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SiNuS

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Everything posted by SiNuS

  1. SiNuS

    -CRASHHHH-

    Daca ai SA modat nu o sa mearga
  2. Trebuie pus in Folderul cu San Andreas ,nu merge daca e pus pe Desktop sau. ... merge doar in Folderul cu San Andreas
  3. Pai eu ce ti-am dat mai acolo :| ? Include coptools.inc pentru sa il bagi in Pawno/Include
  4. 1 Titlul 2. http://forum.sa-mp.com/showthread.php?t=197305
  5. Asta inseamna ca s-a compilat ? nu ai .amx ? TITLUL !!
  6. Trebuie sa ai versiunea 0.3d si sa bagi codul unde ai Mapa , sau sub OnPlayerConnect
  7. Folosesc Map Contruction http://forum.sa-mp.com/showthread.php?t=282801
  8. Stiu versiunea 2-a va avea mai putini brazi
  9. Ei bine , dupa cum vedeti , am facut si eu o mica mapa , nu sunt foarte priceput in maping , si aceasta mapa am facut-o pentru serverul meu, si am vrut sa vad care sunt calitatile mele de "maper" , nu fiti duri pentru ca nu m-am complicat sa iasa ceva foarte frumos si sunt la inceput [pawn]//Spawn Civili + Primarie CreateDynamicObject(19076,478.89000000,-1507.96000000,19.58000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,479.80000000,-1488.24000000,19.16000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,491.30000000,-1487.65000000,19.02000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,489.03000000,-1506.44000000,19.63000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,490.42000000,-1520.98000000,19.01000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,478.32000000,-1521.45000000,19.32000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,488.96000000,-1550.69000000,17.14000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,495.12000000,-1559.92000000,16.21000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,493.27000000,-1531.89000000,18.50000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,498.93000000,-1543.89000000,17.22000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,506.07000000,-1554.45000000,16.05000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19058,479.07000000,-1506.99000000,20.13000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19057,478.51000000,-1509.11000000,19.98000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19057,479.63000000,-1489.17000000,19.72000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19058,479.57000000,-1487.07000000,19.76000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19058,491.45000000,-1488.91000000,19.64000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19057,491.66000000,-1486.60000000,19.57000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19056,489.33000000,-1505.29000000,20.20000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19055,489.97000000,-1507.32000000,20.23000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19054,490.13000000,-1520.11000000,19.48000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19056,490.38000000,-1521.97000000,19.84000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19055,492.83000000,-1530.74000000,19.06000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19057,493.48000000,-1532.92000000,19.02000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19056,478.68000000,-1522.42000000,19.73000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19058,478.08000000,-1520.42000000,19.73000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19076,483.09000000,-1538.65000000,18.28000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19057,482.50000000,-1537.56000000,18.95000000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(19058,482.92000000,-1539.62000000,18.75000000,0.00000000,0.00000000,0.00000000); // //Banca CreateDynamicObject(19076, 1455.42, -1737.74, 12.54, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1505.04, -1737.64, 12.54, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1480.15, -1737.68, 12.54, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1467.37, -1737.75, 12.54, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1491.45, -1737.70, 12.54, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1521.33, -1726.59, 12.55, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1454.65, -1726.94, 12.55, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1466.89, -1726.98, 12.55, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1479.42, -1726.89, 12.55, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1489.98, -1726.98, 12.55, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1500.95, -1726.98, 12.55, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1511.21, -1726.92, 12.55, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1424.67, -1028.59, 22.66, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1488.83, -1028.31, 22.66, 0.00, 0.00, 0.00); CreateDynamicObject(19076, 1460.36, -1028.34, 22.66, 0.00, 0.00, 0.00); CreateDynamicObject(3038, 1492.81, -1021.93, 31.45, 0.00, 0.00, 90.54); CreateDynamicObject(3038, 1435.37, -1022.05, 31.45, 0.00, 0.00, 90.54); CreateDynamicObject(3038, 1441.90, -1021.85, 31.45, 0.00, 0.00, 90.54); CreateDynamicObject(3038, 1449.38, -1021.84, 31.45, 0.00, 0.00, 90.54); CreateDynamicObject(3038, 1455.49, -1020.63, 31.45, 0.00, 0.00, 90.54); CreateDynamicObject(3038, 1463.41, -1020.56, 31.45, 0.00, 0.00, 90.54); CreateDynamicObject(3038, 1470.51, -1020.51, 31.45, 0.00, 0.00, 90.54); CreateDynamicObject(3038, 1476.30, -1022.00, 31.45, 0.00, 0.00, 90.54); CreateDynamicObject(3038, 1484.54, -1021.86, 31.45, 0.00, 0.00, 90.54);[/pawn] Cateva poze: http://img818.imageshack.us/slideshow/webplayer.php?id=samp089xs.png
  10. SiNuS

