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Everything posted by TheGodfather
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Pentru if(success == ...) (39277) : warning 213: tag mismatch: expected tag "e_COMMAND_ERRORS", but found none ("_") Linia 39277 este penultima, cea cu unknown command
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Din sutele de erori/warninguri am reusit sa ajung doar la cateva: C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Visual\y_commands\y_commands_impl.inc(197) : error 025: function heading differs from prototype C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Visual\y_commands\y_commands_impl.inc(198) : error 025: function heading differs from prototype C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Coding\y_timers\..\y_malloc\y_malloc_warning.inc(7) : warning 237: user warning: y_malloc heap allocation is unstable. Use `YSI_NO_HEAP_MALLOC` to disable it, or `YSI_YES_HEAP_MALLOC` to disable this warning: git.io/YSI_HEAP_MALLOC C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(3294) : warning 213: tag mismatch: expected tag "Timer", but found none ("_") C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(39197) : error 025: function heading differs from prototype C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(39270) : error 025: function heading differs from prototype C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(46781) : error 017: undefined symbol "_is_now_DYNAMIC_MEMORY_"
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M-a rupt... C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\..\..\YSI_Core\y_core\y_utils_impl.inc(236) : warning 219: local variable "ip" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\..\..\YSI_Core\y_core\y_utils_impl.inc(901) : warning 219: local variable "ip" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\..\..\YSI_Coding\y_va\..\..\YSI_Core\y_core\..\..\amx\disasm.inc(111) : warning 219: local variable "ip" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\..\..\YSI_Coding\y_va\..\..\YSI_Core\y_core\..\..\amx\disasm.inc(144) : warning 219: local variable "ip" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\..\..\YSI_Coding\y_hooks\y_hooks_impl.inc(659) : warning 219: local variable "sName" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\y_foreach_iterators.inc(117) : error 017: undefined symbol "MAX_ACTORS" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\y_foreach_iterators.inc(120) : error 017: undefined symbol "MAX_ACTORS" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\y_foreach_iterators.inc(122) : error 017: undefined symbol "MAX_ACTORS" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Data\y_foreach\y_foreach_iterators.inc(395) : error 017: undefined symbol "MAX_ACTORS" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Visual\y_commands\y_commands_impl.inc(197) : error 025: function heading differs from prototype C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Visual\y_commands\y_commands_impl.inc(198) : error 025: function heading differs from prototype C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\YSI_Coding\y_timers\..\y_malloc\y_malloc_warning.inc(7) : warning 237: user warning: y_malloc heap allocation is unstable. Use `YSI_NO_HEAP_MALLOC` to disable it, or `YSI_YES_HEAP_MALLOC` to disable this warning: git.io/YSI_HEAP_MALLOC C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\dropAir.inc(64) : error 021: symbol already defined: "@yH_OnPlayerConnect@004" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\dropAir.inc(64) : warning 209: function "@yH_OnPlayerConnect@004" should return a value C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\dropAir.inc(65) : error 021: symbol already defined: "@yH_OnPlayerDisconnect@004" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\dropAir.inc(120) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\pawno\include\dropAir.inc(185) : error 017: undefined symbol "DONT_USE" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(180) : error 021: symbol already defined: "Range" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(190) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(201) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(232) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(278) : error 017: undefined symbol "DONT_USE" C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(353) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(358) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(358) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(362) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(367) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(367) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(372) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(377) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(377) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(381) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(386) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(386) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(397) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(397) : warning 215: expression has no effect C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(402) : error 076: syntax error in the expression, or invalid function call C:\Users\crist\Desktop\HPQ123 samp gamemode actual cu tot ce trebuie\gamemodes\B-HOOD.pwn(402) : error 076: syntax error in the expression, or invalid function call
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Am mai rezolvat alte erori dupa modelul tau, dar desigur vin alte erori De exemplu la linia timer... warning 208: function with tag result used before definition, forcing reparse
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Da, acum primesc eroarea asta: fatal error 100: cannot read from file: "YSI\y_hooks". Am incercat sa pun fisierul y_hooks in fisierul YSI dar primesc aceeasi eroare
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Imi spune asta: fatal error 100: cannot read from file: "YSI_Data\y_iterate"
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Aceeasi eroare, cea cu natives
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Am dat putin mai sus un reply catre Banditul legat de eroarea pe care o primesc dupa ce am pus ultima versiune de YSI. Folosesc Zeex compiler.
