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IstuntmanI

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Everything posted by IstuntmanI

  1. frumos tutorialul, era bn sa adaugi si sa salveze banii ;D, cel mai simplu e sa folosesti un admin script si gata )
  2. IstuntmanI

    [MAP]Drift Park

    foarte buna mapa pt drift ( doar se numeste drift park ) ) ... iesea mai misto daca puneai si niste copaci pe margine :D
  3. IstuntmanI

    NEW! Gara SF!

    la mn merge, nu e buna .map, e editata manual, am intrat in ea sa aleg obiectele 8-| si sa convertez Obiecte: CreateObject(7522, -1970.6772460938, 94.646171569824, 31.203508377075, 0, 0, 89.839508056641); CreateObject(8652, -2001.0474853516, 162.62593078613, 27.479999542236, 0, 0, 269.92565917969); CreateObject(8652, -2001.0659179688, 133.84544372559, 27.479999542236, 0, 0, 269.9736328125); CreateObject(8652, -1995.5872802734, 162.70574951172, 27.479999542236, 0, 0, 270.20861816406); CreateObject(8652, -1995.5219726563, 133.7209777832, 27.479999542236, 0, 0, 270.17565917969); CreateObject(1364, -1998.2785644531, 119.5408706665, 27.471622467041, 0, 0, 0); CreateObject(1364, -1998.2380371094, 177.29808044434, 27.471622467041, 0, 0, 181.35131835938); CreateObject(3506, -1996.4050292969, 172.49687194824, 26.6875, 0, 0, 0); CreateObject(3506, -2000.3037109375, 172.89416503906, 26.6875, 0, 0, 0); CreateObject(3506, -1995.9946289063, 122.83814239502, 26.6875, 0, 0, 0); CreateObject(3506, -2000.2707519531, 122.85452270508, 26.6875, 0, 0, 0); CreateObject(982, -1986.6573486328, 113.50941467285, 27.371055603027, 0, 0, 0); CreateObject(982, -1986.5992431641, 156.44319152832, 27.371055603027, 0, 0, 0); CreateObject(983, -1983.3870849609, 143.6103515625, 27.371055603027, 0, 0, 89.324493408203); CreateObject(983, -1986.6162109375, 129.49833679199, 27.371055603027, 0, 0, 0); CreateObject(983, -1983.3969726563, 132.63879394531, 27.371055603027, 0, 0, 89.324493408203); CreateObject(982, -1973.3127441406, 78.470848083496, 27.363418579102, 0, 0, 90.059509277344); CreateObject(982, -1960.5675048828, 91.296157836914, 27.371055603027, 0, 0, 0); CreateObject(983, -1960.5886230469, 107.22676849365, 27.371055603027, 0, 0, 0); CreateObject(984, -1990.8391113281, 78.482788085938, 27.316543579102, 0, 0, 269.94067382813); CreateObject(982, -1986.6164550781, 181.99174499512, 27.363418579102, 0, 0, 0); CreateObject(983, -1986.515625, 195.42309570313, 27.363418579102, 0, 0, 0); CreateObject(984, -1992.8048095703, 198.509765625, 27.324180603027, 0, 0, 90.044494628906); CreateObject(984, -1993.0150146484, 97.865539550781, 27.324180603027, 0, 0, 269.69067382813); CreateObject(983, -1986.6655273438, 100.99536132813, 27.363418579102, 0, 0, 0); CreateObject(982, -2016.6623535156, 131.19691467285, 27.371055603027, 0, 0, 0); CreateObject(982, -2016.6623535156, 156.77990722656, 27.379280090332, 0, 0, 0); CreateObject(982, -2034.6088867188, 183.13320922852, 28.519493103027, 0, 0, 269.44067382813); CreateObject(984, -2050.1550292969, 118.84717559814, 28.713966369629, 0, 0, 88.089508056641); CreateObject(983, -2019.9373779297, 118.22727203369, 27.463394165039, 0, 0, 271.13061523438); CreateObject(7391, -2017.2502441406, 167.13143920898, 31.677021026611, 0, 0, 0); CreateObject(1267, -2000.8726806641, 207.36665344238, 42.752193450928, 0, 0, 0); CreateObject(7301, -2001.59765625, 207.25315856934, 48.321342468262, 0, 0, 37.71484375); CreateObject(2659, -1976.8314208984, 169.31213378906, 33.385047912598, 0, 0, 0); CreateObject(4239, -1999.1165771484, 208.33567810059, 49.40364074707, 0, 0, 354.04504394531); CreateObject(7091, -1980.2575683594, 153.73294067383, 30.791736602783, 0, 0, 179.36633300781); CreateObject(11489, -1990.3421630859, 217.37033081055, 26.679862976074, 0, 0, 