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Джо

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Everything posted by Джо

  1. Nu se cer FS-uri/GM-uri/Scripturi.
  2. Джо

    MTA...

    Cauta pe goagle sunt multe converturi care iti poate converti acele pickupuri.Si P.S. Nu aici se posteaza ci la MTA/MAP EDITOR.
  3. Dupa ce ai modificat ce doresti, apasa tasta F5!,o sa iti apara o casuta,astepti pana cand iti va arata ceva scris acolo cu Pawn Compliler si dupa il inchizi,deschizi serverul si vezi modificarea daca a avut succes.
  4. Джо

    Crash

    iati un crash.info.
  5. Джо

    MTA...

    FOLOSeste www.convertffs.com
  6. Джо

    Intrebare

    Ok,ti-am trimis PM,lasati topicul deschis pana revin cu un edit.
  7. Desigur,uite aici comanda mea de /invite /uninvite si /giverank (eu am alte factiuni.Dami comanda ta de invite si zimi ce skin are fiecare dintre mafii/factiuni governamentale. [pawn]//----------------------------------[iNVITE]------------------------------------------------ if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /invite [iDJucator/PARTEdinNUME]"); return 1; } new para1; new ftext[30]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(ProxDetectorS(5.0, playerid, para1)) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0) { if(PlayerInfo[para1][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Acest jucator are interdictie de a intra in alta factiune !"); return 1; } if (ProxDetectorS(5.0, playerid, para1)) { if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politie"; ChosenSkin[para1] = 71; SetPlayerSkin(para1, 71); PlayerInfo[para1][pChar] = 71; PlayerInfo[para1][pMember] = 1; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Jandarmerie"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); PlayerInfo[para1][pChar] = 285; PlayerInfo[para1][pMember] = 2; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); PlayerInfo[para1][pChar] = 287; PlayerInfo[para1][pMember] = 3; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politia de Frontiera"; ChosenSkin[para1] = 288; SetPlayerSkin(para1, 288); PlayerInfo[para1][pChar] = 288; PlayerInfo[para1][pMember] = 4; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "S.R.I."; ChosenSkin[para1] = 163; SetPlayerSkin(para1, 163); PlayerInfo[para1][pChar] = 163; PlayerInfo[para1][pMember] = 5; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Medicina"; ChosenSkin[para1] = 274; SetPlayerSkin(para1, 274); PlayerInfo[para1][pChar] = 274; PlayerInfo[para1][pMember] = 6; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Departamentul de Pompieri"; ChosenSkin[para1] = 277; SetPlayerSkin(para1, 277); PlayerInfo[para1][pChar] = 277; PlayerInfo[para1][pMember] = 7; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Familia Corleone"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); PlayerInfo[para1][pChar] = 115; PlayerInfo[para1][pMember] = 8;} else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "The Vagabonz"; ChosenSkin[para1] = 173; SetPlayerSkin(para1, 173); PlayerInfo[para1][pChar] = 173; PlayerInfo[para1][pMember] = 9;} else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 117; SetPlayerSkin(para1, 117); PlayerInfo[para1][pChar] = 117; PlayerInfo[para1][pMember] = 10;} else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Barzini"; ChosenSkin[para1] = 268; SetPlayerSkin(para1, 268); PlayerInfo[para1][pChar] = 268; PlayerInfo[para1][pMember] = 11;} else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Tattaglia"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); PlayerInfo[para1][pChar] = 121; PlayerInfo[para1][pMember] = 12;} else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Zaluchi"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); PlayerInfo[para1][pChar] = 111; PlayerInfo[para1][pMember] = 13;} else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Toretto"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 116); PlayerInfo[para1][pChar] = 116; PlayerInfo[para1][pMember] = 14;} else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Pro Racers"; ChosenSkin[para1] = 110; SetPlayerSkin(para1, 110); PlayerInfo[para1][pChar] = 110; PlayerInfo[para1][pMember] = 15;} else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Grove"; ChosenSkin[para1] = 106; SetPlayerSkin(para1, 106); PlayerInfo[para1][pChar] = 106; PlayerInfo[para1][pMember] = 16;} else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Ballas"; ChosenSkin[para1] = 103; SetPlayerSkin(para1, 103); PlayerInfo[para1][pChar] = 103; PlayerInfo[para1][pMember] = 17;} else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Echipa de Stiri"; ChosenSkin[para1] = 7; SetPlayerSkin(para1, 7); PlayerInfo[para1][pChar] = 7; PlayerInfo[para1][pMember] = 18;} else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pRank] = 1; printf("LiderCmd: %s la invitat pe %s la %s.", sendername, giveplayer, ftext); format(string, sizeof(string), " Ai intrat in %s. Ai fost invitat de liderul %s", ftext, sendername); SendClientMessage(para1, COLOR_WHITE, string); format(string, sizeof(string), " L-ai invitat pe %s in %s.", giveplayer,ftext); SendClientMessage(playerid, COLOR_WHITE, string); } else { SendClientMessage(playerid, COLOR_GRAD1, " Prea departe de jucator."); } } else { SendClientMessage(playerid, COLOR_GREY, " Jucatorul nu este civil."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Prea departe de jucator."); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!"); } } return 1; } //----------------------------------[uNINVITE]------------------------------------------------ if(strcmp(cmd, "/uninvite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /uninvite [iDJucator/PARTEdinNUME]"); return 1; } new para1; para1 = ReturnUser(tmp); if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (PlayerInfo[para1][pMember] > 0) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); printf("LeadCmd: %s la scos din factiune pe %s.", sendername, giveplayer); format(string, sizeof(string), "* Ai fost dat afara din factiune de liderul %s.", sendername); SendClientMessage(para1, COLOR_WHITE, string); SendClientMessage(para1, COLOR_WHITE, "* Esti civil."); gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 0; PlayerInfo[para1][pChar] = 19; SetSpawnInfo(para1, gTeam[para1], 19,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = 19; MedicBill[para1] = 0; SpawnPlayer(para1); format(string, sizeof(string), " L-ai dat afara pe %s din factiune.", giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!"); } } return 1; } //----------------------------------[GIVERANK]------------------------------------------------ if(strcmp(cmd, "/giverank", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /giverank [iDJucator/PARTEdinNUME] [grad(1-6)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 6 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " SERVER: Factiunea are doar 6 grade."); return 1; } if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (ProxDetectorS(5.0, playerid, para1)) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pRank] = level; if(PlayerInfo[para1][pRank] < level) { format(string, sizeof(string), " Ai fost retrogradat de %s la gradul %d", sendername, level); SendClientMessage(para1, COLOR_WHITE, string); } else if(PlayerInfo[para1][pRank] > level) { format(string, sizeof(string), " Ai fost promovat de %s la gradul %d", sendername, level); SendClientMessage(para1, COLOR_WHITE, string); } format(string, sizeof(string), " L-ai promovat/retrogradat pe %s la gradul %d.", giveplayer,level); SendClientMessage(playerid, COLOR_WHITE, string); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148); } } else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219); } } else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 216; SetPlayerSkin(para1, 216); } } else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); } } else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195); } } else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141); } } else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 237; SetPlayerSkin(para1, 237); } } else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); } } else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152); } } else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 238; SetPlayerSkin(para1, 238); } } else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " Prea departe de jucator."); } } } } else { SendClientMessage(playerid, COLOR_GRAD1, " Doar liderii pot seta rangul!"); } } return 1; }[/pawn]
  8. Atunci imi pare rau,eu ziceam sa nu stearga ala cu Rezervor,Benzina si respectiv Kilometrii,restul poate sa editeze.Pentru ca daca sterge cand isi va schimba culoarea una nu va aparea cealalta.
  9. Джо

