] Link to comment Share on other sites More sharing options...
DarkyTheAngel Posted June 25, 2013 Report Share Posted June 25, 2013 [pawn]public OnPlayerGiveDamage ( playerid , damagedid , Float:amount , weaponid ){ if ( Tazer [ playerid ] == 1 && GetPlayerWeapon ( playerid ) == TAZE_WEAPON ) { new string [ 128 ] , victim [ MAX_PLAYER_NAME ] , attacker [ MAX_PLAYER_NAME ] , weaponname [ 124 ] , Float:pos [ 3 ] , Float:health , losehp ; if ( Tazed [ damagedid ] == 1 ) return ( 1 ) ; GetPlayerHealth ( damagedid , health ) ; losehp = TAZE_LOSEHP ; GetPlayerPos ( damagedid , pos [ 0 ] , pos [ 1 ] , pos [ 2 ] ) ; ClearAnimations ( damagedid ) ; TogglePlayerControllable ( damagedid , 0 ) ; ApplyAnimation ( damagedid , "PED" , "KO_skid_front" , 4.1 , 0 , 1 , 1 , 1 , 0 ) ; ApplyAnimation ( damagedid , "PED" , "KO_skid_front" , 4.1 , 0 , 1 , 1 , 1 , 0 ) ; SetTimerEx ( "TazedRemove" , TAZE_TIMER , 0 , "i" , damagedid ) ; Tazed [ damagedid ] = 1 ; if ( losehp ) { } else SetPlayerHealth ( damagedid , health + amount ) ; GetPlayerName ( playerid , attacker , sizeof ( attacker ) ) ; GetPlayerName ( damagedid , victim , sizeof ( victim ) ) ; GetWeaponName ( weaponid , weaponname , sizeof ( weaponname ) ) ; format ( string , sizeof ( string ) , "%s has made %.0f damage to %s, weapon: %s" , attacker , amount , victim , weaponname ) ; SendClientMessageToAll ( 0xFFFFFFFF , string ) ; } return ( 1 ) ;}[/pawn]EDIT: Codul arata nearanjat aici, dar in editor va arata bine. Link to comment Share on other sites More sharing options...
andrein2 Posted June 25, 2013 Author Report Share Posted June 25, 2013 Pe mine ma intereseaza partea asta deoarce tazer-ul merge perfect dar vreau la deagle[pawn] { new string[128], victim[MAX_PLAYER_NAME], attacker[MAX_PLAYER_NAME]; new weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); GetPlayerName(damagedid, victim, sizeof (victim)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); format(string, sizeof(string), "%s has made %.0f damage to %s, weapon: %s", attacker, amount, victim, weaponname); SendClientMessageToAll(0xFFFFFFFF, string); }[/pawn] Link to comment Share on other sites More sharing options...
DarkyTheAngel Posted June 25, 2013 Report Share Posted June 25, 2013 In comentariul anterior, ti-am impreunat ambele parti de cod (pe care mi le-ai dat). Link to comment Share on other sites More sharing options...
andrein2 Posted June 25, 2013 Author Report Share Posted June 25, 2013 Asa asta am rezolvat si la fast event ? Nu apare cati bani a castigat apare decat $[pawn] if(Answered == 0) { new idx; tmp = strtok(text, idx); if ((strcmp(FastString, tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen(FastString))) { Answered = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "{DC0C0C}Fast Event: {FFFFFF}%s a castigat fast-eventul si a primit $%d!", sendername); OOCNews(COLOR_LIGHTBLUE, string); new randrd = 1000 + random(500); GivePlayerCash(playerid, randrd); return 0; } }[/pawn] Link to comment Share on other sites More sharing options...
DarkyTheAngel Posted June 25, 2013 Report Share Posted June 25, 2013 [pawn] if(Answered == 0) { new idx; tmp = strtok(text, idx); if ((strcmp(FastString, tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen(FastString))) { Answered = 1; OOCNews(COLOR_LIGHTBLUE, string); new randrd = 1000 + random(500); GivePlayerCash(playerid, randrd); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "{DC0C0C}Fast Event: {FFFFFF}%s a castigat fast-eventul si a primit $%d!", sendername, randrd); SendClientMessageToAll(0xFFFFFFFF, string); return 0; } }[/pawn] Link to comment Share on other sites More sharing options...
