Jump to content

Spilter

Membru
  • Posts

    101
  • Joined

  • Last visited

    Never

Everything posted by Spilter

  1. Si mai trebuie sa pun si SetTimer("SyncUp", 60000, 1);?
  2. Eu incerc sa spun unde sa pun astea ?Ca nu stiu!Ms (scz atatea post dar nush cum sa rezolv)
  3. Deci din cate am inteles trebuie sa bag SyncTime?
  4. Nu merge (Scuzati 3xPost)
  5. In locul SetTimmer(SynTime)?(scz 2xpost)
  6. Salut!Am o problema cu payday-ul nu se da automat , am pus si timmer SetTimer("SyncTime", 60000, 1); dar nimic.Nu se da, il activez si urmatoarea ora nu se da !!Payday-ul este acela de pe samp.ro/forum.Multumesc anticipat!
  7. Salut!As vrea sa pun count doar pentru admini si sa poata fi activata la event( este un fs de pe net cu count ) si nush exact cum sa pun aceste lucruri; liniile CMD:count(playerid,params[]) { new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x, y, z); if (Count == 0) { SetTimer("Counting",1000,false); }else{ SendClientMessage(playerid, 0xFF0000FF,"Countdown already started!"); } if IsPlayerInRangeOfPoint(playerid, RANGEOFSTARTER, x, y, z)*then { TogglePlayerControllable(playerid, 0); } return 1; }
  8. Daca le sterg imi da mai multe erori.(scz 2x Post)
  9. Salut!Am o problema cu masinile personale.Am facut un dialog si o comanda in aasa fel incat sa poti respawna masina si sa o controlezi dintr-un dialog.Problema este can dau sa compilez imi da 6 warnings si banuiesc ca din cauza asta nu merge deloc acel dialog. Erorile C:\Documents and Settings\Spilter\Desktop\masinii.pwn(609) : warning 204: symbol is assigned a value that is never used: "carkey3" C:\Documents and Settings\Spilter\Desktop\masinii.pwn(608) : warning 204: symbol is assigned a value that is never used: "carkey2" C:\Documents and Settings\Spilter\Desktop\masinii.pwn(621) : warning 204: symbol is assigned a value that is never used: "carkey3" C:\Documents and Settings\Spilter\Desktop\masinii.pwn(619) : warning 204: symbol is assigned a value that is never used: "carkey" C:\Documents and Settings\Spilter\Desktop\masinii.pwn(632) : warning 204: symbol is assigned a value that is never used: "carkey2" C:\Documents and Settings\Spilter\Desktop\masinii.pwn(631) : warning 204: symbol is assigned a value that is never used: "carkey" si liniile new carkey = PlayerInfo[playerid][pPcarkey]; new carkey2 = PlayerInfo[playerid][pPcarkey2]; new carkey3 = PlayerInfo[playerid][pPcarkey3];
  10. Spilter

