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c0sminX

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  1. Dublu post de la lag.
  2. c0sminX

    Party-House

    Ai facut o mapa numita "Curcubeu", 1/5.
  3. Aceasta mapa a fost facuta de mine,Quid , la plictiseala, eu cand nu am ce sa fac ma apuc de mape:)) Deoarece nu lucrez pentru nici un server:): http://imgur.com/UjHnhgk,mqe49Dl,K3Tnv17#2 RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1233.0000, -921.0625, 42.0156, 0.25); RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 5742, 1197.3203, -899.2109, 45.0938, 0.25); RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1294, 1246.4531, -924.3047, 46.2969, 0.25); RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1266.4219, -913.1797, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1280.2422, -912.5234, 41.3047, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1272.3516, -912.4531, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1211, 1266.0859, -906.7031, 42.3984, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1303.1094, -879.9531, 44.3594, 0.25); CreateObject(3605, 1265.12646, -872.53876, 47.91610, 0.00000, 0.00000, 186.48534); CreateObject(3660, -6865.82764, -6613.23633, -473.00244, 0.00000, 0.00000, 0.00000); CreateObject(3660, 1272.17114, -901.03967, 43.28590, 0.00000, 0.00000, 275.44360); CreateObject(3660, 1272.40686, -903.58447, 43.28790, 0.00000, 0.00000, 275.45551); CreateObject(3660, 1265.14343, -901.77753, 43.28070, 0.00000, 0.00000, 275.75790); CreateObject(3660, 1264.88281, -904.68018, 43.27460, 0.00000, 0.00000, 95.82470); CreateObject(1408, 1262.18677, -892.19299, 42.47010, 0.00000, 0.00000, 186.28018); CreateObject(1408, 1256.75964, -892.78333, 42.46600, 0.00000, 0.00000, 186.48550); CreateObject(1408, 1251.35376, -893.42688, 42.43910, 0.00000, 0.00000, 187.23170); CreateObject(1408, 1245.95496, -894.12012, 42.44010, 0.00000, 0.00000, 187.54530); CreateObject(1408, 1233.52588, -895.76306, 42.46730, 0.00000, 0.00000, 187.55859); CreateObject(1408, 1238.92151, -895.06104, 42.44540, 0.00000, 0.00000, 187.95711); CreateObject(1408, 1272.66626, -891.15271, 42.45290, 0.00000, 0.00000, 186.32739); CreateObject(1408, 1278.09790, -890.57941, 42.45710, 0.00000, 0.00000, 186.19189); CreateObject(1408, 1283.51050, -890.01404, 42.46220, 0.00000, 0.00000, 185.67444); CreateObject(1408, 1288.93188, -889.49127, 42.45940, 0.00000, 0.00000, 185.44009); CreateObject(1408, 1294.35608, -888.97803, 42.46070, 0.00000, 0.00000, 185.16930); CreateObject(1408, 1301.26160, -888.28271, 42.43470, 0.00000, 0.00000, 185.74831); CreateObject(3851, 1239.67419, -902.08289, 43.87340, 0.00000, 0.00000, 98.46810); CreateObject(3851, 1245.77100, -906.88953, 43.88570, 0.00000, 0.00000, 5.32200); CreateObject(3851, 1235.02698, -908.50452, 43.87830, 0.00000, 0.00000, 9.74600); CreateObject(3851, 1239.87891, -904.11749, 45.86720, 0.00000, 90.00000, 98.54107); CreateObject(3851, 1240.44568, -908.07892, 45.85450, 0.00000, 