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[XSR]NexT

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Everything posted by [XSR]NexT

  1. Daca ele sunt deja si tu dai /turfs ele dispar, daca ele sunt dezactivate si dai /turfs ar trebui sa apare din cate vad eu din comanda.
  2. Uite unde erau marii scripteri :lipsrsealed:
  3. [XSR]NexT

    Admin

    Poate ca dialogurile sunt definite cu ID-uri lafel ca in GM, mai schimbale id-urile.
  4. Va certati atata... ;;)
  5. Lasate de stunt, parerea mea, e un mod fara logica...
  6. O vai, unde erau scripterii Romaniei.
  7. www.convertffs.com
  8. I-a acest include http://forum.sa-mp.com/showthread.php?t=276059 si apoi adaugi asta [pawn]#include <OPVD_SEC>[/pawn] si [pawn]public OnPlayerVehicleDamage(playerid,vehicleid,Float:Damage) { SetPlayerHealth(playerid, -5); //-5 reprezinta cat ii scade din viata return 1; }[/pawn]
  9. Iti lipseste includeul Double-O-Files_2 din pawno/includes
  10. http://wiki.sa-mp.com/wiki/SetPlayerInterior
  11. Incearca in loc de 512, 1024
  12. Ai incercat sa maresti stringul?
  13. Include-urile le-ai adaugat ? :grin:
  14. Downloandezi de pe www.sa-mp.com/downloads SA-MP 03x Server Windows si apoi din fisierul asta muti includeurile, samp-server.exe announce.exe si samp-npc.exe la serverul tau.
  15. Notepad ?
  16. Poti arata si scriptul?
  17. Presupun ca este asta scriptul http://pastebin.com/f7fae8fb9 adaugal dinou ca l-au fixat.
  18. Daca am vedea scriptul da...
  19. Si Interiorul ? Presupun ca nu ai facut tu mapa si ai ales un interior. http://wiki.sa-mp.com/wiki/Function:SetPlayerInterior
  20. O mapa cu 5 portale, cel din mijloc va fi finishul si nu poate intra in el decat daca le termina pe celelalte, si sa fie fiecare portal un alt nivel de exemplu unul este sub apa, altul in desert etc, si pentru fiecare sa fie capcane... daca ma intelegi
  21. Intrii aici http://www.sa-mp.com/download.php Downloandezi SA-MP 0.3x Windows Server, apoi din acest fisier muti in serverul tau noile include-uri din pawno/includes si mai multi si samp-server.exe, samp-npc.exe si announce.exe
  22. Arata-mi OnPlayerRegister sau cum ai tu acolo... dupa cum vad e clar ca nu e GM-ul tau deci arata-mi OnPlayerRegister daca nu vom vedea pentru ca sunt mai multe locuri depinde de scripter.
  23. [XSR]NexT

    Ajutor!

    Ai inteles, deci Locked.
  24. [XSR]NexT

    Ajutor!