    Intrebare

    Si pe unde ar trebui sa o pun ?(scuzati 2x post):D
  11. Spilter

    Intrebare

    Cum pot face sa nu mai trag din masina, motocicleta?Multumesc
  12. Salut!Am o problema la News Reporter cand vreau sa fac live cu cineva il invit , ii apare /accept live dar nu merge, nu se intampla nimic!uitati comanda de la /live si /accept live : if(strcmp(cmd, "/live", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { if(TalkingLive[playerid] != 255) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Live Conversation ended."); SendClientMessage(TalkingLive[playerid], COLOR_LIGHTBLUE, "* Live Conversation ended."); TogglePlayerControllable(playerid, 1); TogglePlayerControllable(TalkingLive[playerid], 1); TalkingLive[TalkingLive[playerid]] = 255; TalkingLive[playerid] = 255; return 1; } if(PlayerInfo[playerid][pNewsSkill] < 400) { SendClientMessage(playerid, COLOR_GREY, " Your News Reporter Skill is to low to talk Live with people !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /live [playerid/PartOfName]"); return 1; } //giveplayerid = strval(tmp); giveplayerid = ReturnUser(tmp); if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if (ProxDetectorS(5.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Talk Live with yourself!"); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You offered %s to have a Live Conversation.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s offered you to have a Live Conversation, type (/accept live) to accept.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); LiveOffer[giveplayerid] = playerid; } else { SendClientMessage(playerid, COLOR_GREY, " You are to far away from that player !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " Invalid ID/Name !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a News Reporter !"); } }//not connected return 1;
  13. Da am pus la game mode 1 si da am si include <a_samp>!
  14. Salut!Cand vreau sa deschid serverul din pc imi da eroarea asa [12:38:30] Script[gamemodes/Creepz.amx]: Run time error 19: "File or function is not found" [12:38:30] Number of vehicle models: 0 Am instalat directx si net framework dar tot asa face!Daca ma puteti ajuta !Multumesc anticipat!
  15. Cel mai bine e sa folosesti /unbanip [ip] si ip poti sa il ei din samp ban
  16. Salut!Cum pot sa pun premiu pt fiecare kill care il face un playeri cand e in minievent //--------------------------------------------------------------------------------------- if(strcmp(cmd, "/gevent", true) == 0) { if(IsPlayerConnected(playerid) && (gevent == 0) && IsPlayerAdmin(playerid)) { gevent = 1; BroadCast(COLOR_GREEN, " Grenade Event has been activated(/joingevent)!"); } else if(IsPlayerConnected(playerid) && (gevent == 1) && IsPlayerAdmin(playerid)) { gevent = 0; BroadCast(COLOR_GREEN, " Grenade Event has been disabled"); } return 1; } if(strcmp(cmd, "/uzievent", true) == 0) { if(IsPlayerConnected(playerid) && (uzievent == 0) && IsPlayerAdmin(playerid)) { uzievent = 1; BroadCast(COLOR_GREEN, " Uzi Event has been activated(/joinuzievent)!"); } else if(IsPlayerConnected(playerid) && (uzievent == 1) && IsPlayerAdmin(playerid)) { uzievent = 0; BroadCast(COLOR_GREEN, " Uzi Event has been disabled"); } return 1; } if(strcmp(cmd, "/srevent", true) == 0) { if(IsPlayerConnected(playerid) && (srevent == 0) && IsPlayerAdmin(playerid)) { srevent = 1; BroadCast(COLOR_GREEN, " Sniper Event has been activated(/joinsrevent)!"); } else if(IsPlayerConnected(playerid) && (srevent == 1) && IsPlayerAdmin(playerid)) { srevent = 0; BroadCast(COLOR_GREEN, " Sniper Event has been disabled"); } return 1; } if(strcmp(cmd, "/kevent", true) == 0) { if(IsPlayerConnected(playerid) && (kevent == 0) && IsPlayerAdmin(playerid)) { kevent = 1; BroadCast(COLOR_GREEN, " Katana Event has been activated(/joinkevent)!"); } else if(IsPlayerConnected(playerid) && (kevent == 1) && IsPlayerAdmin(playerid)) { kevent = 0; BroadCast(COLOR_GREEN, " Katana Event has been disabled"); } return 1; } if(strcmp(cmd, "/dmevent", true) == 0) { if(IsPlayerConnected(playerid) && (dmevent == 0) && IsPlayerAdmin(playerid)) { dmevent = 1; BroadCast(COLOR_GREEN, " Deathmatch Event has been activated(/joindmevent)!"); } else if(IsPlayerConnected(playerid) && (dmevent == 1) && IsPlayerAdmin(playerid)) { dmevent = 0; BroadCast(COLOR_GREEN, " Deathmatch Event has been disabled"); } return 1; } if(strcmp(cmd, "/devent", true) == 0) { if(IsPlayerConnected(playerid) && (devent == 0) && IsPlayerAdmin(playerid)) { devent = 1; BroadCast(COLOR_GREEN, " Deagle Event has been activated(/joindevent)!"); } else if(IsPlayerConnected(playerid) && (devent == 1) && IsPlayerAdmin(playerid)) { devent = 0; BroadCast(COLOR_GREEN, " Deagle Event has been