    Intrebare

    M-am logat si nu ma detecteaza cu s o bul sa imi dea kick.
  10. Nu este din cauza crash-ului,nu se salveaza deoarece nu ai facut un public cu skinurile dupa iesire sa se salveze.iar la problema cu /buygun nu stiu ce poate fi,am downloadat gmul si merge comanda.
  11. Mi-am adus aminte ca am si eu unu de asta=)) Uite aici: [pawn]public CheckInfo() { for(new i = 0;i < MAX_PLAYERS; i++) { if (IsPlayerInAnyVehicle(i) && IsPlayerConnected(i)) { new vehicleid = GetPlayerVehicleID(i); new Float:spekmph = GetPlayerSpeed(i); //new Float:dist = GetPlayerDistance(i); new Float:maxspeed = 230.0; new Float:maxspeed01 = 270.0; new Float:maxspeed2 = 85.0; new plname[MAX_PLAYER_NAME]; new string[256]; //CarInfo[vehicleid][cDist] += dist; if(gSpeedo == 2) { if(spekmph < 50) { format(string, 256, "~b~Rezervor: ~w~%d\%~n~~b~KM/H: ~w~%.0f~n~~b~Kilometri: ~w~%d",Gas[vehicleid],spekmph,CarInfo[vehicleid][cDist]); } if(spekmph > 50 && spekmph < 90) { format(string, 256, "~g~Rezervor: ~w~%d\%~n~~g~KM/H: ~w~%.0f~n~~g~Kilometri: ~w~%d",Gas[vehicleid],spekmph,CarInfo[vehicleid][cDist]); } if(spekmph > 90 && spekmph < 130) { format(string, 256, "~y~Rezervor: ~w~%d\%~n~~y~KM/H: ~w~%.0f~n~~y~Kilometri: ~w~%d",Gas[vehicleid],spekmph,CarInfo[vehicleid][cDist]); } if(spekmph > 130) { format(string, 256, "~r~Rezervor: ~w~%d\%~n~~r~KM/H: ~w~%.0f~n~~r~Kilometri: ~w~%d",Gas[vehicleid],spekmph,CarInfo[vehicleid][cDist]); } TextDrawSetString(KMH,string); //GameTextForPlayer(i, string, 2000, 5); } if(spekmph > maxspeed && PlayerInfo[pAdmin] < 1) { new tmpcar = GetPlayerVehicleID(i); if(!Avion(tmpcar) || !Elicopter(tmpcar)) { GetPlayerName(i, plname, sizeof(plname)); format(string, 256, "ATENTIE ADMINI: [%d]%s are %d kmph cu un vehicul",i,plname,spekmph); ABroadCast(COLOR_YELLOW,string,1); } } if(spekmph > maxspeed01 && PlayerInfo[pAdmin] < 1) { new tmpcar = GetPlayerVehicleID(i); if(Avion(tmpcar) || Elicopter(tmpcar)) { GetPlayerName(i, plname, sizeof(plname)); format(string, 256, "ATENTIE ADMINI: [%d]%s are %d kmph cu un vehicul de zbor",i,plname,spekmph); ABroadCast(COLOR_YELLOW,string,1); } } new tmpcar = GetPlayerVehicleID(i); if(spekmph > maxspeed2) { if(pTest > 0 || pTestC > 0 || pTestA > 0) { DisablePlayerRaceCheckpoint(i); RemovePlayerFromVehicle(i); SendClientMessage(i,COLOR_LIGHTBLUE," Ai depasit viteza de 50 kmph in localitate si ai picat!"); pTest = 0; pTestC = 0; pTestA = 0; PlayerPlaySound(i, 1055, 0.0, 0.0, 0.0); SetVehicleToRespawn(tmpcar); TakingLesson = 0; } } } /*if(commlock > 0) { PlayerInfo[playerid][pLocked] = 1; BanEx(playerid,reason); }*/ } }[/pawn] Nu sterge nimic din el!O sa isi schimbe culoarea automat.+1 daca te-am ajutat.
  12. Mai ai nevoie de ajutor in legatura cu /buygun?
  13. Джо