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Dupa ce am pus ce este acolo in includes, primesc mesajul acesta: ...\pawno\include\foreach.inc(230) : fatal error 100: cannot read from file: "YSI\internal\y_natives"
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Inteleg, multumesc frumos pentru explicatie Edit: Oare ai putea sa imi dai un link de unde as putea sa iau ultima versiune? Multumesc
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Salut, am vazut pe internet 2 moduri pentru a scrie un foreach si sunt curios ce diferente sunt (daca sunt) intre foreach(Player, i) si foreach(new i : Player) inafara de modul de scriere, desigur.
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Nu iau spawn
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Nu este niciun timer. E ceva problema la una din comenzile /sspec sau /sspecoff
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Nu e neaparat sa fie 107, asta e valoarea pe care trebuie sa o puna pentru casa in care testez. De asta am pus 107 dar tot -1 pune
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Am incercat si asa iar cand dau /test imi spune ca la InHouse e -1... SetPlayerPos(playerid, InainteDeSpec[playerid][0], InainteDeSpec[playerid][1], InainteDeSpec[playerid][2]); InHouse[playerid] = 107;//inaintehouse[playerid]; InHQ[playerid] = inaintehq[playerid]; InBussines[playerid] = inaintebusiness[playerid]; SCMf(playerid, -1, "house: %d l hq: %d l Biz: %d", InHouse[playerid], InHQ[playerid], InBussines[playerid]); return true;
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YCMD:test(playerid, params[], help) { SCMf(playerid, -1, "pInt: %d l pLocal: %d l InHouse: %d l InHQ: %d l InBussines: %d", PlayerInfo[playerid][pInt], PlayerInfo[playerid][pLocal], InHouse[playerid], InHQ[playerid], InBussines[playerid]); return 1; }
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Salut, cand dau /sspecoff la inhouse in loc sa imi puna valoarea 107 imi pune valoarea -1 chiar daca la ultimul mesaj de la /sspecoff la in house imi spune 107. Aveti idee de ce? YCMD:sspec(playerid, params[], help) { if(aspam[playerid] > 0) return SCMf(playerid, COLOR_LIGHTRED, "[Command Anti-Spam] {FFFFFF}Wait %d %s.", aspam[playerid], aspam[playerid] > 1 ? "seconds" : "second"); if(PlayerInfo[playerid][pAdmin] < return SCM(playerid, COLOR_WHITE, AdminOnly); virtualw = GetPlayerVirtualWorld(playerid); new id,string[180]; if(sscanf(params, "u", id)) return SCM(playerid,COLOR_GREY, "Syntax: {FFFFFF}/spec <playerid/name>"); if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "That player is not connected."); if(id == playerid) return SCM(playerid, COLOR_GREY, "You can not use this command on you!"); if(PlayerInfo[id][pAdmin] > PlayerInfo[playerid][pAdmin]) return SCM(playerid, COLOR_GREY, "You can not use this command on that player."); if(IsPlayerLogged[id] == 0) return SCM(playerid, COLOR_LGREEN, "Error: That player is logging!"); Spectate[playerid] = id; SpecPlayers[playerid] ++; if(SpecPlayers[playerid] == 1) { GetPlayerPos(playerid, SpecPos[playerid][0], SpecPos[playerid][1], SpecPos[playerid][2]); IsPlayerSpec[playerid] = 1; pInteriorID[playerid] = GetPlayerInterior(playerid); pVirtual[playerid] = GetPlayerVirtualWorld(playerid); //inaintespec GetPlayerPos(playerid, InainteDeSpec[playerid][0], InainteDeSpec[playerid][1], InainteDeSpec[playerid][2]); inaintehouse[playerid] = InHouse[playerid]; inaintehq[playerid] = InHQ[playerid]; inaintebusiness[playerid] = InBussines[playerid]; //inaintespec } new Float:health; GetPlayerHealthEx(Spectate[playerid], health); new rank[50]; if(PlayerInfo[playerid][pAdmin] != 0) rank = "Admin"; else rank = "Helper"; if(GetPVarInt(id, "Reported") == 1 && GetPVarInt(id, "ReportType") != 4 && PlayerInfo[playerid][pAdmin] >= 1) { SetPVarInt(id, "Reported", 0); SetPVarInt(id, "ReportType", 0); SetPVarString(id, "ReportedBy", ""); SetPVarInt(id, "ReportScore", 0); SetPVarString(id, "ReportText", ""); } if(PlayerInfo[playerid][pAdmin] >= 1 && GetPVarInt(id, "ReportType") != 