disabled"); } return 1; } if(strcmp(cmd, "/mlevent", true) == 0) { if(IsPlayerConnected(playerid) && (mlevent == 0) && IsPlayerAdmin(playerid)) { mlevent = 1; BroadCast(COLOR_GREEN, " Molotov Event has been activated(/joinmlevent)!"); } else if(IsPlayerConnected(playerid) && (mlevent == 1) && IsPlayerAdmin(playerid)) { mlevent = 0; BroadCast(COLOR_GREEN, " Molotov Event has been disabled"); } return 1; } if(strcmp(cmd, "/shevent", true) == 0) { if(IsPlayerConnected(playerid) && (shevent == 0) && IsPlayerAdmin(playerid)) { shevent = 1; BroadCast(COLOR_GREEN, " Shovel Event has been activated(/joinshevent)!"); } else if(IsPlayerConnected(playerid) && (shevent == 1) && IsPlayerAdmin(playerid)) { shevent = 0; BroadCast(COLOR_GREEN, " Shovel Event has been disabled"); } return 1; } if(strcmp(cmd, "/csevent", true) == 0) { if(IsPlayerConnected(playerid) && (csevent == 0) && IsPlayerAdmin(playerid)) { csevent = 1; BroadCast(COLOR_GREEN, " Chainsaw Event has been activated(/joincsevent)!"); } else if(IsPlayerConnected(playerid) && (csevent == 1) && IsPlayerAdmin(playerid)) { csevent = 0; BroadCast(COLOR_GREEN, " Chainsaw Event has been disabled"); } return 1; } if(strcmp(cmd, "/pdevent", true) == 0) { if(IsPlayerConnected(playerid) && (pdevent == 0) && IsPlayerAdmin(playerid)) { pdevent = 1; BroadCast(COLOR_GREEN, " Purple Dildo Event has been activated(/joinpdevent)!"); } else if(IsPlayerConnected(playerid) && (pdevent == 1) && IsPlayerAdmin(playerid)) { pdevent = 0; BroadCast(COLOR_GREEN, " Purple Dildo Event has been disabled"); } return 1; } if(strcmp(cmd, "/sgevent", true) == 0) { if(IsPlayerConnected(playerid) && (sgevent == 0) && IsPlayerAdmin(playerid)) { sgevent = 1; BroadCast(COLOR_GREEN, " Shawn-off Gun Event has been activated(/joinsgevent)!"); } else if(IsPlayerConnected(playerid) && (sgevent == 1) && IsPlayerAdmin(playerid)) { sgevent = 0; BroadCast(COLOR_GREEN, " Shawn-off Gun has been disabled"); } return 1; } //--------------------------------------------------------------------------------------- if(strcmp(cmd, "/joindevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (devent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Deagle Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Deagle Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joingevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (gevent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Grenade Event Arena!"); TogglePlayerControllable(playerid, 0); //ApprovedWeapons[playerid] = 1; SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 16, 999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Grenade Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joinuzievent", true) == 0) { if(IsPlayerConnected(playerid)) { if (uzievent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Uzi Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 28, 999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Uzi Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joinsrevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (srevent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Sniper-Rifle Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 34, 999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Sniper-Rifle Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joinkevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (kevent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Katana Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 8, 1); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 0); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Katana Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joindmevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (dmevent == 1) { SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the DeathMatch Event Arena!"); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); //GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 25, 999); GivePlayerWeapon(playerid, 29, 999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, COLOR_GRAD1, " The DeathMatch Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joinmlevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (mlevent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Molotov Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 18, 999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Molotov Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joinshevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (shevent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Shovel Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 6, 1); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 0); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Shovel Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joincsevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (csevent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Chainsaw Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 9, 1); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Chainsaw Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joinpdevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (pdevent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Purple dildo Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 10, 1); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 0); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Purple dildo Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/joinsgevent", true) == 0) { if(IsPlayerConnected(playerid)) { if (sgevent == 1) { new Random = random(30); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); SendClientMessage(playerid, COLOR_GRAD1, " You have been teleported to the Sawn-off shotgun Event Arena!"); TogglePlayerControllable(playerid, 0); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid,0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 26, 999); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, COLOR_GRAD1, " The Sawn-off showgun Event is not activated at this time!"); } } return 1; } if(strcmp(cmd, "/startminievent", true) == 0) { if(IsPlayerConnected(playerid) && IsPlayerAdmin(playerid)) { for(new i = 0; i < MAX_PLAYERS; i++) if(PlayerInfo[i][pInt] == 1) { SetTimer("Event", 1000, false); SetTimer("Event1", 2000, false); SetTimer("Event2", 3000, false); SetTimer("Event3", 4000, false); } } return 1; } if(strcmp(cmd, "/eh", true) == 0) { if(IsPlayerConnected(playerid) && IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_BLUE,"______________________________ Event Commands ______________________________"); SendClientMessage(playerid, COLOR_GRAD1,"/dmevent /devent /kevent /srevent /uzievent /gevent /mlevent /shevent /csevent /pdevent /sgevent"); SendClientMessage(playerid, COLOR_GRAD1,"/joindmevent /joindevent /joinkevent /joinsrevent /joinuzievent /joingevent /joinmlevent /joinshevent /joincsevent /joinpdevent /joinsgevent"); SendClientMessage(playerid, COLOR_GRAD1,"/joincsevent /joinpdevent /joinsgevent"); SendClientMessage(playerid, COLOR_GRAD1,"/startminievent"); } return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public BroadCast(color,const string[]) { SendClientMessageToAll(color, string); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } public Event1() { for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pInt] == 1) { GameTextForPlayer(i,"~r~Event Countdown: ~n~~n~~g~2",1000,4); new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X,Y,Z); //PlayerPlaySound(i, 1056, X, Y, Z); //PlayerPlaySound(i, 1056, X, Y, Z); //PlayerPlaySound(i, 1056, X, Y, Z); } } } return 1; } public Event2() { for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pInt] == 1) { GameTextForPlayer(i,"~r~Event Countdown: ~n~~n~~g~1",1000,4); new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X,Y,Z); //PlayerPlaySound(i, 1056, X, Y, Z); //PlayerPlaySound(i, 1056, X, Y, Z); //PlayerPlaySound(i, 1056, X, Y, Z); } } } return 1; } public Event3() { for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pInt] == 1) { GameTextForPlayer(i,"~r~Event Countdown: ~n~~n~~g~Start",1000,4); new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X,Y,Z); //PlayerPlaySound(i, 1056, X, Y, Z); //PlayerPlaySound(i, 1056, X, Y, Z); //PlayerPlaySound(i, 1056, X, Y, Z); TogglePlayerControllable(i, 1); } } } return 1; } strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } #endif
  17. Merge cand il tin deschis de pe pc-ul meu dar cand e pe host tot asa face !Care ar fi problema?
  18. Salut!Am o problema cu masinile personale, cand vreau sa ii dau unui player o masina pers imi spune ca are deja 3 masinii chiar daca este debea intrat.Acest lucru mi se intampla la sis maodificat de mine.Si la carownership de pe sa-mp.ro/forum tot asa face la fiecare imi spune ca deja are 3 masini personale.L:e-am sters masinile din carkey si leam sters si din pcars.Am incercat sa ii setez si cheile pe 0 dar tot asa face !Ce ar trebui sa fac ?
