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NoName145

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  1. [debug] Run time error 4: "Array index out of bounds" [debug] Attempted to read/write array element at index 30 in array of size 30 [debug] AMX backtrace: [debug] #0 00036aa4 in public UpdateLabel (update=2, h=30) at ytimes.pwn:538 [debug] #1 00058954 in public LoadBizz () at ytimes.pwn:2310 Linia 538: if(BizzInfo[h][bBuyPrice] != 0) format(pret, sizeof(pret), "\n{FFFFFF}Price: {32A3E7}$%s {FFFFFF}(/buybiz)", FormatNumbers(BizzInfo[h][bBuyPrice])); Linia 2310: PickupInfo[BizzInfo[x][bPickup]][pkID] = x;
  2. PS: am rezolvat, am inlocuit functia cu cea actuala din r41-4. Multumesc frumos de raspuns, am avut de la ce sa pornesc.
  3. error 017: undefined symbol "cache_get_field_content" Folosesc mysql r41-4
  4. error 017: undefined symbol "cache_get_field_content" Folosesc mysql r41-4
  5. case DIALOG_REGISTER5: { if(!response) return PlayerHasRegistered(playerid); new szQuery[256], id = strval(inputtext), Cache: result; /*if(id == PlayerInfo[playerid][pSQLID]) { SCM(playerid, -1, "Nu iti poti pune ID-ul tau de referral!"); format(string, sizeof(string), "{C1BDF7}>> {FFFFFF}Ai fost de cineva adus pe comunitatea noastra?\n{C1BDF7}>> {FFFFFF}Daca da scrie-i referalu mai jos."); ShowPlayerDialog(playerid, DIALOG_REGISTER5, DIALOG_STYLE_INPUT, "{C1BDF7}Register", string, "{C1BDF7}Next", "{C1BDF7}Cancel"); return 1; }*/ new rows; format(szQuery, sizeof(szQuery), "SELECT * FROM `users` WHERE `ID`='%d' LIMIT 1", id); result = mysql_query(database, szQuery); new test = cache_get_row_count(rows); cache_delete(result); if(test != 0) { new szResult[250], name[100]; format(szQuery, sizeof(szQuery), "SELECT * FROM `users` WHERE `ID`='%d'", id); result = mysql_query(database, szQuery); cache_get_field_name(0, "Name", szResult[100]); format(name, 100, szResult[100]); cache_delete(result); SetPVarInt(playerid, "Referal", id); format(string, sizeof(string), "{5F9CC9}>> {FFFFFF}Esti sigur ca {5F9CC9}%s {FFFFFF}te-a adus pe comunitate?", name); ShowPlayerDialog(playerid, DIALOG_REGISTER6, DIALOG_STYLE_MSGBOX, "Referral:", string, "Ok", "Back"); } } Dialogul imi apare, dar nu mi scrie numele jucatorului pe care il introduc in dialog ca si referal.
  6. Dupa ce urc gm ul Old-Times pe host, baza de date este conectata corect, totul e ok, dar nu se conecteaza la server iar in consola imi da aceasta eroare: Run time error 17: "Invalid/unsupported P-code file format"
  7. Era de la mysql connect
  8. public OnPlayerConnect(playerid) { new query[128]; GetPlayerName(playerid, PlayerInfo[playerid][pName], MAX_PLAYER_NAME); mysql_format(SQL, query, sizeof(query), "SELECT * FROM `users` WHERE `Name` = '%e' LIMIT 1", PlayerInfo[playerid][pName]); mysql_tquery(SQL, query, "OnPlayerDataLoaded", "d", playerid); return 1; } function OnPlayerDataLoaded(playerid) { if(cache_num_rows()) return SCM(playerid, -1, "login"); else return SCM(playerid, -1, "register"); return 1; } Pur si simplu nu imi afiseaza nici-un mesaj din functia OnPlayerDataLoaded ca sa imi pot da seama daca are cont sau nu, tin sa mentionez ca am tabelul users creat si nu exista problema in baza de date. Folosesc mysql R41-4
  9. Am bug la un textdraw, de exemplu am pus 2 butoane sa fie selectabile, "Close" si "Select". Eu daca ma duc cu cursorul pe "Select" imi apasa si "Close", ce pot sa fac?
