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Mr.Antonios

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Everything posted by Mr.Antonios

  1. Totusi a reusit cineva sa-l porneasca?
  2. A deschis cineva gamemode-ul ...Merge?
  3. Este o mapa frumoasa 9/10 ...Asteptam sa vedem si niste mape noi facute de tine adica 2016
  4. Acel gamemode facut de la 0, as vrea sa aiba totul diferit , adica sa nu aiba aceleasi comenzi , sisteme etc . cel care il creeaza sa-si puna imaginatia si nivelul sau la incercare...Deci pe scurt sa faca ceva unic... Am vazut ca uni dau new si incep sa copieze sistemele si toate prostiile din alte GameMode-uri!
  5. ZeroPing-este ce-a mai buna ,insa raspund cam greu la tickete
  6. Mersi.. Bafta cu sv... Mersii, este o mapa simpla!
  7. O mapa simpla Poza RemoveBuildingForPlayer(playerid, 4026, 1497.7969, -1543.7109, 17.5547, 0.25); RemoveBuildingForPlayer(playerid, 4218, 1497.7031, -1546.6172, 43.9922, 0.25); RemoveBuildingForPlayer(playerid, 4016, 1497.7969, -1543.7109, 17.5547, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1280.2422, -912.5234, 41.3047, 0.25); RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1211, 1266.0859, -906.7031, 42.3984, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25); CreateObject(2940, 1269.63831, -913.84314, 41.88150, -11.00000, 0.08000, 9.66760); CreateObject(3605, 1245.94202, -871.49219, 47.82981, 0.00000, 0.00000, 7.72139); CreateObject(3605, 1287.29517, -867.10687, 47.82577, 0.00000, 0.00000, 5.52786); CreateObject(3604, 1237.56494, -905.47156, 44.24760, 0.00000, 0.00000, 99.69770); CreateObject(3604, 1299.83398, -898.25574, 44.48055, 0.00000, 0.00000, 271.99786); CreateObject(1597, 1265.90491, -909.66431, 44.39400, 0.00000, 0.00000, 186.46358); CreateObject(1597, 1264.58008, -896.65271, 44.39400, 0.00000, 0.00000, 186.46358); CreateObject(1597, 1272.70752, -908.30249, 44.39400, 0.00000, 0.00000, 186.46358); CreateObject(1597, 1271.46936, -896.00140, 44.39400, 0.00000, 0.00000, 186.46358); CreateObject(3660, 1239.52026, -895.61469, 43.80235, 0.00000, 0.00000, 6.89651); CreateObject(3660, 1294.59314, -889.47540, 43.80235, 0.00000, 0.00000, 5.17073); CreateObject(2755, 1236.33496, -919.87982, 44.37566, 0.00000, 0.00000, 9.77304); CreateObject(2755, 1239.32910, -919.37073, 44.37566, 0.00000, 0.00000, 9.77304); CreateObject(2755, 1242.24402, -918.80511, 44.37566, 0.00000, 0.00000, 12.64871); CreateObject(2755, 1245.21106, -918.22559, 44.37566, 0.00000, 0.00000, 10.69590); CreateObject(2755, 1248.18237, -917.67822, 44.37566, 0.00000, 0.00000, 10.69590); CreateObject(2755, 1251.22546, -917.07794, 44.37566, 0.00000, 0.00000, 10.69590); CreateObject(2755, 1254.22937, -916.50360, 44.37566, 0.00000, 0.00000, 11.50901); CreateObject(2755, 1257.20935, -915.89923, 44.37566, 0.00000, 0.00000, 11.50901); CreateObject(2755, 1260.19666, -915.35083, 44.37566, 0.00000, 0.00000, 9.88171); CreateObject(2755, 1263.20129, -914.87994, 44.37566, 0.00000, 0.00000, 9.88171); CreateObject(2755, 1265.77307, -914.43817, 44.37566, 0.00000, 0.00000, 9.88171); CreateObject(2755, 1273.47375, -913.16101, 44.37566, 0.00000, 0.00000, 9.88171); CreateObject(2755, 1276.49329, -912.65466, 44.37566, 0.00000, 0.00000, 