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AnoXis

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Everything posted by AnoXis

  1. System Clan Dealership Gen B-zone System /Shop System de createhouse in-game Din cate stiu, gm edison avea toate acestea
  2. "Mai" e corect in situatia asta .. nu "m-ai" Oricum edit bigzone ..
  3. T/C l-am sters de tot din GM, incerc altceva ..
  4. Hai salut, pai am inceput sa fac un sistem de masini dinamice, tot-ul cu mysql etc etc.. Pai am facut, se salveaza, comenzile merg, se incarca din baza de date, dar pe server nu apar masinile adica nu le creaza Am stat 2 ore sa ma gandesc la asta cu crearea dar nu inteleg ce are .. P.S In consola imi apare cate masini s-au incarcat din baza de date Dar pe server nu se "spawneaza" sa zic asa .. function LoadVehicles() { masinidyn = cache_num_rows(); for(new c = 0; c < masinidyn; c++) { new id = cache_get_field_content_int(c, "vehicleID"); VehicleInfo[id][vehID] = cache_get_field_content_int(c, "vehicleID"); VehicleInfo[id][vehIDOwner] = cache_get_field_content_int(c, "vehicle_IDz"); cache_get_field_content(c, "veh_Owner", VehicleInfo[id][vehOwner], handle, 130); VehicleInfo[id][vehTaken] = cache_get_field_content_int(c, "veh_Taken"); VehicleInfo[id][veh_PosX] = cache_get_field_content_int(c, "veh_PosX"); VehicleInfo[id][veh_PosY] = cache_get_field_content_int(c, "veh_PosY"); VehicleInfo[id][veh_PosZ] = cache_get_field_content_int(c, "veh_PosZ"); VehicleInfo[id][veh_PosA] = cache_get_field_content_int(c, "veh_PosA"); VehicleInfo[id][vehINT] = cache_get_field_content_int(c, "veh_Int"); VehicleInfo[id][vehVW] = cache_get_field_content_int(c, "veh_VW"); VehicleInfo[id][vehModel] = cache_get_field_content_int(c, "veh_Model"); VehicleInfo[id][vehColor1] = cache_get_field_content_int(c, "veh_Color1"); VehicleInfo[id][vehColor2] = cache_get_field_content_int(c, "veh_Color2"); VehicleInfo[id][vehFaction] = cache_get_field_content_int(c, "veh_Faction"); CreateVehicle(VehicleInfo[c][vehModel], VehicleInfo[c][veh_PosX], VehicleInfo[c][veh_PosY], VehicleInfo[c][veh_PosZ], VehicleInfo[c][veh_PosA], VehicleInfo[c][vehColor1], VehicleInfo[c][vehColor2], -1); } print(""); printf("%d vehicule incarcate", masinidyn); }
  5. De filezila nu ai pe localhost ..
  6. Pai si cam ce e cu gamemdode-ul asta ?
  7. AnoXis

    GETGIFT

    Nu am inteles intrebarea, daca este legat sa ai o ora pe server atunci aici: if(PlayerInfo[playerid][pConnectTime] <= 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need 1 hours to use /getgift.");
  8. Gamemode-ul pe care nimeni nu stie sa-l porneasca =))
  9. Arata ok gamemode-ul din video ..
  10. AnoXis