  10. Observ ca este de la KEY_SECONDARY_ATTACK, cand o dezactivez din gm urca in masina, dar daca o activez la loc nu urca. if(newkeys & KEY_SECONDARY_ATTACK) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { new car = GetClosestVehicle(playerid); if(car != INVALID_VEHICLE_ID && IsPlayerNearVehicle(playerid,car,5)) { for(new i = 0; i < 10; i++) { if(PlayerInfo[playerid][pCarKey][i] != 0) { if(CarInfo[PlayerInfo[playerid][pCarKey][i]][Spawned] == car) SetVehicleParamsForPlayer(car, playerid, 0, 0); } } } if(UsedFly[playerid] == 1) { StopFly(playerid); UsedFly[playerid] = 0; SetPlayerHealthEx(playerid, 99); SendClientMessage(playerid, 0xFFADADFF, "Fly mode off."); } for(new i = 1; i < 14; i++) { if(PlayerToPoint(2.0, playerid, DynamicFactions[i][extX], DynamicFactions[i][extY], DynamicFactions[i][extZ])) { if(PlayerInfo[playerid][pMember] == i || i < 3 || DynamicFactions[i][fLock] == 1 || OnDuty[playerid] == 1) EnterFaction(playerid, i); } } for(new i = 1; i < 14; i++) { if(PlayerToPoint(2.0, playerid, DynamicFactions[i][fcX], DynamicFactions[i][fcY], DynamicFactions[i][fcZ])) { if(DynamicFactions[i][fVW] == GetPlayerVirtualWorld(playerid) && DynamicFactions[i][fInterior] == GetPlayerInterior(playerid)) ExitFaction(playerid, i); } } if(IsPlayerConnected(playerid)) { for(new i = 1; i < sizeof(HouseInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,2,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { if(InEvent[playerid] == 1) return 1; if(InWar[PlayerInfo[playerid][pMember]] == 1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti intra intr-o locuinta in timpul war-ului!"); if(PlayerInfo[playerid][pHouse] == i || HouseInfo[i][hLock] == 0 || OnDuty[playerid] == 1 || PlayerHit[playerid] != -1) { SetPlayerInterior(playerid,HouseInfo[i][hInterior]); SetPlayerPosEx(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); PlayerInfo[playerid][pInt] = HouseInfo[i][hInterior]; PlayerInfo[playerid][pLocal] = i; SetPlayerVirtualWorld(playerid,HouseInfo[i][hVirtual]); InHouse[playerid] = i; HouseRadio(playerid, i); } else GameTextForPlayer(playerid, "~r~~h~Inchis", 1000, 1); } } for(new i = 1; i < sizeof(BizzInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,2,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]) && BizzInfo[i][bStatic] == 0) { if(InWar[PlayerInfo[playerid][pMember]] == 1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti intra intr-o afacere in timpul war-ului!"); if(GetPlayerCash(playerid) < BizzInfo[i][bFee]) return GameTextForPlayer(playerid, "~r~~h~Nu ai destui bani", 1000, 1); if(OnDuty[playerid] == 1 || PlayerHit[playerid] != -1) { } else if(BizzInfo[i][bLocked] == 1) return GameTextForPlayer(playerid, "~r~~h~Inchis", 1000, 1); if(BizzInfo[i][bType] == 6) { if(HaveFish[playerid] != 0) ShowPlayerDialog(playerid, DIALOG_FISH, DIALOG_STYLE_MSGBOX, "Vinde pestele:", "Vrei sa vinzi pestele in acest magazin?", "Da", "Nu"); } if(BizzInfo[i][bType] == 1) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /withdraw, /transfer, /deposit."); if(BizzInfo[i][bType] == 9) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /dice, /minesweeper."); if(BizzInfo[i][bType] == 8 || BizzInfo[i][bType] == 21) { SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /eat."); if(BizzInfo[i][bType] == { if(KG[playerid] != 0) { GiveJobSalary(playerid); DisablePlayerCheckpointEx(playerid); CP[playerid] = 0; GunoiKG[playerid] = 0; KG[playerid] = 0; PlayerInfo[playerid][pFarmerSkill] ++; Update(playerid, pFarmerSkillx); for(new m; m < 2; m++) { if(PlayerInfo[playerid][pDailyMission][m] == 4) CheckMission(playerid, m); } DestroyVehicle(JobVehicle[playerid]); JobVehicle[playerid] = 0, JobWorking[playerid] = 0; PlayerTextDrawHide(playerid, JobTD); } } } if(BizzInfo[i][bType] == 2) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /buygun."); if(BizzInfo[i][bType] == 3) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /drink."); if(BizzInfo[i][bType] == 5) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /buydildo."); if(BizzInfo[i][bType] == 6 || BizzInfo[i][bType] == 20) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /buy."); if(BizzInfo[i][bType] == 7) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /clothes, /glasses, /buyhat."); GivePlayerCash(playerid,-BizzInfo[i][bFee]); BizzInfo[i][bBalance] += BizzInfo[i][bFee]; BizzRadio(playerid, i); if(BizzInfo[i][bStatic] == 0) { SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPosEx(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid,BizzInfo[i][bVirtual]); InBussines[playerid] = i; Update(playerid, pCashx); new str1[184]; format(str1,sizeof(str1),"UPDATE `bizz` SET `Till`='%d' WHERE `ID`='%d'",BizzInfo[i][bBalance],i); mysql_query(SQL,str1); format(str1, sizeof(str1), "~r~-$%d", BizzInfo[i][bFee]); GameTextForPlayer(playerid, str1, 1000, 1); } } } for(new i = 1; i < sizeof(HouseInfo); i++) { if(EditHouse[playerid] != 0) return 1; if(PlayerInfo[playerid][pSleeping] == 1) return 1; if(PlayerToPoint(2, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]) && HouseInfo[i][hVirtual] == GetPlayerVirtualWorld(playerid)) { SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]); InHouse[playerid] = -1; PlayRadio[playerid] = 0; StopAudioStreamForPlayer(playerid); } } for(new i = 1; i < sizeof(BizzInfo); i++) { if(PlayerInfo[playerid][pSleeping] == 1) return 1; if(PlayerToPoint(2, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]) && BizzInfo[i][bVirtual]==GetPlayerVirtualWorld(playerid)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); if(i == 27) { TogglePlayerControllable(playerid, 0); SetTimerEx("UnFreezeStation", 1000, false, "i", playerid); } PlayerInfo[playerid][pLocal] = 255; SetPlayerVirtualWorld(playerid,0); InBussines[playerid] = -1; PlayRadio[playerid] = 0; StopAudioStreamForPlayer(playerid); } } for(new i; i < sizeof(Training); i++) { if(PlayerToPoint(2.0, playerid, Training[i][0], Training[i][1], Training[i][2]) && PlayerInfo[playerid][pMember] == i+1) { if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti intra deoarece ai wanted!"); SetPlayerPosEx(playerid, 1062.1185, 2077.5059, 10.8352); SetPlayerVirtualWorld(playerid, i+1); SetPlayerInterior(playerid, 0); SCM(playerid, COLOR_YELLOW, "Bine ai venit in sala de antrenament! Daca vrei sa achizitionezi arme, foloseste comanda /guns."); InTraining[playerid] = 1; SetPVarInt(playerid, "Training", i); } } if(PlayerToPoint(3.0, playerid, 2337.1826, 2458.7441, 14.9921) && GetPlayerVirtualWorld(playerid) == 0) { if(IsACop(playerid)) SetPlayerPosEx(playerid, 2280.0898, 2458.7939, 38.6871), SetPlayerInterior(playerid, 0); } else if(PlayerToPoint(3.0, playerid, 2280.0898, 2458.7939, 38.6871) && GetPlayerVirtualWorld(playerid) == 0) { if(IsACop(playerid)) SetPlayerPosEx(playerid, 2337.1826, 2458.7441, 14.9921), SetPlayerInterior(playerid, 0); } else if(PlayerToPoint(3.0, playerid, 1630.2462, 1793.0410, 10.8156) && GetPlayerVirtualWorld(playerid) == 0) { if(PlayerInfo[playerid][pMember] == 13) SetPlayerPosEx(playerid, 1606.6693, 1786.6062, 30.4599), SetPlayerInterior(playerid, 0); } else if(PlayerToPoint(3.0, playerid, 1606.6693, 1786.6062, 30.4599) && GetPlayerVirtualWorld(playerid) == 0) { if(PlayerInfo[playerid][pMember] == 13) SetPlayerPosEx(playerid, 1630.2462, 1793.0410, 10.8156), SetPlayerInterior(playerid, 0); } if(IsPlayerInRangeOfPoint(playerid,2,1062.1185, 2077.5059, 10.8352)) { InTraining[playerid] = 0; FactionsSpawns(playerid); new i = GetPVarInt(playerid, "Training"); SetPlayerPosEx(playerid, Training[i][0], Training[i][1], Training[i][2]); DeletePVar(playerid, "Training"); ResetPlayerWeapons(playerid); SCM(playerid, COLOR_YELLOW, "Ai iesit din sala de antrenament."); } if(IsPlayerInRangeOfPoint(playerid,2,1918.2250,-1619.8477,1770.7469)) { if(IsACop(playerid)) ShowPlayerDialog(playerid, DIALOG_TELEPORT, DIALOG_STYLE_LIST, "Teleport", "Enter