Salut! Am incercat sa implementez un sistem de garaj(cel al lui Edison) pe un gamemode.
Am aceste coduri in gamemode:
#include <YSI\y_hooks>
#define MAX_GARAGES 10
#define SELL_GARAGE_PRICE 100000
#define DIALOG_CREATEGARAGE 600
#define DIALOG_MOVEGARAGE 601
#define DIALOG_BUYGARAGE 602
#define DIALOG_SELLGARAGE 603
#define DIALOG_PARKVEHICLE 604
enum gInfo {
gID,
gOwner[32],
gUserID,
gPrice,
gVirtualID,
gPickup,
Text3D:garageLabel,
Float:gPos[3],
Float:gAngle
};
new Float: garageCamera[10][3] = {
{489.4090, -407.8293, 2759.0259},
{487.9755, -413.0212, 2758.8210},
{488.2816, -417.9112, 2759.0208},
{487.9942, -422.5949, 2758.6604},
{488.0660, -427.1760, 2758.8335},
{487.4478, -407.2060, 2759.0398},
{487.2461, -413.1223, 2759.0398},
{487.0870, -418.3049, 2759.0398},
{486.8073, -423.0642, 2759.0398},
{486.5077, -427.8227, 2759.0398}
};
new Float: garageCamera_at[10][3] = {
{488.5297, -407.3569, 2758.8579},
{487.1125, -412.5193, 2758.7012},
{487.3769, -417.4890, 2758.8955},
{487.0796, -422.1945, 2758.5706},
{487.1324, -426.8218, 2758.6987},
{488.4458, -407.2309, 2758.8540},
{488.2441, -413.1472, 2758.8540},
{488.0849, -418.3358, 2758.8540},
{487.8037, -423.1270, 2758.8589},
{487.5041, -427.8854, 2758.8589}
};
new
garageInfo[MAX_GARAGES][gInfo], garages,
PlayerText: BarTD, BarTimer[MAX_PLAYERS], Step[MAX_PLAYERS],
PlayerText: GaragePTD[3], Text: GarageTD[5];
hook OnGameModeInit() {
SetTimer("LoadGarages", 1000, false);
load_garage_map();
GarageTD[0] = TextDrawCreate(537.499511, 331.866485, "My Garage");
TextDrawLetterSize(GarageTD[0], 0.215999, 1.222517);
TextDrawTextSize(GarageTD[0], 0.000000, 128.000000);
TextDrawAlignment(GarageTD[0], 2);
TextDrawColor(GarageTD[0], -1);
TextDrawUseBox(GarageTD[0], 1);
TextDrawBoxColor(GarageTD[0], 255);
TextDrawSetShadow(GarageTD[0], 0);
TextDrawSetOutline(GarageTD[0], 1);
TextDrawBackgroundColor(GarageTD[0], 62);
TextDrawFont(GarageTD[0], 2);
TextDrawSetProportional(GarageTD[0], 1);
TextDrawSetShadow(GarageTD[0], 0);
GarageTD[1] = TextDrawCreate(466.199737, 392.188903, "LD_BEAT:chit");
TextDrawLetterSize(GarageTD[1], 0.000000, 0.000000);
TextDrawTextSize(GarageTD[1], 26.000000, 28.000000);
TextDrawAlignment(GarageTD[1], 1);
TextDrawColor(GarageTD[1], 255);
TextDrawSetShadow(GarageTD[1], 0);
TextDrawSetOutline(GarageTD[1], 0);
TextDrawBackgroundColor(GarageTD[1], 255);
TextDrawFont(GarageTD[1], 4);
TextDrawSetProportional(GarageTD[1], 0);
TextDrawSetShadow(GarageTD[1], 0);
GarageTD[2] = TextDrawCreate(586.300292, 392.259368, "LD_BEAT:chit");
TextDrawLetterSize(GarageTD[2], 0.000000, 0.000000);
TextDrawTextSize(GarageTD[2], 26.000000, 28.000000);
TextDrawAlignment(GarageTD[2], 1);
TextDrawColor(GarageTD[2], 255);
TextDrawSetShadow(GarageTD[2], 0);
TextDrawSetOutline(GarageTD[2], 0);
TextDrawBackgroundColor(GarageTD[2], 255);
TextDrawFont(GarageTD[2], 4);
TextDrawSetProportional(GarageTD[2], 0);
TextDrawSetShadow(GarageTD[2], 0);
GarageTD[3] = TextDrawCreate(472.366821, 399.140869, "LD_BEAT:left");
TextDrawLetterSize(GarageTD[3], 0.000000, 0.000000);
TextDrawTextSize(GarageTD[3], 13.000000, 15.000000);
TextDrawAlignment(GarageTD[3], 1);
TextDrawColor(GarageTD[3], 8388827);
TextDrawSetShadow(GarageTD[3], 0);
TextDrawSetOutline(GarageTD[3], 0);
TextDrawBackgroundColor(GarageTD[3], 255);
TextDrawFont(GarageTD[3], 4);
TextDrawSetProportional(GarageTD[3], 0);
TextDrawSetShadow(GarageTD[3], 0);
TextDrawSetSelectable(GarageTD[3], true);
GarageTD[4] = TextDrawCreate(594.000183, 398.851959, "LD_BEAT:right");
TextDrawLetterSize(GarageTD[4], 0.000000, 0.000000);
TextDrawTextSize(GarageTD[4], 13.000000, 15.000000);
TextDrawAlignment(GarageTD[4], 1);
TextDrawColor(GarageTD[4], 8388827);
TextDrawSetShadow(GarageTD[4], 0);
TextDrawSetOutline(GarageTD[4], 0);
TextDrawBackgroundColor(GarageTD[4], 255);
TextDrawFont(GarageTD[4], 4);
TextDrawSetProportional(GarageTD[4], 0);
TextDrawSetShadow(GarageTD[4], 0);
TextDrawSetSelectable(GarageTD[4], true);
}
hook OnPlayerConnect(playerid) {
BarTD = CreatePlayerTextDraw(playerid, -41.333301, -35.244438, "box");
PlayerTextDrawLetterSize(playerid, BarTD, 0.000000, 99.100013);
PlayerTextDrawTextSize(playerid, BarTD, 1125.000000, 0.000000);
PlayerTextDrawAlignment(playerid, BarTD, 1);
PlayerTextDrawColor(playerid, BarTD, -1);
PlayerTextDrawUseBox(playerid, BarTD, 1);
PlayerTextDrawBoxColor(playerid, BarTD, 0x000000FF);
PlayerTextDrawSetShadow(playerid, BarTD, 0);
PlayerTextDrawSetOutline(playerid, BarTD, 0);
PlayerTextDrawBackgroundColor(playerid, BarTD, 255);
PlayerTextDrawFont(playerid, BarTD, 1);
PlayerTextDrawSetProportional(playerid, BarTD, 1);
PlayerTextDrawSetShadow(playerid, BarTD, 0);
GaragePTD[0] = CreatePlayerTextDraw(playerid, 537.999572, 347.214721, "Vehicle: Infernus~n~Odometer: 565 km~n~Doors: ~r~~h~Locked~w~~h~~n~Plate: IS 001 EDD");
PlayerTextDrawLetterSize(playerid, GaragePTD[0], 0.215999, 1.222517);
PlayerTextDrawTextSize(playerid, GaragePTD[0], 0.000000, 128.000000);
PlayerTextDrawAlignment(playerid, GaragePTD[0], 2);
PlayerTextDrawColor(playerid, GaragePTD[0], -1);
PlayerTextDrawUseBox(playerid, GaragePTD[0], 1);
PlayerTextDrawBoxColor(playerid, GaragePTD[0], 67);
PlayerTextDrawSetShadow(playerid, GaragePTD[0], 0);
PlayerTextDrawSetOutline(playerid, GaragePTD[0], 1);
PlayerTextDrawBackgroundColor(playerid, GaragePTD[0], 62);
PlayerTextDrawFont(playerid, GaragePTD[0], 2);
PlayerTextDrawSetProportional(playerid, GaragePTD[0], 1);
PlayerTextDrawSetShadow(playerid, GaragePTD[0], 0);
GaragePTD[1] = CreatePlayerTextDraw(playerid, 539.432678, 401.889160, "Slot 1 (empty)");
PlayerTextDrawLetterSize(playerid, GaragePTD[1], 0.221664, 1.006814);
PlayerTextDrawTextSize(playerid, GaragePTD[1], 0.000000, 105.000000);
PlayerTextDrawAlignment(playerid, GaragePTD[1], 2);
PlayerTextDrawColor(playerid, GaragePTD[1], -1);
PlayerTextDrawUseBox(playerid, GaragePTD[1], 1);
PlayerTextDrawBoxColor(playerid, GaragePTD[1], 255);
PlayerTextDrawSetShadow(playerid, GaragePTD[1], 0);
PlayerTextDrawSetOutline(playerid, GaragePTD[1], 1);
PlayerTextDrawBackgroundColor(playerid, GaragePTD[1], 62);
PlayerTextDrawFont(playerid, GaragePTD[1], 2);
PlayerTextDrawSetProportional(playerid, GaragePTD[1], 1);
PlayerTextDrawSetShadow(playerid, GaragePTD[1], 0);
GaragePTD[2] = CreatePlayerTextDraw(playerid, 546.999328, 289.400024, "");
PlayerTextDrawLetterSize(playerid, GaragePTD[2], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, GaragePTD[2], 65.000000, 73.000000);
PlayerTextDrawAlignment(playerid, GaragePTD[2], 1);
PlayerTextDrawColor(playerid, GaragePTD[2], -1);
PlayerTextDrawSetShadow(playerid, GaragePTD[2], 0);
PlayerTextDrawSetOutline(playerid, GaragePTD[2], 0);
PlayerTextDrawBackgroundColor(playerid, GaragePTD[2], 0);
PlayerTextDrawFont(playerid, GaragePTD[2], 5);
PlayerTextDrawSetProportional(playerid, GaragePTD[2], 0);
PlayerTextDrawSetShadow(playerid, GaragePTD[2], 0);
PlayerTextDrawSetPreviewModel(playerid, GaragePTD[2], 565);
PlayerTextDrawSetPreviewRot(playerid, GaragePTD[2], 0.000000, 0.000000, 31.000000, 1.000000);
PlayerTextDrawSetPreviewVehCol(playerid, GaragePTD[2], 1, 1);
}
show_garage_tds(playerid) {
new
string[128],
slot = garage_slot(playerid, GetPVarInt(playerid, "garageSlot"));
if(slot == -1) {
PlayerTextDrawHide(playerid, GaragePTD[0]);
PlayerTextDrawHide(playerid, GaragePTD[2]);
TextDrawHideForPlayer(playerid, GarageTD[0]);
format(string, sizeof(string), "~g~~h~Slot %d (empty)", GetPVarInt(playerid, "garageSlot")+1);
