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xImAndrew's Achievements
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xImAndrew changed their profile photo
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Am pus si imi da erorile astea..https://imgur.com/a/DnCAEQ1
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pai nu stiu unde sa il pun in gamemode
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pai nu stiu cum
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gamemodes\case.pwn(110) : warning 215: expression has no effect Am incercat sa editez filterscript-ul sa iti dea premiul, pentru ca dadeai degeaba. cod : // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <streamer> #include <zcmd> #include <sscanf2> #include <foreach> #define highpos 700 #define BULLET o #define PlayerInfo #define GiveVehicle #define INFERNUS #define LEVELUP2 ì #define LEVELUP1 Ó #define RP10 m #define RP40 $ #define HIDDEN ´ #define PREMIUMP10 e #define CASH650 % #define CASH320 new ReceivedItem[MAX_PLAYERS],SpinInterval[MAX_PLAYERS], PlayerCaseOBJ[210][MAX_PLAYERS],Float:PlayerCaseX[MAX_PLAYERS], PlayerProb[MAX_PLAYERS],CaseDrop[][]= { " ", "Infernus", "Bullet", "4x Level UP", "2x Level UP", "10RP Points", "40RP Points", "25 PP", "50 PP", "$10.000.000", "$35.000.000" }; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Case Opening CS:GO"); print("--------------------------------------\n"); return 1; } public OnPlayerSpawn(playerid) { SpinInterval[playerid] = 0; PlayerCaseX[playerid] = 0; return 1; } CMD:opencase(playerid,params[]) { if(IsValidObject(PlayerCaseOBJ[209][playerid])&&PlayerCaseX[playerid] != 0) return SendClientMessage(playerid,-1,"You already do this!"); TogglePlayerControllable(playerid,0); OpenCrate(playerid); return 1; } forward ExitCase(playerid); public ExitCase(playerid) { for(new i=0;i<210;i++) if(IsValidObject(PlayerCaseOBJ[i][playerid])) DestroyObject(PlayerCaseOBJ[i][playerid]); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); SetPlayerVirtualWorld(playerid,0); PlayerCaseX[playerid] = 0; return 1; } public OnObjectMoved(objectid) { for(new playerid=0;playerid<MAX_PLAYERS;playerid++) { if(IsValidObject(PlayerCaseOBJ[209][playerid]) && objectid==PlayerCaseOBJ[209][playerid]) { new Float:X,Float:Y,Float:Z,strings[100],colortext[40],raretext[40],reward=ReceivedItem[playerid]; GetObjectPos(PlayerCaseOBJ[209][playerid],X,Y,Z); if(X==(PlayerCaseX[playerid]+1.1192+5*playerid)) { if(SpinInterval[playerid]==5) { switch(reward) { case 1,2: colortext="{FFFF00}",raretext=" Legendary"; case 3,4: colortext="{FF0000}",raretext="n Ultra Rare"; case 5,6: colortext="{FF00FF}",raretext=" Rare"; case 7,8: colortext="{0080FF}",raretext="n UnCommon"; case 9,10: colortext="{C0C0C0}",raretext=" Common"; } SetTimerEx("ExitCase",2500,false,"u",playerid); format(strings,sizeof strings,"*%s You received a%s item",colortext,raretext);SendClientMessage(playerid,-1,strings); format(strings,sizeof strings,"* You win %s. (Probability Fair: %d)",CaseDrop[reward],PlayerProb[playerid]);SendClientMessage(playerid,-1,strings); if( reward==1||reward==2) PlayerPlaySound(playerid, 1058, 0.0, 0.0, 1.0); else if(reward==3||reward==4) PlayerPlaySound(playerid, 1137, 0.0, 0.0, 1.0); else if(reward==5||reward==6) PlayerPlaySound(playerid, 1138, 0.0, 0.0, 1.0); else PlayerPlaySound(playerid, 1139, 0.0, 0.0, 1.0); switch(reward) { case 1: //Infernus { //GiveVehicle(playerid, 411); } case 2: //Bullet { //GiveVehicle(playerid, 541); } case 3: //4x Level UP { //PlayerInfo[playerid][pLevel] +=4, Update(playerid,pLevelx); } case 4: //2x Level UP { //PlayerInfo[playerid][pLevel] +=2, Update(playerid,pLevelx); } case 5: //25RP Points { //PlayerInfo[playerid][pRP] +=10, Update(playerid,pRPx); } case 6: //50RP Points { //PlayerInfo[playerid][pRP] +=50, Update(playerid,pRPx); } case 7: //25 PP { //PlayerInfo[playerid][pPremiumPoints] +=25, Update(playerid,pPremiumPointsx); } case 8: //50 PP { //PlayerInfo[playerid][pPremiumPoints] +=50, Update(playerid,pPremiumPointsx); } case 9: //$10.000.000 { //GiveCash(playerid,10000000); } case 10://$35.000.000 { //GiveCash(playerid,35000000); } } return 1; } else