Jump to content

[Funky]Anakin

Membru
  • Posts

    590
  • Joined

  • Last visited

    Never

Everything posted by [Funky]Anakin

  1. [pawn]CMD:say( playerid, params[ ] ) { new string[250], playername[MAX_PLAYER_NAME]; if( sscanf(params, "s[128]", params[0]) ) return SendClientMessage(playerid, 0xFF0606FF, "{FFFFFF}|| {FFAF00}/say {B7FF00}[Text] {FFFFFF}||"); GetPlayerName(playerid, playername, sizeof(playername)); format(string, sizeof(string), ""G"**VIP: %s"W": %s", playername,params[0]); SendClientMessageToAll(0xFFFFFFFF, string); printf(""G"**VIP: %s"W": %s", playername,params[0]); return 1; }[/pawn] Uite un exemplu domn profesor :P
  2. Te puteai folosi si de params de la zcmd . In rest ii ok xD
  3. Update mSelection.inc xD
  4. Updateaza streamer .dll si .inc . Compileaza si baga .dll in plugins si .inc include . Dupa compileaza
  5. Hello Budies ! Azi am incercat sa fac un mic include , si cel mai promitator care mi-a venit in cap a fost sa fac unul despre "SetPlayerPos". ______________________________________________________________________________________ Folosire : aSetPlayerPos( playerid, aName[ ], aMessage[ ], Float:aX, Float:aY, Float:aZ, Float:aA, aInterior, aWorld ) playerid - id player aName[ ] - Numele la teleport aMessage[ ] - Mesajul de la teleport Float:aX - Float X Float:aY - Float Y Float:aZ - Float Z Float:aA - Float Angle aInterior - Interiorul aWorld - Worldul UpdateStart - Stock care loadeaza obiectele UpdateEnd - Stock care arata ca obiectele sunt loadate ______________________________________________________________________________________ Exemplu : aSetPlayerPos( playerid , "AA", "Welcome To AA", 353.9670, 2477.0923, 16.9627, 0.0, 0 , 0 ), UpdateStart( playerid ); ______________________________________________________________________________________ [download]http://www.solidfiles.com/d/43cb6fff3e[/download] ______________________________________________________________________________________
  6. native SetVehiclePosEx(vehicleid,Float:f_Vx,Float:f_Vy,Float:f_Vz,interior = 0,vw = 0) nu trebuia native SetVehiclePosEx(vehicleid,Float:f_Vx,Float:f_Vy,Float:f_Vz,interior = 0,vw = 0); ? ? In rest arata bine xD . Si eu o sa lansez azi un include despre pozitii xDD
  7. Arata binisor Gireada dar fa mai mult mape nu si script e un sfat
  8. Dafuq ..... De ce nu ai facut intr-un inc ? /:) xD Si adaugai si pentru vehicule si era un mini-inc bun xD
  9. Cum spune si Darky xD ... Aceeasi este parerea mea xD
  10. PlayerInfo[playerid][pCompMission] += 10; Adauga ca sa iti dea cate 10 puncte ca ai parcurs misiunea xD Si tot asa intelegi ?
  11. banstimer nu e folosit banss arata cum ai definit de ex prin new , define , enum . xD
  12. AccInfo => PlayerInfo . Da-mi Y!M Sa te ajut xd
  13. PlayerInfo[ playerid ][gNameTags ] = 1; trebuie sters PlayerInfo . foreach(new i: Player ) PlayerInfo[ playerid ][ pPing ][ i ] = 0; ( sper sa ai foreach in pawno/includes/ xD ) ce ar face PING_MAX_EXCEEDS ? pune fara ()
  14. mod e definit de 2 ori so sterge-l xD strtok e definit de 2 ori so sterge-l MAX_STRING E definit de 2 ori so sterge-l . 12004 array e prea mic xD
  15. Scriptfiles omule ... Acolo s-ar salva daca nu intr-un DB !
  16. if((!strcmp("Rhaskos", true) == 0)) sau if((strcmp("Rhaskos", true) == 0))
  17. Macar te-ai uitat in FS ? Inainte sa lasi un post citeste tot si downloadeaza si scriptul xD . Sa nu iti faci tie probleme . A rezolvat , l-am ajutat eu xD
  18. Trebuie true deci 1 . return 1; si nu return 0 sau return 1
  19. Daca ai peste 1000 Obiecte cu CreateObject daia nu iti apar XD. 1000 CreateObject este permis xd
  20. Ce ai modificat omule tu :\ ? Ai tradus ce doamne iarta-ma ?
  21. Bine ca sunt eu nestiutor . Uite daia nu vreau sa ii ajut pe astia genu asta de oameni xD
  22. if((!strcmp(pname, "Rhaskos", true) == 0)) sau if((strcmp(pname, "Rhaskos", true) == 0))
  23. E VIP System al meu . Te ajut eu xD . Intra pe Y!M . Xd
  24. Ai un ex mai sus x__X''
  25. [pawn] #define SCMToAll SendClientMessageToAll CMD:vw( playerid , params[ ] ) { new VW, vString[ 200 ]; if( sscanf ( params , "i" , VW ) ) return SCM( playerid , -1 , ""O"Usage: "R"/vw "G"[ world ]" ); if( VW > 999999 ) return SCM( playerid , -1 , ""O"Invalid Virtual World" ); if( IsPlayerInAnyVehicle( playerid )) { SetVehicleVirtualWorld( GetPlayerVehicleID( playerid ) , VW ); SetPlayerVirtualWorld( playerid , VW ); format( vString , sizeof vString , ""O"You Have Set Your World To "R"%d" , VW ); SCMToAll( -1 , vString ); } else { SetPlayerVirtualWorld( playerid , VW ); format( vString , sizeof vString , ""O"You Have Set Your World To "R"%d" , VW ); SCMToAll( -1 , vString ); } return ( 1 ) ; }[/pawn]
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.