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DanielMayson

Membru
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Everything posted by DanielMayson

  1. 80k linii din cauza ca ai pus maping-ull in pwn in loc de include
  2. Sterge Topic-ul ca asta nu e o dovada ca a furat de la Romani, el chiar e Moldovan.
  3. El a spus "Astazi voi prezenta un script care va adauga pe server-ul tau 2 masini neobisnuite" el nu a spus nimic ca ai apartine.
  4. DanielMayson

    Interesat

    Pe YouTube,Google sau alte website-uri cu tutoriale.
  5. Cate infernusuri cu sirene vrei sa faci?
  6. Asa trebuie sa fie new sirena; si vezi ca daca ai doar o masina infcop baga pentru inceput foloseste infcop[0] dar la new infcop[1]; sirena = CreateObject(19620,-2597.0762,-2638.4270,-5.3536,0.0000, 0.0000, 0.0000); AttachObjectToVehicle(sirena, infcop[1], 0.000000, 0.000000, 0.739999, 0.000000, 0.000000, 0.000000); //Object Model: 19620 |
  7. Am pus doar o intrebare care e problema
  8. Are si el bugurile ca pe un simplu BigZone? exemplu la masinile personale
  9. E destul de bun Pawn.CMD dar se da carsh la Pawno dupa compile
  10. intra in staff.php si gaseste co-owner, dupa copie, dai paste langa si scrie altceva in loc de co-owner
  11. Timp de Lucru: 10-15 minute (Numai 5 sa gasesc obiectele :))) ) Daca doresti sa faci ceva calitativ nu se lucreaza 10-15 minute.
  12. Orice munca a unui scripter trebuie sa fie platita, mai ales la un proiect serios! Dar daca vii si tu cu un server gen bigzone, mai bine nici nu te apuca.
  13. foloseste #define sau new la toate aceste erori
  14. Este un textdraw, tu singur trebuie sa faci sistem-ul
  15. Foloseste acest cod: if(GetPlayerState(id)!=1) return SendClientMessage(playerid,COLOR_GREY,"?? ??????!"); new Float: XYZ[4]; GetPlayerPos(id, XYZ[0], XYZ[1], XYZ[2]); GetPlayerFacingAngle(id, XYZ[3]); if(PlayerInfo[id][plveh]!=-1)DestroyVehicle(PlayerInfo[id][plveh]); PlayerInfo[id][plveh] = CreateVehicle(veh, XYZ[0], XYZ[1], XYZ[2], XYZ[3], -1, -1, -1); VehicleInfo[PlayerInfo[id][plveh]][vAntiRepair] = 2; VehicleHealth[PlayerInfo[id][plveh]] = 1000; PutPlayerInVehicle(id, PlayerInfo[id][plveh], 0);
  16. Poate fi si de la /veh? el functioneaza cu J_AddStaticVehicleEx
  17. CreateTeamVehicle(org,rank,model,Float:X,Float:Y,Float:Z,Float:A,Color_1,Color_2,spawntime) { new carid = J_AddStaticVehicleEx(model, X, Y, Z, A, Color_1, Color_2, spawntime); VehicleInfo[carid][vTeam] = org; VehicleInfo[carid][vRank] = rank; return carid; } CreateJobVehicle(job,model,Float:X,Float:Y,Float:Z,Float:A,Color_1,Color_2,spawntime) { new carid = J_AddStaticVehicleEx(model, X, Y, Z, A, Color_1, Color_2, spawntime); VehicleInfo[carid][vJob] = job; return carid; } OwnableCar = J_AddStaticVehicleEx(CarInfo[cModel],CarInfo[cPos_X],CarInfo[cPos_Y],CarInfo[cPos_Z],CarInfo[cPos_A],CarInfo[cColor_1],CarInfo[cColor_2],60000); J_AddStaticVehicleEx(462, 2230.0129, -1173.5667, 25.2544, 90.0000, -1, -1, 100);
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