  19. Salut!Imi da niste warnings cand compilez sis de masini pers C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(609) : warning 204: symbol is assigned a value that is never used: "carkey3" C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(608) : warning 204: symbol is assigned a value that is never used: "carkey2" C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(621) : warning 204: symbol is assigned a value that is never used: "carkey3" C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(619) : warning 204: symbol is assigned a value that is never used: "carkey" C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(632) : warning 204: symbol is assigned a value that is never used: "carkey2" C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(631) : warning 204: symbol is assigned a value that is never used: "carkey" C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1701) : warning 235: public function lacks forward declaration (symbol "Roach_Time_Tools") C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1712) : warning 205: redundant code: constant expression is zero C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1713) : warning 205: redundant code: constant expression is zero C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1714) : warning 205: redundant code: constant expression is zero C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1718) : warning 205: redundant code: constant expression is zero Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 11 Warnings. Ce ar trebui sa fac?
  20. SAlut!!Am o problema la comenzile de la hitman.Cand pun contract pe cineva si dau givehit imi spune ca nu sunt hitman dar eu sunt leader hitman ce trbuie sa schimb Linii else if ((strcmp("Givehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit"))) { if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " You need Rank 4 to Give Contracts to Hitmans !"); return 0; } if(hitfound == 0) { SendClientMessage(playerid, COLOR_GREY, " There is no Hit Founded yet, use Contracts in the Portable first !"); return 0; } tmp = strtok(text, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName]"); return 0; } //giveplayerid = strval(tmp); giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(PlayerInfo[giveplayerid][pMember] != 8) if(PlayerInfo[giveplayerid][pLeader] != 8) { SendClientMessage(playerid, COLOR_GREY, " That player is not a Hitman !"); return 0; } if(GoChase[giveplayerid] < 999) { SendClientMessage(playerid, COLOR_GREY, " That Hitman is already busy with a Contract !"); return 0; }
  21. SAlut!!Am o problema la comenzile de la hitman.Cand pun contract pe cineva si dau givehit imi spune ca nu sunt hitman dar eu sunt leader hitman ce trbuie sa schimb Linii else if ((strcmp("Givehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit"))) { if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " You need Rank 4 to Give Contracts to Hitmans !"); return 0; } if(hitfound == 0) { SendClientMessage(playerid, COLOR_GREY, " There is no Hit Founded yet, use Contracts in the Portable first !"); return 0; } tmp = strtok(text, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName]"); return 0; } //giveplayerid = strval(tmp); giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(PlayerInfo[giveplayerid][pMember] != 8) if(PlayerInfo[giveplayerid][pLeader] != 8) { SendClientMessage(playerid, COLOR_GREY, " That player is not a Hitman !"); return 0; } if(GoChase[giveplayerid] < 999) { SendClientMessage(playerid, COLOR_GREY, " That Hitman is already busy with a Contract !"); return 0; }
  22. Salut!!Imi da urmatoare warnings C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(609) : warning 204: symbol is assigned a value that is never used: "carkey3" C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(608) : warning 204: symbol is assigned a value that is never used: "carkey2" C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(621) : warning 204: symbol is assigned a value that is never used: "carkey3" C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(619) : warning 204: symbol is assigned a value that is never used: "carkey" C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(632) : warning 204: symbol is assigned a value that is never used: "carkey2" C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(631) : warning 204: symbol is assigned a value that is never used: "carkey" C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1701) : warning 235: public function lacks forward declaration (symbol "Roach_Time_Tools") C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1712) : warning 205: redundant code: constant expression is zero C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1713) : warning 205: redundant code: constant expression is zero C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1714) : warning 205: redundant code: constant expression is zero C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1718) : warning 205: redundant code: constant expression is zero Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 11 Warnings. Linii new carkey2 = PlayerInfo[playerid][pPcarkey2]; new carkey3 = PlayerInfo[playerid][pPcarkey3]; Sunt la toate warnings
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.