9.88171); CreateObject(2755, 1279.46973, -912.14520, 44.37566, 0.00000, 0.00000, 9.88171); CreateObject(2755, 1282.50464, -911.82941, 44.37566, 0.00000, 0.00000, 3.56886); CreateObject(2755, 1285.50684, -911.66248, 44.37566, 0.00000, 0.00000, 3.56886); CreateObject(2755, 1288.56323, -911.49164, 44.37566, 0.00000, 0.00000, 3.56886); CreateObject(2755, 1291.59473, -911.26276, 44.37566, 0.00000, 0.00000, 3.56886); CreateObject(2755, 1294.64893, -911.07214, 44.37566, 0.00000, 0.00000, 3.56886); CreateObject(2755, 1297.65576, -910.78534, 44.37566, 0.00000, 0.00000, 3.56886); CreateObject(2755, 1300.81189, -910.60626, 44.37566, 0.00000, 0.00000, 3.56886); CreateObject(2755, 1302.82703, -910.46130, 44.37566, 0.00000, 0.00000, 3.56886); CreateObject(2755, 1234.41614, -918.60345, 44.35327, 0.00000, 0.00000, 100.95905); CreateObject(2755, 1233.83484, -915.61316, 44.35327, 0.00000, 0.00000, 100.95905); CreateObject(2755, 1233.20422, -912.62714, 44.35327, 0.00000, 0.00000, 100.95905); CreateObject(2755, 1232.60828, -909.66156, 44.35327, 0.00000, 0.00000, 100.95905); CreateObject(2755, 1232.03735, -906.65405, 44.35528, 0.00000, 0.00000, 100.95905); CreateObject(2755, 1231.38574, -903.70251, 44.35528, 0.00000, 0.00000, 100.95905); CreateObject(2755, 1230.77319, -900.74371, 44.35528, 0.00000, 0.00000, 100.95905); CreateObject(2755, 1230.19739, -897.77832, 44.35528, 0.00000, 0.00000, 100.95905); CreateObject(2755, 1229.65906, -894.78711, 44.35528, 0.00000, 0.00000, 99.41940); CreateObject(2755, 1229.13208, -891.83276, 44.35528, 0.00000, 0.00000, 99.41940); CreateObject(2755, 1228.59863, -888.77875, 44.35528, 0.00000, 0.00000, 98.25377); CreateObject(2755, 1228.25378, -885.88440, 44.35528, 0.00000, 0.00000, 95.77206); CreateObject(2755, 1227.83252, -882.84143, 44.35528, 0.00000, 0.00000, 98.25377); CreateObject(2755, 1227.41699, -879.80719, 44.35528, 0.00000, 0.00000, 98.25377); CreateObject(2755, 1226.98389, -876.81592, 44.35528, 0.00000, 0.00000, 98.25377); CreateObject(2755, 1226.51917, -873.81256, 44.35528, 0.00000, 0.00000, 98.25377); CreateObject(2755, 1226.04041, -870.83350, 44.35528, 0.00000, 0.00000, 98.25377); CreateObject(2755, 1225.64722, -867.82043, 44.35528, 0.00000, 0.00000, 98.25377); CreateObject(2755, 1303.95654, -908.69391, 44.35327, 0.00000, 0.00000, 91.43587); CreateObject(2755, 1303.95251, -905.60645, 44.35327, 0.00000, 0.00000, 88.77048); CreateObject(2755, 1304.08264, -902.56281, 44.35327, 0.00000, 0.00000, 88.77048); CreateObject(2755, 1304.13281, -899.57104, 44.35327, 0.00000, 0.00000, 88.77048); CreateObject(2755, 1304.02893, -875.81091, 44.35327, 0.00000, 0.00000, 88.77657); CreateObject(2755, 1304.09155, -872.77490, 44.35327, 0.00000, 0.00000, 88.77657); CreateObject(2755, 1304.09155, -872.77490, 44.35327, 0.00000, 0.00000, 88.77657); CreateObject(2755, 1304.05652, -869.76190, 44.35327, 0.00000, 0.00000, 92.62149); CreateObject(2755, 1304.03821, -866.72473, 44.35327, 0.00000, 0.00000, 88.62271); CreateObject(2755, 1304.05103, -863.60199, 44.35327, 0.00000, 0.00000, 88.62271); CreateObject(2755, 1304.16040, -860.57202, 44.35327, 0.00000, 0.00000, 88.62271); CreateObject(2755, 1304.21790, -857.49213, 44.35327, 0.00000, 0.00000, 88.62271); CreateObject(2755, 