PlayerTextDrawSetString(playerid, GaragePTD[1], string);
PlayerTextDrawShow(playerid, GaragePTD[1]);
for(new i = 1; i < 5; i++) TextDrawShowForPlayer(playerid, GarageTD[i]);
}
else {
new status[32], idd = PlayerInfo[playerid][pCarKey][slot];
if(CarInfo[idd][cLock] == 1) status = "Doors: ~r~~h~Locked~w~~h~";
else status = "Doors: ~g~~h~Unlocked~w~~h~";
format(string, sizeof(string), "%s~n~Odometer: %.2f~n~%s~n~Fuel: %s%d", aVehicleNames[CarInfo[idd][cModel]-400], CarInfo[idd][KM], status, "%", CarInfo[idd][cFuel]);
PlayerTextDrawSetString(playerid, GaragePTD[0], string);
if(CarInfo[idd][Spawned] != 0) format(string, sizeof(string), "Slot %d (%s)", GetPVarInt(playerid, "garageSlot")+1, aVehicleNames[CarInfo[idd][cModel]-400]);
else format(string, sizeof(string), "~r~Slot %d (%s)", GetPVarInt(playerid, "garageSlot")+1, aVehicleNames[CarInfo[idd][cModel]-400]);
PlayerTextDrawSetString(playerid, GaragePTD[1], string);
PlayerTextDrawSetPreviewModel(playerid, GaragePTD[2], CarInfo[idd][cModel]);
PlayerTextDrawSetPreviewVehCol(playerid, GaragePTD[2], CarInfo[idd][cColorOne], CarInfo[idd][cColorTwo]);
for(new i = 0; i < 3; i++) PlayerTextDrawShow(playerid, GaragePTD[i]);
for(new i = 0; i < 5; i++) TextDrawShowForPlayer(playerid, GarageTD[i]);
}
return 1;
}
hide_garage_tds(playerid) {
for(new i = 0; i < 3; i++) PlayerTextDrawHide(playerid, GaragePTD[i]);
for(new i = 0; i < 5; i++) TextDrawHideForPlayer(playerid, GarageTD[i]);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
return 1;
}
garage_camera(playerid, now = 0) {
new last = GetPVarInt(playerid, "lastGarage");
SetPVarInt(playerid, "lastGarage", now);
InterpolateCameraPos(playerid, garageCamera[last][0], garageCamera[last][1], garageCamera[last][2], garageCamera[now][0], garageCamera[now][1], garageCamera[now][2], 2000);
InterpolateCameraLookAt(playerid, garageCamera_at[last][0], garageCamera_at[last][1], garageCamera_at[last][2], garageCamera_at[now][0], garageCamera_at[now][1], garageCamera_at[now][2], 2000);
return 1;
}
hook OnPlayerSpawn(playerid) {
if(GetPVarInt(playerid, "inGarage") == 1) {
SetPVarInt(playerid, "inGarage", 0);
hide_garage_tds(playerid);
}
return 1;
}
hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { //aici
if((newkeys & KEY_SECONDARY_ATTACK) && !IsPlayerInAnyVehicle(playerid) || newkeys & KEY_CROUCH) {
for(new i = 1; i < MAX_GARAGES; i++) {
if(IsPlayerInRangeOfPoint(playerid, 2.0, garageInfo[i][gPos][0], garageInfo[i][gPos][1], garageInfo[i][gPos][2]) && garageInfo[i][gUserID] != 0) {
if(user_have_garage(playerid) == 0) return SendClientMessage(playerid, COLOR_GRAD3, "You dont have a garage!");
if(PlayerInfo[playerid][pWantedLevel] > 0) return SendClientMessage(playerid, COLOR_GRAD3, "Nu poti intra in garaj cand ai wanted!");
if(GetPVarInt(playerid, "inGarage") != 0) return 1;
SetPVarInt(playerid, "inGarage", i);
if(IsPlayerInAnyVehicle(playerid)) {
if(garageInfo[i][gPrice] > 0) return SendClientMessage(playerid, 0xC90202FF, "(Garage) {FFFFFF}You can not come with a vehicle if the garage is for sale.");
if(PersonalCar(playerid) == -1) return SCM(playerid, COLOR_GRAD3, "Poti intra doar cu vehiculele personale!");
if(vehicles_in_garage(playerid) == 10 && vehicle_in_garage(playerid, GetPlayerVehicleID(playerid)) == -1) return 1;
new slot = vehicle_in_garage(playerid, GetPlayerVehicleID(playerid));
if(slot == -1) ShowPlayerDialog(playerid, DIALOG_PARKVEHICLE, DIALOG_STYLE_MSGBOX, "Park", "Esti sigur ca vrei sa-l adaugi in garaj?", "Yes", "No");
else {
SendClientMessage(playerid, 0xC90202FF, "(Garage) {FFFFFF}Vehiculul tau personal a fost adaugat in garaj!");
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), i);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SetPVarInt(playerid, "inGarage", 0);
}
}
else {
SendClientMessage(playerid, 0xC90202FF, "(Garage) {FFFFFF}PENTRU A CONTROLA POZITIA FOLOSITI: NUM4(stanga), NUM6(dreapta), Enter(selectare vehicul) si Space (iesire).");
SendClientMessage(playerid, 0xC90202FF, "(Garage) {FFFFFF}Inaintea parcarii oricarui vehicul trebuie sa-l parcati langa garaj (/park) apoi sa-l bagati in garaj (apasati H langa garaj din vehicul).");
SendClientMessage(playerid, 0xC90202FF, "(Garage) {FFFFFF}Vehiculele trebuie sa fie spawnate pentru a putea fii vizibile in garaj!");
SetPlayerPosEx2(playerid, 487.5861,-437.8022,2758.2688);
SetPlayerVirtualWorld(playerid, i);
if(BarTimer[playerid]) KillTimer(BarTimer[playerid]);
BarTimer[playerid] = SetTimerEx("BlackBar", 100, true, "%d", playerid);
SetPVarInt(playerid, "garageSlot", 0);
show_garage_tds(playerid);
garage_camera(playerid);
TogglePlayerControllable(playerid, 0);
}
Freezed[playerid] = 1;
}
}
}
if(newkeys & KEY_SECONDARY_ATTACK) {
if(GetPVarInt(playerid, "inGarage") != 0 && GetPlayerVirtualWorld(playerid) != 0 && IsPlayerInRangeOfPoint(playerid, 100.0, 487.9106,-431.6140,2757.9956)) {
new id = GetPVarInt(playerid, "inGarage"), vehid;
if(garage_slot(playerid, GetPVarInt(playerid, "garageSlot")) != -1) vehid = CarInfo[PlayerInfo[playerid][pCarKey][garage_slot(playerid, GetPVarInt(playerid, "garageSlot"))]][Spawned];
if(garage_slot(playerid, GetPVarInt(playerid, "garageSlot")) == -1) return SendClientMessage(playerid, COLOR_WARNING, "Nu ai adaugat un vehicul pe acest slot din garaj!");
else if(GetVehicleVirtualWorld(vehid) == 0) return SendClientMessage(playerid, COLOR_WARNING, "Vehiculul a fost scos din garaj deja!");
else if(vehid == 0 && vehicle_in_garage(playerid, vehid)) return SendClientMessage(playerid, COLOR_WARNING, "Vehiculul nu este spawnat!");
hide_garage_tds(playerid);
SetVehiclePos(vehid, garageInfo[id][gPos][0], garageInfo[id][gPos][1], garageInfo[id][gPos][2]);
PutPlayerInVehicle(playerid, vehid, 0);
SetVehicleZAngleEx(GetPlayerVehicleID(playerid), garageInfo[id][gAngle]);
SetPlayerVirtualWorld(playerid, 0);
SetVehicleVirtualWorld(vehid, 0);
SetPVarInt(playerid, "inGarage", 0);
if(BarTimer[playerid]) KillTimer(BarTimer[playerid]);
BarTimer[playerid] = SetTimerEx("BlackBar", 100, true, "%d", playerid);
}
}
if(GetPVarInt(playerid, "inGarage") != 0) {
if(newkeys & KEY_ANALOG_LEFT) {
// left
new slot = GetPVarInt(playerid, "garageSlot");
if(slot == 9) slot = -1;
SetPVarInt(playerid, "garageSlot", slot+1);
show_garage_tds(playerid);
garage_camera(playerid, GetPVarInt(playerid, "garageSlot"));
}
if(newkeys & KEY_ANALOG_RIGHT) {
// right
new slot = GetPVarInt(playerid, "garageSlot");
if(slot == 0) slot = 10;
SetPVarInt(playerid, "garageSlot", slot-1);
show_garage_tds(playerid);
garage_camera(playerid, GetPVarInt(playerid, "garageSlot"));
}
if(newkeys & KEY_SPRINT) {
hide_garage_tds(playerid);
new id = GetPVarInt(playerid, "inGarage");
SetPlayerPosEx2(playerid, garageInfo[id][gPos][0], garageInfo[id][gPos][1], garageInfo[id][gPos][2]);
SetPlayerVirtualWorld(playerid, 0);
if(BarTimer[playerid]) KillTimer(BarTimer[playerid]);
BarTimer[playerid] = SetTimerEx("BlackBar", 100, true, "%d", playerid);
SetPVarInt(playerid, "inGarage", 0);
TogglePlayerControllable(playerid, 1);
Freezed[playerid] = 0;
}
}
return 1;
}
hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
switch(dialogid) {
case DIALOG_GARAGE1: {
if(!response) return ShowPlayerVehicle(playerid);
new vsid = sVehicle[5][playerid];
new string[128];
switch(listitem) {
case 0: { // info
new locktext[15];
if(CarInfo[vsid][cLock] > 0) {locktext = "Locked";}
else {locktext = "Unlocked";}