andrein2 Posted June 25, 2013 Author Report Share Posted June 25, 2013 Si mai am o problema cand nu am casa apare la House Key : 255 si cand cumpar casa tot lafel de ce nu se schimba (Ps: NU se schimba nici in baza de date)[img width=500 height=399] [pawn] { new skin = GetPlayerSkin(targetid); new interior = GetPlayerInterior(targetid); new local = PlayerInfo[targetid][pLocal]; new vw = GetPlayerVirtualWorld(targetid); new Float:health, Float:armour; GetPlayerHealth(targetid,health); GetPlayerArmour(targetid,armour); format(coordsstring, sizeof(coordsstring), "| House key: %d | BizKey: %d | Skin: %d | Interior: %d | Virtual world: %d | Local: %d | Health: %.1f | Armour: %.1f |", PlayerInfo[targetid][pPhousekey],bizkey, skin, interior, vw, local, health, armour); SendClientMessage(playerid, COLOR_LIGHTRED, coordsstring); }[/pawn] Link to comment Share on other sites More sharing options...
roscatu Posted June 25, 2013 Report Share Posted June 25, 2013 Problema e la comanda " /buyhouse " ca nu modifica , folosesti mysql sau fisere pentru stocare a informatiilor? postaeaza comanda /buyhouse Link to comment Share on other sites More sharing options...
andrein2 Posted June 26, 2013 Author Report Share Posted June 26, 2013 Eu nu am /buyhouse eu dau /enter si apare Cumpara sau iesi[pawn] if(dialogid == 300) { if(response) { new h = HouseRequested[playerid]; if(Houses[playerid] >= MAX_OWNABLE_HOUSE && PlayerInfo[playerid][pAdmin] < 5) return SendClientMessage(playerid, -1, "{DC0C0C}Casa: {FFFFFF}Ai ajuns la limita caselor pe care le poti detine!"); if(HouseInfo[h][hOwned] == 0) { if(HouseInfo[h][hValue] <= GetPlayerCash(playerid)) { if(PlayerInfo[playerid][pPhousekey] != 255) return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}Casa: {FFFFFF}Trebuie sa renunti la chirie inainte sa cumperi o casa! (/unrentroom)"); if(HouseInfo[h][hLevel] <= PlayerInfo[playerid][pLevel]) {} else return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}Casa: {FFFFFF}Nu ai nivelul necesar!"); strmid(HouseInfo[h][hOwner], pName(playerid), 0, MAX_PLAYER_NAME, MAX_PLAYER_NAME); format(string, sizeof(string), "Proprietatea lui %s", pName(playerid)); strmid(HouseInfo[h][hName], string, 0, 100, 100); HouseInfo[h][hStorage] = 0; HouseInfo[h][hLock] = 1; HouseInfo[h][hOwned] = 1; HouseInfo[h][hPrice] = 0; hUpdate(h, hOwnerx); //hUpdate(h, hOwnedx); //hUpdate(h, hPricex); hUpdate(h, hLockx); hUpdate(h, hStoragex); GivePlayerCash(playerid, -HouseInfo[h][hValue]); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, -1, "{DC0C0C}Info: {FFFFFF}Felicitari pentru noua achizitie!"); SendClientMessage(playerid, -1, "{DC0C0C}Info: {FFFFFF}Casa ti-a fost inchisa automat."); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, -1, "{DC0C0C}Info: {FFFFFF}Poti folosi /housemenu pentru a modera informatiile casei."); TogglePlayerControllable(playerid, true); Houses[playerid] ++; SetPlayerInterior(playerid, HouseInfo[h][hInt]); SetPlayerPos(playerid, HouseInfo[h][hPosX1], HouseInfo[h][hPosY1], HouseInfo[h][hPosZ1]); SetPlayerVirtualWorld(playerid, h); if(PlayerToPoint(3.0, playerid, 2282.9983, -1139.7643, 1050.8984)) { format(string, sizeof(string), "Apartamentul lui %s", pName(playerid)); strmid(HouseInfo[h][hName], string, 0, 100, 100); } hUpdate(h, hNamex); SavePHouse(h); printf("=- House ID: %i got bought by: %s -=", h, pName(playerid)); HouseRequested[playerid] = 0; return 1; } else return SendClientMessage(playerid, COLOR_RED, "{DC0C0C}Casa: {FFFFFF}Nu ai destui