Jump to content

MaFia_Eugen

Membru
  • Posts

    65
  • Joined

  • Last visited

Everything posted by MaFia_Eugen

  1. Rezolvat !!Rog pe cineva sa sterga sau sa de a TC
  2. Pai asa imi da aceleasi erori !
  3. Eroare nu mai apare dar cand deschid sampserver: run time error 17 invalid/unsupported p-code file format Si amx are 0kb . Dece ???
  4. Gireada nu prea am inteles nimic dar cred ca o sa ma descurc !!Mersi pentru link-uri !
  5. Am facut ce a spus Gireada si am pus exact inainte de linia 1357 [pawn]Found=1; if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { DetachTrailerFromVehicle(GetPlayerVehicleID(playerid)); SendClientMessage(playerid,0xFFFF00AA,"Ai deatasat masina"); }else { new VehicleNames[212][] = {{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},{"Utility Trailer"}}; AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid)); format(string, sizeof(string), "Acum tu tractezi cu un %s",VehicleName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]); SendClientMessageToAll(0xFFFF00AA, string);[/pawn]Mersi Gireada
  6. Nu mai ajutat cu nimic eu as vrea prin comanda /scar1 sa vina acea masina cu modificarile acelea adica sa se duca la acel player (playerid)
  7. De mult timp cautam un FS ca acesta !Mersi mult !!5/5
  8. Foarte bun/folositor 5/5 !!
  9. Deci am facut acest FS [pawn]#include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { new TunInfernus = CreateObject(1171, 0.04, 2.60, -0.33, 0.00, 0.00, 0.00); new TunInfernus2 = CreateObject(1192, -0.05, -2.69, -0.31, 0.00, 0.00, 0.00); new TunInfernus3 = CreateObject(1142, -0.02, 2.01, 0.11, -7.00, 0.00, 0.00); new TunInfernus4 = CreateObject(1135, -0.31, -1.61, -0.50, 0.00, 0.00, 0.00); new TunInfernus5 = CreateObject(1111, -0.01, 2.65, -0.06, 0.00, 0.00, 0.00); new TunInfernus6 = CreateObject(1013, 0.00, 2.55, -0.09, 68.00, 0.00, 0.00); new TunInfernus7 = CreateObject(1004, 0.01, 2.02, 0.08, 0.00, 0.00, 0.00); new TunInfernus8 = CreateObject(18646, -0.51, 0.21, 0.71, 0.00, 0.00, 0.00); new TunInfernus9 = CreateObject(2985, 0.72, 1.51, -0.56, 0.00, 0.00, 91.14); new TunInfernus10 = CreateObject(2985, -0.74, 1.39, -0.56, 0.00, 0.00, 91.14); new infernus = AddStaticVehiclesEX(411, 0.0000, 0.0000, 0.0000, 0.0000, -1, -1, 100); AttachObjectToVehicle (TunInfernus, infernus 0.0379, 2.6025, -0.3303, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus2, infernus -0.0723, -2.7041, -0.3146, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus3, infernus -0.0191, 2.0144, 0.1056, -7.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus4, infernus -0.3053, -1.6082, -0.5038, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus5, infernus -0.0128, 2.6529, -0.0604, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus6, infernus 0.0033, 2.5503, -0.0850, 68.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus7, infernus 0.0099, 2.0230, 0.0833, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus8, infernus -0.5061, 0.2074, 0.7062, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus9, infernus 0.7222, 1.5138, -0.5562, 0.0000, 0.0000, 91.1400) AttachObjectToVehicle (TunInfernus10, infernus -0.7352, 1.3948, -0.5562, 0.0000, 0.0000, 91.1400) } public OnFilterScriptExit() { return 1; } #endif[/pawn]Cum as putea sa fac pe o anume comanda sa respawnez masina la player(anume comanda insemnand de explu /smasina) Bine inteles si sa fie mai multe masini daca se poate ;)
  10. Wow!! Foarte tare gireada tino tot asa :cool:
  11. Deci am facut niste modificari la gm si am zis sa compilez si mia dat erorile astea [pawn]C:\Documents and Settings\Owner\Desktop\RO.pwn(445) : error 037: invalid string (possibly non-terminated string) C:\Documents and Settings\Owner\Desktop\RO.pwn(469) : error 010: invalid function or declaration C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : error 017: undefined symbol "VehicleName" C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : warning 215: expression has no effect C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : error 001: expected token: ";", but found "]" C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : error 029: invalid expression, assumed zero C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors. [/pawn]Ce as putea face ?
