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Bogdan's

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Everything posted by Bogdan's

  1. Descriere tutorial: Buna seara,as dori un anti fly hack va rog,sau un tutorial bun cum pot sa il fac,deoarece acela lui ARTIST nu functioneaza,cand ma urc in masina si depasesc viteza de 70km/h imi da kick pentru Fly hack.
  2. Ok,o sa inlocuiesc dar pe seara,acum am de facut niste teme.
  3. Ok si cum as putea sa il verific?
  4. Pai,intru in casa,bun,ma da in interiorul casei,ies din casa si ma da la o alta casa,nu la casa din care am iesit initial.
  5. Problema intalnita (descriere): Am facut ca la factiuni bizuri si case sa intre cand playerul apasa f sau enter,ok,la factiuni si bizuri le-am rezolvat,dar la case ma omoara,nu stiu ce sa ii mai fac.M-a ajutat Adrian Petre in prima faza dar s-au buguit din nou nu stiu din ce cauza. Ero(area / rile) / warning-(ul / urile): Nu am nici o eroare in gm. Liniile de cod / sursa / script-ul: Asta am la iesirea pe tasta: //=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-exit-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= if ((newkeys==KEY_SECONDARY_ATTACK)) { if(IsPlayerConnected(playerid)) { for(new i = 0; i <sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(1.5, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1) { if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1) { SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,100.0); return 1; } if(HouseInfo[hHel] == 1) { SetPlayerHealth(playerid,100.0); return 1; } if(HouseInfo[hArm] == 1) { SetPlayerArmour(playerid,100.0); return 1; } } } } for(new i = 0; i <sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ])) { if(GetPlayerVirtualWorld(playerid) == i+99) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]); PlayerInfo[playerid][pLocal] = 999; SetPlayerVirtualWorld(playerid, 0); OnPlayerExitFood(playerid) } } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerRaceCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } } Iar asta am la iesirea pe comanda /exit care e intre /**/ for(new i = 0; i <sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(3, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz])) { if(GetPlayerVirtualWorld(playerid) == i) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1) { SetPlayerHealth(playerid,99.0); SetPlayerArmour(playerid,99.0); return 1; } if(HouseInfo[hHel] == 1) { SetPlayerHealth(playerid,100.0); return 1; } if(HouseInfo[hArm] == 1) { SetPlayerArmour(playerid,99.0); return 1; } } } } for(new i = 0; i <sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ])) { if(GetPlayerVirtualWorld(playerid) == i+99) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]); PlayerInfo[playerid][pLocal] = 999; SetPlayerVirtualWorld(playerid, 0); OnPlayerExitFood(playerid) } } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerRaceCheckpoint(playerid); } if(IsADrugHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37) { DrugFarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } return 1; } Comanda /enter: for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0) { SetPlayerVirtualWorld(playerid, i); SetPlayerInterior(playerid,HouseInfo[hInt]); SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]); GameTextForPlayer(playerid, "~w~Bun venit acasa", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[hInt]; PlayerInfo[playerid][pLocal] = i+500; return 1; } else { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[bLocked] == 1) { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 24) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); } SafeGivePlayerMoney(playerid,-BizzInfo[bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~scrie /exit~n~pentru a iesi", BizzInfo[bEntranceCost]); BizzInfo[bTill] += BizzInfo[bEntranceCost]; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, BizzInfo[bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; return 1; } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Inchis", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost]; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, SBizzInfo[sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); return 1; } } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } } return 1; } Comanda la buton enter. if(newkeys==KEY_SECONDARY_ATTACK) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0) { SetPlayerVirtualWorld(playerid, i); SetPlayerInterior(playerid,HouseInfo[hInt]); SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]); GameTextForPlayer(playerid, "~w~Bun venit acasa", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[hInt]; PlayerInfo[playerid][pLocal] = i+500; return 1; } else { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[bLocked] == 1) { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 24) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); } SafeGivePlayerMoney(playerid,-BizzInfo[bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~Apasa ENTER~n~pentru a iesi", BizzInfo[bEntranceCost]); BizzInfo[bTill] += BizzInfo[bEntranceCost]; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, BizzInfo[bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; return 1; } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Inchis", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost]; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, SBizzInfo[sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); return 1; } } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } } } Imagini / Video (optional): - Ati incercat sa rezolvati singur?: Da. Nu inteleg de ce mi-ati inchis celalalt topic...