90.00000, 98.10132); CreateObject(3851, 1241.02637, -911.37744, 45.81860, 0.00000, 89.00000, 98.59566); CreateObject(1481, 1240.84680, -911.94830, 42.53840, 0.00000, 0.00000, 188.07301); CreateObject(941, 1237.66345, -909.10870, 42.33530, 0.00000, 0.00000, 11.34543); CreateObject(2860, 1238.64697, -909.15082, 42.81455, 0.00000, 0.00000, 355.81696); CreateObject(2821, 1237.67871, -908.74878, 42.80950, 0.00000, 0.00000, 0.00000); CreateObject(2858, 1237.12476, -909.29742, 42.80750, 0.00000, 0.00000, 30.32700); CreateObject(2859, 1237.90271, -909.24243, 42.80720, 0.00000, 0.00000, 266.10739); CreateObject(9833, 1260.43030, -904.29761, 44.65150, 0.00000, 0.00000, 0.00000); CreateObject(9833, 1275.56628, -901.84668, 44.75890, 0.00000, 0.00000, 0.00000); CreateObject(14387, 1269.77112, -915.11377, 40.89750, 0.00000, 0.00000, 279.18069); CreateObject(1463, 1242.91382, -911.68024, 41.88101, 0.00000, 0.00000, 6.17655); CreateObject(8623, 1260.68274, -904.27917, 42.56380, 0.00000, 0.00000, 281.92261); CreateObject(8623, 1275.95264, -901.95911, 42.62030, 0.00000, 0.00000, 277.33020); CreateObject(626, 1251.43201, -886.71448, 44.62420, 0.00000, 0.00000, 0.00000); CreateObject(626, 1257.52966, -885.91388, 44.62630, 0.00000, 0.00000, 0.00000); CreateObject(626, 1276.83923, -884.27960, 44.66380, 0.00000, 0.00000, 0.00000); CreateObject(626, 1283.32324, -883.51318, 44.65470, 0.00000, 0.00000, 0.00000); CreateObject(3471, 1263.99146, -881.44995, 43.43660, 0.00000, 0.00000, 277.00696); CreateObject(3471, 1270.03418, -880.69055, 43.47540, 0.00000, 0.00000, 277.86508); CreateObject(1255, 1284.81165, -903.48242, 42.43720, 0.00000, 0.00000, 271.91330); CreateObject(1255, 1291.84570, -902.83325, 42.42880, 0.00000, 0.00000, 272.16721); CreateObject(1723, 1236.85999, -905.04327, 41.85540, 0.00000, 0.00000, 9.47740); CreateObject(1723, 1239.74719, -904.55750, 41.85770, 0.00000, 0.00000, 10.07460); CreateObject(1594, 1260.09998, -883.14038, 43.06780, 0.00000, 0.00000, 4.50605); CreateObject(1594, 1253.01489, -883.79132, 43.06940, 0.00000, 0.00000, 0.00000); CreateObject(1594, 1275.12292, -881.68872, 43.09440, 0.00000, 0.00000, 3.47780); CreateObject(1594, 1281.14197, -880.34290, 43.07920, 0.00000, 0.00000, 0.00000);
  4. Salut, am o problema cu mapa, am facut un cartier de case+spawn civili, etc, in port, am sters toate obiectele, am pus alte cladiri, am adaugat multe chestii si am o problema, totul a mers bine, dar cand am dat TEST, am observat ca era un stalp pe cladirea mea: http://imgur.com/pyjUpy2 , am intrat in map editor si am vrut sa il sterg dar am observat ca acesta nu apare: http://imgur.com/5wRTq5d , nu stiu ce sa fac, am incercat si cu MTA dar nu apare nici acolo, nu apare nici in single player acel stalp, ajutati-ma va rog sa rezolv problema.
  5. c0sminX

    B-Zone's Jail

    Trebuie sa setezi tu coordonatele ca sa te bage la jail acolo. Frumoasa mapa, bravo Maurice.
  6. c0sminX

    Cafenea

    5/5, misto rau mapa, felicita-l pe autor din partea mea.