bani!"); } else return SendClientMessage(playerid, COLOR_RED, "{DC0C0C}Casa: {FFFFFF}Aceasta casa nu este de vanzare!"); } else { HouseRequested[playerid] = 0; return 1; } } if(dialogid == 305) { if(response) { if(PlayerInfo[playerid][pPhousekey] != 255) return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}Casa: {FFFFFF}Trebuie sa renunti la chirie inainte sa cumperi aceasta proprietate! (/unrentroom)"); new h = HouseRequested[playerid]; if(Houses[playerid] >= MAX_OWNABLE_HOUSE && PlayerInfo[playerid][pAdmin] < 5) return SendClientMessage(playerid, -1, "{DC0C0C}Casa: {FFFFFF}Ai atins limita caselor pe care le poti detine!"); if(HouseInfo[h][hOwned] == 1) { if(HouseInfo[h][hPrice] <= GetPlayerCash(playerid)) { if(HouseInfo[h][hLevel] <= PlayerInfo[playerid][pLevel]) {} else return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}Casa: {FFFFFF}Nu ai nivelul necesar!"); //new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); new count = 999; for(new i = 0; i < MAX_PLAYERS; i++) { //GetPlayerName(i, sendernamen, sizeof(sendernamen)); if(strmatch(HouseInfo[h][hOwner], pName(i))) { if(gPlayerLogged != 0) { count = i; } //else SendClientMessage(playerid, COLOR_WHITE, "1"); } //else SendClientMessage(playerid, COLOR_WHITE, "2"); } if(count != 999) { GivePlayerCash(count, HouseInfo[h][hPrice]); SendClientMessage(count, COLOR_WHITE, " "); SendClientMessage(count, COLOR_WHITE, " "); Houses[count] --; format(string, sizeof(string), "{DC0C0C}Casa: {FFFFFF}%s ti-a cumparat casa pentru $%s! Contractele s-au semnat si casa nu mai e a ta acum.", sendername, FormatNumber(HouseInfo[h][hPrice])); SendClientMessage(count, COLOR_WHITE, string); } else { SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}Casa: {FFFFFF}Detinatorul trebuie sa fie online!"); HouseRequested[playerid] = 0; return 1; } strmid(HouseInfo[h][hOwner], pName(playerid), 0, MAX_PLAYER_NAME, MAX_PLAYER_NAME); format(string, sizeof(string), "Proprietatea lui %s", pName(playerid)); strmid(HouseInfo[h][hName], string, 0, 100, 100); HouseInfo[h][hLock] = 1; HouseInfo[h][hStorage] = 0; HouseInfo[h][hOwned] = 1; GivePlayerCash(playerid, -HouseInfo[h][hPrice]); HouseInfo[h][hPrice] = 0; Update(h, hOwnerx); //Update(h, hOwnedx); Update(h, hLockx); //Update(h, hPricex); Update(h, hStoragex); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, -1, "{DC0C0C}Info: {FFFFFF}Felicitari pentru noua achizitie!"); SendClientMessage(playerid, -1, "{DC0C0C}Info: {FFFFFF}Casa ti-a fost incuiata automat."); SendClientMessage(playerid, COLOR_WHITE, " "); SendClientMessage(playerid, -1, "{DC0C0C}Info: {FFFFFF}Poti folosi /housemenu pentru a modera informatiile casei."); TogglePlayerControllable(playerid, true); Houses[playerid] ++; SetPlayerInterior(playerid, HouseInfo[h][hInt]); SetPlayerPos(playerid, HouseInfo[h][hPosX1], HouseInfo[h][hPosY1], HouseInfo[h][hPosZ1]); SetPlayerVirtualWorld(playerid, h); if(PlayerToPoint(3.0, playerid, 2282.9983, -1139.7643, 1050.8984)) { format(string, sizeof(string), "Apartamentul lui %s", pName(playerid)); strmid(HouseInfo[h][hName], string, 0, 100, 100); } Update(h, hNamex); SavePHouse(h); printf("=- House with id: %i got bought by: %s -=", h, pName(playerid)); HouseRequested[playerid] = 0; return 1; } else return SendClientMessage(playerid, COLOR_RED, "{DC0C0C}Casa: {FFFFFF}Nu ai destui bani!"); } //else return SendClientMessage(playerid, COLOR_RED, "{DC0C0C}Casa: {FFFFFF}Aceasta casa nu este de vanzare!"); } else { HouseRequested[playerid] = 0; return 