0); CreateObject(1216, -2000.2496337891, 96.959678649902, 27.379503250122, 0, 0, 187.30627441406); CreateObject(1226, -1997.1748046875, 98.914115905762, 30.561920166016, 0, 0, 280.6005859375); CreateObject(1226, -1987.6918945313, 103.59094238281, 30.413482666016, 0, 0, 0); CreateObject(1226, -1987.6257324219, 115.9577255249, 30.413482666016, 0, 0, 0); CreateObject(1226, -1987.6199951172, 159.86952209473, 30.413482666016, 0, 0, 0); CreateObject(1226, -1987.6235351563, 172.09252929688, 30.413482666016, 0, 0, 0); CreateObject(1226, -1987.6480712891, 190.46519470215, 30.413482666016, 0, 0, 0); CreateObject(1226, -1997.8096923828, 197.45520019531, 30.561920166016, 0, 0, 89.324493408203); CreateObject(1226, -2001.2540283203, 170.22833251953, 30.561920166016, 0, 0, 0); CreateObject(1226, -2001.5679931641, 127.46774291992, 30.413482666016, 0, 0, 0); CreateObject(1226, -1995.1115722656, 129.07986450195, 30.561920166016, 0, 0, 182.61938476563); CreateObject(1226, -1994.9544677734, 170.41917419434, 30.55428314209, 0, 0, 180.63439941406); CreateObject(1290, -1937.3933105469, 176.30804443359, 31.304672241211, 0, 0, 0); CreateObject(1290, -1938.4312744141, 153.31523132324, 31.304672241211, 0, 0, 0); CreateObject(1290, -1938.9259033203, 129.3500213623, 31.296863555908, 0, 0, 0); CreateObject(1290, -1939.1340332031, 100.69201660156, 31.296863555908, 0, 0, 0); CreateObject(1290, -1938.7395019531, 72.123825073242, 30.919818878174, 0, 0, 0); CreateObject(1340, -1939.4907226563, 82.665946960449, 26.401027679443, 0, 0, 0); CreateObject(1340, -1939.4781494141, 113.75799560547, 26.401027679443, 0, 0, 185.3212890625); CreateObject(1340, -1938.9906005859, 140.24209594727, 26.408836364746, 0, 0, 0); CreateObject(1367, -1950.1705322266, 140.7165222168, 25.926200866699, 0, 0, 0); CreateObject(3463, -1943.1243896484, 188.13166809082, 25.716184616089, 0, 0, 0); CreateObject(1215, -2026.3728027344, 152.50555419922, 28.603385925293, 0, 0, 0); CreateObject(1215, -2026.4251708984, 160.91432189941, 28.603385925293, 0, 0, 0); CreateObject(1364, -1976.6225585938, 170.1223449707, 27.478172302246, 0, 0, 181.35131835938); CreateObject(3439, -1974.0943603516, 170.52546691895, 30.800849914551, 0, 0, 0); CreateObject(3439, -1979.2503662109, 170.61846923828, 30.807399749756, 0, 0, 0); CreateObject(3532, -2018.9614257813, 183.2818145752, 28.116188049316, 0, 0, 89.324493408203); CreateObject(3660, -2034.1892089844, 175.04971313477, 30.48900604248, 0, 0, 0); CreateObject(3802, -1980.8618164063, 132.19331359863, 28.577119827271, 0, 0, 179.36633300781); CreateObject(4185, -1979.9559326172, 182.58288574219, 26.6875, 0, 0, 0); CreateObject(3532, -1980.0002441406, 78.939514160156, 27.369594573975, 0, 0, 90.559509277344); CreateObject(3532, -1976.7236328125, 78.882438659668, 27.369594573975, 0, 0, 91.309509277344); CreateObject(3532, -1973.2330322266, 79.035758972168, 27.369594573975, 0, 0, 91.309509277344); CreateObject(3532, -1969.3187255859, 78.949600219727, 27.369594573975, 0, 0, 93.294494628906); CreateObject(3532, -1964.6791992188, 78.901832580566, 27.369594573975, 0, 0, 89.324493408203); CreateObject(3532, -1984.1247558594, 78.913192749023, 27.396865844727, 0, 0, 270.67565917969); CreateObject(3520, -1988.310546875, 78.996681213379, 26.679862976074, 0, 0, 93.294494628906); CreateObject(3520, -1992.0061035156, 78.94181060791, 26.6875, 0, 0, 91.309509277344); CreateObject(3520, -1995.2772216797, 78.970588684082, 26.6875, 0, 0, 93.294494628906); CreateObject(3439, -1986.3596191406, 132.42234802246, 30.800849914551, 0, 0, 0); CreateObject(3439, -1986.2139892578, 143.99935913086, 30.800849914551, 0, 0, 0); frumoasa mapa :P
  4. textdrawul e in mai multe culori (rosu + verde) rosu e ~r~ si verde ~g~ si cauta ~r~LITERA_1~g~LITERA_2 si tot asa xD
  5. IstuntmanI

