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Джо

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Everything posted by Джо

  1. Джо

    Eroare

    Ai aici comanda pe care o folosesc eu si anume /family sau /f pe scurt.Vei modifica dupa bunul plac idurile de la clanuri si numele lor... [pawn]if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nu poti comunica ai fost dat pe mute."); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[900]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: (/f)amily [text ooc]"); return 1; } if (PlayerInfo[playerid][pLeader] > 0 || PlayerInfo[playerid][pMember] > 0) { new leader = PlayerInfo[playerid][pLeader]; new member = PlayerInfo[playerid][pMember]; if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Consilier %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Membru de Onoare %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Membru Senior %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Membru %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Recrut %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Recrut %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); } else if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Mana Dreapta %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Cap %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Asasin %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Consilier %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Sageata %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Sageata %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); } else if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Consigliere %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Caporegime %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Soldier %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Associate %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Associate %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); }else if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Consigliere %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Caporegime %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Soldier %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Associate %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Associate %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); }else if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Consigliere %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Caporegime %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Soldier %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Associate %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Associate %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); }else if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Consigliere %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Underboss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Caporegime %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Soldier %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Associate %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Associate %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); }else if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Drift King %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Mana Dreapta %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Om de Legatura %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Street Racer %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Afacerist %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Afacerist %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); }else if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Drift King %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Mana Dreapta %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Om de Legatura %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Street Racer %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Afacerist %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Afacerist %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); }else if(member==Modifici aici cu ID-ul clanului) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Cap %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Membru de Onoare %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Asasin %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Plosnita %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Asociat %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Asociat %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); }else if(member==Modifici) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** (( Cap %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** (( Membru de Onoare %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Asasin %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Plosnita %s: %s )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Asociat %s: %s )) **", sendername, result); } else { format(string, sizeof(string), "** (( Asociat %s: %s )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Don %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Drift King %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Drift King %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } else if(leader==Modifici) { format(string, sizeof(string), "** (( Boss %s: %s )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_OOC, string); } printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " Nu faci parte dintr-o familie!"); return 1; } }//not connected return 1; }[/pawn]
  2. Джо

    Probleme

    Ai implementat tot in gamemode?
  3. Джо

    Ajutor

    Asa este dar iti dau un sfat....Nu mai cersi. [glow=red,2,300][move]P.S. www.google.ro te poate ajuta sa gasesti tot ce vrei,nu fi lenes si cauta.[/move][/glow]
  4. Джо

    putin ajutor

    Deci intra din nou pe serverul tau, si scrie pe chatul normal sssssss sau ce vrei tu,exemplu:Joe Vitollo: ssss sau Joe Vitollo spune: ssss.aici depinde cum ai tu...Si cauti pentru prima varianta si anume: Joe Vitollo: sss Cauti: [pawn]format(string, sizeof(string), "%s: %s", sendername, text);[/pawn] Si daca este Joe Vitollo spune: ssss cauti [pawn]format(string, sizeof(string), "%s spune: %s", sendername, text);[/pawn]
  5. Джо

    putin ajutor

    Ti-am explicat mai sus ma si anume! Cauti format(string, sizeof(string), "%s: %s", sendername, text); Tu pui ce vrei: Exemplu: format(string, sizeof(string), "Playerul: %s spune: %s", sendername, text); Atentie!Acesta a fost un model dupa care sa te iei.Asa acum poti sa adaugi putina culoare cautand pe goagle hax coleour samp.Asa ai sa gasesti ceva in genul acesta: http://wiki.sa-mp.com/wiki/Hex_colours Bun,fi atent daca doresti sa pui culoarea in pawno exemplu FFFFFF=6xF,trebuie sa pui asa {FFFFFF} Adica cu { } in fata. Ai inteles ce ai de facut?
  6. Ok, acum dute la linia 6079 si daneo noua.
  7. Джо

    Problema

    I.Sterge idul pana nu iei warn 15%. II.Dane OnDialogResponse!
  8. Джо

    putin ajutor

    Pai cu ce vrei sa te ajutam:|Raspunzi odata pe luna la topicul tau...
  9. Джо

    Probleme

    O intrebare,folosesti cumva sistem de barci si avioane?
  10. iti apare pawn has been compiled si atat?
  11. Джо

    Ajutor

    Ia vezi asta: [pawn]new playa[MAX_PLAYERS];[/pawn]Si spune ce erori iti mai da.
  12. Джо

    Eroare

    Nai subt forma de comanda (/f) pentru toate clanurile?etc... Si a doua intrebare, Doar la acel clan nu iti merge sa scri sau la toate?
  13. Da exista,ai facut cumva ceva cu wrong password sau ceva de genul sub forma de dialog?
  14. Nu se cer comenzi/scripturi
  15. Джо

    Eroare

    Nu are cum.Decat daca ai facut ceva incorect,aratane acum tot fs-ul.Dupa ce nu iti mai da warningurile si erorile.
  16. Pai cand ti se supra pun culorile?
  17. Asta nu este din cauza dialogului,asta este din cauza gmului pentru ca nu ai password incorect.
  18. Se poate inchide topicul?
  19. Ma frate,de ce ne-ai mai intrebat daca nu sti unde sa pui comanda si ce sa faci cu ea?Macar spune ma fratlor sunt varza la scripting nu ma bag va rog sa imi faceti si mie comanda /donate care sa contina ..... (ceea ce este refuzat din prima pentru ca nai voie sa ceri scripturi/comenzi
  20. Bun tutorial!Eu am sa inlocuiesc in loc de cuvant :7777 pentru reclama;)
  21. Si ce vrei sa contina comanda /shop?
  22. Prietene,te rog mult nu copia pe altii,daca sti bine spune si tu ceva daca nu nu copia te rog.
  23. Dane comanda te rog ca nu avem de unde sa stim liniile,in cazul acesta comanda.
  24. Pui [pawn]#define <ZCMD>[/pawn]
  25. Totul pare in regula.ai pus ceva inainte de sa iti apara eroarea?
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