    Intrebare

    Sorry de double post dar nu stie nimeni?(
  14. Poftim Gamemode-ul. http://www.girlshare.ro/32937144.9
  15. Джо

    Newbie

    Ia aici comanda de pe gmul ce ti-am spus [pawn]if(strcmp(cmd,"/tban", true) == 0) { if(PlayerInfo[playerid][pAdmin] >=9) { new tmp2[256]; tmp=strtok(cmdtext,idx); tmp2=strtok(cmdtext,idx); if((!strlen(tmp)) || (!strlen(tmp2)) || (!IsNumeric(tmp)) || (!IsNumeric(tmp2))) { SendClientMessage(playerid,COLOR_GREY,"{FFA500}*Command:{ffffff} /tban [id] [days] [reason]"); return 1; } if(IsPlayerConnected(playerid)) { new playeri,day,y,m,d,yy,mm,dd,nameme[MAX_PLAYER_NAME]; playeri = strval(tmp); day = strval(tmp2); if(IsPlayerConnected(playeri)) { if(UsedPBan[playerid] > 0) { SendClientMessage(playerid, COLOR_WHITE, "Asteapta 2 minute"); return 1; } if(day <= 0) { SendClientMessage(playerid,COLOR_GREY,"Trebuie macar o zi sa banezi acel player!"); return 1; } new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; // by Extazy and update by Flashin - Andrew Stanov. new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; GetPlayerName(playeri,nameme,sizeof(nameme)); GetPlayerName(playerid,playername,sizeof(playername)); GetPlayerName(playeri,sendername,sizeof(sendername)); if(!strlen(result)) { format(string,sizeof(string),"AdmCmd: %s a fost banat de catre %s. Motiv: %s ,pentru:(%d) zile.",playername,sendername,(result),day); SendClientMessageToAll(COLOR_LIGHTRED,string); } else { format(string,sizeof(string),"AdmCmd: %s was banned by %s, reason: %s ,for:(%d) Days.",playername,sendername,(result),day); SendClientMessageToAll(COLOR_LIGHTRED,string); } getdate(y,m,d); dd = d; mm = m; yy = y; dd = dd + day; while(dd > GetDayMount(m,y)) { mm++; if(mm > 12) { mm=1; yy++; } dd = dd-GetDayMount(mm,yy); } format(string,sizeof(string),"%d,%d,%d",dd,mm,yy); new File = iniOpen("tempbans.ini"); iniSet(File,nameme,string); iniClose(File); UsedPBan[playerid] = 1; Kick(playeri); } else { SendClientMessage(playerid,COLOR_GREY,"Nu este conectat!"); } } } else { SendClientMessage(playerid,COLOR_GREY,"You are not autorized!"); } return 1; }[/pawn]
  16. Hmm....Atunci nu prea stiu de la ce poate fi problema :embarrassed:
  17. Джо

    Newbie

    Downloadeaza gamemodeul 4games,si cauta comanda /tban,o vei gasi si copiezi si bagi in gmul tau...
  18. Ai cumva un anticheat pe server?
  19. Acum mai nou sa pus un gamemode B-ZONE original pe Goagle.Cauta si tu si vei gasi acolo;) EDIT: Ti-am gasit eu serverul dorit de tine. http://fisierulmeu.ro/38SR5ZJMKLAJ/B-Zone-rar.html
  20. Джо

    putin ajutor

    Rezolvat T/C. Edit By Mafia : +10 warning
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