  7. Simpla si aiurea unele obiecte, pacanelele alea nu au ce cauta acolo, puteai pune tribuna pe margine si ringul pe mijloc, desi in puscarie nu se desfasoara astfel de batai, daca ai sterge pacanelele ar fii mai bine, 3/5
  8. Am o singura intrebare, cat ti-a luat sa o faci, si ce ai bagat daca zici ca geamurile erau puse? 5/10.
  9. INFO: Aceasta este a treia mea mapa, de acum o sa lucrez la chestii mai serioase in mapping, o sa fac cartiere si alte chestii. POZE: http://imgur.com/a/pKHaK RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25); RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25); RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25); RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25); RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25); RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25); RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25); RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1405.1563, -1871.6016, 15.6250, 0.25); RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25); RemoveBuildingForPlayer(playerid, 1294, 1393.2734, -1796.3516, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1442.9375, -1871.4219, 15.6250, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1450.5547, -1868.0078, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25); RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25); RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25); RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25); RemoveBuildingForPlayer(playerid, 700, 1447.1016, -1832.5000, 12.9141, 0.25); RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25); RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25); RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1483.4297, -1867.7188, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25); RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25); RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25); RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25); RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 673, 1499.0469, -1832.2734, 12.8828, 0.25); RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25); RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25); RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25); RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25); RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25); RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25); RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1441.8594, -1733.0078, 15.6250, 0.25); RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25); RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25); RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1513.2344, -1732.9219, 15.6250, 0.25); RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25); RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25); RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25); RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25); RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25); RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1564.9922, -1795.6797, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25); RemoveBuildingForPlayer(playerid, 4172, 1534.7656, -1756.1797, 15.0000, 0.25); RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25); RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25); RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25); CreateObject(10412, 1477.05054, -1779.97009, 39.73853, 0.00000, 0.00000, 118.89449); CreateObject(3441, 1443.06689, -1790.36694, 23.45372, 0.00000, 0.00000, 0.00000); CreateObject(1256, 1533.63794, -1740.12427, 13.19170, 0.00000, 0.00000, 