format(string, sizeof(string), "Model: %s (%d)\nStatus: %s\nColor 1: %d\nColor 2: %d\nOdometer: %.2f km\nInsurance points: %d\nInsurance tax: $%s", aVehicleNames[CarInfo[vsid][cModel]-400], CarInfo[vsid][Spawned], locktext, CarInfo[vsid][cColorOne], CarInfo[vsid][cColorTwo], CarInfo[vsid][KM], CarInfo[vsid][cPoints], FormatNumber(CarInfo[vsid][cTax]));
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Vehicle info", string, "Close", "");
}
case 1: { // find
if(CarInfo[vsid][Spawned] == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau nu este spawnat!");
if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
new Float:vehx, Float:vehy, Float:vehz;
GetVehiclePos(CarInfo[vsid][Spawned], vehx, vehy, vehz);
SetPlayerCheckpointEx(playerid, vehx, vehy, vehz, 3.0);
new szZone[128];
GetPlayer3DZone2(vehx, vehy, vehz, szZone, sizeof(szZone));
format(string, sizeof(string), "[Manage vehicle] Your vehicle, %s, has been located and in %s.", aVehicleNames[CarInfo[vsid][cModel]-400], szZone);
SendClientMessage(playerid, COLOR_GOLD, string);
CP[playerid] = 53;
}
case 2: { // tow
if(GetPlayerCash(playerid) < 1000) return SendClientMessage(playerid, COLOR_GREY, "Nu ai $1000!");
if(IsVehicleOccupied(CarInfo[vsid][Spawned])) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau este ocupat!");
if(CarInfo[vsid][Confiscated] == 1) return SCM(playerid, -1, "Acest vehicul este confiscat deoarece a fost parcat neregulamentar! Plateste amenda (ultimul rand din meniu).");
if(CarInfo[vsid][Spawned] == 0) SpawnPlayerCar(vsid);
else {
if(IsAttached(CarInfo[vsid][Spawned])) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta functie momentan!");
SetVehicleToRespawn(CarInfo[vsid][Spawned]);
}
SetTunning(vsid);
GivePlayerCash(playerid, -1000);
BizzInfo[19][bBalance] += 1000;
mysql_format(SQL, string, sizeof(string), "UPDATE bizz SET Till = %d WHERE ID = %d",BizzInfo[19][bBalance],30);
mysql_tquery(SQL, string, "", "");
format(string, sizeof(string), "[Manage vehicle] Your vehicle, %s, has been respawned.", aVehicleNames[CarInfo[vsid][cModel]-400]);
SendClientMessage(playerid, COLOR_GOLD, string);
}
case 3: { // tow
if(IsAttached(CarInfo[vsid][Spawned])) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta functie momentan!");
if(GetPlayerCash(playerid) < 1000) return SendClientMessage(playerid, COLOR_GREY, "Nu ai $1000!");
if(IsVehicleOccupied(CarInfo[vsid][Spawned])) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau este ocupat!");
if(CarInfo[vsid][Spawned] != 0) {
SetVehiclePosEx(playerid, CarInfo[vsid][Spawned], CarInfo[vsid][cLastPos][0], CarInfo[vsid][cLastPos][1], CarInfo[vsid][cLastPos][2]);
}
else SpawnPlayerCar(vsid);
GivePlayerCash(playerid, -1000);
BizzInfo[19][bBalance] += 1000;
mysql_format(SQL, string, sizeof(string), "UPDATE bizz SET Till = %d WHERE ID = %d",BizzInfo[19][bBalance],30);
mysql_tquery(SQL, string, "", "");
format(string, sizeof(string), "[Manage vehicle] Your vehicle, %s, has been respawned.", aVehicleNames[CarInfo[vsid][cModel]-400]);
SendClientMessage(playerid, COLOR_GOLD, string);
}
case 4: { // despawn & spawn
if(CarInfo[vsid][Spawned] == 0) {
if(CarInfo[vsid][Confiscated] == 1) return SCM(playerid, -1, "Acest vehicul este confiscat deoarece a fost parcat neregulamentar! Plateste amenda (ultimul rand din meniu).");
SpawnPlayerCar(vsid);
}
else {
if(IsAttached(CarInfo[vsid][Spawned])) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta functie momentan!");
if(IsVehicleOccupied(CarInfo[vsid][Spawned])) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau este ocupat!");
DestroyPlayerCar(vsid);
format(string, sizeof(string), "[Manage vehicle] Your vehicle, %s, has been despawned.", aVehicleNames[CarInfo[vsid][cModel]-400]);
SendClientMessage(playerid, COLOR_GOLD, string);
}
}
case 5: { // Debug
if(CarInfo[vsid][Spawned] == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau nu este spawnat!");
if(IsAttached(CarInfo[vsid][Spawned])) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta functie momentan!");
if(IsVehicleOccupied(CarInfo[vsid][Spawned])) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau este ocupat!");
if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
SetVehiclePosEx(playerid, CarInfo[vsid][Spawned], 1688.9471,1306.3896,10.9159);
SetVehicleZAngleEx(CarInfo[vsid][Spawned], 359.3103);
SetVehicleVirtualWorld(CarInfo[vsid][Spawned], 0);
CP[playerid] = 53;
if(IsAFLYCar(CarInfo[vsid][Spawned])) {
format(string, sizeof(string), "Urmareste checkpoint-ul de pe mapa pentru a ajunge la vehiculul tau.", aVehicleNames[CarInfo[vsid][cModel]-400]);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetVehiclePosEx(playerid, CarInfo[vsid][Spawned], -1649.1798, -159.0667, 17.3618);
SetVehicleZAngleEx(CarInfo[vsid][Spawned], -44.1000);
new randspawn = random(sizeof(HeliVehPos));
SetVehiclePosEx(playerid, CarInfo[vsid][Spawned], HeliVehPos[randspawn][0], HeliVehPos[randspawn][1], HeliVehPos[randspawn][2]);
SetVehicleZAngleEx(CarInfo[vsid][Spawned], 44.4000);
SetPlayerCheckpointEx(playerid, HeliVehPos[randspawn][0], HeliVehPos[randspawn][1], HeliVehPos[randspawn][2], 5.0);
return 1;
}
else if(IsABOATCar(CarInfo[vsid][Spawned])) {
format(string, sizeof(string), "Urmareste checkpoint-ul de pe mapa pentru a ajunge la vehiculul tau.", aVehicleNames[CarInfo[vsid][cModel]-400]);
SendClientMessage(playerid, COLOR_YELLOW, string);
new randspawn = random(sizeof(BoatVehPos));
SetVehiclePosEx(playerid, CarInfo[vsid][Spawned], BoatVehPos[randspawn][0], BoatVehPos[randspawn][1], BoatVehPos[randspawn][2]);
SetVehicleZAngleEx(CarInfo[vsid][Spawned], -173.4001);
SetPlayerCheckpointEx(playerid, BoatVehPos[randspawn][0], BoatVehPos[randspawn][1], BoatVehPos[randspawn][2], 5.0);
return 1;
}
else {
format(string, sizeof(string), "Urmareste checkpoint-ul de pe mapa pentru a ajunge la vehiculul tau.", aVehicleNames[CarInfo[vsid][cModel]-400]);
SendClientMessage(playerid, COLOR_YELLOW, string);
new randspawn = random(sizeof(DealerCarPos));
SetVehiclePosEx(playerid, CarInfo[vsid][Spawned], DealerCarPos[randspawn][0], DealerCarPos[randspawn][1], DealerCarPos[randspawn][2]);
SetVehicleZAngleEx(CarInfo[vsid][Spawned], -173.4001);
SetPlayerCheckpointEx(playerid, DealerCarPos[randspawn][0], DealerCarPos[randspawn][1], DealerCarPos[randspawn][2], 5.0);
return 1;
}
}
case 6: { // sell
if(strlen(PlayerInfo[playerid][pPin]) != 0 && PlayerInfo[playerid][pPinLogged] == 0) {
SendClientMessage(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda deoarece nu te-ai autentificat cu codul de securitate.");
SendClientMessage(playerid, COLOR_GREY, "Pentru a te autentifica, foloseste comanda '/loginpin'!");
return 1;
}
if(TradeID[playerid] != -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta comanda atata timp cat esti implicat intr-o afacere!");
if(CarInfo[vsid][Spawned] == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau nu este spawnat!");
//if(CarInfo[vsid][cSpecial] == 1) return SendClientMessage(playerid, -1, "Acces interzis!");
if(!PlayerToPoint(5.0,playerid,1449.8494,-2287.2141,13.5469)) return SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa fii la dealership. Foloseste /gps pentru a afla unde este.");
if(IsAttached(CarInfo[vsid][Spawned])) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta functie momentan!");
new value;
value = CarPriceValid(CarInfo[vsid][cModel]) / 2;
