Alex244
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Posts posted by Alex244
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Rezolvat, era de la un timer =))))))
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3 hours ago, BuNiCu-RP said:
// War deelay for(new i = 0; i < sizeof(FactionDeelay); i++) { if(FactionDeelay[i] >= 1) { FactionDeelay[i] --; if(FactionDeelay[i] == 0) { SendFactionMessage(i, COLOR_MONEY, "[WAR] Acum mafia ta poate ataca un teritoriu!"); } } }
tot asa
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Acum 12 ore, WopsS a spus:
Cum ai definit FactionDeelay? Compilează gamemode-ul cu d3 să îți zică și linia.
new FactionDeelay[16]; , am pus si 17 , tot nu merge.
Sincer, nu stiu cum sa compilez cu d3 , dar cu n++ n-am erori la compilare.
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Acest lucru persista doar cand imi setez lider la factiunea respectiva. -
22:17:49] [debug] #0 00072cf0 in public SetPlayerUnjail () from ro-rpg.amx
[22:17:50] [debug] Run time error 4: "Array index out of bounds"
[22:17:50] [debug] Accessing element at index 16 past array upper bound 15
[22:17:50] [debug] AMX backtrace:
[22:17:50] [debug] #0 000cff90 in public cmd_attack (0, 161953272) from ro-rpg.amx
[22:17:50] [debug] #1 native CallLocalFunction () from samp-server.exe
[22:17:50] [debug] #2 00008be8 in public OnPlayerCommandText (0, 161953240) from ro-rpg.amx
[22:17:50] [debug] Run time error 4: "Array index out of bounds"
[22:17:50] [debug] Accessing element at index 16 past array upper bound 15
[22:17:50] [debug] AMX backtrace:public SetPlayerUnjail() { /*new Float: animpos[3], anim;*/ // War deelay for(new i = 0; i < 16; i++) { if(FactionDeelay[i] >= 1) { FactionDeelay[i] --; if(FactionDeelay[i] == 0) { SendFactionMessage(i, COLOR_MONEY, "[WAR] Acum mafia ta poate ataca un teritoriu!"); } } } if(painttime > 0) { painttime--; } new string[256]; if(PaintText[0] != 0) { PaintText[0] --; if(PaintText[0] == 0) format(string, sizeof(string), "~w~Runda a inceput~n~Succes tuturor!"); else format(string, sizeof(string), "~w~Runda incepe in ~n~~b~%d secunde", PaintText[0]); GameTextForPaint(string, 0); } if(PaintText[1] != 0) { PaintText[1] --; if(PaintText[1] == 0) format(string, sizeof(string), "~w~Runda a inceput~n~Succes tuturor!"); else format(string, sizeof(string), "~w~Runda incepe in ~n~~b~%d secunde", PaintText[1]); GameTextForPaint(string, 1); } if(PaintText[2] != 0) { PaintText[2] --; if(PaintText[2] == 0) format(string, sizeof(string), "~w~Runda a inceput~n~Succes tuturor!"); else format(string, sizeof(string), "~w~Runda incepe in ~n~~b~%d secunde", PaintText[2]); GameTextForPaint(string, 2); } if(PlayersOnPaint(0) >= 2 && PaintTime[0] > 0) { PaintTime[0] --; if(PaintTime[0] == 0) { SendPaintMessage(1, COLOR_YELLOW, "Runda va incepe peste un minut. Pentru a vota o mapa, folositi comanda /votemap."); PaintVote[0] = 1; if(PaintTimer[0] != 0) KillTimer(PaintTimer[0]), PaintTimer[0] = 0; PaintTimer[0] = SetTimerEx("CalculateVote", 60000, 0, "i", 0); } } if(PlayersOnPaint(1) >= 2 && PaintTime[1] > 0) { PaintTime[1] --; if(PaintTime[1] == 0) { SendPaintMessage(1+1, COLOR_YELLOW, "Runda va incepe peste un minut. Pentru a vota o mapa, folositi comanda /votemap."); PaintVote[1] = 1; if(PaintTimer[1] != 0) KillTimer(PaintTimer[1]), PaintTimer[1] = 0; PaintTimer[1] = SetTimerEx("CalculateVote", 60000, 0, "i", 1); } } if(PlayersOnPaint(2) >= 2 && PaintTime[2] > 0) { PaintTime[2] --; if(PaintTime[2] == 0) { SendPaintMessage(2+1, COLOR_YELLOW, "Runda va incepe peste un minut. Pentru a vota o mapa, folositi comanda /votemap."); PaintVote[2] = 1; if(PaintTimer[2] != 0) KillTimer(PaintTimer[2]), PaintTimer[2] = 0; PaintTimer[2] = SetTimerEx("CalculateVote", 60000, 0, "i", 2); } }
@Maurice si cine mai are experienta
@TheRow
Sau chiar alt cineva care stie.
E mai mare public, eu v-am dat doar atat,pentru ca am creeat doar o mafie.
Am gm cu baza de date myacc
in Arhivă probleme
Posted
Gamemode - pawno - > includes myacc.inc , faci conexiunea, compilezi, urci db si gata:|