1304.21448, -854.50714, 44.35327, 0.00000, 0.00000, 93.51135); CreateObject(2755, 1303.99829, -851.48523, 44.35327, 0.00000, 0.00000, 93.51135); CreateObject(2755, 1267.01135, -912.71783, 44.35729, 0.00000, 0.00000, 95.02652); CreateObject(2755, 1271.83020, -911.91412, 44.35729, 0.00000, 0.00000, 99.33421); CreateObject(1232, 1264.83789, -892.10907, 44.35938, 356.85840, 0.00000, 3.14159); CreateObject(1232, 1269.99109, -891.46808, 44.35938, 356.85840, 0.00000, 3.14159); CreateObject(1232, 1264.83789, -892.10907, 44.35938, 356.85840, 0.00000, 3.14159); CreateObject(1232, 1229.53137, -887.76477, 44.35938, 356.85840, 0.00000, 3.14159); CreateObject(1232, 1266.23840, -882.57922, 44.35938, 356.85840, 0.00000, 3.14159); CreateObject(3666, 1242.68579, -904.59027, 42.23974, 0.00000, 0.00000, 0.00000); CreateObject(3666, 1294.79504, -898.51434, 42.23974, 0.00000, 0.00000, 0.00000);
  8. https://www.sa-mp.ro/forums/topic/19086-mysql-r33-ideal-pentru-rpg/ sau https://www.sa-mp.ro/forums/topic/21020-game-mode-mysql-r39-by-widualk/ Se poate incepe ceva frumos de la el .. cel mai bun este cel facut de tine ...
  9. Cauta la gamemode cred ca l-am vazut!
  10. 2, Iti recomand gamemode-ul lui WiDuAlK.SaMp poti sa incepi ceva frumos pornind de la el... 1.
  11. Incearca sa descarci din nou MSVCR100.dll
  12. Destul de frumoasa mapa ... 8/10
  13. Si eu recomand am luat host de la el!!
  14. Salutare am si eu o problema cu un gm si nu stiu cu m sa o rezolv [23:01:06] [debug] Run time error 4: "Array index out of bounds" [23:01:06] [debug] Accessing element at index 999 past array upper bound 49 [23:01:06] [debug] AMX backtrace: [23:01:06] [debug] #0 000520e8 in public OnObjectMoved () from xxx.amx [23:01:14] [debug] Run time error 4: "Array index out of bounds" [23:01:14] [debug] Accessing element at index 999 past array upper bound 49 [23:01:14] [debug] AMX backtrace: [23:01:14] [debug] #0 000520e8 in public OnObjectMoved () from xxx.amx [23:01:22] [debug] Run time error 4: "Array index out of bounds" [23:01:22] [debug] Accessing element at index 999 past array upper bound 49 [23:01:22] [debug] AMX backtrace: [23:01:22] [debug] #0 000520e8 in public OnObjectMoved () from xxx.amx [23:01:30] [debug] Run time error 4: "Array index out of bounds" [23:01:30] [debug] Accessing element at index 999 past array upper bound 49 [23:01:30] [debug] AMX backtrace: [23:01:30] [debug] #0 000520e8 in public OnObjectMoved () from xxx.amx acesta este codul //============================================================================================================================================================= // = OnObjectMoved //============================================================================================================================================================= Functie OnObjectMoved(objectid) { //Carnaval if(objectid == gFerrisWheel) { SetTimer("RotateWheel",3*1000,0); } else if(objectid == pirateship[0]) { if(IsObjectMoving(pirateship[0])) StopObject(pirateship[0]); if(piratestep[3] == 2) { piratestep[6] = 0; piratestep[5] = 0; piratestep[4] = 0; piratestep[3] = 0; piratestep[2] = 0; piratestep[1] = 0; for(new i;i<MAX_PLAYERS;i++) { if(IsPlayerConnected(i) && GetPVarType(i, "pPirate")) { DeletePVar(i, "pPirate"); new