1; } }[/pawn][pawn] for(new i = 0; i < MAX_HOUSES; i++) { CheatTimer[playerid] = 3; //if(CPTimer[playerid] > 0) return 1; if(PlayerToPoint(1.5, playerid, HouseInfo[hPosX], HouseInfo[hPosY], HouseInfo[hPosZ])) { if(HouseInfo[hOwned] == 0) { //new string[256]; if(GetPlayerCash(playerid) >= HouseInfo[hValue]) { format(string, sizeof(string), "{F6F6F6}Vrei sa cumperi aceasta casa pentru {00BC00}$%d{F6F6F6}?", HouseInfo[hValue]); ShowPlayerDialog(playerid, 300, DIALOG_STYLE_MSGBOX, "{00BC00}Meniul {F6F6F6}Casei", string, "Cumpara", "Pleaca"); HouseRequested[playerid] = i; //CPTimer[playerid] = 3; } } else { if(strmatch(HouseInfo[hOwner], pName(playerid)) || PlayerInfo[playerid][pPhousekey] == i) { SetPlayerInterior(playerid, HouseInfo[hInt]); SetPlayerPos(playerid, HouseInfo[hPosX1], HouseInfo[hPosY1], HouseInfo[hPosZ1]); SetPlayerVirtualWorld(playerid, i); EnteredHouse[playerid] = i; //CPTimer[playerid] = 3; return 1; } if(HouseInfo[hLock] == 0) { SetPlayerInterior(playerid, HouseInfo[hInt]); SetPlayerPos(playerid, HouseInfo[hPosX1], HouseInfo[hPosY1], HouseInfo[hPosZ1]); SetPlayerVirtualWorld(playerid, i); EnteredHouse[playerid] = i; } else if(HouseInfo[hLock] != 0 && HouseInfo[hPrice] != 0) { HouseRequested[playerid] = i; ShowPlayerDialog(playerid, 314, DIALOG_STYLE_LIST, "{00BC00}Meniul {F6F6F6}Casei", "{00BC00}1. {F6F6F6}Cumpara casa\n{00BC00}2. {F6F6F6}Intra prin efractie", "Alege", "Iesi"); House[playerid] = i; //return ShowPlayerDialog(playerid, 313, DIALOG_STYLE_MSGBOX, "{F6F6F6}Incuietoarea este slabita..", "{F6F6F6}Ai fortat usa dar n-ai putut sa intri.\n{F6F6F6}Sunt sanse sa poti intra in casa prin efractie. Vrei sa intri?", "Intra", "Pleaca"); } else if(HouseInfo[hLock] != 0 && HouseInfo[hPrice] == 0) { House[playerid] = i; return ShowPlayerDialog(playerid, 313, DIALOG_STYLE_MSGBOX, "{F6F6F6}Poti intra prin efractie..", "{F6F6F6}Ai incercat clanta usii si ai observat ca se poate distruge usor.\n{F6F6F6}Sunt sanse sa poti intra prin efractie. Esti sigur ca vrei sa faci asta?", "Da", "Nu"); } } } }[/pawn] Link to comment Share on other sites More sharing options...
Question
andrein2
Imi da o eroare la anti lag shoot si la fast event nu apare cati bani primeste
Anti lag Shoot
[pawn]C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44463) : error 029: invalid expression, assumed zero
C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44463) : error 017: undefined symbol "damagedid"
C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44465) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44468) : error 017: undefined symbol "damagedid"
C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44470) : error 017: undefined symbol "weaponid"
C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44471) : error 017: undefined symbol "amount"
C:\Users\Razvan\Desktop\Game4Win RolePlay\gamemodes\G4W.pwn(44476) : warning 225: unreachable code
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
5 Errors.
[/pawn]
Si la fast event
[pawn] if(Answered == 0)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp(FastString, tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen(FastString)))
{
Answered = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "{DC0C0C}Fast Event: {FFFFFF}%s a castigat fast-eventul si a primit $%d!", sendername);
OOCNews(COLOR_LIGHTBLUE, string);
new randrd = 1000 + random(500);
GivePlayerCash(playerid, randrd);
return 0;
}
}[/pawn]
Link to comment
Share on other sites
12 answers to this question
Recommended Posts