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Mister

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Everything posted by Mister

  1. Faceam curat prin PC si am gasit sistemul acesta de ruleta il folosisem pe serverul meu mai de mult si stiu ca nu il apreciasera prea multi. Am vazut ca tot posteaza lumea scripturi de genul si ca le plac asa ca m am gandit sa va intreb ce parere aveti si ce propuneri aveti pentru el. Momentan comanda e /betcolor pentru a paria si /mybet pentru a vedea cat si pe ce ai pariat Negru si Rosu iti dau de doua ori suma pariata iar Galbenul iti da de 30 de ori. Sunt 55 de pozitii: 27 de posibilitati pentru a cadea rosu 26 de posibilitati pentru negru 2 pentru galben Daca aveti vreo propunere sunt dispus la orice as vrea sa il mai imbunatatesc Eu nu am mai vazut pana acum pe vreun server ceva asemanator sa se invarta cu totul deci daca spune ti ca ati mai vazut asta undeva astept si niste poze caci sunt si eu curios Totul este random nu este nimic masluit ca pe siteurile de pariuri Prezentarea Enjoy
  2. Mister

    Sistem Crate

    default: { amount = random(700000) + 500000; format(string, sizeof(string), "~r~Crate System~w~~b~~n~~n~Step: %d/30~n~~g~$%s", 30-CrateTime[i], FormatNumber(amount)); PlayerTextDrawSetString(i, CrateTD, string); if(CrateTime[i] == 0) GivePlayerCash(i, amount), PlayerTextDrawHide(i, CrateTD), SCM(i, COLOR_YELLOW, "Ai castigat bani!"); } Modifici in default: { amount = random(700000) + 500000; format(string, sizeof(string), "~r~Crate System~w~~b~~n~~n~Step: %d/30~n~~g~$%s", 30-CrateTime[i], FormatNumber(amount)); PlayerTextDrawSetString(i, CrateTD, string); if(CrateTime[i] == 0) { static stringg[100]; GivePlayerCash(i, amount); PlayerTextDrawHide(i, CrateTD); format(stringg,sizeof stringg,"Ai castigat $%d",amount); SCM(i, COLOR_YELLOW,stringg); } } Am inteles ca problema este rezolvata deci T.C.
  3. da, asta intreb daca ati facut sa se invarta la niciunul din voi nu vad sa se invarta
  4. Mister

    Ajutor

    salut, la ongamemodeinit adaugi un timer settimer("randomspawnobjects",60000,true);// la fiecare minut se va repeta functia public randomspawnobjects() { new obj = random(10); createobject(obj ,x,y,z,rx,ry,rz);// } Cam atat pot da exemplu din putinele detalii pe care le ai dat
  5. interesant, ai putea la diamond crate sau la cutia mai scumpa sa pui alt background ar da bine
  6. Nu ai ce sa le faci de unde altii mai buni, la gamemodeuri au fost puse reguli noi poate si la celelalte sectiuni se va pune De pe comunitatea aceea de ce nu vin sa ne posteze si noua tutoriale de emit, matrix si psihycs? sigur au cont dar de ce nu sunt activi?
  7. Mister