    Erori Pawno

    oh, greseala mea, pune sub new-uri #pragma unused Turfs ;)
  6. IstuntmanI

    Erori Pawno

    pentru primele trei erori adaugi sus in script #pragma tabsize 0 pentru a 4-a eroare stergi tot callbackul public OnPlayerPrivMsg si pentru ultima eroare adaugi undeva in script (sub new-uri) #pragma unused turfs sper ca-ti merge acum ;)
  7. IstuntmanI

    PRoblema

    Se posteaza in PROBLEME GODFATHER.
  8. posteaza liniile 300 - 310 :P
  9. nice 8) ... pe cladirile astea am si eu un DM ) ... 'undeva in san andreas' cam cate obiecte are si pe unde e ? ;D
  10. un mic exemplu: (primu gangzone postat de tine) sus in script: new GangZone1; sub OnGameModeInit: GangZone1 = GangZoneCreate(397.666290,2460.371582,-168.876068,2549.542968); si sub OnPlayerConnect: GangZoneShowForPlayer(playerid, GangZone1, CULOAREA_TA); *CULOAREA_TA o inlocuiesti cu un cod de culoare sau un nume de culoare din scriptul tau **GangZone1 este numele GangZon-ului ;)
  11. 'Undeva pe apa' mi se pare mai tare ;D, dar e draguta si asta cam cate obiecte o sa aibe si cam cand e gata ? 8) ;D ... sper sa fie mai tare decat 'Undeva pe apa' ;D
  12. nu e prea avansat , dar bv, e folositor :D
  13. Foarte tare mapa, 5/5 ... si mai e si prima ta mapa ... 97 de obiecte, hmm, nice ^.^, sa mai postezi ;)
  14. ai mai multe servere in calculator, dar ar trebui sa ai acest include in toate serverele...pune-l la serverele care nu-l au ;D
  15. nu trebuie, daca ai pus bn filterscript-urile, include-urile si plugin-urile e bn ;)
  16. ms cu coordonatele care le-am dat poti merge pe sub apa , e bug in GTA SA (cred) ms :)
  17. Mi se pare mai usoara metoda veche: 1. dai /save in joc 2. copiezi coordonatele din savedpositions.txt 3. faci o copie la teleportul vechi 4. pui coordonatele la teleport 5. schimbi comanda Si gata ) Dar bravo ... sa mai postezi dastea folositoare
  18. Bv farse, este foarte bun pentru cei care nu stiu sa faca un teleport :D
  19. tu l-ai facut ?, daca da bv ... banuri la secunda )
  20. Cauta mai bn data viitoare
  21. E luat din San Andreas Stuntified, seamana perfect cu ala ;D ... macar ai incercat sa faci cv folositor ) ;D
  22. ai urmat si asta: ? ... nu mai stiu ce sa faci, ramai la streamerul vechi )
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