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Posted

Deci am un FS cu o mapa

si am 1280 de CreateObject

si 34 RemoveBuildingForPlayer si nu imi apar unele CreateObject de ce ? :huh:

Vreau raspuns rapid va rog

[pawn]C:\Documents and Settings\Owner\Desktop\Servere samp\HighGameZone v2.5\filterscripts\Map.pwn(1285) : warning 217: loose indentation

C:\Documents and Settings\Owner\Desktop\Servere samp\HighGameZone v2.5\filterscripts\Map.pwn(1323) : warning 217: loose indentation

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

2 Warnings.

[/pawn]

iar pe amanodo linile am S=space          SSSSSretunt1;

O sa incerc mapa pe alt gm si o sa va spun daca merge acolo :)

[pawn]#include <a_samp>

new Scripter;[/pawn]

Untitled-1copy_zps132d2a00.jpg

14 answers to this question

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Posted

Foloseste un streamer deoarece limita de Object (creteaobject) este de 1000 , poti verifica si pe acest site: http://wiki.sa-mp.com/wiki/Limits

Iati streamer, ultima versiune si iti vor merge.

Posted

Uite aici unul Click, iar la [pawn]OnGameModeInit[/pawn] pui [pawn]Streamer_VisibleItems( STREAMER_TYPE_OBJECT, 5000 );[/pawn]

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

Acesta este bun ?  [pawn]/*

xStreamer by Boylett

*/

#if defined _xstreamer_included

#endinput

#endif

#define _xstreamer_included

#pragma library xstreamer

#include <a_samp>

//------------------------------------------------------------------------------

#if !defined OBJECT_TIMER

#define OBJECT_TIMER 350

#endif

//------------------------------------------------------------------------------

native ConnectPlayer(playerid);

native DisconnectPlayer(playerid);

native StreamObjects(playerid,Float:x,Float:y,Float:z,virtualworld,interior);

native UpdateMovingObjects();

native xStreamer_Filterscript();

//------------------------------------------------------------------------------

forward sampCreatePlayerObject(playerid,modelid,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz);

forward sampDestroyPlayerObject(playerid,objectid);

forward sampMovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed);

forward sampStopPlayerObject(playerid,objectid);

forward xStreamer_Run();

//------------------------------------------------------------------------------

public sampCreatePlayerObject(playerid,modelid,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz)

{

//printf("CreatePlayerObject(%d,%d,%f,%f,%f,%f,%f,%f)",playerid,modelid,x,y,z,rx,ry,rz);

return CreatePlayerObject(playerid,modelid,x,y,z,rx,ry,rz);

}

public sampDestroyPlayerObject(playerid,objectid)

{

//printf("DestroyPlayerObject(%d,%d)",playerid,objectid);

return DestroyPlayerObject(playerid,objectid);

}

public sampMovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed)

{

//printf("MovePlayerObject(%d,%d,%f,%f,%f,%f)",playerid, objectid, X, Y, Z, Speed);

return MovePlayerObject(playerid, objectid, X, Y, Z, Speed);

}

public sampStopPlayerObject(playerid,objectid)

{

printf("StopPlayerObject(%d,%d)",playerid,objectid);

return StopPlayerObject(playerid,objectid);

}

public xStreamer_Run()

{

    UpdateMovingObjects();

for(new i = 0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

new

Float:x,

Float:y,

Float:z;

GetPlayerPos(i,x,y,z);

StreamObjects(i,x,y,z,GetPlayerVirtualWorld(i),GetPlayerInterior(i));

}

}

return 1;

}

public OnFilterScriptInit()

{

SetTimer("xStreamer_Run",OBJECT_TIMER,1);

xStreamer_Filterscript();

return 1;

}

public OnPlayerConnect(playerid)

{

ConnectPlayer(playerid);

return 1;

}

public OnPlayerDisconnect(playerid,reason)

{

DisconnectPlayer(playerid);

return 1;

}[/pawn]

[pawn]#include <a_samp>

new Scripter;[/pawn]

Untitled-1copy_zps132d2a00.jpg

Posted

Lam luat pala am intrat in el dar niet numi mai apar si am facut asa dar nu stiu daca acolo ai zis tu [pawn] OnGameModeInit()

{

if (!Streamer_g_RI)

{

                Streamer_VisibleItems( STREAMER_TYPE_OBJECT, 5000 );

Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1;

Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1;

Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1;

Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1;

Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1;

Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1;

Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1;

Streamer_g_RI = true;

Streamer_RegisterInterface();

}

if (funcidx("Streamer_OnGameModeInit") != -1)

{

return CallLocalFunction("Streamer_OnGameModeInit", "");

}

return 1;

}[/pawn]

[pawn]#include <a_samp>

new Scripter;[/pawn]

Untitled-1copy_zps132d2a00.jpg

Posted

Dar tu sti sa pui obiecte. Alea le pui in GameMode nu in includer. Sunt public OnGameModeInit in numeserver.pwn in GameMode

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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