  12. Deci am compilat si mia dat asta [pawn]Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 14368 bytes Code size: 2496992 bytes Data size: 4861224 bytes Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion Total requirements: 7388968 bytes [/pawn] Ce inseamna afecteaza cu ceva ?
  13. :smiley:foarte amuzant tu nu intelegi ca eu am JunkBusted2 in include !!Si imi da eroarea asta vrei sa iti dau JunkBusted2 ??Il pot pune undeva la download
  14. Ba deci am pawno (folderul)si acolo e include (folderul) si am pus in el JunckBusted2 (Defapt il aveam )
  15. Foarte bun tutorialu asta dar nu pot scrie pe orce ?
  16. Da ma stiu dar tot asta imi da de ce ?
  17. Lam bagat si tot nu merge lafel (Ce as mai putea face ?
  18. [pawn]C:\Documents and Settings\Owner\Desktop\gf.pwn(19) : fatal error 100: cannot read from file: "JunkBuster2" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. [/pawn]Asta e erorea la gm meu si acesta este linia [pawn]#include <JunkBuster2>[/pawn]
  19. Pai acel priten care mi la dat a zis ca pune o poza pe sv ca un textdraw !
  20. Am un FS de la un prieten si mia dat erorile astea [pawn]C:\DOCUME~1\Owner\Desktop\SERVER~1\HIGHGA~1.5\pawno\include\TDINC.inc(1) : error 010: invalid function or declaration C:\Documents and Settings\Owner\Desktop\Servere samp\HighGameZone v2.5\filterscripts\TDTEST.pwn(39) : error 017: undefined symbol "CreateTextDrawPhoto" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. [/pawn] Acesta este FS [pawn]// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <TDINC> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by JohnasHex"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by JohnasHex"); print("----------------------------------\n"); } #endif public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/showmytd", cmdtext, true, 10) == 0) { CreateTextDrawPhoto(playerid,"http://s8.postimage.org/qykucwkid/hasss.png"); return 1; } return 0; } [/pawn]
  21. C:\Documents and Settings\Owner\Desktop\Servere samp\Server filmari\gamemodes\bare.pwn(57) : warning 201: redefinition of constant/macro (symbol "R") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. [pawn] #define R "{A10000}"[/pawn] astai linia 57
  22. Deci vreau sa ma apuc de un GM Acesta este inceputul [pawn]/*______________________________________________________________________________*/ #include " a_samp " #include " zcmd " #include " dini " #include " sscanf2 " #include " bdial " #include " mSelection " #define SPECIAL_ACTION_PISSING 68 #define DIALOG_ANIMS 1 #define ammo 2 #define W "{FFFFFF}" #define R "{FF0000}" #define O "{FF8000}" #define SCM SendClientMessage #define SCMToAll SendClientMessageToAll #define GMT GameTextForPlayer stock S_T_R[4500]; #pragma tabsize 0 main ( ) { }[/pawn] Si as vrea sa bag acest FS in el ce ar trebui sa fac ? [pawn]/* *-----------------------------------------* * TexTDraw by DeNyzZ * * Contact:[email protected] * * Please do not remove credits * *-----------------------------------------* */ #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; new Text:Textdraw10; public OnFilterScriptInit() { Textdraw0 = TextDrawCreate(507.000000, 417.000000, "QWorld"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.579999, 2.500000); TextDrawColor(Textdraw0, -65281); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(500.000000, 432.000000, "+=========+"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 2); TextDrawLetterSize(Textdraw1, 0.240000, 