Poftim comanda mea de pe propriul gm if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Nu esti ON Duty!");
return 1;
}
if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || !PlayerToPoint(6.0, playerid, 1529.4773,-1680.2808,5.8906))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, "Nu esti langa jail, nu poti aresta!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Tasteaza: /arrest [pret] [time (minute)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Jail Price can't be below $1 or above $99999 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Tasteaza: /arrest [pret] [time (minute)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then) !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Tasteaza: /arrest [pret] [time (minute)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below 0 or above 1 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Tasteaza: /arrest [pret] [time (minute)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below $0 or above $3000000 !"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Acest jucator trebuie sa aiba wanted!");
return 1;
}
format(string, sizeof(string), "* L-ai arestat pe %s!", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerCash(suspect, -moneys);
format(string, sizeof(string), "Ai fost arestat de %s ~n~ pentru $%s", sendername, FormatNumber(moneys));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
format(string, sizeof(string), "<< Ofiter %s a arestat suspectul %s pentru %d minute (%s$). Cautiune: %s$ >>", sendername, giveplayer, time, FormatNumber(moneys), FormatNumber(bail));
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "<< Agent FBI %s a arestat suspectul %s pentru %d minute (%s$). Cautiune: %s$ >>", sendername, giveplayer, time, FormatNumber(moneys), FormatNumber(bail));
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "<< Soldat %s a arestat suspectul %s pentru %d minute (%s$). Cautiune: %s$ >>", sendername, giveplayer, time, FormatNumber(moneys), FormatNumber(bail));
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "* Ai fost incarcerat pentru %d secunde. Cautiune: $%s", PlayerInfo[suspect][pJailTime], FormatNumber(JailPrice[suspect]));
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SCM(suspect, -1, "Deoarece ai intrat in puscarie, ti-a fost confiscat telefonul mobil!");
SCM(suspect, COLOR_WHITE, "Tasteaza /jailtime pentru a afla timpul ramas in puscarie!");
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "* Ai fost incarcerat pentru %d secunde. Cautiune: nu exista!", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SCM(suspect, COLOR_WHITE, "Tasteaza /jailtime pentru a afla timpul ramas in puscarie!");
}
PlayerInfo[suspect][pJailed] = 1;
PhoneOnline[playerid] = 1;
PlayerInfo[suspect][pArrested] += 1;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one close enough to arrest.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nu esti intr-un departament (PD/FBI/NG)!");
return 1;
}
}//not connected
return 1;
}