format(string, sizeof(string), "Esti sigur ca vrei sa-ti vinzi %s pentru %s$ ?",aVehicleNames[CarInfo[vsid][cModel]-400],FormatNumber(value));
ShowPlayerDialog(playerid, DIALOG_SELLCAR, DIALOG_STYLE_MSGBOX, "Dealership", string, "Da", "Nu");
PlayerSellCar[playerid] = vsid;
if(CP[playerid] == 43 || CP[playerid] == 53) { CP[playerid] = 0; DisablePlayerCheckpointEx(playerid); }
}
case 7: ShowPlayerDialog(playerid, DIALOG_INSURANCE, DIALOG_STYLE_INPUT, "Asigurare", "Scrie mai jos cate puncte de asigurare vrei sa cumperi.\nPoti avea maxim 10 puncte iar pretul este in functie de taxele masinii.", "Cumpara", "Close");
case 8: {
if(CarInfo[vsid][Spawned] == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau nu este spawnat!");
if(valid_vip_vehicle(CarInfo[vsid][cModel]) == 0) return SCM(playerid, COLOR_GREY, "Acest vehicul nu poate fi upgradat!");
if(strlen(CarInfo[vsid][cText]) > 3) return SCM(playerid, -1, "Acest vehicul este deja unul VIP!");
if(PlayerInfo[playerid][pPremiumPoints] < 1008) return SCM(playerid, -1, "Nu ai destule puncte premium.");
SetPVarInt(playerid, "VehicleID", vsid);
ShowPlayerDialog(playerid, DIALOG_UPGRADEVIP, DIALOG_STYLE_MSGBOX, "Upgrade to VIP Vehicle", "Esti sigur ca vrei sa faci acest lucru?\nVei pierde 1200 puncte premium.", "Da", "Nu");
}
case 9: { // rem tunn
if(CarInfo[vsid][Spawned] == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Vehiculul tau nu este spawnat!");
new car = CarInfo[vsid][Spawned];
if(CarInfo[vsid][mod0] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod0]);
if(CarInfo[vsid][mod1] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod1]);
if(CarInfo[vsid][mod2] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod2]);
if(CarInfo[vsid][mod3] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod3]);
if(CarInfo[vsid][mod4] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod4]);
if(CarInfo[vsid][mod5] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod5]);
if(CarInfo[vsid][mod6] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod6]);
if(CarInfo[vsid][mod7] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod7]);
if(CarInfo[vsid][mod8] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod8]);
if(CarInfo[vsid][mod9] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod9]);
if(CarInfo[vsid][mod10] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod10]);
if(CarInfo[vsid][mod11] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod11]);
if(CarInfo[vsid][mod12] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod12]);
if(CarInfo[vsid][mod13] != 0) RemoveVehicleComponent(car,CarInfo[vsid][mod13]);
CarInfo[vsid][mod0] = 0;
CarInfo[vsid][mod1] = 0;
CarInfo[vsid][mod2] = 0;
CarInfo[vsid][mod3] = 0;
CarInfo[vsid][mod4] = 0;
CarInfo[vsid][mod5] = 0;
CarInfo[vsid][mod6] = 0;
CarInfo[vsid][mod7] = 0;
CarInfo[vsid][mod8] = 0;
CarInfo[vsid][mod9] = 0;
CarInfo[vsid][mod10] = 0;
CarInfo[vsid][mod11] = 0;
CarInfo[vsid][mod12] = 0;
CarInfo[vsid][mod13] = 0;
CarInfo[vsid][paintjob] = 3;
ChangeVehiclePaintjob(CarInfo[vsid][Spawned], 3);
new query[128];
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod0='%d' WHERE id=%d",CarInfo[vsid][mod0],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod1='%d' WHERE id=%d",CarInfo[vsid][mod1],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod2='%d' WHERE id=%d",CarInfo[vsid][mod2],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod3='%d' WHERE id=%d",CarInfo[vsid][mod3],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod4='%d' WHERE id=%d",CarInfo[vsid][mod4],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod5='%d' WHERE id=%d",CarInfo[vsid][mod5],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod6='%d' WHERE id=%d",CarInfo[vsid][mod6],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod7='%d' WHERE id=%d",CarInfo[vsid][mod7],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod8='%d' WHERE id=%d",CarInfo[vsid][mod8],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod9='%d' WHERE id=%d",CarInfo[vsid][mod9],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod10='%d' WHERE id=%d",CarInfo[vsid][mod10],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod11='%d' WHERE id=%d",CarInfo[vsid][mod11],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod12='%d' WHERE id=%d",CarInfo[vsid][mod12],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET mod13='%d' WHERE id=%d",CarInfo[vsid][mod13],vsid);
mysql_tquery(SQL, query, "", "");
mysql_format(SQL, query, sizeof(query), "UPDATE cars SET paintjob='%d' WHERE id=%d",CarInfo[vsid][paintjob],vsid);
mysql_tquery(SQL, query, "", "");
}
case 10: {
if(CarInfo[vsid][Confiscated] == 0) return 1;
if(GetPlayerCash(playerid) < CarInfo[vsid][cTax]) return SCM(playerid, -1, "Nu ai suma necesara de bani!");
ShowPlayerDialog(playerid, DIALOG_TAX, DIALOG_STYLE_MSGBOX, "Plateste amenda",
"Esti sigur ca vrei sa platesti amenda pentru parcarea neregulamentara?\nDaca consideri ca a fost luata aiurea, cere o dovada pe forum.", "Da", "Nu");
}
}
}
case DIALOG_TOWCAR: {
if(!response) return 1;
if(GetPlayerCash(playerid) < 50) return SCM(playerid, COLOR_GREY, "Ai nevoie de $50 pentru a respawna un vehicul personal!");
new idd, string[128];
if(PlayerInfo[playerid][pCarKey][listitem] == 0) return 1;
else idd = PlayerInfo[playerid][pCarKey][listitem];
if(CarInfo[idd][Confiscated] == 1) return SCM(playerid, -1, "Acest vehicul este confiscat deoarece a fost parcat neregulamentar! Plateste amenda (ultimul rand din meniu).");
GivePlayerCash(playerid, -50);
BizzInfo[19][bBalance] += 5000;
mysql_format(SQL, string, sizeof(string), "UPDATE bizz SET Till = %d WHERE ID = %d",BizzInfo[19][bBalance],30);
mysql_tquery(SQL, string, "", "");
format(string, sizeof(string), "Vehiculul tau, %s, a fost (re)spawnat.", aVehicleNames[CarInfo[idd][cModel]-400]);
SendClientMessage(playerid, COLOR_GOLD, string);
if(CarInfo[idd][Spawned] != 0) {
if(IsVehicleOccupied(CarInfo[idd][Spawned])) return SendClientMessage(playerid, -1, "Vehiculul este ocupat!");
SetVehiclePosEx(playerid, CarInfo[idd][Spawned], CarInfo[idd][cLocationx], CarInfo[idd][cLocationy], CarInfo[idd][cLocationz]);
SetVehicleZAngleEx(CarInfo[idd][Spawned], CarInfo[idd][cAngle]);
}
else SpawnPlayerCar(idd);
}
case DIALOG_CREATEGARAGE: {
if(!response) return 1;
if(PlayerInfo[playerid][pAdmin] < 7) return 1;
if(garages >= MAX_GARAGES) return SendClientMessage(playerid, COLOR_GRAD3, "There are too many garages!");
new id = garage_id_empty();
if(id == -1) return SendClientMessage(playerid, COLOR_WARNING, "Error with garage ID!");
new
Float: Pos[3],
Float:Angle,
query[150];
GetPlayerFacingAngle(playerid, Angle);
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
mysql_format(SQL, query, sizeof(query), "INSERT INTO `garages` (`Price`, `X`, `Y`, `Z`, `Angle`) VALUES ('%d', '%f', '%f', '%f', '%f')", GetPVarInt(playerid, "garagePrice"), Pos[0], Pos[1], Pos[2], Angle);
mysql_tquery(SQL, query, "", "");
format(garageInfo[id][gOwner], 32, "The State");
garageInfo[id][gID] = id;
garageInfo[id][gVirtualID] = id;
garageInfo[id][gPrice] = GetPVarInt(playerid, "garagePrice");
garageInfo[id][gPos][0] = Pos[0];
garageInfo[id][gPos][1] = Pos[1];
garageInfo[id][gPos][2] = Pos[2];
garageInfo[id][gAngle] = Angle;
garageInfo[id][gPickup] = CreateDynamicPickup(1277, 23, garageInfo[id][gPos][0], garageInfo[id][gPos][1], garageInfo[id][gPos][2]);
garage_label(id);
SendClientMessage(playerid, 0xFFA200FF, "You have successfully added a garage!");
