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blocare masina


yonutzz

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Nu. Deci am un fs de masini in care te urci intro masina ''macheta'', o cumperi si dupaia iti apare masina cumparata altundeva. Deci in acea ''macheta''  chiar daca o cumpar sau nu, intru in ea si pot sa o conduc, eu vreau sa fac  in asa fel incat daca intru in ea de exemplu sa o cumpar, si dupa ce o cumpar sa ma dea afara. Deci acea masina o pot conduce orice ar fi.. Cum pot sa o blochez sa nu poata sa o conduca nimeni, numai sa intre in ea si atat.

De exemplu aici cum sa fac? [pawn] if(dialogid == DIALOG_VEHICLE_BUY)

{

if(response)

{

if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES)

{

ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES );

return 1;

}

new id = GetPVarInt(playerid, "DialogValue1");

if(GetPlayerMoney(playerid) < VehicleValue[id])

{

ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!");

return 1;

}

new freeid = GetFreeVehicleID();

if(!freeid)

{

ShowErrorDialog(playerid, "Vehicle dealership is out of stock!");

return 1;

}

GivePlayerMoney(playerid, -VehicleValue[id]);

new dealerid = strval(VehicleOwner[id]);

VehicleCreated[freeid] = VEHICLE_PLAYER;

VehicleModel[freeid] = VehicleModel[id];

VehiclePos[freeid] = DealershipPos[dealerid];

VehicleColor[freeid] = VehicleColor[id];

VehicleInterior[freeid] = VehicleInterior[id];

VehicleWorld[freeid] = VehicleWorld[id];

VehicleValue[freeid] = VehicleValue[id];

GetPlayerName(playerid, VehicleOwner[freeid], sizeof(VehicleOwner[]));

VehicleNumberPlate[freeid] = DEFAULT_NUMBER_PLATE;

for(new d=0; d < sizeof(VehicleTrunk[]); d++)

{

VehicleTrunk[freeid][d][0] = 0;

VehicleTrunk[freeid][d][1] = 0;

}

for(new d=0; d < sizeof(VehicleMods[]); d++)

{

VehicleMods[freeid][d] = 0;

}

VehiclePaintjob[freeid] = 255;

VehicleLock[freeid] = 0;

VehicleAlarm[freeid] = 0;

UpdateVehicle(freeid, 0);

SaveVehicle(freeid);

new msg[128];

format(msg, sizeof(msg), "You have bought this vehicle for $%d", VehicleValue[id]);

SendClientMessage(playerid, COLOR_WHITE, msg);

}

else

{

new id = GetPVarInt(playerid, "DialogValue1");

if(GetPlayerVehicleAccess(playerid, id) < 1)

{

RemovePlayerFromVehicle(playerid);

}

}

return 1;

}[/pawn]

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