    Data viitoare citeste regulamentul calumea. [pawn]#include <a_samp> #include <mSelection> //--------------------------[Defines]----------------------------------------- #define DIALOG_BG_COLOR 0x4A5A6BBB #define PREV_BG_COLOR 0x88888899 #define PREV_BG_COLOR2 0xFFFF00AA #define AMMO 100 #define RLS_CLR "{00C0FF}" #define CLD_WH "{FFFFFF}" #define COLOR_WHITE 0xFFFFFFAA //------------------------------------------------------------------------------ new gunlist = mS_INVALID_LISTID; new vehlist = mS_INVALID_LISTID; new skinlist = mS_INVALID_LISTID; public OnFilterScriptInit() { gunlist = LoadModelSelectionMenu("gun.txt"); vehlist = LoadModelSelectionMenu("vehicle.txt"); skinlist = LoadModelSelectionMenu("skins.txt"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/arme", true) == 0) { ShowModelSelectionMenu(playerid, gunlist, "* Ti-ai selectat {00C0FF}Arma!",COLOR_WHITE); return 1; } if(strcmp(cmdtext, "/cars", true) == 0) { ShowModelSelectionMenu(playerid, vehlist, "* Whoala, {00C0FF}Masina{FFFFFF}!"); return 1; } if(strcmp(cmdtext, "/skin", true) == 0) { ShowModelSelectionMenu(playerid, skinlist, "* Select {00C0FF}Skin{FFFFFF}!"); return 1; } return 0; } public OnPlayerModelSelection(playerid, response, listid, modelid) { if(listid == gunlist) { if(response) { switch(modelid) { case 331: GivePlayerWeapon(playerid, 1, AMMO); // Brass Knuckles case 333: GivePlayerWeapon(playerid, 2, AMMO); // Golf Club case 334: GivePlayerWeapon(playerid, 3, AMMO); // Nightstick case 335: GivePlayerWeapon(playerid, 4, AMMO); // Knife case 336: GivePlayerWeapon(playerid, 5, AMMO); // Baseball Bat case 337: GivePlayerWeapon(playerid, 6, AMMO); // Shovel case 338: GivePlayerWeapon(playerid, 7, AMMO); // Pool Cue case 339: GivePlayerWeapon(playerid, 8, AMMO); // Katana case 341: GivePlayerWeapon(playerid, 9, AMMO); // Chainsaw case 321: GivePlayerWeapon(playerid, 10, AMMO); // Double-ended Dildo case 325: GivePlayerWeapon(playerid, 14, AMMO); // Flowers case 326: GivePlayerWeapon(playerid, 15, AMMO); // Cane case 342: GivePlayerWeapon(playerid, 16, AMMO); // Grenade case 343: GivePlayerWeapon(playerid, 17, AMMO); // Tear Gas case 344: GivePlayerWeapon(playerid, 18, AMMO); // Molotov Cocktail case 346: GivePlayerWeapon(playerid, 22, AMMO); // 9mm case 347: GivePlayerWeapon(playerid, 23, AMMO); // Silenced 9mm case 348: GivePlayerWeapon(playerid, 24, AMMO); // Desert Eagle case 349: GivePlayerWeapon(playerid, 25, AMMO); // Shotgun case 350: GivePlayerWeapon(playerid, 26, AMMO); // Sawnoff case 351: GivePlayerWeapon(playerid, 27, AMMO); // Combat Shotgun case 352: GivePlayerWeapon(playerid, 28, AMMO); // Micro SMG/Uzi case 353: GivePlayerWeapon(playerid, 29, AMMO); // MP5 case 355: GivePlayerWeapon(playerid, 30, AMMO); // AK-47 case 356: GivePlayerWeapon(playerid, 31, AMMO); // M4 case 372: GivePlayerWeapon(playerid, 32, AMMO); // Tec-9 case 357: GivePlayerWeapon(playerid, 33, AMMO); // Country Rifle case 358: GivePlayerWeapon(playerid, 34, AMMO); // Sniper Rifle case 359: GivePlayerWeapon(playerid, 35, AMMO); // RPG case 360: GivePlayerWeapon(playerid, 36, AMMO); // HS Rocket case 361: GivePlayerWeapon(playerid, 37, AMMO); // Flamethrower case 362: GivePlayerWeapon(playerid, 38, AMMO); // Minigun case 363: { GivePlayerWeapon(playerid, 39, AMMO); GivePlayerWeapon(playerid, 40, 1); }// Satchel Charge + Detonator case 365: GivePlayerWeapon(playerid, 41, AMMO); // Spraycan case 366: GivePlayerWeapon(playerid, 42, AMMO); // Fire Extinguisher } SendClientMessage(playerid, 0xFFFFFFAA, "* Arma a fost {00C0FF}Selectata{FFFFFF}!"); } else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Weapons Selections{FFFFFF}!"); return 1; } if(listid == vehlist) { if(response) { SendClientMessage(playerid, 0xFFFFFFAA, "* Whoala, {00C0FF}Masina{FFFFFF}!"); new Float:pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); CreateVehicle(modelid, pos[0] + 2.5, pos[1], pos[2] + 2.5, 0.0, random(128), random(128), -1); } else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Cars Selections{FFFFFF}!"); return 1; } if(listid == skinlist) { if(response) { SendClientMessage(playerid, 0xFFFFFFAA, "* Skinul a fost {00C0FF}Schimbat{FFFFFF}!"); SetPlayerSkin(playerid, modelid); } else SendClientMessage(playerid, 0xFFFFFFAA, "* Ai iesit din {00C0FF}Skin Selections{FFFFFF}!"); return 1; } return 1; }[/pawn]
  25. Inca odata, aici nu se cer scripturi, doar va ajutam la rezolvari... Poftim la OnPlayerText [pawn] if(AccInfo[playerid][Level] >= 1) { new MMM[128]; format(MMM,sizeof(MMM),"{1589FF}(Admin){FFFFFF} %s", text); SendPlayerMessageToAll(playerid, MMM); return 0; }[/pawn]
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