269.91721); CreateObject(1256, 1526.88818, -1740.15564, 13.20880, 0.00000, 0.00000, 268.00510); CreateObject(1256, 1448.37170, -1740.30444, 13.20410, 0.00000, 0.00000, 269.25409); CreateObject(1256, 1437.08801, -1740.17346, 13.18870, 0.00000, 0.00000, 269.69958); CreateObject(3660, 1520.68481, -1744.83923, 15.67120, 0.10000, 0.08000, 359.64304); CreateObject(3660, 1540.33936, -1744.86707, 15.66510, 0.10000, 0.04000, 0.00000); CreateObject(3660, 1441.35107, -1744.91772, 15.73570, 0.36000, 0.00000, 359.75345); CreateObject(3660, 1421.74182, -1744.91467, 15.74980, 0.00000, 0.00000, 0.51010); CreateObject(621, 1516.68115, -1748.89246, 12.83744, 0.00000, 0.00000, 0.00000); CreateObject(621, 1539.10510, -1749.23706, 12.09231, 0.00000, 0.00000, 0.00000); CreateObject(621, 1554.20837, -1749.38184, 11.83273, 0.00000, 0.00000, 356.89023); CreateObject(621, 9794.15820, -6721.39355, -2494.02075, 0.00000, 0.00000, 0.00000); CreateObject(621, 1445.89001, -1750.28406, 12.23957, 0.00000, 0.00000, 353.98523); CreateObject(621, 1427.07617, -1749.66943, 10.96425, 0.00000, 0.00000, 355.24619); CreateObject(621, 1405.70422, -1749.78564, 12.26878, 0.00000, 0.00000, 0.00000); CreateObject(645, 1553.05115, -1760.47510, 12.45556, 0.00000, 0.00000, 0.00000); CreateObject(645, 1405.06873, -1763.62231, 12.64703, 0.00000, 0.00000, 0.00000); CreateObject(1597, 1554.82581, -1818.12952, 15.48010, 0.00000, 0.00000, 0.00000); CreateObject(1597, 1554.47742, -1828.38013, 15.49350, 0.00000, 0.00000, 0.00000); CreateObject(1597, 1547.11719, -1832.42395, 15.49440, 0.00000, 0.00000, 90.39230); CreateObject(1597, 1406.22900, -1819.28320, 15.48590, 0.00000, 0.00000, 3.52490); CreateObject(1597, 1406.20581, -1829.18774, 15.50090, 0.00000, 0.00000, 0.52590); CreateObject(1597, 1415.45911, -1832.02161, 15.49780, 0.00000, 0.00000, 266.97440); CreateObject(1644, 10855.85352, -4019.65967, -5165.98975, 0.00000, 0.00000, 0.00000); CreateObject(6283, 1435.26440, -1850.25293, 17.43696, 0.00000, 0.00000, 179.79840); CreateObject(643, 1417.48718, -1863.34265, 19.02748, 0.00000, 0.00000, 0.00000); CreateObject(643, 1424.48035, -1863.26233, 18.95780, 0.00000, 0.00000, 0.00000); CreateObject(643, 1422.88062, -1858.18555, 18.96520, 0.00000, 0.00000, 0.00000); CreateObject(12950, 1411.66858, -1849.77686, 16.25270, 0.00000, 0.00000, 265.57019); CreateObject(9325, 1479.87744, -1850.92249, 19.04400, 0.00000, 0.00000, 181.35461);
  10. INFO: Am decis sa fac aseara a doua mea mapa, eram foarte plictisit si inca nu am gasit un sv pe care sa ma joc, asa ca am facut aceasta mapa, sper sa va placa. POZE: http://imgur.com/a/yeQGv COdul, imi cer scuze ca nu l-am pus, am uitat.. RemoveBuildingForPlayer(playerid, 16408, 418.2266, 2538.8516, 11.4297, 0.25); RemoveBuildingForPlayer(playerid, 1810, 418.7344, 2538.7578, 8.9844, 0.25); RemoveBuildingForPlayer(playerid, 2147, 413.9688, 2538.2188, 8.9844, 0.25); RemoveBuildingForPlayer(playerid, 1748, 418.2734, 2541.0625, 9.7891, 0.25); RemoveBuildingForPlayer(playerid, 1810, 417.6328, 2542.5000, 8.9844, 0.25); RemoveBuildingForPlayer(playerid, 1812, 416.2422, 2540.3359, 8.9766, 0.25); RemoveBuildingForPlayer(playerid, 1763, 421.0781, 2540.8125, 8.9844, 0.25); CreateObject(18761, -65.05161, 2502.34668, 19.51927, 0.00000, 0.00000, 84.62966); CreateObject(1225, 407.10501, 2521.04834, 15.96773, 0.00000, 0.00000, 0.00000); CreateObject(1225, 413.88779, 2506.72437, 15.88662, 0.00000, 0.00000, 0.00000); CreateObject(1225, 417.25043, 2497.06104, 15.98047, 0.00000, 0.00000, 0.00000); CreateObject(1225, 417.96609, 2490.70728, 15.88582, 0.00000, 0.00000, -0.06000); CreateObject(19095, 418.82889, 2540.44214, 9.86410, -4.00000, 273.00000, -135.00000); CreateObject(355, 418.42670, 2540.10376, 