    Red2Play

    Nu mi se pare ceva "wow" este un simplu gamemode..
  11. E o cauza pierduta gamemode-ul.
  12. Probabil este din cauza ca ai skype pornit..
  13. Ok, nu-mi plac edit-urile pe gamemode-ul saints dar merge
  14. Stiu gamemode-ul, nu este cine stie ce ..
  15. Am rezolvat, acum imi arata, dar daca ii dau wanted 1 de exemplu ii apare 1 tot merge bine, dar daca ii dau dupa wanted 5 nu apare 6(daca deja are wanted 1), apare wanted 5, cat i-am dat, nu face cu + ..
  16. in loc de format(text, sizeof(text), "Wanted level: %d", wanted)); era format(text, sizeof(text), "Wanted level: %d", wanted); Iar sintaxa de la Update3DTextLabelText(string112, BLUEFAIN, text); E https://wiki.sa-mp.com/wiki/Update3DTextLabelText pentru ca primesc eroare la ea C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21572) : error 035: argument type mismatch (argument 1) ..
  17. Nu inteleg ce ai facut tu acolo serios.. mai primesc si warninguri C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : warning 202: number of arguments does not match definition C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : warning 215: expression has no effect C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : warning 215: expression has no effect C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : error 001: expected token: ";", but found ")" C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : error 029: invalid expression, assumed zero C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21568) : warning 215: expression has no effect C:\Users\A\Desktop\Gamemode-uri\gamemode fain\gamemodes\LCH.pwn(21569) : error 035: argument type mismatch (argument 1) Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 3 Errors.
  18. CMD:suspect(playerid, params[]) { new giveplayerid, splayer[25], reason[64], wanted; if(gLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!"); if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu faci parte din Police Department / FBI."); if(OnDuty[playerid] == 0)return SendClientMessage(playerid, COLOR_ERROR, "You are not on duty."); if(sscanf(params,"s[25]is[64]",splayer,wanted,reason)) return SendClientMessage(playerid, COLOR_SYN, "Sintaxa:{FFFFFF} (/su)spect <Player ID/Name> <wanted> <reason>"); { if(GetPlayers(splayer) == INVALID_PLAYER_ID) return InvalidPlayer(playerid); else if(GetPlayers(splayer) == 1000) return ToManyResults(playerid); else if(GetPlayers(splayer) == 1001) return ShowResults(playerid, splayer); else giveplayerid = GetPlayers(splayer); if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect yourself."); if(IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_ERROR, "You cannot suspect a cop."); if(PlayerInfo[giveplayerid][pAJailed] == 1) return SendClientMessage(playerid, COLOR_ERROR, "Acel jucator a fost adus intr-o inchisoare de un administrator, nu il poti suspecta!"); SetPlayerCriminal(giveplayerid,playerid,reason,wanted); } return 1; } Si daca ai nevoie si de SetPlayerCriminal function SetPlayerCriminal(playerid,turner,reason[],wanted) { AddCrime(playerid, reason, wanted); if(PlayerInfo[playerid][pWanted] + wanted < 6) { PlayerInfo[playerid][pWanted] += wanted; Update(playerid, pWantedx); } else { PlayerInfo[playerid][pWanted] = 6; Update(playerid, pWantedx); } if(turner == 999) { format(gString, sizeof(gString), "You've commited a crime: %s, Reporter: Unknown. New wanted level: %d",reason, PlayerInfo[playerid][pWanted]); SendClientMessage(playerid, COLOR_LIGHTRED2, gString); format(gString, sizeof(gString), "(HQ) %s has commited a crime: %s. Reporter: Unknown. W: +%d. New wanted level: %d", GetName(playerid), reason, wanted, PlayerInfo[playerid][pWanted]); SendFactionMessage(1, COLOR_RADIO, gString); SendFactionMessage(2, COLOR_RADIO, gString); } else { format(gString, sizeof(gString), "You've commited a crime: %s, Reporter: %s. New wanted level: %d",reason,GetName(turner), PlayerInfo[playerid][pWanted]); SendClientMessage(playerid, COLOR_DARKNICERED, gString); format(gString, sizeof(gString), "(HQ) %s has commited a crime: %s, Reporter: %s. W: +%d. New wanted level: %d", GetName(playerid), reason, GetName(turner), wanted, PlayerInfo[playerid][pWanted]); SendFactionMessage(1, COLOR_RADIO, gString); SendFactionMessage(2, COLOR_RADIO, gString); } PlayerInfo[playerid][pWantedLost] = 900; Update(playerid, pWantedLostx); PlayerTextDrawShow(playerid, WantedTime[playerid]); PlayerInfo[playerid][pCrimes] ++; Update(playerid, pCrimesx); SetPlayerWantedLevel(playerid,PlayerInfo[playerid][pWanted]); format(gString, sizeof(gString), "Current Wanted Level: %d", PlayerInfo[playerid][pWanted]); SendClientMessage(playerid, COLOR_YELLOW, gString); format(gString, sizeof(gString), "Wanted: %d", wanted); SetPlayerChatBubble(playerid, gString, COLOR_LIGHTRED, 25.0, 900000); }
  19. Salut, sa-mp.ro, am intercat sa fac sa apara wanted level deasupra numelui, am reusit dar nu imi arata ce wanted level are acel player... Cod sursa: public OnPlayerConnect(playerid) { format(string112, sizeof(string112), "Wanted Level: %d", PlayerInfo[playerid][pWanted]); Wanteds[playerid] = Create3DTextLabel(string112, BLUEFAIN, 0, 0, 0, 2.0, 0, 0); Attach3DTextLabelToPlayer(Wanteds[playerid], playerid, 0.0, 0.0, 0.7); ...... public OnPlayerDisconnect(playerid, reason) { Delete3DTextLabel(Wanteds[playerid]); ...... Cred ca problema e la linia: format(string112, sizeof(string112), "Wanted Level: %d", PlayerInfo[playerid][pWanted]); dar nu sunt sigur .. Pur si simplu deasupra scrie : Wanted Level: 0 chiar daca el are wanted 2 ..
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