Yard\nExit jail", "Select", "Cancel"); else { SetPlayerVirtualWorld(playerid, 1339); SetPlayerPosEx(playerid, 1772.0298,-1548.0693,9.9068); SetPlayerInterior(playerid, 0); } } if(IsPlayerInRangeOfPoint(playerid,2,1798.5109,-1578.3337,14.0848) || IsPlayerInRangeOfPoint(playerid,2,1771.7123,-1547.5963,9.9116)) { if(PlayerInfo[playerid][pJailTime] >= 1 || IsACop(playerid)) { SetPlayerVirtualWorld(playerid, 0); SetPlayerPosEx(playerid, 1918.2250,-1619.8477,1770.7469); SetPlayerInterior(playerid, 0); TogglePlayerControllable(playerid, 0); SetTimerEx("UnFreezeStation", 1000, false, "i", playerid); } } if(IsPlayerInRangeOfPoint(playerid,2,2050.3245,1218.4463,547.9710) && IsACop(playerid)) { SetPlayerVirtualWorld(playerid, 0); SetPlayerPosEx(playerid, 1798.5109,-1578.3337,14.0848); SetPlayerInterior(playerid, 0); } else if(IsPlayerInRangeOfPoint(playerid,2,1765.1732,-1569.0253,1742.4930)) SetPlayerPosEx(playerid,1764.3419,-1567.7599,1742.4967); else if(IsPlayerInRangeOfPoint(playerid,2,2166.4771,-1671.7883,15.0743)) { SetPlayerInterior(playerid,5); SetPlayerPosEx(playerid,318.5867,1115.4735,1083.8828); } else if(IsPlayerInRangeOfPoint(playerid,2,2307.2935,-1786.0671,13.5557)) { SetPlayerInterior(playerid,3); SetPlayerPosEx(playerid,1527.229980,-11.574499,1002.097106); } else if(IsPlayerInRangeOfPoint(playerid,2,1095.3142,-1451.3650,22.7504)) { SetPlayerInterior(playerid,14); SetPlayerPosEx(playerid,204.2205,-168.3091,1000.5234); } else if(IsPlayerInRangeOfPoint(playerid,2,2229.3289,-1722.0793,13.5625)) { SetPlayerInterior(playerid,5); SetPlayerPosEx(playerid,772.111999,-3.898649,1000.728820); } else if(IsPlayerInRangeOfPoint(playerid,2,1481.1063,-1771.2532,18.7958)) { SetPlayerInterior(playerid,3); SetPlayerPosEx(playerid,387.7978,173.8582,1008.3828); } else if(PlayerToPoint(2,playerid,627.5488,-571.6494,17.6572)) { SetPlayerPosEx(playerid,238.5496,139.3451,1003.0234); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid, 0); return 1; } else if(PlayerToPoint(2,playerid,201.5580,1869.3890,13.1406) && IsACop(playerid)) { SetPlayerPosEx(playerid,288.7645,167.7334,1007.1719); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid, 1); return 1; } else if(IsPlayerInRangeOfPoint(playerid,2,1671.5824,-1329.4281,17.4524)) { if(areape == 1) { SetPlayerInterior(playerid,15); SetPlayerPosEx(playerid,-1423.5153,935.8321,1036.4756); } else return SendClientMessage(playerid,COLOR_WHITE,"Arena de evente este inchisa."); } } if(IsPlayerInRangeOfPoint(playerid,2,1764.3419,-1567.7599,1742.4967)) SetPlayerPosEx(playerid,1765.1732,-1569.0253,1742.4930); else if(IsPlayerInRangeOfPoint(playerid,2,-2027.0515,-104.5211,1035.1719)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,-329.5237, 1536.6777, 76.6322); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,-2158.6482,642.3111,1052.3750)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1051.7865,-346.0753,73.9922); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,626.3122,-11.8606,1000.9219) && GetPlayerVirtualWorld(playerid) == 10) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,2448.5317, -2120.4065, 13.5339); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,318.5867,1115.4735,1083.8828)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,2166.4771,-1671.7883,15.0743); } else if(IsPlayerInRangeOfPoint(playerid,2,204.2205,-168.3091,1000.5234)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1095.3142,-1451.3650,22.7504); } else if(PlayerToPoint(4.0, playerid,1494.2838,1304.3364,1093.2891) && GetPlayerVirtualWorld(playerid) == 3) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1016.5253,-1557.4689,14.8657); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,1702.2629,-1667.8807,20.2188) && GetPlayerVirtualWorld(playerid) == 0) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1754.8519,-1893.8944,13.5568); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,1702.2629,-1667.8807,20.2188) && GetPlayerVirtualWorld(playerid) == 1) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,940.4329,1733.4216,8.8516); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,1494.2838,1304.3364,1093.2891) && GetPlayerVirtualWorld(playerid) == 7) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1607.3521, 1817.3278, 10.7849); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,-204.439987,-26.453998,1002.273437)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1090.7542,-1476.3380,22.7465); } else if(IsPlayerInRangeOfPoint(playerid,2,1527.229980,-11.574499,1002.097106)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,2307.2935,-1786.0671,13.5557); } else if(IsPlayerInRangeOfPoint(playerid,1,304.5868,-141.9874,1004.0625)) SetPlayerPosEx(playerid,305.7950,-141.8203,1004.0547); else if(IsPlayerInRangeOfPoint(playerid,1,298.8386,-141.9191,1004.0547)) SetPlayerPosEx(playerid,300.1631,-141.8074,1004.0625); else if(IsPlayerInRangeOfPoint(playerid,2,1262.1383,-785.3315,1091.9063) && GetPlayerVirtualWorld(playerid) == 3) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid, 1481.10461, -1770.03003, 19.01990); SetPlayerVirtualWorld(playerid,0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,772.111999,-3.898649,1000.728820)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,2229.3289,-1722.0793,13.5625); PlayerInfo[playerid][pLocal] = 255; } else if(PlayerToPoint(5,playerid,387.7978,173.8582,1008.3828)) { SetPlayerPosEx(playerid,1481.1063,-1771.2532,18.7958); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, string, 1000, 1); } else if(PlayerToPoint(5,playerid,238.5496,139.3451,1003.0234) && GetPlayerVirtualWorld(playerid) == 0) { SetPlayerPosEx(playerid,627.5488,-571.6494,17.6572); SetPlayerInterior(playerid,0); InHQ[playerid] = -1; } else if(PlayerToPoint(5,playerid,288.7645,167.7334,1007.1719) && GetPlayerVirtualWorld(playerid) == 1) { SetPlayerPosEx(playerid,201.5580,1869.3890,13.1406); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,761.412963,1440.191650,1102.703125)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,387.7978,173.8582,1008.3828); } else if(IsPlayerInRangeOfPoint(playerid,2,2324.2273,-1148.8241,1050.7101) && GetPlayerVirtualWorld(playerid) == 1) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1454.2269,751.6389,11.0234); InHQ[playerid] = -1; SetPlayerVirtualWorld(playerid,0); } else if(IsPlayerInRangeOfPoint(playerid,2,-1423.5153,935.8321,1036.4756)) { if(areape == 1) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1671.5824,-1329.4281,17.4524); } } } if(GetPlayerVehicleID(playerid) == rentls[1] || GetPlayerVehicleID(playerid) == rentls[2] || GetPlayerVehicleID(playerid) == rentls[3] || GetPlayerVehicleID(playerid) == rentls[4] || GetPlayerVehicleID(playerid) == rentls[5] || GetPlayerVehicleID(playerid) == rentls[6] || GetPlayerVehicleID(playerid) == rentls[7] || GetPlayerVehicleID(playerid) == rentls[8] || GetPlayerVehicleID(playerid) == rentls[9] || GetPlayerVehicleID(playerid) == rentls[10]) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicleEx(playerid); } if(GetPlayerVehicleID(playerid) == scooter[1] || GetPlayerVehicleID(playerid) == scooter[2] || GetPlayerVehicleID(playerid) == scooter[3] || GetPlayerVehicleID(playerid) == scooter[4] || GetPlayerVehicleID(playerid) == scooter[5]) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicleEx(playerid); } if(NoFuel[playerid] == 1) { RemovePlayerFromVehicleEx(playerid); TogglePlayerControllable(playerid, 1); NoFuel[playerid] = 0; } }
  11. Am intampinat o problema, cand apas tasta f sau enter jucatorul nu intra in masina, am verificat gamemode-ul si nu gasesc o solutie, pur si simplu apas f ii da ca un mic slap si nu urca in nici o masina.
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