9.78000, 84.00000, -47.00000, -19.00000); CreateObject(341, 418.11389, 2540.76929, 10.00570, 4.00000, 25.00000, 1.00000); CreateObject(14866, 420.85825, 2540.08765, 9.82512, 0.00000, 0.00000, 359.37140); CreateObject(2780, 415.95911, 2542.16333, 8.97340, 0.00000, 0.00000, 359.68259); CreateObject(19036, 418.96210, 2539.93945, 9.76270, 0.00000, -91.00000, 7.00000); CreateObject(18874, 416.67609, 2538.21704, 8.99340, -0.02000, 0.00000, 0.00000); CreateObject(1484, 419.02390, 2540.14453, 9.98570, 0.00000, 40.00000, -11.00000); CreateObject(3028, 416.77451, 2538.51611, 9.00510, 97.00000, 0.00000, 0.00000); CreateObject(3012, 414.96240, 2538.39453, 9.05730, 40.00000, -25.00000, 342.00000); CreateObject(2803, 413.37949, 2536.83447, 9.02107, 0.00000, 0.00000, 0.00000); CreateObject(3092, 414.38248, 2535.87012, 9.16940, 273.00000, -98.00000, -11.00000); CreateObject(2589, 413.69672, 2537.48267, 14.24910, 0.00000, 0.00000, 0.00000); CreateObject(1225, -745.25854, 2037.77588, 37.44137, 0.00000, 0.00000, 0.00000); CreateObject(1264, 637.74451, 1378.42554, 12.31363, 0.00000, 0.00000, 0.00000); CreateObject(1264, 422.37903, 2538.13501, 9.43995, 0.00000, 0.00000, 0.00000); CreateObject(1210, 418.18430, 2543.08984, 9.16590, 0.00000, 0.00000, 0.00000); CreateObject(1212, 420.86502, 2539.97803, 9.91810, 0.00000, 0.00000, 0.00000); CreateObject(2000, 417.26120, 2542.56006, 8.99810, 0.00000, 0.00000, 1.00980); CreateObject(1550, 416.00641, 2539.59888, 9.48550, -0.10000, -0.08000, 0.00000); CreateObject(1523, 415.80383, 2537.28125, 8.97790, -0.04000, 0.02000, 95.44430); CreateObject(1523, 415.79440, 2537.31348, 8.97790, 0.10000, -0.02000, 270.85040); CreateObject(1523, 415.90259, 2535.72119, 8.97790, 0.12000, -0.02000, 358.66339); CreateObject(1523, 417.37869, 2535.76831, 8.99790, 0.00000, 0.00000, -87.36000);
  11. INFO:Aceasta este prima mea mapa, sper sa va placa: POZE: http://imgur.com/a/Htnjv#CmfeUNj RemoveBuildingForPlayer(playerid, 1226, 1607.3594, -2249.5703, 16.3359, 0.25); RemoveBuildingForPlayer(playerid, 1290, 1524.0156, -2211.5156, 18.7188, 0.25); CreateObject(14399, 1591.19727, -2240.30347, 12.50860, -1.96000, 0.00000, 181.66859); CreateObject(1487, 1569.13977, -2234.77563, 16.96445, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1569.13977, -2234.77563, 16.96445, 0.00000, 0.00000, 0.00000); CreateObject(1669, 1591.87939, -2242.43311, 13.99110, -0.18000, 0.06000, 348.05219); CreateObject(1487, 1596.77917, -2242.29272, 13.99359, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1594.31909, -2242.44434, 13.96570, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1593.02722, -2242.38306, 13.94491, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1599.94373, -2237.29419, 14.10610, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1600.86877, -2237.36035, 14.10200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1601.46130, -2237.41968, 14.14200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1602.53357, -2237.61328, 14.14200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1602.60156, -2238.63599, 14.08200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1599.88513, -2237.49292, 14.72200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1599.59082, -2236.71143, 13.99995, 0.00000, 0.00000, 0.00000); CreateObject(1667, 1597.04749, -2242.20581, 13.89990, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1600.71472, -2237.40796, 14.71990, 0.00000, 0.00000, 0.00000); CreateObject(1520, 1601.74133, -2237.34717, 14.55990, 0.04000, 0.00000, 0.00000); CreateObject(1487, 1602.48975, -2238.56836, 14.70906, 0.00000, 0.00000, 0.00000); CreateObject(1512, 1602.50928, -2237.60791, 15.30090, 0.00000, 0.00000, 0.00000); CreateObject(1517, 