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SA-MP 0.3b RC1 client/server


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SA-MP 0.3b RC1

Note: This is a test release for server owners (RC). The full release will come once we have checked there are no major bugs.

Updates for players

- Securitate sporita

- Sa reparat SA-MP server browser

- Sa imbunatatit syncu

- Un nou stil la client

- "Chat logging" (huh?)

- Chat time-stamping with the /timestamp command

- Fisierele,si screenshoturile se salveaza in GTA San Andreas User Files folder

- Fara restrictii la rezolutie

-Any frame limiter changes are now saved

-Nu mai cade server din senin

Updates for servers

- New vehicle velocity and rotation functions

- Ability to track applied animations

- Players can be scripted to hold objects

- A threaded HTTP client for pawn (beta)

- New object limit of 400

- The ability to change the draw distance of objects (up to 300 units)

- NPCs can now record custom set animations

- Increased PVar lookup speed

- Many bug fixes

Things server owners need to know

- CreateObject/CreatePlayerObject now have a default parameter for draw distance as the last parameter. You do not need to change any of your code, although you must at least recompile your script with the 0.3b pawn includes, otherwise your objects will not show. This new addition may break existing plugin-based streamers.

- We have found that changing the draw distance of objects that contain lights or particles can cause crashes or fps lag.

- The format for onfoot NPC recordings has changed and there is no way to upgrade the format. You must re-record all onfoot NPCs. This doesn't effect vehicle recordings.

Other types of bug fixes and requested features

As mentioned above, there is a security issue that needs to be patched immediately. I know there are servers owners that have bugs which effect their script, or want a specific feature for their server. These things will have to be put on hold until any future release. Please be understanding about this fact and only post bug reports in 0.3b if they are new bugs and may prevent people from being able to play the game properly.


Nu mai traduc,stii engleza,citeste,si de preferat,fa stop cardio respirator

http://forum.sa-mp.com/showthread.php?t=167003

SA-MP 0.3b RC1_1 files

RC1_1 Client

RC1_1 Server Windows/Scripting

RC1_1 Server linux

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[#include <a_samp>
#include <a_http>

public OnFilterScriptInit()
{
    HTTP(1, HTTP_GET, "example.com", "", "httpcallback");
    return 1;
}

forward httpcallback(index, response_code, data[]);
public httpcallback(index, response_code, data[])
{
    // do stuff
    return 1;
}

Exemplu,dar nu stiu ce face...

http://wiki.sa-mp.com/wiki/HTTP

Mai e si DataBase xD

native DB:db_open(name[]);

native db_close(DB:db);

native DBResult:db_query(DB:db,query[]);

native db_free_result(DBResult:dbresult);

native db_num_rows(DBResult:dbresult);

native db_next_row(DBResult:dbresult);

native db_num_fields(DBResult:dbresult);

native db_field_name(DBResult:dbresult, field, result[], maxlength);

native db_get_field(DBResult:dbresult, field, result[], maxlength);

native db_get_field_assoc(DBResult:dbresult, const field[], result[], maxlength);

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stuntman==--" post="37567" timestamp="1281518935"]

YUPIIIII :X :X ... de cand l-am asteptat :X

aia cu codatii sper ca-i real :X, o sa-l testez azi, multumesc ca mi-ai spus, mie si tuturor :D

Am testat cele mai noi programe de hax si nu functioneaza :)

Mai e si DataBase xD

native DB:db_open(name[]);

native db_close(DB:db);

native DBResult:db_query(DB:db,query[]);

native db_free_result(DBResult:dbresult);

native db_num_rows(DBResult:dbresult);

native db_next_row(DBResult:dbresult);

native db_num_fields(DBResult:dbresult);

native db_field_name(DBResult:dbresult, field, result[], maxlength);

native db_get_field(DBResult:dbresult, field, result[], maxlength);

native db_get_field_assoc(DBResult:dbresult, const field[], result[], maxlength);

Baza de date SQL ii veche.

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Pai fiind limita de 400(gandestete 400 obiecte intrun loc,ori ti se strica placa video,ori restart) a pus distance

http://wiki.sa-mp.com/wiki/CreateObject

Float:DrawDistance (optional) The distance that San Andreas renders objects. 0.0 will cause objects to render at their default distances. 300.0 is the usable maximum.

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RuNix" post="37610" timestamp="1281538828"]

nu sunt invizibile ...

dati compile cu pawno cel now la filterscriptul/gamemodul in care aveti obiectele si apoi va vor aparea ... cel putin la RSS (local host) nu am vazut nici un obiect invizibil ...

pai, tot asa sunt

Dark StunT New Version => 60%

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