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Am si eu o problema cu o comanda!


bitza

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[pawn]//----------------------------------[MAKELEADER]------------------------------------------------

if(strcmp(cmd, "/makeleader", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_CMD, "[iNFO] {FFFFFF} /makeleader [playerid/PartOfName] [Number(1-21)]");

return 1;

}

new para1;

new level;

  para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "*Intre 0 si 21!"); return 1; }

if (PlayerInfo[playerid][pAccesLeader] >= 1 && PlayerInfo[playerid][pAdmin] >= 8)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)

            {

                SendClientMessage(playerid, COLOR_GREY, "  Este deja member/leader a unei factiuni !");

                return 1;

            }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pLeader] = level;

format(string, sizeof(string), "  L-ai promovat cu leader pe [%s]", sendername);

SendClientMessage(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "  Ai primit de la %s leaderul factiunii [%d]", giveplayer,level);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

if(level == 0)

{

PlayerInfo[para1][pChar] = 0;

gTeam[para1] = 3;

PlayerInfo[para1][pTeam] = 3;

PlayerInfo[para1][pMember] = 0;

PlayerInfo[para1][pRank] = 0;

PlayerInfo[para1][pChar] = 0;

MedicBill[para1] = 0;

new rand = random(sizeof(CIV));

SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[para1][pModel] = CIV[rand];

SpawnPlayer(para1);

return 1;

}

else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force

else if(level == 2) { PlayerInfo[para1][pChar] = 165; } //FBI/ATF

else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard

else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance

else if(level == 5) { PlayerInfo[para1][pChar] = 46; } //Tattaglia

else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Versace

else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor

else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans

else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters

else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company

else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School

else if(level == 12) { PlayerInfo[para1][pChar] = 100; } // Cuneo

else if(level == 13) { PlayerInfo[para1][pChar] = 125; }

else if(level == 14) { PlayerInfo[para1][pChar] = 270; }

else if(level == 15) { PlayerInfo[para1][pChar] = 115; }//Varios Los Aztecas

else if(level == 16) { PlayerInfo[para1][pChar] = 104; }

else if(level == 17) { PlayerInfo[para1][pChar] = 173; }

else if(level == 18) { PlayerInfo[para1][pChar] = 108; }

else if(level == 19) { PlayerInfo[para1][pChar] = 29; }//StreetRace

else if(level == 20) { PlayerInfo[para1][pChar] = 34; }

else if(level == 21) { PlayerInfo[para1][pChar] = 288; }// BlueBerry Police Dept.

else if(level == 22) { PlayerInfo[para1][pChar] = 179; }//C.I.A

    gTeam[para1] = 22;

    PlayerInfo[para1][pTeam] = 22;

    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

}

}//not connected

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  You are not autorized!");

}

}

return 1;[/pawn]

Mai tre sa va dau cv?

Edit:Am incercat si cu RCON !Tot la fel imi zice ca nu sunt autorizat!

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Incearca acum.

//----------------------------------[MAKELEADER]------------------------------------------------
	if(strcmp(cmd, "/makeleader", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_CMD, "[INFO] {FFFFFF} /makeleader [playerid/PartOfName] [Number(1-21)]");
				return 1;
			}
			new para1;
			new level;
   			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "*Intre 0 si 21!"); return 1; }
			if(PlayerInfo[playerid][pAdmin] >= 8)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
			            if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   Este deja member/leader a unei factiuni !");
			                return 1;
			            }
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pLeader] = level;
						format(string, sizeof(string), "   L-ai promovat cu leader pe [%s]", sendername);
						SendClientMessage(para1, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "   Ai primit de la %s leaderul factiunii [%d]", giveplayer,level);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						if(level == 0)
						{
							PlayerInfo[para1][pChar] = 0;
							gTeam[para1] = 3;
							PlayerInfo[para1][pTeam] = 3;
							PlayerInfo[para1][pMember] = 0;
							PlayerInfo[para1][pRank] = 0;
							PlayerInfo[para1][pChar] = 0;
							MedicBill[para1] = 0;
							new rand = random(sizeof(CIV));
							SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
							PlayerInfo[para1][pModel] = CIV[rand];
							SpawnPlayer(para1);
							return 1;
						}
						else if(level == 1) { PlayerInfo[para1][pChar] = 288; } //Police Force
						else if(level == 2) { PlayerInfo[para1][pChar] = 165; } //FBI/ATF
						else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
						else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
						else if(level == 5) { PlayerInfo[para1][pChar] = 46; } //Tattaglia
						else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Versace
						else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
						else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
						else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters
						else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
						else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
						else if(level == 12) { PlayerInfo[para1][pChar] = 100; } // Cuneo
						else if(level == 13) { PlayerInfo[para1][pChar] = 125; }
						else if(level == 14) { PlayerInfo[para1][pChar] = 270; }
						else if(level == 15) { PlayerInfo[para1][pChar] = 115; }//Varios Los Aztecas
						else if(level == 16) { PlayerInfo[para1][pChar] = 104; }
						else if(level == 17) { PlayerInfo[para1][pChar] = 173; }
						else if(level == 18) { PlayerInfo[para1][pChar] = 108; }
						else if(level == 19) { PlayerInfo[para1][pChar] = 29; }//StreetRace
						else if(level == 20) { PlayerInfo[para1][pChar] = 34; }
						else if(level == 21) { PlayerInfo[para1][pChar] = 288; }// BlueBerry Police Dept.
						else if(level == 22) { PlayerInfo[para1][pChar] = 179; }//C.I.A
					    gTeam[para1] = 22;
					    PlayerInfo[para1][pTeam] = 22;
					    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
					}
				}//not connected
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   You are not autorized!");
			}
		}
		return 1;

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