    problema

    salut, posteaza codul in care incarci coordonatele din baza de date cand pornesti serverul, trebuie sa ai ceva de genul LoadCersetori();
  8. Sincer am mai vazut ceva asemanator, evident din moment ce sunt sute de servere deschise. in opinia mea este foarte ok un sistem ca acesta pentru RP, dar in ziua de azi playerii nu stiu sa scrie comanda /exam. Daca l ai facut tu complet atunci foarte bine!
  9. Mutat la categoria corespunzatoare, data viitoare ai grija unde postezi, Posteaza codul sursa la ce ai incercat sa te ajutam daca nu incerci nimic noi nu dam mura in gura
  10. Si cum ar trebui sa ridici un obiect precum un pickup? daca tu ai facut asa test = CreateDynamicObject atunci nu iti va merge if(pickupid == test) de la onplayerpickupdynamicpickup, ar trebui sa faci test = CreateDynamicPickup sau daca nu vrei cu pickup cum a zis el cu obiect faci cum am zis eu mai sus cu timer de o secunda sa verifice daca e langa obiect si sa il distruga
  11. Creezi variabila pentru obiecte New object[10] La ongamemodeinit sau unde doresti creezi obiectele Object[0]=createdynamicobject ... ... ... Object[1]=... ... La un timer de o secunda recomandat adaugi For(new i;i<sizeof(object);i++) Get dynamic object pos object X Y z If isplayerinrangeofpoint playerid 2, X Y z Destroy dynamic object object Send client message .... Te descurci si tu cu paranteze parametrii alea alea.
  12. Nu stiu ce vrei mai mult iti mai spun odata ca, codul de mai sus asta face?
  13. Ti am dat in primul reply raspunsul in cazul acesta
  14. Nu stiu cum e acel sistem si sincer nici nu ma intereseaza de serverele mari, ma deranjeaza cand lumea incearca sa le copieze. On: daca zici ca iti pica un numar random din acele coordonate ce legaira are numarul 17 si nu pui simplu random din toate acele coordonate?
  15. Da si eu l am vazut intr un video de prezentare ceva, dar din moment ce nu stim videoul sau creatorul nu avem de ce sa criticam poate chiar el facuse sistemul.
  16. Vrei un numar random din acele 25 de coordonate dar sa nu fie una din primele 17 coordonate? Atunci faci new randpos = random(9)+17; In felul acesta daca pica 0 va fi 0+17 adica coordonata de pe pozitia 17 iar daca pica 9 maximul va fi 8+17 va pica ultima coordonata de pe pozitia 25 Eu asta am inteles
  17. Codul de mai jos sterge toate mesele ruletele si ce se mai poate juca la casino, teoretic. Codul este de pe samp.com la primul search pe Google stock RemoveCasinoObjectsAndNPC(playerid) { RemoveBuildingForPlayer(playerid, 2786, 1968.7344, 1029.6641, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1967.4063, 1029.6563, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1968.7344, 1021.6875, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1967.4063, 1021.6875, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1968.7344, 1014.0000, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1967.4063, 1014.0000, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1968.7344, 1006.3438, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1967.4063, 1006.3438, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1941.0234, 1014.2266, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1939.6953, 1014.2188, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1941.0234, 1021.4141, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1939.6953, 1021.4141, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1941.8438, 1029.1328, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1940.5547, 1029.4766, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1942.1250, 1006.5703, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 1940.8828, 1006.1094, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2273.4609, 1596.4766, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2268.7188, 1596.4688, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2273.4609, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2268.7188, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2263.6563, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2258.2578, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2253.2344, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2263.6563, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2258.2578, 1596.4766, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2253.2344, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2254.1797, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2259.2188, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2264.6250, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2269.6719, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2274.4063, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2274.4063, 1589.7891, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2269.6563, 1589.7891, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2264.6094, 1589.7891, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2259.1875, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2786, 2254.1563, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 1895, 1938.0469, 986.6250, 992.8828, 0.25); RemoveBuildingForPlayer(playerid, 1895, 1940.6875, 989.1719, 992.8828, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1940.8828, 1006.1094, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1942.1250, 1006.5703, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 1895, 1943.2188, 986.5234, 992.8828, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1939.6953, 1014.2188, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1941.0234, 1014.2266, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1939.6953, 1021.4141, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1941.0234, 1021.4141, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1957.4453, 987.6719, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1957.7188, 987.1953, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 1978, 1959.3984, 1010.1172, 992.5078, 0.25); RemoveBuildingForPlayer(playerid, 2188, 1960.3672, 1015.6641, 992.4688, 0.25); RemoveBuildingForPlayer(playerid, 2188, 1960.3672, 1020.1719, 992.4688, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1961.9609, 992.2031, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1962.4063, 991.8750, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2188, 1962.3438, 1015.6641, 992.4688, 0.25); RemoveBuildingForPlayer(playerid, 2188, 1962.3438, 1020.1797, 992.4688, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1964.5703, 998.4531, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1965.1016, 998.3047, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 1978, 1963.7109, 1010.1172, 992.5078, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1967.4063, 1014.0000, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1967.4063, 1006.3438, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1968.7344, 1006.3438, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1968.7344, 1014.0000, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1967.4063, 1021.6875, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1968.7344, 