if(SpinInterval[playerid]<6) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,0.6); else if(SpinInterval[playerid]<8) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,1); else if(SpinInterval[playerid]<13) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,2); else if(SpinInterval[playerid]<24) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,4); else if(SpinInterval[playerid]<60) MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,9); else MoveObject(PlayerCaseOBJ[209][playerid],X, Y+1.51200, Z,12); SpinInterval[playerid]--; PlayerPlaySound(playerid, 1135, 0.0, 0.0, 0.0); } } } return 1; } forward OpenCrate(playerid); public OpenCrate(playerid) { new Float:X,Float:Y,Float:Z,Float:begin=51*1.51200; GetPlayerPos(playerid,X,Y,Z); PlayerCaseX[playerid] = X; PlayerCaseOBJ[200][playerid] = CreateObject(19448, X+1.16767+5*playerid, Y+-0.08158, Z+highpos-8.56462, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[200][playerid], 0, 1676, "wshxrefpump", "black64", 0xFFFFFFFF); PlayerCaseOBJ[201][playerid] = CreateObject(19447, X+0.00000+5*playerid, Y+0.00000, Z+highpos-5.43388, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[201][playerid], 0, 1675, "wshxrefhse", "duskyblue_128", 0xFFFFFFFF); PlayerCaseOBJ[202][playerid] = CreateObject(19447, X+0.00000+5*playerid, Y+0.00000, Z+highpos-10.19381, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[202][playerid], 0, 1675, "wshxrefhse", "duskyblue_128", 0xFFFFFFFF); PlayerCaseOBJ[203][playerid] = CreateObject(19447, X+0.00090+5*playerid, Y+7.15430, Z+highpos-8.41380, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[203][playerid], 0, 1675, "wshxrefhse", "duskyblue_128", 0xFFFFFFFF); PlayerCaseOBJ[204][playerid] = CreateObject(19447, X+0.00350+5*playerid, Y+-7.12040, Z+highpos-8.41380, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[204][playerid], 0, 1675, "wshxrefhse", "duskyblue_128", 0xFFFFFFFF); PlayerCaseOBJ[205][playerid] = CreateObject(19087, X+0.6140+5*playerid, Y+0.00000, Z+highpos-7.13523, 0.00000, 0.00000, 0.00000); SetObjectMaterial(PlayerCaseOBJ[205][playerid], 0, 16150, "ufo_bar", "GEwhite1_64", 0xFFFFFFFF); PlayerCaseOBJ[206][playerid] = CreateObject(19131, X+-0.11290+5*playerid, Y+2.01870, Z+highpos-9.22520, 0.00000, 10.00000, 0.00000); SetObjectMaterialText(PlayerCaseOBJ[206][playerid],"i", 0, OBJECT_MATERIAL_SIZE_128x128,"Comic", 100, 1, 0xFF000000, 0xC0C0C0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); PlayerCaseOBJ[207][playerid] = CreateObject(19353, X+-0.0730+5*playerid, Y+0.5698, Z+highpos-9.2395, 0.00000, 10.00000, 0.00000); SetObjectMaterialText(PlayerCaseOBJ[207][playerid],"{000040}Unlocking Container...", 0,OBJECT_MATERIAL_SIZE_512x512,"Arial",31,1,0x00000000,0x000000,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); PlayerCaseOBJ[208][playerid] = CreateObject(18762, X+ 0.36960+5*playerid, Y+0.00000, Z+highpos-9.15070, 10.00000, 90.00000, 90.00000);SetObjectMaterial(PlayerCaseOBJ[208][playerid] ,0, 8839, "vgsecarshow", "lightblue2_32", 0xFFFFFFFF); PlayerCaseOBJ[209][playerid] = CreateObject(19304, X+1.1192+5*playerid, Y+-71.026, Z+highpos-7.81800, 0.00000, 0.00000, 90.00000); SetPlayerCameraPos(playerid,X+-5.9000+5*playerid, Y+0.0000, Z+highpos-7.9852); SetPlayerCameraLookAt(playerid, X+0.6000+5*playerid, Y+0.0000, Z+highpos-7.9852); for(new i=0;i<100;i++) { PlayerCaseOBJ[i][playerid]=CreateObject(2258, 0,0,0,0,0,0); PlayerCaseOBJ[i+100][playerid]=CreateObject(2258, 0,0,0,0,0,0); AttachObjectToObject(PlayerCaseOBJ[i][playerid],PlayerCaseOBJ[209][playerid],(0.00000-begin)+(i*1.51200),0.50400, 0, 0.00000, 0.00000, 180.00000, 1); AttachObjectToObject(PlayerCaseOBJ[i+100][playerid],PlayerCaseOBJ[209][playerid],(0.00000-begin)+(i*1.51200),0.51400, -0.3, 0.00000, 0.00000, 180.00000, 1); } SpinInterval[playerid]=100; MoveObject(PlayerCaseOBJ[209][playerid],X+1.1192+5*playerid, Y+-71.026+1.51200, Z+highpos-7.81800,21); for(new i=0;i<100;i++) { new classitem = random(100); PlayerProb[playerid] = classitem; switch (classitem) { case 0..1: { switch(random(2)) { case 0: { if(i==2) ReceivedItem[playerid]=1; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] , #INFERNUS ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFFFF00, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[1] ,0 , OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2) ReceivedItem[playerid]=2; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] , #BULLET ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFFFF00, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[2] ,0 , OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case 2..13: { switch(random(2)) { case 0: { if(i==2)ReceivedItem[playerid]=3; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] , #LEVELUP2 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000,0xFF0000 , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[3] ,0 , OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2)ReceivedItem[playerid]=4; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] , #LEVELUP1 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFF0000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[4] ,0 , OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case 14..30: { switch(random(2)) { case 0: { if(i==2)ReceivedItem[playerid]=5; SetObjectMaterialText(PlayerCaseOBJ[i][playerid], #RP10 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFF00FF, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[5] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2)ReceivedItem[playerid]=6; SetObjectMaterialText(PlayerCaseOBJ[i][playerid] ,#RP40 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0xFF00FF, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[6] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case 31..50: { switch(random(2)) { case 0: { if(i==2)ReceivedItem[playerid]=7; SetObjectMaterialText(PlayerCaseOBJ[i][playerid], #HIDDEN ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000,0x1580EA , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[7] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000,0x00000000 , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2)ReceivedItem[playerid]=8; SetObjectMaterialText(PlayerCaseOBJ[i][playerid], #PREMIUMP10 ,0, OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000,0x1580EA , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid],CaseDrop[8] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000,0x00000000 , OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } case 51..99: { switch(random(2)) { case 0: { if(i==2)ReceivedItem[playerid]=9; SetObjectMaterialText(PlayerCaseOBJ[i][playerid],#CASH650,0 , OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0x808080, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid], CaseDrop[9] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } default: { if(i==2)ReceivedItem[playerid]=10; SetObjectMaterialText(PlayerCaseOBJ[i][playerid],#CASH320 ,0 , OBJECT_MATERIAL_SIZE_128x128,"Webdings", 58, 0, 0xFF000000, 0x808080, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); SetObjectMaterialText(PlayerCaseOBJ[i+100][playerid], CaseDrop[10] ,0, OBJECT_MATERIAL_SIZE_128x128,"Arial", 20, 1, 0xFF000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } } } return 1; }
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Am adaugat
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Salut, am bagat o insula (filterscript) si cand ma teleportez la ea nu imi arata nimic.. Sursa : https://forum.sa-mp.com/showthread.php?t=438219
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https://imgur.com/a/KVUGuLc Cam asa arata comanda /bonus pe gm burned
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Salut, as sa iti dea o masina la /bonus, landstalker. Multumesc, iar masina sa se spawneze la aceste coordonate 1508.8016,-2212.3308,13.5469
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Salut, as dorii si eu sa imi dea cineva comanda asta : /quitgroup - sa iesi din factiune, chiar daca esti lider
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Multumesc, cer T/C
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Am descarcat acest sistem si nu stiu cum sa il implementez https://imgur.com/lKaZhqM
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Salut, cum as putea creea o factiune (Uber Company) pe gm burned ?
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T/C multumesc