DeletePVar(playerid, "garagePrice");
}
case DIALOG_MOVEGARAGE: {
if(!response) return 1;
if(PlayerInfo[playerid][pAdmin] < 7) return 1;
new
id = GetPVarInt(playerid, "garageID"),
query[126],
Float: Pos[3],
Float: Angle;
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
GetPlayerFacingAngle(playerid, Angle);
mysql_format(SQL, query, sizeof(query), "UPDATE `garages` SET `X`='%f', `Y`='%f', `Z`='%f', `Angle`='%f' WHERE `ID`='%d'", Pos[0], Pos[1], Pos[2], Angle, id);
mysql_tquery(SQL, query, "", "");
garageInfo[id][gPos][0] = Pos[0];
garageInfo[id][gPos][1] = Pos[1];
garageInfo[id][gPos][2] = Pos[2];
garageInfo[id][gAngle] = Angle;
DestroyDynamicPickup(garageInfo[id][gPickup]);
garageInfo[id][gPickup] = CreateDynamicPickup(1277, 23, garageInfo[id][gPos][0], garageInfo[id][gPos][1], garageInfo[id][gPos][2]);
garage_label(id);
SendClientMessage(playerid, 0xFFA200FF, "You've successfully moved the garage!");
DeletePVar(playerid, "garageID");
}
case DIALOG_BUYGARAGE: {
if(!response) return 1;
new id = GetPVarInt(playerid, "garageID");
if(garageInfo[id][gPrice] == 0) return SendClientMessage(playerid, COLOR_GRAD3, "This garage is not available!");
if(GetPlayerCash(playerid) < garageInfo[id][gPrice]) return SendClientMessage(playerid, COLOR_GRAD3, "You do not have that amount of money!");
new string[128];
GivePlayerCash(playerid, -garageInfo[id][gPrice]);
if(garageInfo[id][gUserID] != 0) {
new
idd = GetPlayerID(garageInfo[id][gOwner]),
szQuery[128],
moneys,
newmoneys;
if(idd != INVALID_PLAYER_ID) {
PlayerInfo[idd][pAccount] += garageInfo[id][gPrice];
format(string, sizeof(string), "* %s ti-a cumparat garajul pentru {19CF2E}$%s{239931}. Banii au fost transferati in contul tau bancar.", GetName(playerid), FormatNumber(garageInfo[id][gPrice]));
format(szQuery,sizeof(szQuery),"UPDATE users SET `Bank`='%d' WHERE `ID`='%d'",PlayerInfo[id][pAccount],PlayerInfo[id][pSQLID]);
}
else {
format(szQuery, sizeof(szQuery), "SELECT * FROM `users` WHERE `ID` = '%s'", garageInfo[id][gUserID]);
new Cache: result = mysql_query(SQL, szQuery);
if(cache_get_row_count() != 0) {
cache_get_field_content(0, "Bank", string); moneys = strval(string), newmoneys = moneys + garageInfo[id][gPrice];
}
cache_delete(result);
format(szQuery,sizeof(szQuery),"UPDATE users SET `Bank`='%d' WHERE `ID`='%d'",newmoneys,garageInfo[id][gUserID]);
}
SendClientMessage(id, 0x239931FF, string);
mysql_query(SQL,szQuery);
}
format(garageInfo[id][gOwner], 32, GetName(playerid));
garageInfo[id][gUserID] = PlayerInfo[playerid][pSQLID];
UpdateGarage_str(id, "Owner", GetName(playerid));
UpdateGarage_int(id, "UserID", PlayerInfo[playerid][pSQLID]);
UpdateGarage_int(id, "Price", 0);
format(string, sizeof(string), "You successfully bought this garage with $%s.", FormatNumber(garageInfo[id][gPrice]));
SendClientMessage(playerid, COLOR_MONEY, string);
SendClientMessage(playerid, COLOR_MONEY, "To see your garage commands, use /garagehelp.");
garageInfo[id][gPrice] = 0;
garage_label(id);
DeletePVar(playerid, "garageID");
}
case DIALOG_SELLGARAGE: {
if(!response) return 1;
if(user_have_garage(playerid) == 0) return SendClientMessage(playerid, COLOR_GRAD3, "You dont have a garage!");
new id = user_garage(playerid);
format(garageInfo[id][gOwner], 32, "The State");
garageInfo[id][gUserID] = 0;
garageInfo[id][gPrice] = 100000;
UpdateGarage_str(id, "Owner", "The State");
UpdateGarage_int(id, "UserID", 0);
UpdateGarage_int(id, "Price", 0);
garage_label(id);
GivePlayerCash(playerid, SELL_GARAGE_PRICE);
SendClientMessage(playerid, COLOR_MONEY, "Ai vandut garajul la stat!");
}
case DIALOG_PARKVEHICLE: {
if(!response) return 1;
cmd_park(playerid, "");
SetPVarInt(playerid, "inGarage", 0);
}
}
return 1;
}
public OnVehicleSpawn(vehicleid) {
CarRadio[vehicleid] = 0;
SetVehicleHealth(vehicleid, 999);
if(FindSpawnID(vehicleid) != 0) {
new carid = FindSpawnID(vehicleid);
if(CarInfo[carid][cVirtual] != 0) SetVehicleVirtualWorld(vehicleid, CarInfo[carid][cVirtual]);
SetTunning(carid);
CarInfo[carid][cTax] += 1500 + random(500);
new query[256];
format(query, sizeof(query), "UPDATE `cars` SET `Tax`='%d' WHERE `ID`='%d'", CarInfo[carid][cTax], carid);
mysql_query(SQL, query);
}
else Gas[vehicleid] = 100;
SetVehicleColor(vehicleid);
if(Carspawn[vehicleid] == vehicleid) {
DestroyVehicle(vehicleid);
Carspawn[vehicleid] = 0;
}
return 1;
}
function garage_id_empty() {
for(new i = 1; i < MAX_GARAGES; i++) {
if(garageInfo[i][gID] == 0) return i;
}
return -1;
}
function user_have_garage(playerid) {
for(new i = 1; i < MAX_GARAGES; i++) {
if(garageInfo[i][gUserID] == PlayerInfo[playerid][pSQLID]) return 1;
}
return 0;
}
function user_garage(playerid) {
for(new i = 1; i < MAX_GARAGES; i++) {
if(garageInfo[i][gUserID] == PlayerInfo[playerid][pSQLID]) return i;
}
return 0;
}
function LoadGarages() {
new Cache: db = mysql_query(SQL, "SELECT * FROM `garages`");
new x, result[126];
for(new i, j = cache_get_row_count (); i != j; ++i) {
garages ++;
cache_get_field_content(i, "ID", result); x = strval(result), garageInfo[garages][gID] = x;
cache_get_field_content(i, "Owner", result); format(garageInfo[x][gOwner], 32, result);
cache_get_field_content(i, "UserID", result); garageInfo[x][gUserID] = strval(result);
cache_get_field_content(i, "Price", result); garageInfo[x][gPrice] = strval(result);
garageInfo[x][gPos][0] = cache_get_field_content_float(i, "X");
garageInfo[x][gPos][1] = cache_get_field_content_float(i, "Y");
garageInfo[x][gPos][2] = cache_get_field_content_float(i, "Z");
garageInfo[x][gAngle] = cache_get_field_content_float(i, "Angle");
garageInfo[x][gVirtualID] = x;
garageInfo[x][gPickup] = CreateDynamicPickup(1277, 23, garageInfo[x][gPos][0], garageInfo[x][gPos][1], garageInfo[x][gPos][2]);
garage_label(x);
}
printf("Garages loaded: %d", garages);
cache_delete(db);
return 1;
}
function UpdateGarage_int(id, varname[], amount) {
new query[128];
mysql_format(SQL, query, sizeof(query), "UPDATE `garages` SET `%s`='%d' WHERE `ID`='%d'", varname, amount, id);
mysql_tquery(SQL, query, "", "");
return 1;
}
function UpdateGarage_str(id, varname[], amount[]) {
new query[128];
mysql_format(SQL, query, sizeof(query), "UPDATE `garages` SET `%s`='%s' WHERE `ID`='%d'", varname, amount, id);
mysql_tquery(SQL, query, "", "");
return 1;
}
function vehicles_in_garage(playerid) {
new x;
for(new i = 0; i < 10; i++) {
if(PlayerInfo[playerid][pCarKey][i] != 0 && CarInfo[PlayerInfo[playerid][pCarKey][i]][cVirtual] != 0) x++;
}
return x;
}
stock SetPlayerPosEx2(playerid, Float:x, Float:y, Float:z) {
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) SetVehiclePosEx(playerid, GetPlayerVehicleID(playerid), x, y, z);
else SetPlayerPos(playerid, x, y, z);
GetPlayerPos(playerid, LastPos[playerid][0], LastPos[playerid][1], LastPos[playerid][2]);
Exception[playerid] += 1;
foreach(Player, i) {
if(Spectate[i] == playerid) {
TogglePlayerSpectating(i, 1);
SetPlayerInterior(i, GetPlayerInterior(playerid));
SetPlayerVirtualWorld(i, GetPlayerVirtualWorld(playerid));
if(IsPlayerInAnyVehicle(playerid)) PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));
else PlayerSpectatePlayer(i, playerid);
}
}
if(GetPVarInt(playerid, "Undercover") == 1) {
foreach(Player, i) ShowPlayerNameTagForPlayer(i, playerid, false);
PlayerTextDrawShow(playerid, UndercoverTD);
}
return 1;
}
stock SpawnPlayerCar(dbid) {
new string[180];
new engine,lights,alarm,doors,bonnet,boot,objective;
if(dbid != 0) {