  6. Editat.Multumesc ca mi-ai raspuns.
  7. Ajutati-ma si pe mine va rog:((
  8. Nimeni?Va rog,as vrea sa rezolv problema cat de repede se poate.
  9. Problema intalnita (descriere): Am facut ca la factiuni bizuri si case sa intre cand playerul apasa f sau enter,ok,la factiuni si bizuri le-am rezolvat,dar la case ma omoara,nu stiu ce sa ii mai fac.M-a ajutat Adrian Petre in prima faza dar s-au buguit din nou nu stiu din ce cauza. Ero(area / rile) / warning-(ul / urile): Nu am nici o eroare in gm. Liniile de cod / sursa / script-ul: Asta am la iesirea pe tasta: //=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-exit-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= if ((newkeys==KEY_SECONDARY_ATTACK)) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(1.5, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1) { if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1) { SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,100.0); return 1; } if(HouseInfo[hHel] == 1) { SetPlayerHealth(playerid,100.0); return 1; } if(HouseInfo[hArm] == 1) { SetPlayerArmour(playerid,100.0); return 1; } } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ])) { if(GetPlayerVirtualWorld(playerid) == i+99) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]); PlayerInfo[playerid][pLocal] = 999; SetPlayerVirtualWorld(playerid, 0); OnPlayerExitFood(playerid) } } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerRaceCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } } Iar asta am la iesirea pe comanda /exit care e intre /**/ for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(3, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz])) { if(GetPlayerVirtualWorld(playerid) == i) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1) { SetPlayerHealth(playerid,99.0); SetPlayerArmour(playerid,99.0); return 1; } if(HouseInfo[hHel] == 1) { SetPlayerHealth(playerid,100.0); return 1; } if(HouseInfo[hArm] == 1) { SetPlayerArmour(playerid,99.0); return 1; } } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ])) { if(GetPlayerVirtualWorld(playerid) == i+99) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]); PlayerInfo[playerid][pLocal] = 999; SetPlayerVirtualWorld(playerid, 0); OnPlayerExitFood(playerid) } } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerRaceCheckpoint(playerid); } if(IsADrugHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37) { DrugFarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } return 1; } Comanda /enter: for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0) { SetPlayerVirtualWorld(playerid, i); SetPlayerInterior(playerid,HouseInfo[hInt]); SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]); GameTextForPlayer(playerid, "~w~Bun venit acasa", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[hInt]; PlayerInfo[playerid][pLocal] = i+500; return 1; } else { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[bLocked] == 1) { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 24) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); } SafeGivePlayerMoney(playerid,-BizzInfo[bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~scrie /exit~n~pentru a iesi", BizzInfo[bEntranceCost]); BizzInfo[bTill] += BizzInfo[bEntranceCost]; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, BizzInfo[bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; return 1; } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Inchis", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost]; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, SBizzInfo[sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); return 1; } } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } } return 1; } Comanda la buton enter. if(newkeys==KEY_SECONDARY_ATTACK) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0) { SetPlayerVirtualWorld(playerid, i); SetPlayerInterior(playerid,HouseInfo[hInt]); SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]); GameTextForPlayer(playerid, "~w~Bun venit acasa", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[hInt]; PlayerInfo[playerid][pLocal] = i+500; return 1; } else { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[bLocked] == 1) { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 24) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); } SafeGivePlayerMoney(playerid,-BizzInfo[bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~Apasa ENTER~n~pentru a iesi", BizzInfo[bEntranceCost]); BizzInfo[bTill] += BizzInfo[bEntranceCost]; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, BizzInfo[bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; return 1; } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Inchis", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost]; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, SBizzInfo[sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); return 1; } } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } } } Imagini / Video (optional): - Ati incercat sa rezolvati singur?: Da.
  10. Acum nu mai pot iesi din casa. TC m-a ajutat Adrian Petre.
  11. Pai tocmai asta,nu merge. Adica intru in casa cu f bun,sunt in interior,ies din casa si ma da la o casa de langa winevood.
  12. TC Rezolvat m-a ajutat Adrian Petre.
  13. Deci,nu imi merge /engine la masinile personale,dar cunosc problema,dar nu stiu cum sa o rezolv, Problema: Dealershipul era pe text( scriai /buycar si numele masinii) ok,eu l-am facut pe dialog.Totul bine se creeaza masinile pe numele playerului dar nu pornesc.Iar daca scriu /buycar si numele masinii,aceasta tot se creeaza la fel,dar pe aceea o pot porni. Postez comanda /buycar?