1601.41541, -2237.40381, 15.32090, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1600.30029, -2237.37354, 15.29600, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1598.73181, -2237.00854, 15.11963, 0.00000, 0.00000, 0.00000); CreateObject(1487, 8771.68066, 4620.57666, -2470.86670, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1602.60046, -2238.57593, 15.24180, 0.00000, 0.00000, 0.00000); CreateObject(1933, 1592.75989, -2242.55396, 13.80320, 0.00000, 0.00000, 0.00000); CreateObject(1862, 1595.34290, -2242.31274, 13.82090, 0.00000, 0.00000, 0.00000); CreateObject(1933, 1596.05603, -2242.31714, 13.81170, 0.00000, 0.00000, 0.00000); CreateObject(1541, 1597.05408, -2241.61133, 13.98125, 0.00000, 0.00000, 0.00000); CreateObject(1541, 1600.51245, -2241.50171, 13.94285, 0.00000, 0.00000, 0.00000); CreateObject(1541, 1595.43726, -2237.40576, 14.50280, -0.12000, -0.16000, 0.00000); CreateObject(1547, 1596.30518, -2245.01196, 12.55950, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1598.36304, -2242.04321, 14.00710, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1600.97009, -2242.01685, 14.00710, 0.00000, 0.00000, 0.00000); CreateObject(1518, 1595.49402, -2237.45581, 15.20752, 0.00000, 0.00000, 0.00000); CreateObject(17793, 1485.91565, -2427.17041, 14.10157, 0.00000, 0.00000, 0.00000); CreateObject(1765, 1592.97363, -2243.29443, 12.52300, 0.00000, 0.00000, 183.16890); CreateObject(1765, 1595.78821, -2243.53931, 12.64051, 0.00000, 0.00000, 181.59752); CreateObject(1765, 1598.42358, -2243.39722, 12.65527, 0.00000, 0.00000, 183.19940); CreateObject(1765, 1601.67773, -2243.20142, 12.44378, 0.00000, 0.00000, 180.15434);
  12. Am o problema: Atunci cand un suspect are wanted si este omorat de un PD , nu e bagat in jail.. Puteti sa ma ajutati ?.. P.s Sunt incepator nu ma luati tare ) La Suspect kill am asta : if(Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pLeader] == 1 || Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pMember] == 1 ) { new price = Var[WantedLevel][playerid] * 500; format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price); GameTextForPlayer(killerid, string, 5000, 1); GivePlayerMoney(killerid, price); PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0); TogglePlayerControllable(playerid, 1); Var[PlayerCuffed][playerid] = 0; Var[PlayerCuffedTime][playerid] = 0; PlayerInfo[playerid][pMats] = 0; GivePlayerMoney(playerid, - price); PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pJailTime] = (Var[WantedLevel][playerid])*(300); format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price); SCM(playerid, COLOR_LIGHTRED, string); Var[WantedLevel][playerid] = 0; }
  13. Am o problema: Atunci cand un suspect are wanted si este omorat de un PD , nu e bagat in jail.. Puteti sa ma ajutati ?.. P.s Sunt incepator nu ma luati tare ) La Suspect kill am asta : if(Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pLeader] == 1 || Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pMember] == 1 ) { new price = Var[WantedLevel][playerid] * 500; format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price); GameTextForPlayer(killerid, string, 5000, 1); GivePlayerMoney(killerid, price); PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0); TogglePlayerControllable(playerid, 1); Var[PlayerCuffed][playerid] = 0; Var[PlayerCuffedTime][playerid] = 0; PlayerInfo[playerid][pMats] = 0; GivePlayerMoney(playerid, - price); PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pJailTime] = (Var[WantedLevel][playerid])*(300); format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price); SCM(playerid, COLOR_LIGHTRED, string); Var[WantedLevel][playerid] = 0; }
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