1021.6875, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1940.5547, 1029.4766, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1941.8438, 1029.1328, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 1978, 1959.3984, 1025.6953, 992.5078, 0.25); RemoveBuildingForPlayer(playerid, 1978, 1963.7109, 1025.6953, 992.5078, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1967.4063, 1029.6563, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2785, 1968.7344, 1029.6641, 992.3125, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1964.5469, 1037.2813, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1965.0938, 1037.3516, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1961.9219, 1043.3594, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1962.3984, 1043.6328, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1957.3203, 1047.9766, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 2325, 1957.6563, 1048.4141, 992.9844, 0.25); RemoveBuildingForPlayer(playerid, 14621, 2204.4766, 1601.9922, 1010.6406, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2217.0234, 1603.9297, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2217.5469, 1603.8984, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2218.6328, 1588.0781, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2218.6641, 1588.6016, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 1978, 2230.5703, 1589.1875, 1006.2266, 0.25); RemoveBuildingForPlayer(playerid, 1978, 2242.3672, 1589.1875, 1006.2266, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2218.6328, 1592.3828, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2218.6641, 1592.9063, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 1978, 2230.5703, 1594.7578, 1006.2266, 0.25); RemoveBuildingForPlayer(playerid, 1978, 2242.3672, 1594.7578, 1006.2266, 0.25); RemoveBuildingForPlayer(playerid, 2188, 2230.3750, 1602.7500, 1006.1563, 0.25); RemoveBuildingForPlayer(playerid, 2188, 2241.3125, 1602.7500, 1006.1563, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2220.6797, 1603.9297, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2221.2031, 1603.8984, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2188, 2243.1250, 1604.4375, 1006.1563, 0.25); RemoveBuildingForPlayer(playerid, 2188, 2232.1875, 1604.4375, 1006.1563, 0.25); RemoveBuildingForPlayer(playerid, 2188, 2239.4297, 1604.4531, 1006.1563, 0.25); RemoveBuildingForPlayer(playerid, 2188, 2228.4922, 1604.4531, 1006.1563, 0.25); RemoveBuildingForPlayer(playerid, 2188, 2241.3125, 1606.2734, 1006.1563, 0.25); RemoveBuildingForPlayer(playerid, 2188, 2230.3750, 1606.2734, 1006.1563, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2218.6328, 1614.2266, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2218.6641, 1614.7500, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 1978, 2230.5703, 1614.5938, 1006.2266, 0.25); RemoveBuildingForPlayer(playerid, 1978, 2241.4453, 1614.5547, 1006.2266, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2218.6328, 1618.5625, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2218.6641, 1619.0859, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 1978, 2230.5703, 1619.6563, 1006.2266, 0.25); RemoveBuildingForPlayer(playerid, 1978, 2241.4453, 1619.6094, 1006.2266, 0.25); RemoveBuildingForPlayer(playerid, 1895, 2252.0313, 1584.4219, 1007.1094, 0.25); RemoveBuildingForPlayer(playerid, 1895, 2261.6328, 1584.4297, 1007.1094, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2264.6094, 1589.7891, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2263.6563, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2258.2578, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2253.2344, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2259.1875, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2254.1563, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2258.2578, 1596.4766, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2263.6563, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2253.2344, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2254.1797, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2259.2188, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2264.6250, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2255.1563, 1609.6016, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2255.1875, 1610.1250, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2255.1563, 1613.6484, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2255.1875, 1614.1719, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2255.1563, 1617.5469, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2255.1875, 1618.0703, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 1895, 2271.7266, 1584.4219, 1007.1094, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2268.7188, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2269.6563, 1589.7891, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2268.7188, 1596.4688, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2269.6719, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2269.7734, 1606.6484, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2269.2500, 1606.6797, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2273.4609, 1589.7969, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2274.4063, 1589.7891, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2273.4609, 1596.4766, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2785, 2274.4063, 1596.4844, 1006.0156, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2273.2969, 1606.6797, 1006.7656, 0.25); RemoveBuildingForPlayer(playerid, 2325, 2273.8203, 1606.6484, 1006.7656, 0.25); return 1; }
  18. Salut, dai click pe numele bazei de date, bifezi tabelul players/users si dai truncate/ golire/ empty tabel
  19. Arata tot publicul de la timer si specifica o variabila care e problema
  20. Baga crashdetect porneste serveru scrie comanda sa iti dea iar acea eroare si arata noul server log, problema asta o face doar contului tau sa la toata lumea? E posibil ca variabila playerului din baza de date "Carkey1" 2 sau 3 sau cat ai, acel id sa nu fie in tabelul "vehicles"
  21. Ei bine eu te anun ca primesc si crash daca am datele gresite nu inteleg de ce vorbesti in necunostiinta de cauza. Cred ca depinde de gamemode EDIT: Te inteleg dar si eu ti am spus tot din experienta mie imi da crash daca nu am datele corecte, intradevar unele gmuri se inchid si gata
  22. Salut, Consola spune tot, daca ai citi ai vedea ca scrie alb pe negru:connection to database failed in concluzie nu sunt bune datele mysql
  23. Ce ai pus tu sunt doar teleporturile din interior spre exterior iar tu spuneai ca atunci cand intri este problema deci codurile de mai sus nu sunt bune. BizzInfo si HouseInfo verifici cum sunt create de exemplu new BizzInfo[15][benum]; acel 15 sau variabila careia i ai atribuit tu maximul ar putea fi problema, mareste variabila si verifica daca merge
  24. Posteaza codul, mai exact for ul pentru toate bizzurile si casele pentru a te teleporta Si verifica max_biz daca nu cumva este 15 sau 14
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