  14. Da,faza este ca am schimbat dealership-ul,din text pe dialog,am facut un model si am facut dupa acel model,dar am lasat si cel pe text adica manual sa dea /buycar infernus spre exemplu,si cand dau /buycar infernus,si intru in ea aceasta porneste daca dau /engine,dar cele create cu /buycar simplu nu merge:|
  15. Problemă întâlnită (descriere): Am o problema majora la /engine si anume,cand dau /engine,nu imi merge,nu imi apare nimic la masinile personale:|Dar la masinile factiunilor cand dau /engine ele pornesc,de ce oare? Ero(area / rile) / warning-(ul / urile):Comanda /engine if(!strcmp(cmd, "/engine", true)) { if(IsPlayerConnected(playerid)) { new name[21]; GetPlayerName(playerid, name, sizeof(name)); if(IsPlayerInAnyVehicle(playerid)) { if(!engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(Bicicleta(idcar)||IsAHarvest(idcar)) { return 1; } if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey1] == idcar) { } else if(PlayerInfo[playerid][pPcarkey2] == idcar) { } else if(PlayerInfo[playerid][pPcarkey3] == idcar) { } else if(PlayerInfo[playerid][pPcarkey4] == idcar) { } else if(PlayerInfo[playerid][pPcarkey5] == idcar) { } else if(PlayerInfo[playerid][pPcarkey6] == idcar) { } else if(PlayerInfo[playerid][pPcarkey7] == idcar) { } else if(PlayerInfo[playerid][pPcarkey8] == idcar) { } else { return 1; } } new Float:health; new playerveh = GetPlayerVehicleID(playerid); GetVehicleHealth(playerveh,health); if(health <= 450.0) { SendClientMessage(playerid,COLOR_LIGHTRED,"Masina este prea avariata,contacteaza un mecanic!"); // RemovePlayerFromVehicle(playerid); return 1; } if(Gas[idcar] <= 0) { SendClientMessage(playerid,COLOR_GRAD1,"Nu ai benzina pentru a porni motorul."); return 1; } if(gEngine[playerid] == 1) { return 1; } PutPlayerInVehicle(playerid, playerveh, 0); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s rasuceste cheia in contact pentru a porni motorul.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetTimerEx("StartingTheVehicle",3500,0,"i",playerid); GameTextForPlayer(playerid, "~w~Porneste vehiculul...",3500,3); gEngine[playerid] = 1; return 1; } if(engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(Bicicleta(idcar)||IsAHarvest(idcar)) { return 1; } if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey1] == idcar) { } else if(PlayerInfo[playerid][pPcarkey2] == idcar) { } else if(PlayerInfo[playerid][pPcarkey3] == idcar) { } else if(PlayerInfo[playerid][pPcarkey4] == idcar) { } else if(PlayerInfo[playerid][pPcarkey5] == idcar) { } else if(PlayerInfo[playerid][pPcarkey6] == idcar) { } else if(PlayerInfo[playerid][pPcarkey7] == idcar) { } else if(PlayerInfo[playerid][pPcarkey8] == idcar) { } else { return 1; } } engineOn[GetPlayerVehicleID(playerid)] = false; //RemovePlayerFromVehicle(playerid); SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, -1, -1, -1, -1, -1, -1); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s opreste motorul si ia cheia din contact.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); gEngine[playerid] = 0; return 1; } } } return 1; } public OnPlayerStateChange public OnPlayerStateChange(playerid, newstate, oldstate) { new string[256]; new pveh = GetVehicleModel(GetPlayerVehicleID(playerid)); new vehicle = GetPlayerVehicleID(playerid); if(newstate == PLAYER_STATE_DRIVER && (pveh != 509 && pveh != 481 && pveh != 510) && IsPlayerInAnyVehicle(playerid) && !IsAHarvest(vehicle)) { SetTimerEx("Startup", 1, false, "ii", playerid, vehicle); SetTimerEx("engine2", 2500, false, "ii", playerid); } else if(newstate == PLAYER_STATE_DRIVER && (pveh != 509 && pveh != 481 && pveh != 510) && IsPlayerInAnyVehicle(playerid) && !IsAHarvest(vehicle)) { SetTimerEx("Startup", 1, false, "ii", playerid, vehicle); SetTimerEx("engine2", 2500, false, "ii", playerid); } if (newstate == PLAYER_STATE_DRIVER) { TextDrawShowForPlayer(playerid,KMH[playerid]); } else if (newstate == PLAYER_STATE_ONFOOT) { TextDrawHideForPlayer(playerid,KMH[playerid]); } if(newstate == PLAYER_STATE_ONFOOT) { if(Seatbelt[playerid] == 1) { new locmasina; if (oldstate == PLAYER_STATE_DRIVER) { locmasina = 0; } else { locmasina = 1; } new oldcar = InLastCar[playerid]; PutPlayerInVehicle(playerid, oldcar, locmasina); SendClientMessage(playerid, COLOR_LIGHTRED, "Scoate centura pentru a putea cobora din vehicul."); } public engine2 public engine2(playerid) { if(!IsPlayerInAnyVehicle(playerid)) { TogglePlayerControllable(playerid, 1); } } public StartUp; public Startup(playerid, vehicleid) { //new pveh = GetVehicleModel(GetPlayerVehicleID(playerid)); new newcar = GetPlayerVehicleID(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER || engineOn[vehicleid]) { //I do nothing! } else if(IsPlayerInAnyVehicle(playerid) && !engineOn[vehicleid] && !vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER && !Bicicleta(newcar) && !IsAHarvest(newcar)) { SendClientMessage(playerid, COLOR_LIGHT_BLUE, "Scrie /engine pentru a porni motorul!"); //TogglePlayerControllable(playerid, false); SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, -1, -1, -1, -1, -1, -1); vehicleEntered[playerid][vehicleid] = true; if(PlayerInfo[playerid][pAdmin] >= 1337 && AdminDuty[playerid] == 1) { SetVehicleParamsEx(vehicleid, 1, -1, -1, -1, -1, -1, -1); } } else if(IsPlayerInAnyVehicle(playerid) && !engineOn[vehicleid] && vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER && !Bicicleta(newcar) && !IsAHarvest(newcar)) { SendClientMessage(playerid, COLOR_LIGHT_BLUE, "Scrie /engine pentru a porni motorul!"); //TogglePlayerControllable(playerid, false); SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, -1, -1, -1, -1, -1, -1); if(PlayerInfo[playerid][pAdmin] >= 1337 && AdminDuty[playerid] == 1) { SetVehicleParamsEx(vehicleid, 1, -1, -1, -1, -1, -1, -1); } } } Liniile de cod / sursa / script-ul: Imagini / Video (optional):- Aţi încercat să rezolvaţi singur?: Am cautat problema /engine samp pe net dar n-am gasit.
  16. M-am prins,am facut asta dinainte sa postezi tu,multumesc frumos pentru ajutor.Si in legatura cu primul punct,nu imi mai trebuie,las sa se spawneze la spital direct:))).Multumesc SA-MP.RO.
  17. Cum sa o redenumesc,adica am facut cm mi-ati dat voi dar nu am inteles,cum adica? Am pus in loc de playerveh am pus playerveh1 si imi da eroare ca playerveh1 nu este definit.Eu vreau sa fac pentru toate masinile,indiferent daca e de pd fbi etc...
  18. Tot aceeasi treaba,deci am facut urmatorul lucru: new playerveh; Si am facut ceea ce mi-ai spus tu. new Float:health; // new playerveh = GetPlayerVehicleID(playerid); GetVehicleHealth(playerveh,health); if(health <= 450.0) { SendClientMessage(playerid,COLOR_LIGHTRED,"Masina este prea avariata,contacteaza un mecanic!"); // RemovePlayerFromVehicle(playerid); return 1; } Asa arata comanda intreaga: if(!strcmp(cmd, "/engine", true)) { if(IsPlayerConnected(playerid)) { new name[21]; GetPlayerName(playerid, name, sizeof(name)); if(IsPlayerInAnyVehicle(playerid)) { if(!engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(Bicicleta(idcar)||IsAHarvest(idcar)) { return 1; } if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey1] == idcar) { } else if(PlayerInfo[playerid][pPcarkey2] == idcar) { } else if(PlayerInfo[playerid][pPcarkey3] == idcar) { } else if(PlayerInfo[playerid][pPcarkey4] == idcar) { } else if(PlayerInfo[playerid][pPcarkey5] == idcar) { } else if(PlayerInfo[playerid][pPcarkey6] == idcar) { } else if(PlayerInfo[playerid][pPcarkey7] == idcar) { } else if(PlayerInfo[playerid][pPcarkey8] == idcar) { } else { return 1; } } new Float:health; // new playerveh = GetPlayerVehicleID(playerid); GetVehicleHealth(playerveh,health); if(health <= 450.0) { SendClientMessage(playerid,COLOR_LIGHTRED,"Masina este prea avariata,contacteaza un mecanic!"); // RemovePlayerFromVehicle(playerid); return 1; } if(Gas[idcar] <= 0) { SendClientMessage(playerid,COLOR_GRAD1,"Nu ai benzina pentru a porni motorul."); return 1; } if(gEngine[playerid] == 1) { return 1; } PutPlayerInVehicle(playerid, playerveh, 0); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s rasuceste cheia in contact pentru a porni motorul.