Float:rand=random(5); SetPlayerPos(i, 1427.0665+rand,-129.3872+rand,23.2147); SeteazaHP(i, GetPVarFloat(i, "pOldHealth")); DeletePVar(i, "pOldHealth"); } } } else { new Float:X, Float:Y, Float:Z, Float:RX, Float:RY, Float:RZ; GetObjectPos(pirateship[0], X, Y, Z); GetObjectRot(pirateship[0], RX, RY, RZ); if(piratestep[1] == 0) { if(RY < 0.0) MoveObject(pirateship[0], X, Y, Z+0.1, 0.1, 0.0, RY-3.0, 40.0); else MoveObject(pirateship[0], X, Y, Z-0.1, 0.1, 0.0, RY+3.0, 40.0); piratestep[1] = 1; } else { if(RY < 0.0) MoveObject(pirateship[0], X, Y, Z+0.1, 0.01, 0.0, 0.0, 40.0); else MoveObject(pirateship[0], X, Y, Z-0.1, 0.01, 0.0, 0.0, 40.0); piratestep[1] = 0; SetTimer("MovePirateShip", 1000, false); } } } //Carnaval new i = Baller; if(ShootingBall == 2) { BallDown2(i); return 1; } else if(ShootingBall == 3) { BallDown3(i); return 1; } else if(ShootingBall == 4) { BallDown4(i); return 1; } else if(ShootingBall == 5) { BallDown5(i); return 1; } else if(ShootingBall == 6) { ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1); HavingBall[i] = 1; AnimBasket[i] = 0; } if(BallBounce == 1) { new Float:x, Float:y, Float:z; GetObjectPos(Ball, x, y, z); MoveObject(Ball, x, y, z+1.2, 4); BallBounce = 2; } else if(BallBounce == 2) { new Float:x, Float:y, Float:z; GetObjectPos(Ball, x, y, z); MoveObject(Ball, x, y, z-1.2, 4); BallBounce = 3; } else if(BallBounce == 3) { new Float:x, Float:y, Float:z; GetObjectPos(Ball, x, y, z); MoveObject(Ball, x, y, z+0.8, 3); BallBounce = 4; } else if(BallBounce == 4) { new Float:x, Float:y, Float:z; GetObjectPos(Ball, x, y, z); MoveObject(Ball, x, y, z-0.8, 3); BallBounce = 5; } else if(BallBounce == 5) { new Float:x, Float:y, Float:z; GetObjectPos(Ball, x, y, z); MoveObject(Ball, x, y, z+0.5, 2); BallBounce = 6; } else if(BallBounce == 6) { new Float:x, Float:y, Float:z; GetObjectPos(Ball, x, y, z); MoveObject(Ball, x, y, z-0.5, 2); BallBounce = 7; } else if(BallBounce == 7) { new Float:x, Float:y, Float:z; GetObjectPos(Ball, x, y, z); MoveObject(Ball, x, y, z+0.2, 1); BallBounce = 8; } else if(BallBounce == 8) { new Float:x, Float:y, Float:z; GetObjectPos(Ball, x, y, z); MoveObject(Ball, x, y, z-0.2, 1); BallBounce = 0; } if(!HavingBall[i]) return 1; new Keys, ud, lr; GetPlayerKeys(i, Keys, ud, lr); if(AnimBasket[i]) { switch(BallStatus) { case 0: { BallStatus = 1; new Float:x, Float:y, Float:z; GetPlayerPos(i, x, y, z); StopObject(Ball); new Float:x2, Float:y2; GetXYInFrontOfPlayerBasket(i, x2, y2,0.4); MoveObject(Ball, x2, y2, z+0.1, 5.5); } case 1: { BallStatus = 0; new Float:x, Float:y, Float:z; GetPlayerPos(i, x, y, z); StopObject(Ball); new Float:x2, Float:y2; GetXYInFrontOfPlayerBasket(i, x2, y2,0.4); MoveObject(Ball, x2, y2, z-0.8, 5.5); } } return 1; }
  15. Salut accea nu este o problema iti spune ca s-a copilat! Nu este nici o problema!
  16. Nu vreau sa o fac mai mare decat este eventual o sa incerc sa fac un acoperis...Dar am zis sa vad daca va place sa stiu sa mai continui sau nu ... Multumesc!
  17. Multumesc!! Mai astept pareri!!!
  18. Ce parere aveti despre aceasta map ...Ar trebui sa mai continui? http://postimg.org/image/iv0vgvdbp/
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