Desigur,uite aici comanda mea de /invite /uninvite si /giverank (eu am alte factiuni.Dami comanda ta de invite si zimi ce skin are fiecare dintre mafii/factiuni governamentale. [pawn]//----------------------------------[iNVITE]------------------------------------------------ if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /invite [iDJucator/PARTEdinNUME]"); return 1; } new para1; new ftext[30]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(ProxDetectorS(5.0, playerid, para1)) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0) { if(PlayerInfo[para1][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Acest jucator are interdictie de a intra in alta factiune !"); return 1; } if (ProxDetectorS(5.0, playerid, para1)) { if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politie"; ChosenSkin[para1] = 71; SetPlayerSkin(para1, 71); PlayerInfo[para1][pChar] = 71; PlayerInfo[para1][pMember] = 1; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Jandarmerie"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); PlayerInfo[para1][pChar] = 285; PlayerInfo[para1][pMember] = 2; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); PlayerInfo[para1][pChar] = 287; PlayerInfo[para1][pMember] = 3; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politia de Frontiera"; ChosenSkin[para1] = 288; SetPlayerSkin(para1, 288); PlayerInfo[para1][pChar] = 288; PlayerInfo[para1][pMember] = 4; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "S.R.I."; ChosenSkin[para1] = 163; SetPlayerSkin(para1, 163); PlayerInfo[para1][pChar] = 163; PlayerInfo[para1][pMember] = 5; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Medicina"; ChosenSkin[para1] = 274; SetPlayerSkin(para1, 274); PlayerInfo[para1][pChar] = 274; PlayerInfo[para1][pMember] = 6; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Departamentul de Pompieri"; ChosenSkin[para1] = 277; SetPlayerSkin(para1, 277); PlayerInfo[para1][pChar] = 277; PlayerInfo[para1][pMember] = 7; PlayerInfo[para1][pJob] = 0;} else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Familia Corleone"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); PlayerInfo[para1][pChar] = 115; PlayerInfo[para1][pMember] = 8;} else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "The Vagabonz"; ChosenSkin[para1] = 173; SetPlayerSkin(para1, 173); PlayerInfo[para1][pChar] = 173; PlayerInfo[para1][pMember] = 9;} else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 117; SetPlayerSkin(para1, 117); PlayerInfo[para1][pChar] = 117; PlayerInfo[para1][pMember] = 10;} else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Barzini"; ChosenSkin[para1] = 268; SetPlayerSkin(para1, 268); PlayerInfo[para1][pChar] = 268; PlayerInfo[para1][pMember] = 11;} else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Tattaglia"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); PlayerInfo[para1][pChar] = 121; PlayerInfo[para1][pMember] = 12;} else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Zaluchi"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); PlayerInfo[para1][pChar] = 111; PlayerInfo[para1][pMember] = 13;} else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Toretto"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 116); PlayerInfo[para1][pChar] = 116; PlayerInfo[para1][pMember] = 14;} else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Pro Racers"; ChosenSkin[para1] = 110; SetPlayerSkin(para1, 110); PlayerInfo[para1][pChar] = 110; PlayerInfo[para1][pMember] = 15;} else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Grove"; ChosenSkin[para1] = 106; SetPlayerSkin(para1, 106); PlayerInfo[para1][pChar] = 106; PlayerInfo[para1][pMember] = 16;} else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Ballas"; ChosenSkin[para1] = 103; SetPlayerSkin(para1, 103); PlayerInfo[para1][pChar] = 103; PlayerInfo[para1][pMember] = 17;} else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Echipa de Stiri"; ChosenSkin[para1] = 7; SetPlayerSkin(para1, 7); PlayerInfo[para1][pChar] = 7; PlayerInfo[para1][pMember] = 18;} else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pRank] = 1; printf("LiderCmd: %s la invitat pe %s la %s.", sendername, giveplayer, ftext); format(string, sizeof(string), " Ai intrat in %s. Ai fost invitat de liderul %s", ftext, sendername); SendClientMessage(para1, COLOR_WHITE, string); format(string, sizeof(string), " L-ai invitat pe %s in %s.", giveplayer,ftext); SendClientMessage(playerid, COLOR_WHITE, string); } else { SendClientMessage(playerid, COLOR_GRAD1, " Prea departe de jucator."); } } else { SendClientMessage(playerid, COLOR_GREY, " Jucatorul nu este civil."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Prea departe de jucator."); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!"); } } return 1; } //----------------------------------[uNINVITE]------------------------------------------------ if(strcmp(cmd, "/uninvite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /uninvite [iDJucator/PARTEdinNUME]"); return 1; } new para1; para1 = ReturnUser(tmp); if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (PlayerInfo[para1][pMember] > 0) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); printf("LeadCmd: %s la scos din factiune pe %s.", sendername, giveplayer); format(string, sizeof(string), "* Ai fost dat afara din factiune de liderul %s.", sendername); SendClientMessage(para1, COLOR_WHITE, string); SendClientMessage(para1, COLOR_WHITE, "* Esti civil."); gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 0; PlayerInfo[para1][pChar] = 19; SetSpawnInfo(para1, gTeam[para1], 19,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = 19; MedicBill[para1] = 0; SpawnPlayer(para1); format(string, sizeof(string), " L-ai dat afara pe %s din factiune.", giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!"); } } return 1; } //----------------------------------[GIVERANK]------------------------------------------------ if(strcmp(cmd, "/giverank", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /giverank [iDJucator/PARTEdinNUME] [grad(1-6)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 6 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " SERVER: Factiunea are doar 6 grade."); return 1; } if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17) { SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!"); return 1; } if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18) { SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (ProxDetectorS(5.0, playerid, para1)) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pRank] = level; if(PlayerInfo[para1][pRank] < level) { format(string, sizeof(string), " Ai fost retrogradat de %s la gradul %d", sendername, level); SendClientMessage(para1, COLOR_WHITE, string); } else if(PlayerInfo[para1][pRank] > level) { format(string, sizeof(string), " Ai fost promovat de %s la gradul %d", sendername, level); SendClientMessage(para1, COLOR_WHITE, string); } format(string, sizeof(string), " L-ai promovat/retrogradat pe %s la gradul %d.", giveplayer,level); SendClientMessage(playerid, COLOR_WHITE, string); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211); } } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148); } } else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219); } } else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 216; SetPlayerSkin(para1, 216); } } else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); } } else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195); } } else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141); } } else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 237; SetPlayerSkin(para1, 237); } } else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90); } } else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152); } } else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 238; SetPlayerSkin(para1, 238); } } else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) { if(PlayerInfo[para1][pSex] == 1) { //Male Skin if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " Prea departe de jucator."); } } } } else { SendClientMessage(playerid, COLOR_GRAD1, " Doar liderii pot seta rangul!"); } } return 1; }[/pawn]