4) { PlayerInfo[playerid][pHelpedPlayers] += GetPVarInt(id, "ReportScore"); PlayerInfo[playerid][pHelpedPlayersToday] += GetPVarInt(id, "ReportScore"); } new szQuery[256]; mysql_format(SQL, szQuery, sizeof(szQuery), "UPDATE users SET `HelpedPlayers` = '%d', `HelpedPlayersToday`='%d' WHERE `ID` = '%d'", PlayerInfo[playerid][pHelpedPlayers], PlayerInfo[playerid][pHelpedPlayersToday], PlayerInfo[playerid][pSQLID]); mysql_tquery(SQL, szQuery, "", ""); format(string, sizeof(string), "[SPEC] (%d) %s | Level: %d | Health: %.2f | AFK Time: %d | Seconds: %.0f | Duty: %d | Ping: %d",id,GetName(id),PlayerInfo[id][pLevel], health, AFKSeconds[id], PlayerInfo[id][pSeconds], OnDuty[id], GetPlayerPing(id)); SCM(playerid, 0xFFADADFF, string); new Player_Weapons[13], Player_Ammos[13], i, guns; string = "Weapons:"; for(i = 1;i <= 12;i++) { GetPlayerWeaponData(id,i,Player_Weapons[i],Player_Ammos[i]); if(Player_Weapons[i] != 0) { new weaponName[180]; GetWeaponName(Player_Weapons[i],weaponName,255); format(string,255, "%s %s (%d)", string, weaponName,Player_Ammos[i]); guns ++; } } if(guns > 0) SCM(playerid, -1, string); Iter_Add(MySpec[id], playerid); TogglePlayerSpectating(playerid, 1); SetPlayerInterior(playerid, GetPlayerInterior(id)); SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(id)); if(IsPlayerInAnyVehicle(Spectate[playerid])) PlayerSpectateVehicle(playerid, GetPlayerVehicleID(Spectate[playerid])); else PlayerSpectatePlayer(playerid, Spectate[playerid]); PlayerTextDrawSetString(playerid, SpectatorTD, "Loading..."); PlayerTextDrawShow(playerid, SpectatorTD); return true; } YCMD:sspecoff(playerid, params[], help) { if(aspam[playerid] > 0) return SCMf(playerid, COLOR_LIGHTRED, "[Command Anti-Spam] {FFFFFF}Wait %d %s.", aspam[playerid], aspam[playerid] > 1 ? "seconds" : "second"); if(PlayerInfo[playerid][pAdmin] < return SCM(playerid, COLOR_WHITE, AdminOnly); if(Spectate[playerid] == 255) return SCM(playerid, COLOR_GREY, "You are not spectating a player."); TogglePlayerControllable(playerid, 1); TogglePlayerSpectating(playerid, 0); PlayerInfo[playerid][pInt] = pInteriorID[playerid]; PlayerInfo[playerid][pLocal] = pVirtual[playerid]; SetPlayerInterior(playerid, pInteriorID[playerid]); Unspec[playerid][sLocal] = 255; gTeam[playerid] = PlayerInfo[playerid][pTeam]; SetPlayerToTeamColor(playerid); SCM(playerid, -1, "You are no longer spectating!"); Iter_Remove(MySpec[Spectate[playerid]], playerid); Spectate[playerid] = 255; SpecPlayers[playerid] = 0; LastRecon[playerid] = 1; PlayerTextDrawHide(playerid, SpectatorTD); Iter_Clear(MySpec[playerid]); //inaintespec SetPlayerPos(playerid, InainteDeSpec[playerid][0], InainteDeSpec[playerid][1], InainteDeSpec[playerid][2]); InHouse[playerid] = inaintehouse[playerid]; InHQ[playerid] = inaintehq[playerid]; InBussines[playerid] = inaintebusiness[playerid]; SCMf(playerid, -1, "house: %d l hq: %d l Biz: %d", InHouse[playerid], InHQ[playerid], InBussines[playerid]); //inaintespec return true; }
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Salut, am gasit acest bug pe gm b-hood editat de hpq123, aveti idee cum pot rezolva? Descriere:
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Nu mai spune daca nu stii, random(10) merge de la 0 la 9. Nu ti-a iesit tentativa de baza pup
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Ai 11 case-uri iar tu ai new castig = 1 + random(10); care poate avea valoarea maxima 10, deci case 11 nu o sa fie niciodata atins. Pune new castig = 1 + random(11); si revino cu reply. Edit: iar la toate mesajele SCM, cred ca ai vrut sa pui SCMf (cel mai probabil ai functia asta definita in gm) pentru ca folosesti %s. Sau daca nu poti face cu format. new string[144]; format(string, sizeof(string), "Azi nu ai avut noroc si ai {FFFFFF}pierdut{CC0000} $%s!", FormatNumber(strval(inputtext))); SCM(playerid, COLOR_RED, string);
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Multumesc frumos
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Salut, merita ca un gamemode sa aiba 2 limbi? Cam cat ar afecta performanta acea verificare de limba in fiecare loc unde exista un mesaj?