    Ajutor /newbie

    la inceput [pawn]forward SendNewbieMessage(color, string[]); forward Newbie(playerid);[/pawn] Sub OnPlayerCommandText [pawn] if(strcmp(cmd, "/newbie", true) == 0 || strcmp(cmd, "/n", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "Ai mute si nu poti vorbi!"); return 1; } if(nonewbie == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "Chatul NewBie este inchis momentan."); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } new newbie = PlayerInfo[playerid][pLevel]; result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_LIGHTGREEN, "Tasteaza: (/n)ewbie [Text]"); return 1; } else if(newbie==1) { format(string, sizeof(string), "[DG] {B7FF00}Incepator Nivel 1 {FFF1AF}%s:{F3FF02} %s.", sendername, result); } else if(newbie==2) { format(string, sizeof(string), "[DG] {B7FF00}Incepator Nivel 2 {FFF1AF}%s: {F3FF02}%s.", sendername, result); } else if(newbie==3) { format(string, sizeof(string), "[DG] {B7FF00}Incepator Nivel 3 {FFF1AF}%s: {F3FF02}%s.", sendername, result); } else if(PlayerInfo[playerid][pHelper] == 1) { format(string, sizeof(string), "[DG] {FFAF00}Ajutator Nivel 1 {00C0FF}%s: {FFF1AF}%s.", sendername, result); } else if(PlayerInfo[playerid][pHelper] == 2) { format(string, sizeof(string), "[DG] {FFAF00}Ajutator Nivel 2 {00C0FF}%s: {FFF1AF}%s.", sendername, result); } else if(PlayerInfo[playerid][pHelper] == 3) { format(string, sizeof(string), "[DG] {FFAF00}Ajutator Nivel 3 {00C0FF}%s: {FFF1AF}%s.", sendername, result); } else if(PlayerInfo[playerid][pHelper] == 4) { format(string, sizeof(string), "[DG] {FFAF00}Ajutator Nivel 4 {00C0FF}%s: {FFF1AF}%s.", sendername, result); } else if(PlayerInfo[playerid][pAdmin] == 1) { format(string, sizeof(string), "{FFFFFF}[DG] {FFAF00}Demo Admin {0049FF}%s: {FFFFFF}%s.", sendername, result); } else if(PlayerInfo[playerid][pAdmin] == 2) { format(string, sizeof(string), "{FFFFFF}[DG] {FFAF00}Advanced Admin {0049FF}%s: {FFFFFF}%s.", sendername, result); } else if(PlayerInfo[playerid][pAdmin] == 3) { format(string, sizeof(string), "{FFFFFF}[DG] {FFAF00}V.I.P Admin {0049FF}%s: {FFFFFF}%s.", sendername, result); } else if(PlayerInfo[playerid][pAdmin] == 4) { format(string, sizeof(string), "{FFFFFF}[DG] {FFAF00}eXtRa Admin {0049FF}%s: {FFFFFF}%s.", sendername, result); } else if(PlayerInfo[playerid][pAdmin] == 1337) { format(string, sizeof(string), "{FFFFFF}[DG] {FFAF00}GoD {0049FF}%s: {FFFFFF}%s.", sendername, result); } else if(PlayerInfo[playerid][pAdmin] == 1338) { format(string, sizeof(string), "{FFFFFF}[DG] {FFAF00}Co-OwNeR {0049FF}%s: {FFFFFF}%s.", sendername, result); } else if(PlayerInfo[playerid][pAdmin] == 1339) { format(string, sizeof(string), "{FFFFFF}[DG] {FFAF00}OwNeR {0049FF}%s: {FFFFFF}%s.", sendername, result); } if (PlayerInfo[playerid][pLevel] >= 1 || PlayerInfo[playerid][pLevel] <= 3 || PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1) { if(nTime[playerid] == 1) return SendClientMessage(playerid, COLOR_GRAD2, "[DG]: {00FFEE}Poti Trimite un Mesaj la fiecare {0049FF}10 {00FFEE}secunde!"); nTime[playerid] = 1; SetTimerEx("Newbie", 10000, 0, "%d", playerid); SendNewbieMessage(COLOR_LIGHTGREEN, string); printf("Newbie %s: %s", sendername, result); } else { SendClientMessage(playerid, COLOR_GRAD1, "*** {00FFEE}Nu mai esti newbie, foloseste {FFFFFF}/report {00FFEE}sau /{FFFFFF}needhelp ***"); } } return 1; }[/pawn] La sfarsitul Gm-ului [pawn]public Newbie(playerid) { nTime[playerid] = 0; }[/pawn] Sub SendHelperMessage [pawn]public SendNewbieMessage(color, string[]) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pLevel] <=3 || PlayerInfo[pAdmin] >= 1 || PlayerInfo[pHelper] >= 1) { SendClientMessage(i, color, string); } } } }[/pawn] Daca ai probleme lasa reply
  11. [pawn] if (strcmp(cmd, "/santa", true) == 0) { SetPlayerAttachedObject(playerid, 3, 19065, 2, 0.120000, 0.040000, -0.003500, 0, 100, 100, 1.4, 1.4, 1.4); return SendClientMessage(playerid, 0x00FF00FF, "Ti-ai pus Santa pe cap , Sarbatori Fericite"); }[/pawn]
  12. Pune un titlu adecvat :)
  13. Mai ai nevoie de ajutor sau .. ?
  14. SiNuS

    help

    @Intrii in GameMode cu Pawno si cauti posibilele comenzi ascunse, daca nu le ai in GameMode , intri in folderul FilterScripts si cauti in Scripturile de acolo orice comanda ascunsa
  15. Sigur le-ai bagat sub OnPlayerCommandText
  16. SiNuS

    help

    1. Posibil ca el sa stie RCON-ul (Modifica-l din server.cfg) 2. Posibil ai tu o comanda in GM sau Fs-uri (Cauta Comenzile si sterge-le) ....
  17. undefined symbol "strtok" si "x_nr" : [pawn]strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; }[/pawn]
  18. Ce comanda ai bagat tu pentru mapa ?
  19. 1. Dai admin direct din joc 2. Vorbeste cu cei de la host
  20. Da , dar ce i-ai aratat tu e asemanator cu : intri pe server ,iti faci cont , primesti 1kk , dai relog , iar primesti 1kk , si de cate ori intrii primesti cate 1kk , el vrea cum intrii pe server prima data ..
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