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetTimerEx("StartingTheVehicle",3500,0,"i",playerid); GameTextForPlayer(playerid, "~w~Porneste vehiculul...",3500,3); gEngine[playerid] = 1; return 1; } if(engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(Bicicleta(idcar)||IsAHarvest(idcar)) { return 1; } if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey1] == idcar) { } else if(PlayerInfo[playerid][pPcarkey2] == idcar) { } else if(PlayerInfo[playerid][pPcarkey3] == idcar) { } else if(PlayerInfo[playerid][pPcarkey4] == idcar) { } else if(PlayerInfo[playerid][pPcarkey5] == idcar) { } else if(PlayerInfo[playerid][pPcarkey6] == idcar) { } else if(PlayerInfo[playerid][pPcarkey7] == idcar) { } else if(PlayerInfo[playerid][pPcarkey8] == idcar) { } else { return 1; } } engineOn[GetPlayerVehicleID(playerid)] = false; //RemovePlayerFromVehicle(playerid); SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, -1, -1, -1, -1, -1, -1); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s opreste motorul si ia cheia din contact.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); gEngine[playerid] = 0; return 1; } } } return 1; } Nu cumva vine un else if (health <= 450.0)?
  19. Defapt,am facut un new Float: health; la sfatul lui Adrian Petre,si am definit playerveh cu new playerveh;,totul ok pana cand dau /engine,faza e ca,cand dau /engine imi spune ca masina e avariata,dar masina are 1000 hp,se poate vedea in /dl
  20. WopsS,imi da o eroare la health in aceste doua linii: (cica nu sunt definite,dar eu am definit cu new health[MAX_PLAYERS]; Cat imi da si o eroare la playerveh,fiindca tot nu este definit:| GetVehicleHealth(playerveh,health); if(health <= 450)
  21. [pawn]if(!strcmp(cmd, "/engine", true)) { if(IsPlayerConnected(playerid)) { new name[21]; GetPlayerName(playerid, name, sizeof(name)); if(IsPlayerInAnyVehicle(playerid)) { if(!engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(Bicicleta(idcar)||IsAHarvest(idcar)) { return 1; } if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey1] == idcar) { } else if(PlayerInfo[playerid][pPcarkey2] == idcar) { } else if(PlayerInfo[playerid][pPcarkey3] == idcar) { } else if(PlayerInfo[playerid][pPcarkey4] == idcar) { } else if(PlayerInfo[playerid][pPcarkey5] == idcar) { } else if(PlayerInfo[playerid][pPcarkey6] == idcar) { } else if(PlayerInfo[playerid][pPcarkey7] == idcar) { } else if(PlayerInfo[playerid][pPcarkey8] == idcar) { } else { return 1; } } if(Gas[idcar] <= 0) { SendClientMessage(playerid,COLOR_GRAD1,"Nu ai benzina pentru a porni motorul."); return 1; } if(gEngine[playerid] == 1) { return 1; } new playerveh = GetPlayerVehicleID(playerid); PutPlayerInVehicle(playerid, playerveh, 0); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s rasuceste cheia in contact pentru a porni motorul.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetTimerEx("StartingTheVehicle",3500,0,"i",playerid); GameTextForPlayer(playerid, "~w~Porneste vehiculul...",3500,3); gEngine[playerid] = 1; return 1; } if(engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(Bicicleta(idcar)||IsAHarvest(idcar)) { return 1; } if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey1] == idcar) { } else if(PlayerInfo[playerid][pPcarkey2] == idcar) { } else if(PlayerInfo[playerid][pPcarkey3] == idcar) { } else if(PlayerInfo[playerid][pPcarkey4] == idcar) { } else if(PlayerInfo[playerid][pPcarkey5] == idcar) { } else if(PlayerInfo[playerid][pPcarkey6] == idcar) { } else if(PlayerInfo[playerid][pPcarkey7] == idcar) { } else if(PlayerInfo[playerid][pPcarkey8] == idcar) { } else { return 1; } } engineOn[GetPlayerVehicleID(playerid)] = false; //RemovePlayerFromVehicle(playerid); SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, -1, -1, -1, -1, -1, -1); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s opreste motorul si ia cheia din contact.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); gEngine[playerid] = 0; return 1; } } } return 1; }[/pawn] Si cum as putea sa o fac numai atunci cand spre exmplu X porneste motorul masinii si X opreste motorul masinii?
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