if(CarInfo[dbid][Confiscated] == 1) return 1;
CarInfo[dbid][Spawned] = CreateVehicleEx(CarInfo[dbid][cModel],CarInfo[dbid][cLocationx],CarInfo[dbid][cLocationy],CarInfo[dbid][cLocationz],CarInfo[dbid][cAngle],CarInfo[dbid][cColorOne],CarInfo[dbid][cColorTwo],-1);
SetVehicleVirtualWorld(CarInfo[dbid][Spawned], CarInfo[dbid][cVirtual]);
VehicleOwned[CarInfo[dbid][Spawned]] = CarInfo[dbid][Spawned];
VehicleSQL[CarInfo[dbid][Spawned]] = dbid;
attach_vip_text(dbid);
if(CarInfo[dbid][cNeon] != 0) {
new h = CarInfo[dbid][Spawned];
if(CarInfo[dbid][cNeon] == 1) {
neon[0][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
}
else if(CarInfo[dbid][cNeon] == 2) {
neon[0][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
}
else if(CarInfo[dbid][cNeon] == 3) {
neon[0][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
}
else if(CarInfo[dbid][cNeon] == 4) {
neon[0][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
}
else if(CarInfo[dbid][cNeon] == 5) {
neon[0][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
}
else if(CarInfo[dbid][cNeon] == 6) {
neon[0][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
}
AttachDynamicObjectToVehicle(neon[0][h], h, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachDynamicObjectToVehicle(neon[1][h], h, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
Gas[CarInfo[dbid][Spawned]] = CarInfo[dbid][cFuel];
GetVehicleParamsEx(CarInfo[dbid][Spawned],engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(CarInfo[dbid][Spawned],0,lights,alarm,CarInfo[dbid][cLock],bonnet,boot,objective);
new carid = CarInfo[dbid][Spawned];
if(CarInfo[dbid][mod0] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod0]);
if(CarInfo[dbid][mod1] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod1]);
if(CarInfo[dbid][mod2] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod2]);
if(CarInfo[dbid][mod3] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod3]);
if(CarInfo[dbid][mod4] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod4]);
if(CarInfo[dbid][mod5] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod5]);
if(CarInfo[dbid][mod7] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod7]);
if(CarInfo[dbid][mod8] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod8]);
if(CarInfo[dbid][mod9] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod9]);
if(CarInfo[dbid][mod10] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod10]);
if(CarInfo[dbid][mod11] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod11]);
if(CarInfo[dbid][mod12] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod12]);
if(CarInfo[dbid][mod13] != 0) AddVehicleComponent(carid,CarInfo[dbid][mod13]);
SetVehicleNumberPlate(carid,CarInfo[dbid][cLicense]);
mysql_format(SQL, string, sizeof(string), "UPDATE cars SET Spawned='%d' WHERE ID=%d", CarInfo[dbid][Spawned], dbid);
mysql_tquery(SQL, string, "", "");
}
return 1;
}
function BlackBar(playerid) {
switch(Step[playerid]) {
case 0: PlayerTextDrawBoxColor(playerid, BarTD, 0x000000FF);
case 1: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000090);
case 2: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000080);
case 3: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000070);
case 4: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000060);
case 5: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000050);
case 6: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000040);
case 7: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000030);
case 8: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000020);
case 9: PlayerTextDrawBoxColor(playerid, BarTD, 0x00000010);
case 10: {
PlayerTextDrawHide(playerid, BarTD);
Step[playerid] = 0;
KillTimer(BarTimer[playerid]);
return 1;
}
}
PlayerTextDrawShow(playerid, BarTD);
Step[playerid] ++;
return 1;
}
stock saveCar(idd) {
if(idd == 0) return 1;
new query[512];
mysql_format(SQL, query, sizeof(query),
"UPDATE cars SET Model='%d', Locationx='%f', Locationy='%f', Locationz='%f', Angle='%f', ColorOne='%d', ColorTwo='%d', Owner='%s', Value='%d', License='%s', Userid='%d', `Virtual`='%d' WHERE ID=%d",
CarInfo[idd][cModel], CarInfo[idd][cLocationx], CarInfo[idd][cLocationy], CarInfo[idd][cLocationz], CarInfo[idd][cAngle], CarInfo[idd][cColorOne], CarInfo[idd][cColorTwo], CarInfo[idd][cOwner], CarInfo[idd][cValue],
CarInfo[idd][cLicense], CarInfo[idd][Userid], CarInfo[idd][cVirtual], idd);
mysql_tquery(SQL, query, "", "");
return 1;
}
/*
CMD:debugsystem(playerid, params[]) {
new string[126], model[64];
format(string, 64, "%d/10 vehicles", vehicles_in_garage(playerid));
SendClientMessage(playerid, -1, string);
for(new i = 0; i < 10; i++) {
if(garage_slot(playerid, i) == -1) model = "None";
else format(model, sizeof(model), "%s", aVehicleNames[CarInfo[PlayerInfo[playerid][pCarKey][garage_slot(playerid, i)]][cModel]-400]);
format(string, sizeof(string), "Slot %d - %s", i, model);
SendClientMessage(playerid, COLOR_WARNING, string);
}
return 1;
}
*/
function vehicle_in_garage(playerid, carid) {
new slot = -1;
for(new i = 0; i < 10; i++) {
if(CarInfo[PlayerInfo[playerid][pCarKey][i]][Spawned] == carid) {
new idd = PlayerInfo[playerid][pCarKey][i], Float: Pos[2];
Pos[0] = CarInfo[idd][cLocationx], Pos[1] = CarInfo[idd][cLocationy];
if(Pos[0] == 481.85 && Pos[1] == -405.426) slot = i;
else if(Pos[0] == 481.85 && Pos[1] == -410.9) slot = i;
else if(Pos[0] == 481.85 && Pos[1] == -416.301) slot = i;
else if(Pos[0] == 481.85 && Pos[1] == -421.104) slot = i;
else if(Pos[0] == 481.85 && Pos[1] == -425.924) slot = i;
else if(Pos[0] == 493.998 && Pos[1] == -405.426) slot = i;
else if(Pos[0] == 493.998 && Pos[1] == -410.9) slot = i;
else if(Pos[0] == 493.998 && Pos[1] == -416.301) slot = i;
else if(Pos[0] == 493.998 && Pos[1] == -421.104) slot = i;
else if(Pos[0] == 493.998 && Pos[1] == -425.924) slot = i;
}
}
return slot;
}
function garage_slot(playerid, id) {
new slot = -1;
for(new i = 0; i < 10; i++) {
if(PlayerInfo[playerid][pCarKey][i] != 0) {
new idd = PlayerInfo[playerid][pCarKey][i], Float: Pos[2];
Pos[0] = CarInfo[idd][cLocationx], Pos[1] = CarInfo[idd][cLocationy];
if(Pos[0] == 481.85 && Pos[1] == -405.426 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 0) slot = i;
if(Pos[0] == 481.85 && Pos[1] == -410.9 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 1) slot = i;
if(Pos[0] == 481.85 && Pos[1] == -416.301 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 2) slot = i;
if(Pos[0] == 481.85 && Pos[1] == -421.104 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 3) slot = i;
if(Pos[0] == 481.85 && Pos[1] == -425.924 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 4) slot = i;
if(Pos[0] == 493.998 && Pos[1] == -405.426 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 5) slot = i;
if(Pos[0] == 493.998 && Pos[1] == -410.9 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 6) slot = i;
if(Pos[0] == 493.998 && Pos[1] == -416.301 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 7) slot = i;
if(Pos[0] == 493.998 && Pos[1] == -421.104 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 8) slot = i;
if(Pos[0] == 493.998 && Pos[1] == -425.924 && !IsPlayerInVehicle(playerid, CarInfo[idd][Spawned]) && id == 9) slot = i;
}
}
return slot;
}
garage_label(x) {
new string[126];
DestroyDynamic3DTextLabel(garageInfo[x][garageLabel]);
if(garageInfo[x][gPrice] == 0) format(string, sizeof(string), "Garage %d{C90202}\nGarage Owner: {FFFFFF}%s", x, garageInfo[x][gOwner]);
