Incerca asta if(strcmp(cmd, "/join", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 0) { if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,359.5408,206.7693,1008.3828)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Detective, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job."); GettingJob[playerid] = 1; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,347.7374,193.7241,1014.1875)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Lawyer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job."); GettingJob[playerid] = 2; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1215.1304,-11.8431,1000.9219)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Whore, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job."); GettingJob[playerid] = 3; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2166.3772,-1675.3829,15.0859)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Drugs Dealer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job."); GettingJob[playerid] = 4; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1109.3318,-1796.3042,16.5938)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Jacker, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Jacker, type /accept job."); GettingJob[playerid] = 5; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-1932.3859,276.2117,41.0391)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Mechanic, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job."); GettingJob[playerid] = 7; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2226.1716,-1718.1792,13.5165)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bodyguard, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job."); GettingJob[playerid] = 8; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1366.4325,-1275.2096,13.5469)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Arms Dealer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job."); GettingJob[playerid] = 9; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,531.7930,-1292.4044,17.2422)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Dealer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job."); GettingJob[playerid] = 10; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,766.0804,14.5133,1000.7004)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Boxer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job."); GettingJob[playerid] = 12; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1753.2321,-1894.4097,13.5572)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bus Driver, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bus Driver, type /accept job."); GettingJob[playerid] = 14; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-2040.9436,456.2395,35.1719)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Paper Boy, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job."); GettingJob[playerid] = 15; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-77.7288,-1136.3896,1.0781)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Trucker, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job."); GettingJob[playerid] = 16; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-2073.8772,225.4153,35.8028)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Hotz, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Hotz, type /accept job."); GettingJob[playerid] = 17; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,860.9663,-985.2528,34.6266)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Beggar, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Beggar, type /accept job."); GettingJob[playerid] = 18; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-382.4435,-1438.8563,25.7279)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Farmer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Farmer, type /accept job."); GettingJob[playerid] = 19; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2195.8325,-1973.5117,13.5589)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Garbage Man, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Garbage Man, type /accept job."); GettingJob[playerid] = 20; } else { SendClientMessage(playerid, COLOR_WHITE, "You are not even near a place to get a Job !"); } } else { SendClientMessage(playerid, COLOR_WHITE, "You already have a Job, use /quitjob first !"); } }//not connected return 1;