2.000000); TextDrawColor(Textdraw1, -16776961); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(500.000000, 407.000000, "+=========+"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 2); TextDrawLetterSize(Textdraw2, 0.240000, 2.000000); TextDrawColor(Textdraw2, -16776961); TextDrawSetOutline(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(501.000000, 421.000000, "|"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 2); TextDrawLetterSize(Textdraw3, 0.240000, 2.000000); TextDrawColor(Textdraw3, -16776961); TextDrawSetOutline(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(577.000000, 421.000000, "|"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 2); TextDrawLetterSize(Textdraw4, 0.240000, 2.000000); TextDrawColor(Textdraw4, -16776961); TextDrawSetOutline(Textdraw4, 1); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(568.000000, 419.000000, "[]"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 0); TextDrawLetterSize(Textdraw5, 0.540000, 2.000000); TextDrawColor(Textdraw5, -65281); TextDrawSetOutline(Textdraw5, 1); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(465.000000, 419.000000, "[]"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 0); TextDrawLetterSize(Textdraw6, 0.540000, 2.000000); TextDrawColor(Textdraw6, -65281); TextDrawSetOutline(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); Textdraw7 = TextDrawCreate(522.000000, 407.000000, "=="); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 2); TextDrawLetterSize(Textdraw7, 0.240000, 2.000000); TextDrawColor(Textdraw7, -65281); TextDrawSetOutline(Textdraw7, 1); TextDrawSetProportional(Textdraw7, 1); Textdraw8 = TextDrawCreate(545.000000, 407.000000, "=="); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 2); TextDrawLetterSize(Textdraw8, 0.240000, 2.000000); TextDrawColor(Textdraw8, -65281); TextDrawSetOutline(Textdraw8, 1); TextDrawSetProportional(Textdraw8, 1); Textdraw9 = TextDrawCreate(522.000000, 432.000000, "=="); TextDrawBackgroundColor(Textdraw9, 255); TextDrawFont(Textdraw9, 2); TextDrawLetterSize(Textdraw9, 0.240000, 2.000000); TextDrawColor(Textdraw9, -65281); TextDrawSetOutline(Textdraw9, 1); TextDrawSetProportional(Textdraw9, 1); Textdraw10 = TextDrawCreate(545.000000, 432.000000, "=="); TextDrawBackgroundColor(Textdraw10, 255); TextDrawFont(Textdraw10, 2); TextDrawLetterSize(Textdraw10, 0.240000, 2.000000); TextDrawColor(Textdraw10, -65281); TextDrawSetOutline(Textdraw10, 1); TextDrawSetProportional(Textdraw10, 1); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw6); TextDrawShowForPlayer(i, Textdraw7); TextDrawShowForPlayer(i, Textdraw8); TextDrawShowForPlayer(i, Textdraw9); TextDrawShowForPlayer(i, Textdraw10); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForAll(Textdraw6); TextDrawDestroy(Textdraw6); TextDrawHideForAll(Textdraw7); TextDrawDestroy(Textdraw7); TextDrawHideForAll(Textdraw8); TextDrawDestroy(Textdraw8); TextDrawHideForAll(Textdraw9); TextDrawDestroy(Textdraw9); TextDrawHideForAll(Textdraw10); TextDrawDestroy(Textdraw10); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); TextDrawShowForPlayer(playerid, Textdraw9); TextDrawShowForPlayer(playerid, Textdraw10); return 1; }[/pawn]
  23. imi da run time error 20 invalid index parameter (bad entry point) am si eu acest gm [pawn]/*______________________________________________________________________________*/ #include " a_samp " #include " zcmd " #include " dini " #include " sscanf2 " #include " bdial " #include " mSelection " #define SPECIAL_ACTION_PISSING 68 #define DIALOG_ANIMS 1 #define ammo 2 #define W "{FFFFFF}" #define R "{FF0000}" #define O "{FF8000}" #define SCM SendClientMessage #define SCMToAll SendClientMessageToAll #define GMT GameTextForPlayer stock S_T_R[4500]; #pragma tabsize 0 [/pawn] (Vreau sa fac un gm de la inceput si asta e luata din alt gm
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.