else format(string, sizeof(string), "Garage %d{C90202}\nGarage Owner: {FFFFFF}%s\n{C90202}Garage price: {FFFFFF}$%s\n(/buygarage)", x, garageInfo[x][gOwner], FormatNumber(garageInfo[x][gPrice]));
garageInfo[x][garageLabel] = CreateDynamic3DTextLabel(string, 0xC90202FF, garageInfo[x][gPos][0], garageInfo[x][gPos][1], garageInfo[x][gPos][2], 10, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 0, -1, -1, 100.0);
}
// Commands with ZCMD
CMD:garagehelp(playerid, params[]) {
if(PlayerInfo[playerid][pAdmin] >= 7) SendClientMessage(playerid, COLOR_WARNING, "(admins commands) {FFFFFF}/creategarage, /movegarage, /gotogarage.");
SendClientMessage(playerid, -1, "(garage commands) {FFFFFF}/buygarage, /sellgarage, /sellgaragetostate, /mygarage, /findgarage.");
return 1;
}
CMD:mygarage(playerid, params[]) {
if(user_have_garage(playerid) == 0) return SendClientMessage(playerid, COLOR_GRAD3, "You dont have a garage!");
new string[64];
format(string, sizeof(string), "Your garage has ID %d. Use /findgarage to locate.", user_have_garage(playerid));
SendClientMessage(playerid, -1, string);
return 1;
}
CMD:findgarage(playerid, params[]) {
if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
new id;
if(sscanf(params, "i",id)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: {FFFFFF}/findgarage <garage ID>");
if(id < 1 || id > MAX_GARAGES) return SendClientMessage(playerid, COLOR_GRAD3, "Invalid garage ID!");
if(garageInfo[id][gID] != id) return SendClientMessage(playerid, COLOR_GRAD3, "Invalid garage ID!");
CP[playerid] = 43;
SetPlayerCheckpointEx(playerid, garageInfo[id][gPos][0], garageInfo[id][gPos][1], garageInfo[id][gPos][2], 2.0);
new string[180];
format(string, sizeof(string), "Follow checkpoint to reach to the garage. %d. Distance: %0.2fm", id, GetPlayerDistanceFromPoint(playerid, garageInfo[id][gPos][0], garageInfo[id][gPos][1], garageInfo[id][gPos][2]));
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
CMD:creategarage(playerid, params[]) {
if(PlayerInfo[playerid][pAdmin] < 7) return 1;
if(garages >= MAX_GARAGES) return SendClientMessage(playerid, COLOR_GRAD3, "There are too many garages!");
new price;
if(sscanf(params, "i", price)) return SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/creategarage <garage price>");
if(price < 1 || price > 100000000) return SendClientMessage(playerid, COLOR_GRAD3, "Error: Invalid price!");
SetPVarInt(playerid, "garagePrice", price);
ShowPlayerDialog(playerid, DIALOG_CREATEGARAGE, DIALOG_STYLE_MSGBOX, "Create garage", "Are you sure you want to add a garage here?", "Yes", "No");
return 1;
}
CMD:movegarage(playerid, params[]) {
if(PlayerInfo[playerid][pAdmin] < 7) return 1;
new id;
if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/movegarage <garage ID>");
if(id < 1 || id > MAX_GARAGES) return SendClientMessage(playerid, COLOR_GRAD3, "Invalid garage ID!");
if(garageInfo[id][gID] != id) return SendClientMessage(playerid, COLOR_GRAD3, "Invalid garage ID!");
SetPVarInt(playerid, "garageID", id);
ShowPlayerDialog(playerid, DIALOG_MOVEGARAGE, DIALOG_STYLE_MSGBOX, "Move garage", "Are you sure you want to move that garage here?", "Yes", "No");
return 1;
}
CMD:gotogarage(playerid, params[]) {
if(PlayerInfo[playerid][pAdmin] < 7) return 1;
new id;
if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/movegarage <garage ID>");
if(id < 1 || id > MAX_GARAGES) return SendClientMessage(playerid, COLOR_GRAD3, "Invalid garage ID!");
if(garageInfo[id][gID] != id) return SendClientMessage(playerid, COLOR_GRAD3, "Invalid garage ID!");
SetPlayerPos(playerid, garageInfo[id][gPos][0], garageInfo[id][gPos][1], garageInfo[id][gPos][2]);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}
CMD:buygarage(playerid, params[]) {
if(user_have_garage(playerid) == 1) return SendClientMessage(playerid, COLOR_GRAD3, "You already have a garage!");
if(PlayerInfo[playerid][pLevel] < 5) return SendClientMessage(playerid, COLOR_WARNING, "You need level 5+ to buy a garage!");
for(new i = 1; i < MAX_GARAGES; i++) {
if(IsPlayerInRangeOfPoint(playerid, 2.0, garageInfo[i][gPos][0], garageInfo[i][gPos][1], garageInfo[i][gPos][2])) {
if(garageInfo[i][gPrice] == 0) return SendClientMessage(playerid, COLOR_GRAD3, "This garage is not available!");
if(GetPlayerCash(playerid) < garageInfo[i][gPrice]) return SendClientMessage(playerid, COLOR_GRAD3, "You do not have that amount of money!");
ShowPlayerDialog(playerid, DIALOG_BUYGARAGE, DIALOG_STYLE_MSGBOX, "Buy garage", "Are you sure you want to buy this garage?", "Yes", "No");
SetPVarInt(playerid, "garageID", i);
}
}
return 1;
}
CMD:sellgarage(playerid, params[]) {
if(user_have_garage(playerid) == 0) return SendClientMessage(playerid, COLOR_GRAD3, "You dont have a garage!");
if(vehicles_in_garage(playerid) > 0) return SendClientMessage(playerid, COLOR_GRAD3, "You can not sell the garage if you have vehicles in the garage.");
new price;
if(sscanf(params, "i", price)) return SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/sellgarage <garage price (0=cancel)>");
if(price < 1 || price > 100000000) return SendClientMessage(playerid, COLOR_GRAD3, "Error: Invalid price!");
new id = user_garage(playerid), string[126];
if(price == 0) SendClientMessage(playerid, COLOR_MONEY, "Garajul tau nu mai este acum de vanzare!");
else {
format(string, sizeof(string), "Garajul tau este de vanzare la suma de $%s.", FormatNumber(price));
SendClientMessage(playerid, COLOR_MONEY, string);
}
garageInfo[id][gPrice] = price;
UpdateGarage_int(id, "Price", garageInfo[id][gPrice]);
garage_label(id);
return 1;
}
CMD:sellgaragetostate(playerid, params[]) {
if(user_have_garage(playerid) == 0) return SendClientMessage(playerid, COLOR_GRAD3, "You dont have a garage!");
if(vehicles_in_garage(playerid) > 0) return SendClientMessage(playerid, COLOR_GRAD3, "You can not sell the garage if you have vehicles in the garage.");
new string[98];
format(string, sizeof(string), "Are you sure you want to sell the garage to the state for %s?", FormatNumber(SELL_GARAGE_PRICE));
ShowPlayerDialog(playerid, DIALOG_SELLGARAGE, DIALOG_STYLE_MSGBOX, "Sell garage to state", string, "Yes", "No");
return 1;
}
CMD:park(playerid, params[]) {
new car = GetPlayerVehicleID(playerid);
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Nu esti in vehiculul tau.");
if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_GREY, "Nu ai un vehicul personal!");
if(PersonalCar(playerid) == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in unul dintre vehiculele tale personale!");
if(GetPlayerState(playerid) != 2) return SCM(playerid, COLOR_LGREEN, "* Trebuie sa fii la volan pentru a putea folosi aceasta comanda!");
new idd = PersonalCar(playerid);
new Float: vhp;
GetVehicleHealth(car, vhp);
if(vhp < 800) return SendClientMessage(playerid, COLOR_GREY, "Nu poti parca masina cand are sub 800 'viata'!");
if(PlayerToPoint(150.0, playerid, 1716.9065,-1902.4526,13.5661)) return SCM(playerid, -1, "Nu poti parca o masina in jurul spawn-ului.");
new Float:x, Float:y, Float:z, Float:a;
CheckVehicle(CarInfo[idd][Spawned]);
saveTuning(playerid, CarInfo[idd][Spawned]);
GetVehiclePos(car, x, y, z);
GetVehicleZAngle(car, a);
CarInfo[idd][cVirtual] = 0;
if(GetPVarInt(playerid, "inGarage") != 0) {
if(garage_slot(playerid, 0) == -1) x = 481.85, y = -405.426, z = 2758.0046;
else if(garage_slot(playerid, 1) == -1) x = 481.85, y = -410.9, z = 2758.0046;
else if(garage_slot(playerid, 2) == -1) x = 481.85, y = -416.301, z = 2758.0046;
else if(garage_slot(playerid, 3) == -1) x = 481.85, y = -421.104, z = 2758.0046;
else if(garage_slot(playerid, 4) == -1) x = 481.85, y = -425.924, z = 2758.0046;
else if(garage_slot(playerid, 5) == -1) x = 493.998, y = -405.426, z = 2758.0046;
else if(garage_slot(playerid, 6) == -1) x = 493.998, y = -410.9, z = 2758.0046;
else if(garage_slot(playerid, 7) == -1) x = 493.998, y = -416.301, z = 2758.0046;
else if(garage_slot(playerid, 8) == -1) x = 493.998, y = -421.104, z = 2758.0046;
else if(garage_slot(playerid, 9) == -1) x = 493.998, y = -425.924, z = 2758.0046;
if(x == 481.85) a = -131.1600;
if(x == 493.998) a = 131.1600;
CarInfo[idd][cVirtual] = GetPVarInt(playerid, "inGarage");
SCM(playerid, COLOR_GRAD3, "Your vehicle was parked in the garage.");
}
CarInfo[idd][cLocationx] = x;
CarInfo[idd][cLocationy] = y;
CarInfo[idd][cLocationz] = z;
CarInfo[idd][cAngle] = a;
VehicleOwned[CarInfo[idd][Spawned]] = 0;
VehicleSQL[CarInfo[idd][Spawned]] = 0;
DestroyVehicle(car);
if(CarInfo[idd][cNeon] != 0) {
DestroyDynamicObject(neon[0][CarInfo[idd][Spawned]]);
DestroyDynamicObject(neon[1][CarInfo[idd][Spawned]]);
neon[0][CarInfo[idd][Spawned]] = 0;
neon[1][CarInfo[idd][Spawned]] = 0;
}
if(strlen(CarInfo[idd][cText]) >= 3) {
DestroyDynamicObject(nameobject[CarInfo[idd][Spawned]]);
}
CarInfo[idd][Spawned] = CreateVehicleEx(CarInfo[idd][cModel],CarInfo[idd][cLocationx],CarInfo[idd][cLocationy],CarInfo[idd][cLocationz],CarInfo[idd][cAngle],CarInfo[idd][cColorOne],CarInfo[idd][cColorTwo],-1);
SetVehicleVirtualWorld(CarInfo[idd][Spawned], CarInfo[idd][cVirtual]);
VehicleOwned[CarInfo[idd][Spawned]] = CarInfo[idd][Spawned];
VehicleSQL[CarInfo[idd][Spawned]] = idd;
if(CarInfo[idd][cNeon] != 0) {
new h = CarInfo[idd][Spawned];
if(CarInfo[idd][cNeon] == 1)
{
neon[0][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 2)
{
neon[0][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 3)
{
neon[0][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 4)
{
neon[0][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 5)
{
neon[0][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 6)
{
neon[0][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
}
AttachDynamicObjectToVehicle(neon[0][h], h, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachDynamicObjectToVehicle(neon[1][h], h, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
attach_vip_text(idd);
SetTunning(idd);
SetVehicleNumberPlate(CarInfo[idd][Spawned], CarInfo[idd][cLicense]);
saveCar(idd);
new Float: Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
CarInfo[idd][cLastPos][0] = Pos[0];
CarInfo[idd][cLastPos][1] = Pos[1];
CarInfo[idd][cLastPos][2] = Pos[2];
return 1;
}
// objects
load_garage_map() {
new suelocochera[1];
suelocochera[0] = CreateObject(6959,477.0000000,-419.3999900,2757.3000000,0.0000000,0.0000000,0.0000000);
SetObjectMaterial(suelocochera[0], 0, 16150, "ufo_bar", "dinerfloor01_128", 0xFFFFFFFF);
new paredescochera[4];
paredescochera[0] = CreateObject(6959,496.7000100,-419.7000100,2742.6001000,0.0000000,91.6560000,359.9730000);
paredescochera[1] = CreateObject(6959,477.6000100,-418.8999900,2742.6001000,0.0000000,91.6530000,359.9730000);
paredescochera[2] = CreateObject(6959,497.2999900,-399.6000100,2742.6001000,0.0000000,91.6530000,269.0490000);
paredescochera[3] = CreateObject(6959,496.5000000,-438.6000100,2742.6001000,0.0000000,91.6480000,269.0440000);
for(new index=0; index<4; index++) SetObjectMaterial(paredescochera[index], 0, 16150, "ufo_bar", "GEwhite1_64", 0xFFFFFFFF);
new techocochera[1];
techocochera[0] = CreateObject(6959,477.0000000,-419.3999900,2762.3000000,0.0000000,0.0000000,0.0000000);
SetObjectMaterial(techocochera[0], 0, 16150, "ufo_bar", "GEwhite1_64", 0xFFFFFFFF);
CreateObject(13187,491.7999900,-438.8999900,2758.6001000,0.0000000,0.0000000,88.3620000);
CreateObject(13187,483.5000000,-438.7999900,2758.6001000,0.0000000,0.0000000,89.6380000);
CreateObject(2323,488.7000100,-401.2999900,2757.3000000,0.0000000,0.0000000,0.0000000);
CreateObject(2306,491.2999900,-401.3999900,2757.3000000,0.0000000,0.0000000,0.0000000);
CreateObject(1730,493.2999900,-400.2000100,2757.3000000,0.0000000,0.0000000,0.0000000);
CreateObject(1518,493.5000000,-400.2999900,2758.7000000,0.0000000,0.0000000,0.0000000);
CreateObject(2226,491.2999900,-400.2000100,2758.3000000,0.0000000,0.0000000,0.0000000);
CreateObject(2229,494.7000100,-400.1000100,2757.3000000,0.0000000,0.0000000,0.0000000);
CreateObject(2229,492.8999900,-400.1000100,2757.3000000,0.0000000,0.0000000,0.0000000);
CreateObject(2297,488.5000000,-400.2000100,2759.3000000,0.0000000,0.0000000,316.4590000);
CreateObject(2654,490.6000100,-400.2999900,2757.5000000,0.0000000,0.0000000,0.0000000);
CreateObject(2980,495.1000100,-400.2000100,2758.1001000,0.0000000,0.0000000,0.0000000);
CreateObject(2614,487.2000100,-400.0000000,2761.3999000,0.0000000,0.0000000,0.0000000);
CreateObject(2611,492.0000000,-400.1000100,2760.0000000,0.0000000,0.0000000,0.0000000);
CreateObject(1616,496.8999900,-439.1000100,2762.1001000,0.0000000,0.0000000,0.0000000);
CreateObject(1584,497.2000100,-404.0000000,2759.5000000,0.0000000,0.0000000,278.3490000);
CreateObject(1585,478.2000100,-432.3999900,2759.5000000,0.0000000,0.0000000,271.6380000);
CreateObject(14699,494.0000000,-430.1000100,2760.5000000,0.0000000,0.0000000,92.2040000);
CreateObject(14699,493.7000100,-420.7000100,2760.5000000,0.0000000,0.0000000,92.2030000);
CreateObject(14699,493.2999900,-410.99900,2760.5000000,0.0000000,0.0000000,92.2030000);
CreateObject(14699,493.2999900,-403.2999900,2760.5000000,0.0000000,0.0000000,92.2030000);
CreateObject(14699,485.7999900,-403.0000000,2760.5000000,0.0000000,0.0000000,92.2030000);
CreateObject(14699,486.1000100,-411.3999900,2760.5000000,0.0000000,0.0000000,92.2030000);
CreateObject(14699,486.7999900,-420.6000100,2760.5000000,0.0000000,0.0000000,92.2030000);
CreateObject(14699,485.7000100,-430.5000000,2760.5000000,0.0000000,0.0000000,92.2030000);
CreateObject(2502,478.8999900,-400.0000000,2757.3000000,0.0000000,0.0000000,0.0000000);
CreateObject(19273, 487.68793, -438.88925, 2758.78760, 0.00000, 0.00000, 175.91960);
CreateObject(19900, 480.10303, -400.07925, 2757.25903, 0.00000, 0.00000, 0.00000);
CreateObject(19900, 480.74579, -400.07465, 2757.25903, 0.00000, 0.00000, 0.00000);
CreateObject(19815, 482.35214, -399.79022, 2758.80859, 0.00000, 0.00000, -0.78000);
CreateObject(11737, 481.59167, -401.42493, 2757.26416, 0.00000, 0.00000, 0.00000);
CreateObject(2465, 479.12677, -400.20123, 2758.53125, 0.00000, 0.00000, 0.00000);
CreateObject(19617, 487.34158, -399.89642, 2760.01953, 0.00000, 0.00000, 0.00000);
CreateObject(19804, 488.39011, -400.00421, 2758.41748, 0.00000, 0.00000, 0.00000);
CreateObject(19805, 485.45383, -399.87045, 2759.29175, 0.00000, 0.00000, 0.00000);
}
Iar in baza de date acestea:
CREATE TABLE `garages` (
`ID` int(11) NOT NULL,
`Owner` varchar(25) NOT NULL DEFAULT 'AdmBot',
`UserID` int(11) NOT NULL,
`Price` int(11) NOT NULL,
`Virtual` int(11) NOT NULL,
`X` float NOT NULL,
`Y` float NOT NULL,
`Z` float NOT NULL,
`Angle` float NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
Ei bine, problema mea este urmatoarea: Cumpar un garaj, totul bine. Dupa ce ma deconectez nu mi se salveaza numele(la Owner) si revine la stat. Aveti idee cum as putea rezolva asta?